issue 4,6,7 complited

This commit is contained in:
2020-09-18 21:12:56 +05:00
parent abbbeae2c5
commit a83aa3b8f0
8 changed files with 1 additions and 36 deletions
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-18
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@@ -57,24 +57,6 @@ ARailwayCarriage::ARailwayCarriage()
// support to focus component
dotCoordinate_0 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel1Focus"));
dotCoordinate_0->AttachTo(railwayBody);
dotCoordinate_1 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel2Focus"));
dotCoordinate_1->AttachTo(railwayBody);
dotCoordinate_2 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel3Focus"));
dotCoordinate_2->AttachTo(railwayBody);
dotCoordinate_3 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel4Focus"));
dotCoordinate_3->AttachTo(railwayBody);
dotCoordinate_4 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel5Focus"));
dotCoordinate_4->AttachTo(railwayBody);
dotCoordinate_5 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel6Focus"));
dotCoordinate_5->AttachTo(railwayBody);
dotCoordinate_6 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel7Focus"));
dotCoordinate_6->AttachTo(railwayBody);
dotCoordinate_7 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel8Focus"));
dotCoordinate_7->AttachTo(railwayBody);
}
// Called when the game starts or when spawned
+1 -18
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@@ -70,24 +70,7 @@ protected:
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "Name")
FName nameCarriage;
// components to focus camera
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
USceneComponent* dotCoordinate_0;
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
USceneComponent* dotCoordinate_1;
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
USceneComponent* dotCoordinate_2;
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
USceneComponent* dotCoordinate_3;
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
USceneComponent* dotCoordinate_4;
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
USceneComponent* dotCoordinate_5;
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
USceneComponent* dotCoordinate_6;
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
USceneComponent* dotCoordinate_7;
public: