fix camera lag
This commit is contained in:
@@ -79,12 +79,12 @@ FOVScale=0.011110
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DoubleClickTime=0.200000
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+ActionMappings=(ActionName="ClickLeftMouse",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
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+AxisMappings=(AxisName="MouseX",Scale=1.000000,Key=MouseX)
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+AxisMappings=(AxisName="MouseY",Scale=-1.000000,Key=MouseY)
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+AxisMappings=(AxisName="MouseY",Scale=1.000000,Key=MouseY)
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+AxisMappings=(AxisName="MouseScroll",Scale=15.000000,Key=MouseWheelAxis)
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DefaultPlayerInputClass=/Script/Engine.PlayerInput
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DefaultInputComponentClass=/Script/Engine.InputComponent
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DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
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-ConsoleKeys=Tilde
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+ConsoleKeys=Tilde
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+ConsoleKeys=ё
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+ConsoleKeys=None
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Before Width: | Height: | Size: 71 KiB After Width: | Height: | Size: 66 KiB |
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@@ -998,7 +998,7 @@ ContentBrowserTab1.ActiveTypeFilters=World
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game/Content/outline
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ContentBrowserTab1.SelectedPaths=/Game/materials
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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ContentBrowserTab1.CollectionsExpanded=True
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@@ -1037,26 +1037,26 @@ MRUItem4=/Game/maps/NewMap
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MRUItem5=/Game/maps/black
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[ContentBrowserRecent]
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MRUItem0=/Game/Content/outline/body_paint_Cleen1_Inst
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MRUItem1=/Game/Content/outline/stripes
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MRUItem2=/Game/meshes/ship/SM_Ship_Radar
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MRUItem3=/Game/Content/outline/body_paint_Cleen1
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MRUItem4=/Engine/EditorMaterials/WidgetGridVertexColorMaterial
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MRUItem5=/Engine/EditorMaterials/T_1x1_Grid
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MRUItem6=/Game/Content/outline/body_paint_Cleen_Inst
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MRUItem7=/Game/Content/outline/m_outline_Inst
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MRUItem8=/Game/Content/outline/body_paint_Cleen
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MRUItem9=/Game/materials/ship/body_paint_Cleen
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MRUItem10=/Game/Content/outline/m_outline_grid_Inst
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MRUItem11=/Game/Content/outline/m_outline_grid
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MRUItem12=/Game/Content/outline/m_outline
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MRUItem13=/Game/maps/ship
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MRUItem14=/Game/Content/outline/GlowEnhanced_Inst
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MRUItem15=/Game/Content/outline/GlowEnhanced
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MRUItem16=/Game/Content/outline/Untitled
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MRUItem17=/Game/blueprints/playerController/BP_playerController
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MRUItem18=/Game/Content/three/iviser
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MRUItem19=/Game/Content/three/invisible
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MRUItem0=/Game/blueprints/ship/BP_Ship
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MRUItem1=/Game/materials/body_paint_Cleen_outline_Inst
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MRUItem2=/Game/blueprints/player/Player
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MRUItem3=/Game/Content/outline/body_paint_Cleen_outline_Inst
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MRUItem4=/Game/Content/outline/body_paint_Cleen_outline
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MRUItem5=/Game/Content/outline/m_outline_Inst
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MRUItem6=/Game/Content/outline/m_outline
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MRUItem7=/Game/Content/outline/body_paint_Cleen1_Inst
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MRUItem8=/Game/meshes/ship/SM_Ship_Radar
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MRUItem9=/Game/Content/outline/body_paint_Cleen1_Inst_Inst
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MRUItem10=/Game/Content/outline/m_outline_grid
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MRUItem11=/Game/Content/outline/body_paint_Cleen1
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MRUItem12=/Game/maps/ship
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MRUItem13=/Game/Content/outline/stripes
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MRUItem14=/Engine/EditorMaterials/WidgetGridVertexColorMaterial
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MRUItem15=/Engine/EditorMaterials/T_1x1_Grid
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MRUItem16=/Game/Content/outline/body_paint_Cleen_Inst
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MRUItem17=/Game/Content/outline/body_paint_Cleen
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MRUItem18=/Game/materials/ship/body_paint_Cleen
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MRUItem19=/Game/Content/outline/m_outline_grid_Inst
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[DetailCategories]
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NewBlueprint_C.Tick=True
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@@ -1734,16 +1734,16 @@ SpringArmComponent.CameraCollision=True
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SpringArmComponent.CameraSettings=True
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SpringArmComponent.ComponentTick=True
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SpringArmComponent.Lag=True
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SpringArmComponent.Rendering=True
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SpringArmComponent.Tags=True
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SpringArmComponent.ComponentReplication=True
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SpringArmComponent.Activation=True
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SpringArmComponent.Cooking=True
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SpringArmComponent.Events=True
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SpringArmComponent.Physics=True
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SpringArmComponent.AssetUserData=True
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SpringArmComponent.Rendering=False
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SpringArmComponent.Tags=False
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SpringArmComponent.ComponentReplication=False
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SpringArmComponent.Activation=False
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SpringArmComponent.Cooking=False
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SpringArmComponent.Events=False
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SpringArmComponent.Physics=False
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SpringArmComponent.AssetUserData=False
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SpringArmComponent.Collision=False
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SpringArmComponent.LOD=True
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SpringArmComponent.LOD=False
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GameplayTagsSettings.Advanced Gameplay Tags=True
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AssetManagerSettings.Asset Registry=True
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Engine.LevelStreaming=True
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@@ -1787,6 +1787,18 @@ MaterialExpressionComponentMask.MaterialExpressionComponentMask=True
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MaterialExpressionComponentMask.MaterialExpression=True
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MaterialExpressionWorldPosition.UMaterialExpressionWorldPosition=True
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MaterialExpressionWorldPosition.MaterialExpression=True
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MaterialExpressionAdd.MaterialExpressionAdd=True
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MaterialExpressionAdd.MaterialExpression=True
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MaterialExpressionTime.MaterialExpressionTime=True
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MaterialExpressionTime.MaterialExpression=True
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MaterialExpressionSine.MaterialExpressionSine=True
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MaterialExpressionSine.MaterialExpression=True
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MaterialExpressionSphereMask.MaterialExpressionSphereMask=True
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MaterialExpressionSphereMask.MaterialExpression=True
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MaterialExpressionAppendVector.MaterialExpression=True
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MaterialExpressionOneMinus.MaterialExpression=True
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K2Node_CallFunction.Inputs=True
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K2Node_CallFunction.Outputs=True
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[AssetEditorToolkitTabLocation]
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/Game/blueprints/NewBlueprint.NewBlueprint=1
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@@ -1847,6 +1859,9 @@ MaterialExpressionWorldPosition.MaterialExpression=True
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/Engine/EditorMaterials/WidgetGridVertexColorMaterial.WidgetGridVertexColorMaterial=1
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/Game/Content/outline/body_paint_Cleen1.body_paint_Cleen1=1
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/Game/Content/outline/body_paint_Cleen1_Inst.body_paint_Cleen1_Inst=1
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/Game/Content/outline/body_paint_Cleen1_Inst_Inst.body_paint_Cleen1_Inst_Inst=1
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/Game/materials/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst=1
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/Game/materials/body_paint_Cleen_outline.body_paint_Cleen_outline=1
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[/Script/BlueprintGraph.BlueprintEditorSettings]
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bDrawMidpointArrowsInBlueprints=False
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@@ -2067,6 +2082,9 @@ bConvertSceneUnit=False
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LastLogListing=MapCheck
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[PlacementMode]
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RecentlyPlaced=/Game/Content/outline/body_paint_Cleen_outline.body_paint_Cleen_outline;
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RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0
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RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
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RecentlyPlaced=/Game/Content/outline/GlowEnhanced_Inst.GlowEnhanced_Inst;
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RecentlyPlaced=/Game/Content/three/invisible_Inst.invisible_Inst;
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RecentlyPlaced=/Game/blueprints/ship/BP_Ship.BP_Ship;
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@@ -2076,7 +2094,6 @@ RecentlyPlaced=/Engine/BasicShapes/Plane.Plane;/Engine/Transient.ActorFactoryBas
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RecentlyPlaced=/Game/meshes/ship/SM_Ship_Radar.SM_Ship_Radar;
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RecentlyPlaced=/Game/meshes/ship/SM_Ship_TrackerHead.SM_Ship_TrackerHead;
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RecentlyPlaced=/Game/meshes/ship/SM_Ship_TrackerBody.SM_Ship_TrackerBody;
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RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
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RecentlyPlaced=/Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship;
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[/Script/UnrealEd.MaterialEditorOptions]
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@@ -2084,7 +2101,7 @@ bHideUnrelatedNodes=False
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bUseUnsortedMenus=False
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[MaterialEditor]
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PrimType=2
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PrimType=1
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[/Script/UnrealEd.MaterialStatsOptions]
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bPlatformUsed[0]=1
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@@ -2216,17 +2233,17 @@ WmfMediaSettings=InputSettings.Bindings.ActionMappings.NewActionMapping_0,InputS
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CameraComponent=CameraComponent.PostProcess.Lens,
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K2Node_VariableGet=K2Node_VariableGet.DefaultValueCategory.None,
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cpp_Ship=
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Player_C=K2Node_VariableGet.DefaultValueCategory.None,
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Player_C=
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BP_Ship_C=
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SceneComponent=
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PropertyWrapper=K2Node_VariableGet.DefaultValueCategory.None,
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SpringArmComponent=
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SpringArmComponent=K2Node_VariableGet.DefaultValueCategory.None,
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K2Node_VariableSet=K2Node_VariableGet.DefaultValueCategory.None,
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[MaterialInstanceEditor]
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bShowGrid=True
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bShowGrid=False
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bDrawGrid=False
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PrimType=2
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PrimType=1
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[LightingBuildOptions]
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OnlyBuildSelected=False
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@@ -2238,6 +2255,8 @@ K2Node_CustomEvent.Graph=True
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TextBlock.Appearance=False
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Button.Interaction=False
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MaterialEditorInstanceConstant.General=True
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SpringArmComponent.ComponentTick=False
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SpringArmComponent.Lag=False
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[PluginBrowser]
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InstalledPlugins=RigLogic
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@@ -2265,11 +2284,11 @@ SizeBox="\"Object.Layout.Slot\" "
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mainMenu_C="\"Object.Layout.Slot\" "
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UserWidget="\"Object.Layout.Slot\" "
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CameraComponent="\"Object.PostProcess.PostProcessSettings\" "
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SceneComponent=
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ActorComponent=
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SceneComponent="\"Object.RelativeRotation\" "
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ActorComponent="\"Object.RelativeRotation\" "
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cpp_Ship=
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Player_C="\"Object.ship\" "
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Pawn="\"Object.ship\" "
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Player_C=
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Pawn=
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BP_Ship_C=
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ProjectPackagingSettings="\"Object.Packaging.IniKeyBlacklist\" "
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AssetManagerSettings="\"Object.Asset Manager.PrimaryAssetTypesToScan\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Rules\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Rules\" "
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@@ -2394,6 +2413,8 @@ FrameNumberDisplayFormat=Seconds
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Theme0=New Theme
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Theme0Color0=(R=27.724609,G=1.000000,B=1.000000,A=1.000000)
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Theme0Label0=
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Theme0Color1=(R=357.049225,G=1.000000,B=0.807292,A=1.000000)
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Theme0Label1=
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[SuppressableDialogs]
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Warning_CompileErrorsInMaterial=False
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