Fix
This commit is contained in:
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@@ -1,7 +1,7 @@
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{
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"BuildId": "14379109",
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"Modules":
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{
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"ShipPresentation": "UE4Editor-ShipPresentation-5137.dll"
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}
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{
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"BuildId": "14379109",
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"Modules":
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{
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"ShipPresentation": "UE4Editor-ShipPresentation-5511.dll"
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}
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}
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+3
-3
@@ -1,8 +1,8 @@
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{
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"SourceFiles": [
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"D:\\UE4Projects\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentation\\ShipPresentation.Build.cs",
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"D:\\UE4Projects\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentation.Target.cs",
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"D:\\UE4Projects\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentationEditor.Target.cs"
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"D:\\Projects\\Ship\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentation\\ShipPresentation.Build.cs",
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"D:\\Projects\\Ship\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentation.Target.cs",
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"D:\\Projects\\Ship\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentationEditor.Target.cs"
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],
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"EngineVersion": "4.26.0"
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}
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BIN
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+1
-1
@@ -1 +1 @@
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#include "D:/UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Build/Win64/ShipPresentationEditor/Development/Engine/SharedPCH.Engine.ShadowErrors.h"
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#include "D:/Projects/Ship/ShipPresentation/ShipPresentation/Intermediate/Build/Win64/ShipPresentationEditor/Development/Engine/SharedPCH.Engine.ShadowErrors.h"
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+1
-1
@@ -1 +1 @@
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#include "D:/Projects/Ship/ShipPresentation/ShipPresentation/Intermediate/Build/Win64/ShipPresentationEditor/Development/Engine/SharedPCH.Engine.ShadowErrors.h"
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#include "D:/UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Build/Win64/ShipPresentationEditor/Development/Engine/SharedPCH.Engine.ShadowErrors.h"
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+2
-2
@@ -1,4 +1,4 @@
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// PCH for D:\UE4\UE_4.26\Engine\Source\Runtime\Engine\Public\EngineSharedPCH.h
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// PCH for D:\UnrealEngine\UE_4.26\Engine\Source\Runtime\Engine\Public\EngineSharedPCH.h
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#define IS_PROGRAM 0
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#define UE_EDITOR 1
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#define ENABLE_PGO_PROFILE 0
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@@ -314,4 +314,4 @@
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#define WITH_CUSTOM_SQ_STRUCTURE 0
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||||
#define WITH_IMMEDIATE_PHYSX 0
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#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
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#include "D:/UE4/UE_4.26/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h"
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#include "D:/UnrealEngine/UE_4.26/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h"
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+317
-317
@@ -1,317 +1,317 @@
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// PCH for D:\UnrealEngine\UE_4.26\Engine\Source\Runtime\Engine\Public\EngineSharedPCH.h
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#define IS_PROGRAM 0
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#define UE_EDITOR 1
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#define ENABLE_PGO_PROFILE 0
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||||
#define USE_VORBIS_FOR_STREAMING 1
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||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
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||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
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||||
#define WITH_EDITOR 1
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||||
#define WITH_SERVER_CODE 1
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_XGE_CONTROLLER 1
|
||||
#define UBT_MODULE_MANIFEST "UE4Editor.modules"
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#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
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#define UBT_COMPILED_PLATFORM Win64
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#define UBT_COMPILED_TARGET Editor
|
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#define UE_APP_NAME "UE4Editor"
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||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
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#define WIN32 1
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||||
#define _WIN32_WINNT 0x0601
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||||
#define WINVER 0x0601
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#define PLATFORM_WINDOWS 1
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#define PLATFORM_MICROSOFT 1
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||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
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||||
#define RHI_RAYTRACING 1
|
||||
#define NDEBUG 1
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||||
#define UE_BUILD_DEVELOPMENT 1
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||||
#define UE_IS_ENGINE_MODULE 1
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||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
|
||||
#define PHYSICS_INTERFACE_PHYSX 0
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||||
#define WITH_APEX 0
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||||
#define WITH_APEX_CLOTHING 0
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||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 0
|
||||
#define WITH_CHAOS 1
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||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
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||||
#define WITH_CHAOS_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
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||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
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||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
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||||
#define PHYSICS_INTERFACE_PHYSX 0
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||||
#define WITH_APEX 0
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||||
#define WITH_APEX_CLOTHING 0
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||||
#define WITH_PHYSX_COOKING 1
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||||
#define WITH_NVCLOTH 0
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||||
#define WITH_CHAOS 1
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||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
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||||
#define WITH_CHAOS_CLOTHING 1
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||||
#define WITH_CLOTH_COLLISION_DETECTION 1
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||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
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||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
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||||
#define ENGINE_API DLLIMPORT
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define CORE_API DLLIMPORT
|
||||
#define TRACELOG_API DLLIMPORT
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||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define NETCORE_API DLLIMPORT
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
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||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define ANALYTICSET_API DLLIMPORT
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||||
#define ANALYTICS_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define NETCOMMON_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
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||||
#define SYNTHBENCHMARK_API DLLIMPORT
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||||
#define RENDERER_API DLLIMPORT
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
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||||
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
|
||||
#define MESHDESCRIPTION_API DLLIMPORT
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||||
#define STATICMESHDESCRIPTION_API DLLIMPORT
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||||
#define PAKFILE_API DLLIMPORT
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||||
#define RSA_API DLLIMPORT
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||||
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
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||||
#define INCLUDE_CHAOS 1
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||||
#define WITH_PHYSX 1
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||||
#define PHYSICS_INTERFACE_PHYSX 0
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||||
#define WITH_APEX 0
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||||
#define WITH_APEX_CLOTHING 0
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||||
#define WITH_PHYSX_COOKING 1
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||||
#define WITH_NVCLOTH 0
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||||
#define WITH_CHAOS 1
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||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
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||||
#define WITH_CHAOS_CLOTHING 1
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||||
#define WITH_CLOTH_COLLISION_DETECTION 1
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#define WITH_CUSTOM_SQ_STRUCTURE 0
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||||
#define WITH_IMMEDIATE_PHYSX 0
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||||
#define PHYSICSCORE_API DLLIMPORT
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||||
#define DEVELOPERSETTINGS_API DLLIMPORT
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||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
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||||
#define INCLUDE_CHAOS 1
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||||
#define CHAOS_MEMORY_TRACKING 0
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||||
#define CHAOS_API DLLIMPORT
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#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
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||||
#define INCLUDE_CHAOS 1
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#define CHAOS_CHECKED 0
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#define CHAOSCORE_API DLLIMPORT
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#define INTEL_ISPC 1
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||||
#define VORONOI_API DLLIMPORT
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||||
#define SIGNALPROCESSING_API DLLIMPORT
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||||
#define AUDIOEXTENSIONS_API DLLIMPORT
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#define AUDIOMIXERCORE_API DLLIMPORT
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#define PROPERTYACCESS_API DLLIMPORT
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#define INCLUDE_CHAOS 1
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#define WITH_PHYSX 1
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||||
#define PHYSICS_INTERFACE_PHYSX 0
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||||
#define WITH_APEX 0
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||||
#define WITH_APEX_CLOTHING 0
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||||
#define WITH_PHYSX_COOKING 1
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||||
#define WITH_NVCLOTH 0
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||||
#define WITH_CHAOS 1
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||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
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||||
#define WITH_CHAOS_CLOTHING 1
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||||
#define WITH_CLOTH_COLLISION_DETECTION 1
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#define WITH_CUSTOM_SQ_STRUCTURE 0
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||||
#define WITH_IMMEDIATE_PHYSX 0
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||||
#define WITH_RECAST 1
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||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
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||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
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||||
#define UNREALED_API DLLIMPORT
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||||
#define DIRECTORYWATCHER_API DLLIMPORT
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||||
#define DOCUMENTATION_API DLLIMPORT
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||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
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||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
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||||
#define PROJECTS_API DLLIMPORT
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||||
#define SANDBOXFILE_API DLLIMPORT
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||||
#define EDITORSTYLE_API DLLIMPORT
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||||
#define SOURCE_CONTROL_WITH_SLATE 1
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||||
#define SOURCECONTROL_API DLLIMPORT
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||||
#define UNREALEDMESSAGES_API DLLIMPORT
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||||
#define GAMEPLAYDEBUGGER_API DLLIMPORT
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||||
#define BLUEPRINTGRAPH_API DLLIMPORT
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||||
#define EDITORSUBSYSTEM_API DLLIMPORT
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||||
#define HTTP_PACKAGE 1
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||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define WITH_WINHTTP 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define UNREALAUDIO_API DLLIMPORT
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||||
#define FUNCTIONALTESTING_API DLLIMPORT
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||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
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||||
#define LOCALIZATION_API DLLIMPORT
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||||
#define WITH_SNDFILE_IO 1
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||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define AUDIOMIXER_API DLLIMPORT
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||||
#define TARGETPLATFORM_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define SETTINGS_API DLLIMPORT
|
||||
#define INTROTUTORIALS_API DLLIMPORT
|
||||
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
|
||||
#define VREDITOR_API DLLIMPORT
|
||||
#define COMMONMENUEXTENSIONS_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
|
||||
#define PHYSICS_INTERFACE_PHYSX 0
|
||||
#define WITH_APEX 0
|
||||
#define WITH_APEX_CLOTHING 0
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 0
|
||||
#define WITH_CHAOS 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
|
||||
#define WITH_CHAOS_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define STRUCTVIEWER_API DLLIMPORT
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define CONTENTBROWSERDATA_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API DLLIMPORT
|
||||
#define UELIBSAMPLERATE_API DLLIMPORT
|
||||
#define ENABLE_HTTP_FOR_NFS 1
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define TIMEMANAGEMENT_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define ANIMATIONCORE_API DLLIMPORT
|
||||
#define PROPERTYPATH_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
|
||||
#define PHYSICS_INTERFACE_PHYSX 0
|
||||
#define WITH_APEX 0
|
||||
#define WITH_APEX_CLOTHING 0
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 0
|
||||
#define WITH_CHAOS 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
|
||||
#define WITH_CHAOS_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define NAVIGATIONSYSTEM_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
|
||||
#define PHYSICS_INTERFACE_PHYSX 0
|
||||
#define WITH_APEX 0
|
||||
#define WITH_APEX_CLOTHING 0
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 0
|
||||
#define WITH_CHAOS 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
|
||||
#define WITH_CHAOS_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
|
||||
#define WITH_PHYSX_RELEASE 0
|
||||
#define UE_PHYSX_SUFFIX PROFILE
|
||||
#define FIELDSYSTEMENGINE_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
|
||||
#define PHYSICS_INTERFACE_PHYSX 0
|
||||
#define WITH_APEX 0
|
||||
#define WITH_APEX_CLOTHING 0
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 0
|
||||
#define WITH_CHAOS 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
|
||||
#define WITH_CHAOS_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define CHAOSSOLVERENGINE_API DLLIMPORT
|
||||
#define UE_APEX_SUFFIX PROFILE
|
||||
#define APEX_UE4 1
|
||||
#define APEX_STATICALLY_LINKED 0
|
||||
#define WITH_APEX_LEGACY 1
|
||||
#define MESHBUILDER_API DLLIMPORT
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
|
||||
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
|
||||
#define TOOLMENUSEDITOR_API DLLIMPORT
|
||||
#define TOOLMENUS_API DLLIMPORT
|
||||
#define WITH_OGGVORBIS 1
|
||||
#define XAUDIO2_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define ASSETTAGSEDITOR_API DLLIMPORT
|
||||
#define ADDCONTENTDIALOG_API DLLIMPORT
|
||||
#define USE_EMBREE 1
|
||||
#define MESHUTILITIES_API DLLIMPORT
|
||||
#define MESHMERGEUTILITIES_API DLLIMPORT
|
||||
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
|
||||
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
|
||||
#define ASSETTOOLS_API DLLIMPORT
|
||||
#define KISMETCOMPILER_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_GAMEPLAY_DEBUGGER 1
|
||||
#define AIMODULE_API DLLIMPORT
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
|
||||
#define PHYSICS_INTERFACE_PHYSX 0
|
||||
#define WITH_APEX 0
|
||||
#define WITH_APEX_CLOTHING 0
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 0
|
||||
#define WITH_CHAOS 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
|
||||
#define WITH_CHAOS_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
|
||||
#include "D:/UnrealEngine/UE_4.26/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h"
|
||||
// PCH for D:\UE4\UE_4.26\Engine\Source\Runtime\Engine\Public\EngineSharedPCH.h
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_EDITOR 1
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 0
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 1
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define WITH_EDITOR 1
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define WITH_PUSH_MODEL 1
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define WITH_XGE_CONTROLLER 1
|
||||
#define UBT_MODULE_MANIFEST "UE4Editor.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Editor
|
||||
#define UE_APP_NAME "UE4Editor"
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 1
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
|
||||
#define PHYSICS_INTERFACE_PHYSX 0
|
||||
#define WITH_APEX 0
|
||||
#define WITH_APEX_CLOTHING 0
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 0
|
||||
#define WITH_CHAOS 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
|
||||
#define WITH_CHAOS_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
|
||||
#define PHYSICS_INTERFACE_PHYSX 0
|
||||
#define WITH_APEX 0
|
||||
#define WITH_APEX_CLOTHING 0
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 0
|
||||
#define WITH_CHAOS 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
|
||||
#define WITH_CHAOS_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define ENGINE_API DLLIMPORT
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define CORE_API DLLIMPORT
|
||||
#define TRACELOG_API DLLIMPORT
|
||||
#define COREUOBJECT_API DLLIMPORT
|
||||
#define NETCORE_API DLLIMPORT
|
||||
#define APPLICATIONCORE_API DLLIMPORT
|
||||
#define RHI_API DLLIMPORT
|
||||
#define JSON_API DLLIMPORT
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API DLLIMPORT
|
||||
#define INPUTCORE_API DLLIMPORT
|
||||
#define SLATE_API DLLIMPORT
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define IMAGEWRAPPER_API DLLIMPORT
|
||||
#define MESSAGING_API DLLIMPORT
|
||||
#define MESSAGINGCOMMON_API DLLIMPORT
|
||||
#define RENDERCORE_API DLLIMPORT
|
||||
#define ANALYTICSET_API DLLIMPORT
|
||||
#define ANALYTICS_API DLLIMPORT
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API DLLIMPORT
|
||||
#define NETCOMMON_API DLLIMPORT
|
||||
#define ASSETREGISTRY_API DLLIMPORT
|
||||
#define ENGINEMESSAGES_API DLLIMPORT
|
||||
#define ENGINESETTINGS_API DLLIMPORT
|
||||
#define SYNTHBENCHMARK_API DLLIMPORT
|
||||
#define RENDERER_API DLLIMPORT
|
||||
#define GAMEPLAYTAGS_API DLLIMPORT
|
||||
#define PACKETHANDLER_API DLLIMPORT
|
||||
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
|
||||
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
|
||||
#define MESHDESCRIPTION_API DLLIMPORT
|
||||
#define STATICMESHDESCRIPTION_API DLLIMPORT
|
||||
#define PAKFILE_API DLLIMPORT
|
||||
#define RSA_API DLLIMPORT
|
||||
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
|
||||
#define PHYSICS_INTERFACE_PHYSX 0
|
||||
#define WITH_APEX 0
|
||||
#define WITH_APEX_CLOTHING 0
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 0
|
||||
#define WITH_CHAOS 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
|
||||
#define WITH_CHAOS_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define PHYSICSCORE_API DLLIMPORT
|
||||
#define DEVELOPERSETTINGS_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API DLLIMPORT
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOSCORE_API DLLIMPORT
|
||||
#define INTEL_ISPC 1
|
||||
#define VORONOI_API DLLIMPORT
|
||||
#define SIGNALPROCESSING_API DLLIMPORT
|
||||
#define AUDIOEXTENSIONS_API DLLIMPORT
|
||||
#define AUDIOMIXERCORE_API DLLIMPORT
|
||||
#define PROPERTYACCESS_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
|
||||
#define PHYSICS_INTERFACE_PHYSX 0
|
||||
#define WITH_APEX 0
|
||||
#define WITH_APEX_CLOTHING 0
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 0
|
||||
#define WITH_CHAOS 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
|
||||
#define WITH_CHAOS_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define UNREALED_API DLLIMPORT
|
||||
#define DIRECTORYWATCHER_API DLLIMPORT
|
||||
#define DOCUMENTATION_API DLLIMPORT
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
|
||||
#define PROJECTS_API DLLIMPORT
|
||||
#define SANDBOXFILE_API DLLIMPORT
|
||||
#define EDITORSTYLE_API DLLIMPORT
|
||||
#define SOURCE_CONTROL_WITH_SLATE 1
|
||||
#define SOURCECONTROL_API DLLIMPORT
|
||||
#define UNREALEDMESSAGES_API DLLIMPORT
|
||||
#define GAMEPLAYDEBUGGER_API DLLIMPORT
|
||||
#define BLUEPRINTGRAPH_API DLLIMPORT
|
||||
#define EDITORSUBSYSTEM_API DLLIMPORT
|
||||
#define HTTP_PACKAGE 1
|
||||
#define CURL_ENABLE_DEBUG_CALLBACK 1
|
||||
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
|
||||
#define WITH_WINHTTP 1
|
||||
#define HTTP_API DLLIMPORT
|
||||
#define UNREALAUDIO_API DLLIMPORT
|
||||
#define FUNCTIONALTESTING_API DLLIMPORT
|
||||
#define AUTOMATIONCONTROLLER_API DLLIMPORT
|
||||
#define LOCALIZATION_API DLLIMPORT
|
||||
#define WITH_SNDFILE_IO 1
|
||||
#define AUDIOEDITOR_API DLLIMPORT
|
||||
#define AUDIOMIXER_API DLLIMPORT
|
||||
#define TARGETPLATFORM_API DLLIMPORT
|
||||
#define LEVELEDITOR_API DLLIMPORT
|
||||
#define SETTINGS_API DLLIMPORT
|
||||
#define INTROTUTORIALS_API DLLIMPORT
|
||||
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
|
||||
#define VREDITOR_API DLLIMPORT
|
||||
#define COMMONMENUEXTENSIONS_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
|
||||
#define PHYSICS_INTERFACE_PHYSX 0
|
||||
#define WITH_APEX 0
|
||||
#define WITH_APEX_CLOTHING 0
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 0
|
||||
#define WITH_CHAOS 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
|
||||
#define WITH_CHAOS_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define LANDSCAPE_API DLLIMPORT
|
||||
#define PROPERTYEDITOR_API DLLIMPORT
|
||||
#define ACTORPICKERMODE_API DLLIMPORT
|
||||
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
|
||||
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
|
||||
#define CLASSVIEWER_API DLLIMPORT
|
||||
#define GRAPHEDITOR_API DLLIMPORT
|
||||
#define STRUCTVIEWER_API DLLIMPORT
|
||||
#define CONTENTBROWSER_API DLLIMPORT
|
||||
#define CONTENTBROWSERDATA_API DLLIMPORT
|
||||
#define COLLECTIONMANAGER_API DLLIMPORT
|
||||
#define UELIBSAMPLERATE_API DLLIMPORT
|
||||
#define ENABLE_HTTP_FOR_NFS 1
|
||||
#define NETWORKFILESYSTEM_API DLLIMPORT
|
||||
#define UMG_API DLLIMPORT
|
||||
#define MOVIESCENE_API DLLIMPORT
|
||||
#define TIMEMANAGEMENT_API DLLIMPORT
|
||||
#define MOVIESCENETRACKS_API DLLIMPORT
|
||||
#define ANIMATIONCORE_API DLLIMPORT
|
||||
#define PROPERTYPATH_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
|
||||
#define PHYSICS_INTERFACE_PHYSX 0
|
||||
#define WITH_APEX 0
|
||||
#define WITH_APEX_CLOTHING 0
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 0
|
||||
#define WITH_CHAOS 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
|
||||
#define WITH_CHAOS_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_NAVMESH_SEGMENT_LINKS 1
|
||||
#define WITH_NAVMESH_CLUSTER_LINKS 1
|
||||
#define NAVIGATIONSYSTEM_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
|
||||
#define PHYSICS_INTERFACE_PHYSX 0
|
||||
#define WITH_APEX 0
|
||||
#define WITH_APEX_CLOTHING 0
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 0
|
||||
#define WITH_CHAOS 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
|
||||
#define WITH_CHAOS_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
|
||||
#define WITH_PHYSX_RELEASE 0
|
||||
#define UE_PHYSX_SUFFIX PROFILE
|
||||
#define FIELDSYSTEMENGINE_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
|
||||
#define PHYSICS_INTERFACE_PHYSX 0
|
||||
#define WITH_APEX 0
|
||||
#define WITH_APEX_CLOTHING 0
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 0
|
||||
#define WITH_CHAOS 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
|
||||
#define WITH_CHAOS_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define CHAOSSOLVERENGINE_API DLLIMPORT
|
||||
#define UE_APEX_SUFFIX PROFILE
|
||||
#define APEX_UE4 1
|
||||
#define APEX_STATICALLY_LINKED 0
|
||||
#define WITH_APEX_LEGACY 1
|
||||
#define MESHBUILDER_API DLLIMPORT
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
|
||||
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
|
||||
#define TOOLMENUSEDITOR_API DLLIMPORT
|
||||
#define TOOLMENUS_API DLLIMPORT
|
||||
#define WITH_OGGVORBIS 1
|
||||
#define XAUDIO2_API DLLIMPORT
|
||||
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
|
||||
#define ASSETTAGSEDITOR_API DLLIMPORT
|
||||
#define ADDCONTENTDIALOG_API DLLIMPORT
|
||||
#define USE_EMBREE 1
|
||||
#define MESHUTILITIES_API DLLIMPORT
|
||||
#define MESHMERGEUTILITIES_API DLLIMPORT
|
||||
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
|
||||
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
|
||||
#define ASSETTOOLS_API DLLIMPORT
|
||||
#define KISMETCOMPILER_API DLLIMPORT
|
||||
#define GAMEPLAYTASKS_API DLLIMPORT
|
||||
#define WITH_RECAST 1
|
||||
#define WITH_GAMEPLAY_DEBUGGER 1
|
||||
#define AIMODULE_API DLLIMPORT
|
||||
#define KISMET_API DLLIMPORT
|
||||
#define INCLUDE_CHAOS 1
|
||||
#define WITH_PHYSX 1
|
||||
#define PHYSICS_INTERFACE_PHYSX 0
|
||||
#define WITH_APEX 0
|
||||
#define WITH_APEX_CLOTHING 0
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 0
|
||||
#define WITH_CHAOS 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
|
||||
#define WITH_CHAOS_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
|
||||
#include "D:/UE4/UE_4.26/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h"
|
||||
|
||||
+6
-6
@@ -260,17 +260,17 @@
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
|
||||
/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\INCLUDE"
|
||||
/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\INCLUDE"
|
||||
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"
|
||||
/I D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine
|
||||
/Yc"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
|
||||
/Fp"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.cpp"
|
||||
/Fo"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
|
||||
/I D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine
|
||||
/Yc"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
|
||||
/Fp"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.cpp"
|
||||
/Fo"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
+275
-275
@@ -1,276 +1,276 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gw
|
||||
/Gy
|
||||
/Zm1000
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/D_WINDLL
|
||||
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
|
||||
/source-charset:utf-8
|
||||
/execution-charset:utf-8
|
||||
/Ob2
|
||||
/Ox
|
||||
/Ot
|
||||
/GF
|
||||
/errorReport:prompt
|
||||
/EHsc
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/we4456
|
||||
/we4458
|
||||
/we4459
|
||||
/wd4463
|
||||
/wd4244
|
||||
/wd4838
|
||||
/I .
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine
|
||||
/I Runtime
|
||||
/I Runtime\Engine\Classes
|
||||
/I Runtime\Engine\Public
|
||||
/I Runtime\TraceLog\Public
|
||||
/I Runtime\Core\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
|
||||
/I Runtime\CoreUObject\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore
|
||||
/I Runtime\Net
|
||||
/I Runtime\Net\Core\Classes
|
||||
/I Runtime\Net\Core\Public
|
||||
/I Runtime\ApplicationCore\Public
|
||||
/I Runtime\RHI\Public
|
||||
/I Runtime\Json\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
|
||||
/I Runtime\SlateCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
|
||||
/I Runtime\InputCore\Classes
|
||||
/I Runtime\InputCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate
|
||||
/I Runtime\Slate\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper
|
||||
/I Runtime\ImageWrapper\Public
|
||||
/I Runtime\Messaging\Public
|
||||
/I Runtime\MessagingCommon\Public
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
/Yu"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
|
||||
/Fp"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
|
||||
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|
||||
/FI"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Definitions.ShipPresentation.h"
|
||||
/Fo"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.cpp.obj"
|
||||
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|
||||
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|
||||
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|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Definitions.ShipPresentation.h
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\ShipPresentationGameModeBase.h
|
||||
D:\UE4\UE_4.26\Engine\Source\Runtime\Engine\Classes\GameFramework/GameModeBase.h
|
||||
D:\UE4\UE_4.26\Engine\Source\Runtime\Engine\Classes\Engine/ServerStatReplicator.h
|
||||
D:\UE4\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\ServerStatReplicator.generated.h
|
||||
D:\UE4\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\GameModeBase.generated.h
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Inc\ShipPresentation\ShipPresentationGameModeBase.generated.h
|
||||
D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Definitions.ShipPresentation.h
|
||||
D:\Projects\Ship\ShipPresentation\ShipPresentation\Source\ShipPresentation\ShipPresentationGameModeBase.h
|
||||
D:\UnrealEngine\UE_4.26\Engine\Source\Runtime\Engine\Classes\GameFramework/GameModeBase.h
|
||||
D:\UnrealEngine\UE_4.26\Engine\Source\Runtime\Engine\Classes\Engine/ServerStatReplicator.h
|
||||
D:\UnrealEngine\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\ServerStatReplicator.generated.h
|
||||
D:\UnrealEngine\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\GameModeBase.generated.h
|
||||
D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Inc\ShipPresentation\ShipPresentationGameModeBase.generated.h
|
||||
|
||||
+11
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@@ -31,7 +31,7 @@
|
||||
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|
||||
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|
||||
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|
||||
/I D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private
|
||||
/I D:\Projects\Ship\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine
|
||||
/I Runtime
|
||||
/I Runtime\Engine\Classes
|
||||
@@ -238,9 +238,9 @@
|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface
|
||||
/I Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Inc\ShipPresentation
|
||||
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|
||||
/I D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Public
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||||
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|
||||
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|
||||
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||||
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|
||||
/I ThirdParty\PhysX3\PxShared\include\cudamanager
|
||||
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|
||||
@@ -264,18 +264,18 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"
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||||
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|
||||
/Yu"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
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||||
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||||
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|
||||
/FI"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Definitions.ShipPresentation.h"
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||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.gen.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentation.init.gen.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.gen.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Default.rc2.res"
|
||||
/OUT:"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation-5511.lib"
|
||||
/INCLUDE:IMPLEMENT_MODULE_ShipPresentation
|
||||
BIN
Binary file not shown.
+17
-17
@@ -1,5 +1,5 @@
|
||||
/MANIFEST:EMBED
|
||||
/MANIFESTINPUT:D:\UE4\UE_4.26\Engine\Build\Windows\Resources\Default-Win64.manifest
|
||||
/MANIFESTINPUT:D:\UnrealEngine\UE_4.26\Engine\Build\Windows\Resources\Default-Win64.manifest
|
||||
/NOLOGO
|
||||
/DEBUG
|
||||
/errorReport:prompt
|
||||
@@ -18,7 +18,7 @@
|
||||
/ignore:4099
|
||||
/DELAYLOAD:"d3d12.dll"
|
||||
/DELAYLOAD:"DBGHELP.DLL"
|
||||
/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\lib\x64"
|
||||
/LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\lib\x64"
|
||||
/LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\lib\um\x64"
|
||||
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64"
|
||||
/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64"
|
||||
@@ -33,18 +33,18 @@
|
||||
/NODEFAULTLIB:"LIBCD"
|
||||
/NODEFAULTLIB:"LIBCPD"
|
||||
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|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentation.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.gen.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentation.init.gen.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.gen.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Default.rc2.res"
|
||||
"D:\UE4\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib"
|
||||
"D:\UE4\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib"
|
||||
"D:\UE4\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\CoreUObject\UE4Editor-CoreUObject.lib"
|
||||
"D:\UE4\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\InputCore\UE4Editor-InputCore.lib"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentation.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.gen.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentation.init.gen.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.gen.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Default.rc2.res"
|
||||
"D:\UnrealEngine\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib"
|
||||
"D:\UnrealEngine\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib"
|
||||
"D:\UnrealEngine\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\CoreUObject\UE4Editor-CoreUObject.lib"
|
||||
"D:\UnrealEngine\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\InputCore\UE4Editor-InputCore.lib"
|
||||
"delayimp.lib"
|
||||
"wininet.lib"
|
||||
"rpcrt4.lib"
|
||||
@@ -69,8 +69,8 @@
|
||||
"setupapi.lib"
|
||||
"dwmapi.lib"
|
||||
"imm32.lib"
|
||||
/OUT:"D:\UE4Projects\ShipPresentation\ShipPresentation\Binaries\Win64\UE4Editor-ShipPresentation.dll"
|
||||
/IMPLIB:"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation.suppressed.lib"
|
||||
/PDB:"D:\UE4Projects\ShipPresentation\ShipPresentation\Binaries\Win64\UE4Editor-ShipPresentation.pdb"
|
||||
/OUT:"D:\Projects\Ship\ShipPresentation\ShipPresentation\Binaries\Win64\UE4Editor-ShipPresentation.dll"
|
||||
/IMPLIB:"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation.suppressed.lib"
|
||||
/PDB:"D:\Projects\Ship\ShipPresentation\ShipPresentation\Binaries\Win64\UE4Editor-ShipPresentation.pdb"
|
||||
/ignore:4078
|
||||
/INCLUDE:IMPLEMENT_MODULE_ShipPresentation
|
||||
+75
-75
@@ -1,76 +1,76 @@
|
||||
/MANIFEST:EMBED
|
||||
/MANIFESTINPUT:D:\UnrealEngine\UE_4.26\Engine\Build\Windows\Resources\Default-Win64.manifest
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentation.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.gen.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentation.init.gen.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.gen.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Default.rc2.res"
|
||||
"D:\UnrealEngine\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib"
|
||||
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|
||||
"D:\UnrealEngine\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\CoreUObject\UE4Editor-CoreUObject.lib"
|
||||
"D:\UnrealEngine\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\InputCore\UE4Editor-InputCore.lib"
|
||||
"delayimp.lib"
|
||||
"wininet.lib"
|
||||
"rpcrt4.lib"
|
||||
"ws2_32.lib"
|
||||
"dbghelp.lib"
|
||||
"comctl32.lib"
|
||||
"Winmm.lib"
|
||||
"kernel32.lib"
|
||||
"user32.lib"
|
||||
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|
||||
"winspool.lib"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"uuid.lib"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"setupapi.lib"
|
||||
"dwmapi.lib"
|
||||
"imm32.lib"
|
||||
/OUT:"D:\Projects\Ship\ShipPresentation\ShipPresentation\Binaries\Win64\UE4Editor-ShipPresentation.dll"
|
||||
/IMPLIB:"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation.suppressed.lib"
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.cpp.obj"
|
||||
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|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.gen.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentation.init.gen.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.gen.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Default.rc2.res"
|
||||
"D:\UE4\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\Engine\UE4Editor-Engine.lib"
|
||||
"D:\UE4\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib"
|
||||
"D:\UE4\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\CoreUObject\UE4Editor-CoreUObject.lib"
|
||||
"D:\UE4\UE_4.26\Engine\Intermediate\Build\Win64\UE4Editor\Development\InputCore\UE4Editor-InputCore.lib"
|
||||
"delayimp.lib"
|
||||
"wininet.lib"
|
||||
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|
||||
"ws2_32.lib"
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||||
"dbghelp.lib"
|
||||
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|
||||
"Winmm.lib"
|
||||
"kernel32.lib"
|
||||
"user32.lib"
|
||||
"gdi32.lib"
|
||||
"winspool.lib"
|
||||
"comdlg32.lib"
|
||||
"advapi32.lib"
|
||||
"shell32.lib"
|
||||
"ole32.lib"
|
||||
"oleaut32.lib"
|
||||
"uuid.lib"
|
||||
"odbc32.lib"
|
||||
"odbccp32.lib"
|
||||
"netapi32.lib"
|
||||
"iphlpapi.lib"
|
||||
"setupapi.lib"
|
||||
"dwmapi.lib"
|
||||
"imm32.lib"
|
||||
/OUT:"D:\UE4Projects\ShipPresentation\ShipPresentation\Binaries\Win64\UE4Editor-ShipPresentation.dll"
|
||||
/IMPLIB:"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation.suppressed.lib"
|
||||
/PDB:"D:\UE4Projects\ShipPresentation\ShipPresentation\Binaries\Win64\UE4Editor-ShipPresentation.pdb"
|
||||
/ignore:4078
|
||||
/INCLUDE:IMPLEMENT_MODULE_ShipPresentation
|
||||
BIN
Binary file not shown.
+9
-9
@@ -6,13 +6,13 @@
|
||||
/NAME:"UE4Editor-ShipPresentation.dll"
|
||||
/IGNORE:4221
|
||||
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||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentation.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.gen.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentation.init.gen.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.gen.cpp.obj"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Default.rc2.res"
|
||||
/OUT:"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation.lib"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentation.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.gen.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentation.init.gen.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.gen.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Default.rc2.res"
|
||||
/OUT:"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation.lib"
|
||||
/INCLUDE:IMPLEMENT_MODULE_ShipPresentation
|
||||
+17
-17
@@ -1,18 +1,18 @@
|
||||
/NOLOGO
|
||||
/errorReport:prompt
|
||||
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|
||||
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|
||||
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|
||||
/NAME:"UE4Editor-ShipPresentation.dll"
|
||||
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|
||||
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|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentation.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\ShipPresentationGameModeBase.cpp.obj"
|
||||
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.gen.cpp.obj"
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
|
||||
/I Runtime\SlateCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
|
||||
/I Runtime\InputCore\Classes
|
||||
/I Runtime\InputCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate
|
||||
/I Runtime\Slate\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper
|
||||
/I Runtime\ImageWrapper\Public
|
||||
/I Runtime\Messaging\Public
|
||||
/I Runtime\MessagingCommon\Public
|
||||
/I Runtime\RenderCore\Public
|
||||
/I Runtime\Analytics
|
||||
/I Runtime\Analytics\AnalyticsET\Public
|
||||
/I Runtime\Analytics\Analytics\Public
|
||||
/I Runtime\Sockets\Public
|
||||
/I Runtime\Net\Common\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry
|
||||
/I Runtime\AssetRegistry\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
|
||||
/I Runtime\EngineMessages\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
|
||||
/I Runtime\EngineSettings\Classes
|
||||
/I Runtime\EngineSettings\Public
|
||||
/I Runtime\SynthBenchmark\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
|
||||
/I Runtime\Renderer\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags
|
||||
/I Runtime\GameplayTags\Classes
|
||||
/I Runtime\GameplayTags\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
|
||||
/I Runtime\PacketHandlers
|
||||
/I Runtime\PacketHandlers\PacketHandler\Classes
|
||||
/I Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration
|
||||
/I Runtime\AudioPlatformConfiguration\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription
|
||||
/I Runtime\MeshDescription\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription
|
||||
/I Runtime\StaticMeshDescription\Public
|
||||
/I Runtime\PakFile\Public
|
||||
/I Runtime\RSA\Public
|
||||
/I Runtime\NetworkReplayStreaming
|
||||
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore
|
||||
/I Runtime\PhysicsCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings
|
||||
/I Runtime\DeveloperSettings\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos
|
||||
/I Runtime\Experimental
|
||||
/I Runtime\Experimental\Chaos\Public
|
||||
/I Runtime\Experimental\ChaosCore\Public
|
||||
/I ThirdParty\Intel
|
||||
/I Runtime\Experimental\Voronoi\Public
|
||||
/I Runtime\SignalProcessing\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions
|
||||
/I Runtime\AudioExtensions\Public
|
||||
/I Runtime\AudioMixerCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess
|
||||
/I Runtime\PropertyAccess\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd
|
||||
/I Editor
|
||||
/I Programs\UnrealLightmass\Public
|
||||
/I Developer\Android\AndroidDeviceDetection\Public\Interfaces
|
||||
/I Editor\UnrealEd\Classes
|
||||
/I Editor\UnrealEd\Public
|
||||
/I Developer
|
||||
/I Developer\DirectoryWatcher\Public
|
||||
/I Editor\Documentation\Public
|
||||
/I Runtime\Projects\Public
|
||||
/I Runtime\SandboxFile\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle
|
||||
/I Editor\EditorStyle\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl
|
||||
/I Developer\SourceControl\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages
|
||||
/I Editor\UnrealEdMessages\Classes
|
||||
/I Editor\UnrealEdMessages\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger
|
||||
/I Developer\GameplayDebugger\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph
|
||||
/I Editor\BlueprintGraph\Classes
|
||||
/I Editor\BlueprintGraph\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem
|
||||
/I Editor\EditorSubsystem\Public
|
||||
/I Runtime\Online
|
||||
/I Runtime\Online\HTTP\Public
|
||||
/I Runtime\UnrealAudio\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting
|
||||
/I Developer\FunctionalTesting\Classes
|
||||
/I Developer\FunctionalTesting\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController
|
||||
/I Developer\AutomationController\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization
|
||||
/I Developer\Localization\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor
|
||||
/I Editor\AudioEditor\Classes
|
||||
/I Editor\AudioEditor\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
|
||||
/I Runtime\AudioMixer\Classes
|
||||
/I Runtime\AudioMixer\Public
|
||||
/I Developer\TargetPlatform\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor
|
||||
/I Editor\LevelEditor\Public
|
||||
/I Developer\Settings\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials
|
||||
/I Editor\IntroTutorials\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay
|
||||
/I Runtime\HeadMountedDisplay\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\VREditor
|
||||
/I Editor\VREditor
|
||||
/I Editor\VREditor\Public
|
||||
/I Editor\CommonMenuExtensions\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Landscape
|
||||
/I Runtime\Landscape\Classes
|
||||
/I Runtime\Landscape\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyEditor
|
||||
/I Editor\PropertyEditor\Public
|
||||
/I Editor\ActorPickerMode\Public
|
||||
/I Editor\SceneDepthPickerMode\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DetailCustomizations
|
||||
/I Editor\DetailCustomizations\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer
|
||||
/I Editor\ClassViewer\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor
|
||||
/I Editor\GraphEditor\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StructViewer
|
||||
/I Editor\StructViewer\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser
|
||||
/I Editor\ContentBrowser\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowserData
|
||||
/I Editor\ContentBrowserData\Public
|
||||
/I Developer\CollectionManager\Public
|
||||
/I ThirdParty
|
||||
/I ThirdParty\libSampleRate\Public
|
||||
/I Runtime\NetworkFileSystem\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UMG
|
||||
/I Runtime\UMG\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene
|
||||
/I Runtime\MovieScene\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement
|
||||
/I Runtime\TimeManagement\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks
|
||||
/I Runtime\MovieSceneTracks\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore
|
||||
/I Runtime\AnimationCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath
|
||||
/I Runtime\PropertyPath\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem
|
||||
/I Runtime\NavigationSystem\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GeometryCollectionEngine
|
||||
/I Runtime\Experimental\GeometryCollectionEngine\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FieldSystemEngine
|
||||
/I Runtime\Experimental\FieldSystem\Source
|
||||
/I Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ChaosSolverEngine
|
||||
/I Runtime\Experimental\ChaosSolverEngine\Public
|
||||
/I Developer\MeshBuilder\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings
|
||||
/I Runtime\MaterialShaderQualitySettings\Classes
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InteractiveToolsFramework
|
||||
/I Runtime\Experimental\InteractiveToolsFramework\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenusEditor
|
||||
/I Editor\ToolMenusEditor\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus
|
||||
/I Developer\ToolMenus\Public
|
||||
/I Runtime\Windows
|
||||
/I Runtime\Windows\XAudio2\Public
|
||||
/I Editor\AssetTagsEditor\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog
|
||||
/I Editor\AddContentDialog\Public
|
||||
/I ThirdParty\Intel\Embree\Embree2140\Win64\include
|
||||
/I Developer\MeshUtilities\Public
|
||||
/I Developer\MeshMergeUtilities\Public
|
||||
/I Developer\HierarchicalLODUtilities\Public
|
||||
/I Developer\MeshReductionInterface\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools
|
||||
/I Developer\AssetTools\Public
|
||||
/I Editor\KismetCompiler\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks
|
||||
/I Runtime\GameplayTasks\Classes
|
||||
/I Runtime\GameplayTasks\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AIModule
|
||||
/I Runtime\AIModule\Public
|
||||
/I Runtime\AIModule\Classes
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Kismet
|
||||
/I Editor\Kismet\Classes
|
||||
/I Editor\Kismet\Public
|
||||
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface
|
||||
/I Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Inc\ShipPresentation
|
||||
/I D:\UE4Projects\ShipPresentation\ShipPresentation\Source
|
||||
/I D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Public
|
||||
/I ThirdParty\PhysX3\PxShared\include
|
||||
/I ThirdParty\PhysX3\PxShared\include\cudamanager
|
||||
/I ThirdParty\PhysX3\PxShared\include\filebuf
|
||||
/I ThirdParty\PhysX3\PxShared\include\foundation
|
||||
/I ThirdParty\PhysX3\PxShared\include\pvd
|
||||
/I ThirdParty\PhysX3\PxShared\include\task
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
|
||||
/I ThirdParty\PhysX3\APEX_1.4\common\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
|
||||
/I ThirdParty\PhysX3\APEX_1.4\framework\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
|
||||
/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\INCLUDE"
|
||||
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"
|
||||
/FI"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
|
||||
/Yu"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
|
||||
/Fp"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
|
||||
"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Inc\ShipPresentation\cpp_Ship.gen.cpp"
|
||||
/FI"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Definitions.ShipPresentation.h"
|
||||
/Fo"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.gen.cpp.obj"
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
+5
-5
@@ -1,5 +1,5 @@
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Definitions.ShipPresentation.h
|
||||
D:\UE4\UE_4.26\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
|
||||
D:\UE4\UE_4.26\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation/Public/cpp_Ship.h
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Inc\ShipPresentation\cpp_Ship.generated.h
|
||||
D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Definitions.ShipPresentation.h
|
||||
D:\UnrealEngine\UE_4.26\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
|
||||
D:\UnrealEngine\UE_4.26\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
|
||||
D:\Projects\Ship\ShipPresentation\ShipPresentation\Source\ShipPresentation/Public/cpp_Ship.h
|
||||
D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Inc\ShipPresentation\cpp_Ship.generated.h
|
||||
|
||||
+35
-35
@@ -1,35 +1,35 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeShipPresentation_init() {}
|
||||
UPackage* Z_Construct_UPackage__Script_ShipPresentation()
|
||||
{
|
||||
static UPackage* ReturnPackage = nullptr;
|
||||
if (!ReturnPackage)
|
||||
{
|
||||
static const UE4CodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/ShipPresentation",
|
||||
nullptr,
|
||||
0,
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0xDA6CAF1D,
|
||||
0x40E1B266,
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
|
||||
}
|
||||
return ReturnPackage;
|
||||
}
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeShipPresentation_init() {}
|
||||
UPackage* Z_Construct_UPackage__Script_ShipPresentation()
|
||||
{
|
||||
static UPackage* ReturnPackage = nullptr;
|
||||
if (!ReturnPackage)
|
||||
{
|
||||
static const UE4CodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/ShipPresentation",
|
||||
nullptr,
|
||||
0,
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0xDA6CAF1D,
|
||||
0x40E1B266,
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
|
||||
}
|
||||
return ReturnPackage;
|
||||
}
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Public\cpp_Ship.h
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\ShipPresentationGameModeBase.h
|
||||
D:\Projects\Ship\ShipPresentation\ShipPresentation\Source\ShipPresentation\Public\cpp_Ship.h
|
||||
D:\Projects\Ship\ShipPresentation\ShipPresentation\Source\ShipPresentation\ShipPresentationGameModeBase.h
|
||||
|
||||
+224
-224
@@ -1,224 +1,224 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "ShipPresentation/Public/cpp_Ship.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodecpp_Ship() {}
|
||||
// Cross Module References
|
||||
SHIPPRESENTATION_API UClass* Z_Construct_UClass_Acpp_Ship_NoRegister();
|
||||
SHIPPRESENTATION_API UClass* Z_Construct_UClass_Acpp_Ship();
|
||||
ENGINE_API UClass* Z_Construct_UClass_AActor();
|
||||
UPackage* Z_Construct_UPackage__Script_ShipPresentation();
|
||||
ENGINE_API UClass* Z_Construct_UClass_USceneComponent_NoRegister();
|
||||
ENGINE_API UClass* Z_Construct_UClass_UStaticMeshComponent_NoRegister();
|
||||
// End Cross Module References
|
||||
void Acpp_Ship::StaticRegisterNativesAcpp_Ship()
|
||||
{
|
||||
}
|
||||
UClass* Z_Construct_UClass_Acpp_Ship_NoRegister()
|
||||
{
|
||||
return Acpp_Ship::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_Acpp_Ship_Statics
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
|
||||
#endif
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Root_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Root;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_speedRotation_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_speedRotation;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_shipBody_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_shipBody;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_blades_0_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_blades_0;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_blades_1_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_blades_1;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_rudderFeather_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_rudderFeather;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mainCaliberBody_0_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mainCaliberBody_0;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mainCaliberBody_1_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mainCaliberBody_1;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mainCaliberGun_0_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mainCaliberGun_0;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mainCaliberGun_1_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mainCaliberGun_1;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_Acpp_Ship_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_AActor,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_ShipPresentation,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::Class_MetaDataParams[] = {
|
||||
{ "IncludePath", "cpp_Ship.h" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_Root_MetaData[] = {
|
||||
{ "Category", "cpp_Ship" },
|
||||
{ "Comment", "// variable\n" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
{ "ToolTip", "variable" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_Root = { "Root", nullptr, (EPropertyFlags)0x001000000008000c, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, Root), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_Root_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_Root_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_speedRotation_MetaData[] = {
|
||||
{ "Category", "Blades" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_speedRotation = { "speedRotation", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, speedRotation), METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_speedRotation_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_speedRotation_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_shipBody_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "Comment", "// meshes\n" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
{ "ToolTip", "meshes" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_shipBody = { "shipBody", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, shipBody), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_shipBody_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_shipBody_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_0_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_0 = { "blades_0", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, blades_0), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_0_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_0_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_1_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_1 = { "blades_1", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, blades_1), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_1_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_1_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_rudderFeather_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_rudderFeather = { "rudderFeather", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, rudderFeather), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_rudderFeather_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_rudderFeather_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_0_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "Comment", "// guns\n" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
{ "ToolTip", "guns" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_0 = { "mainCaliberBody_0", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, mainCaliberBody_0), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_0_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_0_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_1_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_1 = { "mainCaliberBody_1", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, mainCaliberBody_1), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_1_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_1_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_0_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_0 = { "mainCaliberGun_0", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, mainCaliberGun_0), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_0_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_0_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_1_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_1 = { "mainCaliberGun_1", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, mainCaliberGun_1), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_1_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_1_MetaData)) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_Acpp_Ship_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_Root,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_speedRotation,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_shipBody,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_0,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_1,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_rudderFeather,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_0,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_1,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_0,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_1,
|
||||
};
|
||||
const FCppClassTypeInfoStatic Z_Construct_UClass_Acpp_Ship_Statics::StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<Acpp_Ship>::IsAbstract,
|
||||
};
|
||||
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_Acpp_Ship_Statics::ClassParams = {
|
||||
&Acpp_Ship::StaticClass,
|
||||
"Engine",
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
nullptr,
|
||||
Z_Construct_UClass_Acpp_Ship_Statics::PropPointers,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
0,
|
||||
UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::PropPointers),
|
||||
0,
|
||||
0x009000A4u,
|
||||
METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::Class_MetaDataParams))
|
||||
};
|
||||
UClass* Z_Construct_UClass_Acpp_Ship()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_Acpp_Ship_Statics::ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(Acpp_Ship, 1471338349);
|
||||
template<> SHIPPRESENTATION_API UClass* StaticClass<Acpp_Ship>()
|
||||
{
|
||||
return Acpp_Ship::StaticClass();
|
||||
}
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_Acpp_Ship(Z_Construct_UClass_Acpp_Ship, &Acpp_Ship::StaticClass, TEXT("/Script/ShipPresentation"), TEXT("Acpp_Ship"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(Acpp_Ship);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "ShipPresentation/Public/cpp_Ship.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodecpp_Ship() {}
|
||||
// Cross Module References
|
||||
SHIPPRESENTATION_API UClass* Z_Construct_UClass_Acpp_Ship_NoRegister();
|
||||
SHIPPRESENTATION_API UClass* Z_Construct_UClass_Acpp_Ship();
|
||||
ENGINE_API UClass* Z_Construct_UClass_AActor();
|
||||
UPackage* Z_Construct_UPackage__Script_ShipPresentation();
|
||||
ENGINE_API UClass* Z_Construct_UClass_USceneComponent_NoRegister();
|
||||
ENGINE_API UClass* Z_Construct_UClass_UStaticMeshComponent_NoRegister();
|
||||
// End Cross Module References
|
||||
void Acpp_Ship::StaticRegisterNativesAcpp_Ship()
|
||||
{
|
||||
}
|
||||
UClass* Z_Construct_UClass_Acpp_Ship_NoRegister()
|
||||
{
|
||||
return Acpp_Ship::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_Acpp_Ship_Statics
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
|
||||
#endif
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Root_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Root;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_speedRotation_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_speedRotation;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_shipBody_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_shipBody;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_blades_0_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_blades_0;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_blades_1_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_blades_1;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_rudderFeather_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_rudderFeather;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mainCaliberBody_0_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mainCaliberBody_0;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mainCaliberBody_1_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mainCaliberBody_1;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mainCaliberGun_0_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mainCaliberGun_0;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mainCaliberGun_1_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mainCaliberGun_1;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_Acpp_Ship_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_AActor,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_ShipPresentation,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::Class_MetaDataParams[] = {
|
||||
{ "IncludePath", "cpp_Ship.h" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_Root_MetaData[] = {
|
||||
{ "Category", "cpp_Ship" },
|
||||
{ "Comment", "// variable\n" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
{ "ToolTip", "variable" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_Root = { "Root", nullptr, (EPropertyFlags)0x001000000008000c, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, Root), Z_Construct_UClass_USceneComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_Root_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_Root_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_speedRotation_MetaData[] = {
|
||||
{ "Category", "Blades" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_speedRotation = { "speedRotation", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, speedRotation), METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_speedRotation_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_speedRotation_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_shipBody_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "Comment", "// meshes\n" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
{ "ToolTip", "meshes" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_shipBody = { "shipBody", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, shipBody), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_shipBody_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_shipBody_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_0_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_0 = { "blades_0", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, blades_0), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_0_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_0_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_1_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_1 = { "blades_1", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, blades_1), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_1_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_1_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_rudderFeather_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_rudderFeather = { "rudderFeather", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, rudderFeather), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_rudderFeather_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_rudderFeather_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_0_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "Comment", "// guns\n" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
{ "ToolTip", "guns" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_0 = { "mainCaliberBody_0", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, mainCaliberBody_0), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_0_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_0_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_1_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_1 = { "mainCaliberBody_1", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, mainCaliberBody_1), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_1_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_1_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_0_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_0 = { "mainCaliberGun_0", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, mainCaliberGun_0), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_0_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_0_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_1_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_1 = { "mainCaliberGun_1", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, mainCaliberGun_1), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_1_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_1_MetaData)) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_Acpp_Ship_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_Root,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_speedRotation,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_shipBody,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_0,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_blades_1,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_rudderFeather,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_0,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_1,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_0,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_1,
|
||||
};
|
||||
const FCppClassTypeInfoStatic Z_Construct_UClass_Acpp_Ship_Statics::StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<Acpp_Ship>::IsAbstract,
|
||||
};
|
||||
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_Acpp_Ship_Statics::ClassParams = {
|
||||
&Acpp_Ship::StaticClass,
|
||||
"Engine",
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
nullptr,
|
||||
Z_Construct_UClass_Acpp_Ship_Statics::PropPointers,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
0,
|
||||
UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::PropPointers),
|
||||
0,
|
||||
0x009000A4u,
|
||||
METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::Class_MetaDataParams))
|
||||
};
|
||||
UClass* Z_Construct_UClass_Acpp_Ship()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_Acpp_Ship_Statics::ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(Acpp_Ship, 1471338349);
|
||||
template<> SHIPPRESENTATION_API UClass* StaticClass<Acpp_Ship>()
|
||||
{
|
||||
return Acpp_Ship::StaticClass();
|
||||
}
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_Acpp_Ship(Z_Construct_UClass_Acpp_Ship, &Acpp_Ship::StaticClass, TEXT("/Script/ShipPresentation"), TEXT("Acpp_Ship"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(Acpp_Ship);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
|
||||
Binary file not shown.
File diff suppressed because one or more lines are too long
@@ -1,57 +1,57 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<None Include="..\..\ShipPresentation.uproject" />
|
||||
<Filter Include="Source">
|
||||
<UniqueIdentifier>{57D0241B-556D-4A54-A0A4-33D3F46800EA}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<None Include="..\..\Source\ShipPresentation.Target.cs">
|
||||
<Filter>Source</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Source\ShipPresentationEditor.Target.cs">
|
||||
<Filter>Source</Filter>
|
||||
</None>
|
||||
<Filter Include="Config">
|
||||
<UniqueIdentifier>{8ECEAA26-909A-425C-A921-6C5E1F209EAA}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<None Include="..\..\Config\DefaultEditor.ini">
|
||||
<Filter>Config</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Config\DefaultEngine.ini">
|
||||
<Filter>Config</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Config\DefaultGame.ini">
|
||||
<Filter>Config</Filter>
|
||||
</None>
|
||||
<Filter Include="Source\ShipPresentation">
|
||||
<UniqueIdentifier>{08970A2E-0C01-4238-B89A-462C8249FCDE}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<None Include="..\..\Source\ShipPresentation\ShipPresentation.Build.cs">
|
||||
<Filter>Source\ShipPresentation</Filter>
|
||||
</None>
|
||||
<ClCompile Include="..\..\Source\ShipPresentation\ShipPresentation.cpp">
|
||||
<Filter>Source\ShipPresentation</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Source\ShipPresentation\ShipPresentation.h">
|
||||
<Filter>Source\ShipPresentation</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\..\Source\ShipPresentation\ShipPresentationGameModeBase.cpp">
|
||||
<Filter>Source\ShipPresentation</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Source\ShipPresentation\ShipPresentationGameModeBase.h">
|
||||
<Filter>Source\ShipPresentation</Filter>
|
||||
</ClInclude>
|
||||
<Filter Include="Source\ShipPresentation\Private">
|
||||
<UniqueIdentifier>{EB3B6980-D75F-4BFF-A12B-C437BF7CCB66}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<ClCompile Include="..\..\Source\ShipPresentation\Private\cpp_Ship.cpp">
|
||||
<Filter>Source\ShipPresentation\Private</Filter>
|
||||
</ClCompile>
|
||||
<Filter Include="Source\ShipPresentation\Public">
|
||||
<UniqueIdentifier>{A81266B1-FCB2-4349-B87A-AD8EAB93FE8E}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<ClInclude Include="..\..\Source\ShipPresentation\Public\cpp_Ship.h">
|
||||
<Filter>Source\ShipPresentation\Public</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<None Include="..\..\ShipPresentation.uproject" />
|
||||
<Filter Include="Source">
|
||||
<UniqueIdentifier>{531F7EA2-1050-408D-9720-18CD9B78B6FF}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<None Include="..\..\Source\ShipPresentation.Target.cs">
|
||||
<Filter>Source</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Source\ShipPresentationEditor.Target.cs">
|
||||
<Filter>Source</Filter>
|
||||
</None>
|
||||
<Filter Include="Config">
|
||||
<UniqueIdentifier>{F657AC83-ECBE-48A6-9199-EAB5F76AF978}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<None Include="..\..\Config\DefaultEditor.ini">
|
||||
<Filter>Config</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Config\DefaultEngine.ini">
|
||||
<Filter>Config</Filter>
|
||||
</None>
|
||||
<None Include="..\..\Config\DefaultGame.ini">
|
||||
<Filter>Config</Filter>
|
||||
</None>
|
||||
<Filter Include="Source\ShipPresentation">
|
||||
<UniqueIdentifier>{B2A98313-43F0-49AF-9F3A-97BBB2482BDB}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<None Include="..\..\Source\ShipPresentation\ShipPresentation.Build.cs">
|
||||
<Filter>Source\ShipPresentation</Filter>
|
||||
</None>
|
||||
<ClCompile Include="..\..\Source\ShipPresentation\ShipPresentation.cpp">
|
||||
<Filter>Source\ShipPresentation</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Source\ShipPresentation\ShipPresentation.h">
|
||||
<Filter>Source\ShipPresentation</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\..\Source\ShipPresentation\ShipPresentationGameModeBase.cpp">
|
||||
<Filter>Source\ShipPresentation</Filter>
|
||||
</ClCompile>
|
||||
<ClInclude Include="..\..\Source\ShipPresentation\ShipPresentationGameModeBase.h">
|
||||
<Filter>Source\ShipPresentation</Filter>
|
||||
</ClInclude>
|
||||
<Filter Include="Source\ShipPresentation\Private">
|
||||
<UniqueIdentifier>{9648E983-8729-4611-94DD-1F0C8E13577E}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<ClCompile Include="..\..\Source\ShipPresentation\Private\cpp_Ship.cpp">
|
||||
<Filter>Source\ShipPresentation\Private</Filter>
|
||||
</ClCompile>
|
||||
<Filter Include="Source\ShipPresentation\Public">
|
||||
<UniqueIdentifier>{A8804278-BC36-48A8-89A0-6A93F8B310D5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<ClInclude Include="..\..\Source\ShipPresentation\Public\cpp_Ship.h">
|
||||
<Filter>Source\ShipPresentation\Public</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
@@ -1,14 +1,14 @@
|
||||
{
|
||||
"Targets": [
|
||||
{
|
||||
"Name": "ShipPresentation",
|
||||
"Path": "D:\\UE4Projects\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentation.Target.cs",
|
||||
"Type": "Game"
|
||||
},
|
||||
{
|
||||
"Name": "ShipPresentationEditor",
|
||||
"Path": "D:\\UE4Projects\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentationEditor.Target.cs",
|
||||
"Type": "Editor"
|
||||
}
|
||||
]
|
||||
{
|
||||
"Targets": [
|
||||
{
|
||||
"Name": "ShipPresentation",
|
||||
"Path": "D:\\Projects\\Ship\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentation.Target.cs",
|
||||
"Type": "Game"
|
||||
},
|
||||
{
|
||||
"Name": "ShipPresentationEditor",
|
||||
"Path": "D:\\Projects\\Ship\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentationEditor.Target.cs",
|
||||
"Type": "Editor"
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 37 KiB |
+5
-5
@@ -1,5 +1,5 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
|
||||
+5
-5
@@ -1,5 +1,5 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
|
||||
+5
-5
@@ -1,5 +1,5 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
|
||||
-5
@@ -1,5 +0,0 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
|
||||
-5
@@ -1,5 +0,0 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
|
||||
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Load Diff
@@ -0,0 +1,298 @@
|
||||
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
|
||||
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
|
||||
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
|
||||
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
|
||||
ProjectFileGenerator.GenerateProjectFiles: Discovering modules, targets and source code for project...
|
||||
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.7.30517.126)
|
||||
WindowsPlatform.FindVisualStudioToolChains: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110 (Version=14.27.29111)
|
||||
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
|
||||
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
|
||||
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
|
||||
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
|
||||
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
|
||||
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
|
||||
Log.PushStatus: Binding IntelliSense data...
|
||||
ProgressWriter.Write: @progress 'Binding IntelliSense data...' 0%
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'EnvironmentQueryEditor' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CameraShakePreviewer' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PlasticSourceControl' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PluginUtils' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PropertyAccessNode' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PropertyAccessEditor' (referenced via default plugins -> PropertyAccessNode.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ContentBrowserAssetDataSource' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ContentBrowserClassDataSource' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CurveEditorTools' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryMode' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosClothEditor' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosEditor' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryProcessing' (referenced via default plugins -> ChaosEditor.uplugin -> PlanarCut.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> ChaosEditor.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosNiagara' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'Niagara' (referenced via default plugins -> ChaosNiagara.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'LuminPlatformFeatures' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MLSDK' (referenced via default plugins -> LuminPlatformFeatures.uplugin)
|
||||
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapMedia' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeap' (referenced via default plugins -> MagicLeapMedia.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapPassableWorld' (referenced via default plugins -> MagicLeapMedia.uplugin -> MagicLeap.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapLightEstimation' (referenced via default plugins -> MagicLeapMedia.uplugin -> MagicLeap.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MeshPainting' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'TemplateSequence' (referenced via default plugins -> MatineeToLevelSequence.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemIOS' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AssetTags' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ChunkDownloader' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GooglePAD' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PostSplashScreen' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'SoundFields' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'Synthesis' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AudioSynesthesia' (referenced via default plugins -> Synthesis.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
|
||||
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
|
||||
VCToolChain..ctor: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\cl.exe
|
||||
VCToolChain..ctor: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\link.exe
|
||||
VCToolChain..ctor: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\lib.exe
|
||||
VCToolChain..ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\rc.exe
|
||||
ProgressWriter.Write: @progress 'Binding IntelliSense data...' 50%
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'EnvironmentQueryEditor' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CameraShakePreviewer' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PlasticSourceControl' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PluginUtils' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PropertyAccessNode' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PropertyAccessEditor' (referenced via default plugins -> PropertyAccessNode.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ContentBrowserAssetDataSource' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ContentBrowserClassDataSource' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CurveEditorTools' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryMode' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosClothEditor' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosEditor' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryProcessing' (referenced via default plugins -> ChaosEditor.uplugin -> PlanarCut.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> ChaosEditor.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosNiagara' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'Niagara' (referenced via default plugins -> ChaosNiagara.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'LuminPlatformFeatures' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MLSDK' (referenced via default plugins -> LuminPlatformFeatures.uplugin)
|
||||
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapMedia' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeap' (referenced via default plugins -> MagicLeapMedia.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapPassableWorld' (referenced via default plugins -> MagicLeapMedia.uplugin -> MagicLeap.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapLightEstimation' (referenced via default plugins -> MagicLeapMedia.uplugin -> MagicLeap.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MeshPainting' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'TemplateSequence' (referenced via default plugins -> MatineeToLevelSequence.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemIOS' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AssetTags' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ChunkDownloader' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'GooglePAD' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'PostSplashScreen' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'SoundFields' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'Synthesis' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'AudioSynesthesia' (referenced via default plugins -> Synthesis.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
|
||||
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
|
||||
VCToolChain..ctor: Compiler: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\cl.exe
|
||||
VCToolChain..ctor: Linker: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\link.exe
|
||||
VCToolChain..ctor: Library Manager: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\bin\HostX64\x64\lib.exe
|
||||
VCToolChain..ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\rc.exe
|
||||
ProgressWriter.Write: @progress 'Binding IntelliSense data...' 100%
|
||||
Log.PushStatus: Writing project files...
|
||||
ProgressWriter.Write: @progress 'Writing project files...' 0%
|
||||
ProgressWriter.Write: @progress 'Writing project files...' 33%
|
||||
ProgressWriter.Write: @progress 'Writing project files...' 67%
|
||||
ProgressWriter.Write: @progress 'Writing project files...' 100%
|
||||
Timeline.Print: Timeline:
|
||||
Timeline.Print:
|
||||
Timeline.Print: [ 0.000]
|
||||
Timeline.Print: [ 0.000](+0.049) <unknown>
|
||||
Timeline.Print: [ 0.049](+0.158) XmlConfig.ReadConfigFiles()
|
||||
Timeline.Print: [ 0.208](+0.000) SingleInstanceMutex.Acquire()
|
||||
Timeline.Print: [ 0.208](+0.087) UEBuildPlatform.RegisterPlatforms()
|
||||
Timeline.Print: 0.209 [ 0.001](+0.042) Initializing InstalledPlatformInfo
|
||||
Timeline.Print: 0.251 [ 0.043](+0.000) Querying types
|
||||
Timeline.Print: 0.253 [ 0.045](+0.002) MacPlatformFactory
|
||||
Timeline.Print: 0.256 [ 0.047](+0.000) TVOSPlatformFactory
|
||||
Timeline.Print: 0.256 [ 0.047](+0.026) AndroidPlatformFactory
|
||||
Timeline.Print: 0.282 [ 0.073](+0.000) HoloLensPlatformFactory
|
||||
Timeline.Print: 0.282 [ 0.074](+0.005) IOSPlatformFactory
|
||||
Timeline.Print: 0.287 [ 0.079](+0.006) LinuxPlatformFactory
|
||||
Timeline.Print: 0.294 [ 0.085](+0.000) LuminPlatformFactory
|
||||
Timeline.Print: 0.294 [ 0.086](+0.001) WindowsPlatformFactory
|
||||
Timeline.Print: [ 0.296](+0.475) <unknown>
|
||||
Timeline.Print: [ 0.771](+0.008) Finding engine modules
|
||||
Timeline.Print: [ 0.780](+0.007) Finding plugin modules
|
||||
Timeline.Print: [ 0.787](+0.072) <unknown>
|
||||
Timeline.Print: [ 0.860](+0.000) Finding program modules
|
||||
Timeline.Print: [ 0.860](+0.000) Finding program targets
|
||||
Timeline.Print: [ 0.860](+2.691) <unknown>
|
||||
Timeline.Print: [ 3.551](+0.000) RulesCompiler.CreateTargetRulesAssembly()
|
||||
Timeline.Print: [ 3.552](+0.003) RulesAssembly.CreateTargetRules()
|
||||
Timeline.Print: [ 3.569](+0.007) UEBuildTarget constructor
|
||||
Timeline.Print: [ 3.577](+3.473) UEBuildTarget.PreBuildSetup()
|
||||
Timeline.Print: [ 7.050](+10.912) <unknown>
|
||||
Timeline.Print: [17.963](+0.000) RulesCompiler.CreateTargetRulesAssembly()
|
||||
Timeline.Print: [17.963](+0.006) RulesAssembly.CreateTargetRules()
|
||||
Timeline.Print: [17.978](+0.192) UEBuildTarget constructor
|
||||
Timeline.Print: 17.978 [ 0.000](+0.192) Reading source file metadata cache
|
||||
Timeline.Print: [18.170](+0.323) UEBuildTarget.PreBuildSetup()
|
||||
Timeline.Print: [18.493](+8.507) <unknown>
|
||||
Timeline.Print: [27.001](+0.000) FileMetadataPrefetch.Stop()
|
||||
Timeline.Print: [27.005]
|
||||
Reference in New Issue
Block a user