issue 4,6,7 complited
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@@ -57,24 +57,6 @@ ARailwayCarriage::ARailwayCarriage()
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// support to focus component
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dotCoordinate_0 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel1Focus"));
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dotCoordinate_0->AttachTo(railwayBody);
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dotCoordinate_1 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel2Focus"));
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dotCoordinate_1->AttachTo(railwayBody);
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dotCoordinate_2 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel3Focus"));
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dotCoordinate_2->AttachTo(railwayBody);
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dotCoordinate_3 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel4Focus"));
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dotCoordinate_3->AttachTo(railwayBody);
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dotCoordinate_4 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel5Focus"));
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dotCoordinate_4->AttachTo(railwayBody);
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dotCoordinate_5 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel6Focus"));
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dotCoordinate_5->AttachTo(railwayBody);
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dotCoordinate_6 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel7Focus"));
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dotCoordinate_6->AttachTo(railwayBody);
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dotCoordinate_7 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel8Focus"));
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dotCoordinate_7->AttachTo(railwayBody);
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}
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// Called when the game starts or when spawned
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@@ -70,24 +70,7 @@ protected:
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "Name")
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FName nameCarriage;
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// components to focus camera
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
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USceneComponent* dotCoordinate_0;
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
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USceneComponent* dotCoordinate_1;
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
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USceneComponent* dotCoordinate_2;
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
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USceneComponent* dotCoordinate_3;
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
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USceneComponent* dotCoordinate_4;
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
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USceneComponent* dotCoordinate_5;
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
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USceneComponent* dotCoordinate_6;
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UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
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USceneComponent* dotCoordinate_7;
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public:
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