add click mouse

This commit is contained in:
2020-10-13 16:32:50 +05:00
parent 64edaf7a9f
commit 36b4b13dce
15 changed files with 4092 additions and 2266 deletions
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Width:  |  Height:  |  Size: 56 KiB

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@@ -973,9 +973,7 @@ UATHelper.LastCompileMethod=Unknown
[AssetEditorSubsystem]
CleanShutdown=True
OpenAssetsAtExit=/Game/blueprints/ship/BP_Ship.BP_Ship
OpenAssetsAtExit=/Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship
OpenAssetsAtExit=/Game/materials/ship/clearglass.clearglass
OpenAssetsAtExit=/Game/materials/hdri/M_HDRI.M_HDRI
[RootWindow]
ScreenPosition=X=-2560.000 Y=-349.000
@@ -1007,7 +1005,7 @@ ContentBrowserTab1.ActiveTypeFilters=World
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/materials/ship
ContentBrowserTab1.SelectedPaths=/Engine/MapTemplates/Sky
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
ContentBrowserTab1.CollectionsExpanded=True
@@ -1048,26 +1046,26 @@ MRUItem6=/Game/Content/three/Untitled
MRUItem7=/Game/maps/black
[ContentBrowserRecent]
MRUItem0=/Game/materials/ship/clearglass
MRUItem1=/Game/meshes/ship/SM_Ship_Ship
MRUItem2=/Game/materials/water/water
MRUItem3=/Game/materials/water/water_Inst
MRUItem4=/Game/materials/Textures/T_Ship_TrackerHead_ORM
MRUItem5=/Game/materials/Textures/T_Ship_TrackerHead_N
MRUItem6=/Game/materials/Textures/T_Ship_TrackerHead_BC
MRUItem7=/Game/materials/ship/M_Head_Track
MRUItem8=/Game/materials/ship/instances/M_Head_Track_Inst
MRUItem9=/Game/meshes/ship/SM_Ship_TrackerHead
MRUItem10=/Game/blueprints/ship/BP_Ship
MRUItem11=/Game/maps/ship
MRUItem12=/Game/blueprints/player/Player
MRUItem13=/Game/blueprints/infopoints/infoWindows/Info_widgets
MRUItem14=/Game/meshes/ship/SM_Ship_TrackerBody
MRUItem15=/Game/ui/mainMenu/mainMenu
MRUItem16=/Game/materials/water/causticsWaterForDecalMaterial
MRUItem17=/Game/blueprints/player/tracer
MRUItem18=/Game/blueprints/player/NewBlueprint
MRUItem19=/Game/meshes/ship/SM_Ship_Room
MRUItem0=/Game/blueprints/player/Player
MRUItem1=/Engine/EngineSky/BP_Sky_Sphere
MRUItem2=/Engine/EngineSky/SM_SkySphere
MRUItem3=/Game/materials/hdri/M_HDRI_Inst
MRUItem4=/Game/materials/hdri/texture/qwantani_8k
MRUItem5=/Game/materials/hdri/M_HDRI
MRUItem6=/Game/maps/qwantani_8k
MRUItem7=/Game/blueprints/ship/BP_Ship
MRUItem8=/Game/maps/ship
MRUItem9=/Game/materials/ship/clearglass
MRUItem10=/Game/meshes/ship/SM_Ship_Ship
MRUItem11=/Game/materials/water/water
MRUItem12=/Game/materials/water/water_Inst
MRUItem13=/Game/materials/Textures/T_Ship_TrackerHead_ORM
MRUItem14=/Game/materials/Textures/T_Ship_TrackerHead_N
MRUItem15=/Game/materials/Textures/T_Ship_TrackerHead_BC
MRUItem16=/Game/materials/ship/M_Head_Track
MRUItem17=/Game/materials/ship/instances/M_Head_Track_Inst
MRUItem18=/Game/meshes/ship/SM_Ship_TrackerHead
MRUItem19=/Game/blueprints/infopoints/infoWindows/Info_widgets
[DetailCategories]
NewBlueprint_C.Tick=True
@@ -1320,7 +1318,7 @@ StaticMesh.Collision=True
StaticMesh.ImportSettings=True
StaticMesh.Navigation=True
StaticMeshActor.TransformCommon=True
StaticMeshActor.StaticMesh=True
StaticMeshActor.StaticMesh=False
StaticMeshActor.Materials=True
StaticMeshActor.Physics=True
StaticMeshActor.Collision=True
@@ -2403,6 +2401,26 @@ tracer_C.Actor=True
tracer_C.Input=True
tracer_C.TransformCommon=True
K2Node_SwitchString.PinOptions=True
TextureCube.Compression=True
TextureCube.File Path=True
TextureCube.Texture=True
TextureCube.Adjustments=True
TextureCube.LevelOfDetail=True
TextureCube.Compositing=True
MaterialExpressionRotateAboutAxis.MaterialExpressionRotateAboutAxis=True
MaterialExpressionRotateAboutAxis.MaterialExpression=True
MaterialExpressionTextureSampleParameterCube.General=True
MaterialExpressionTextureSampleParameterCube.MaterialExpression=True
MaterialExpressionTextureSampleParameterCube.ParameterCustomization=True
MaterialExpressionTextureSampleParameterCube.MaterialExpressionTextureSample=True
MaterialExpressionTextureSampleParameterCube.MaterialExpressionTextureBase=True
MaterialInstanceDynamic.MaterialInstance=True
MaterialInstanceDynamic.PhysicalMaterialMask=True
MaterialInstanceDynamic.Material=True
MaterialInstanceDynamic.Lightmass=True
MaterialInstanceDynamic.Previewing=True
MaterialInstanceDynamic.ImportSettings=True
BP_Sky_Sphere_C.Tick=True
[AssetEditorToolkitTabLocation]
/Game/blueprints/NewBlueprint.NewBlueprint=1
@@ -2414,7 +2432,7 @@ K2Node_SwitchString.PinOptions=True
/Game/blueprints/BP_Ship.BP_Ship=1
/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial=1
/Game/materials/ship/Textures/rluijcp_4K_Albedo2.rluijcp_4K_Albedo2=1
/Game/blueprints/ship/BP_Ship.BP_Ship=1
/Game/blueprints/ship/BP_Ship.BP_Ship=0
/Game/meshes/ship/SM_Ship_Screw.SM_Ship_Screw=1
/Game/meshes/ship/SM_Ship_SM_MachinegunsGun.SM_Ship_SM_MachinegunsGun=1
/Game/meshes/ship/SM_Ship_Machinegun.SM_Ship_Machinegun=1
@@ -2573,6 +2591,11 @@ K2Node_SwitchString.PinOptions=True
/Game/ui/mainMenu/textures/logo_GI.logo_GI=1
/Game/materials/Textures/T_Ship_TrackerHead_BC.T_Ship_TrackerHead_BC=1
/Game/materials/Textures/T_Ship_TrackerHead_N.T_Ship_TrackerHead_N=1
/Game/materials/hdri/texture/qwantani_8k.qwantani_8k=0
/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere=0
/Game/maps/ship.ship:PersistentLevel.REINST_BP_Sky_Sphere_C_0.TRASH_StaticMeshComponent_8.MaterialInstanceDynamic_0=0
/Engine/EngineSky/SM_SkySphere.SM_SkySphere=0
/Game/materials/hdri/M_HDRI_Inst.M_HDRI_Inst=1
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
@@ -2792,9 +2815,11 @@ bForceFrontXAxis=False
bConvertSceneUnit=False
[MessageLog]
LastLogListing=PIE
LastLogListing=LightingResults
[PlacementMode]
RecentlyPlaced=/Engine/EngineSky/SM_SkySphere.SM_SkySphere;
RecentlyPlaced=/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere;
RecentlyPlaced=/Game/blueprints/ship/BP_Ship.BP_Ship;
RecentlyPlaced=/Game/blueprints/player/tracer.tracer;
RecentlyPlaced=/Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst;
@@ -2805,7 +2830,6 @@ RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLigh
RecentlyPlaced=/Game/materials/Test_Fog_Mat.Test_Fog_Mat;
RecentlyPlaced=/Engine/BasicShapes/Plane.Plane;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Script/Engine.SkyAtmosphere;/Engine/Transient.ActorFactorySkyAtmosphere_0
RecentlyPlaced=/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere;
RecentlyPlaced=/Script/Engine.SphereReflectionCapture;/Engine/Transient.ActorFactorySphereReflectionCapture_0
RecentlyPlaced=/Script/Engine.PostProcessVolume;/Engine/Transient.ActorFactoryBoxVolume_17
RecentlyPlaced=/Script/Engine.SkyLight;/Engine/Transient.ActorFactorySkyLight_0
@@ -2814,14 +2838,12 @@ RecentlyPlaced=/Script/Engine.ExponentialHeightFog;/Engine/Transient.ActorFactor
RecentlyPlaced=/Game/blueprints/infopoints/infoWindows/Info_widgets.Info_widgets;
RecentlyPlaced=/Game/blueprints/infopoints/infoWindows/Info_0.Info_0;
RecentlyPlaced=/Game/blueprints/infopoints/infoWindows/Info_2.Info_2;
RecentlyPlaced=/Game/blueprints/infopoints/infoWindows/Info_1.Info_1;
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bRealtimeExpressionViewport=True
bAlwaysRefreshAllPreviews=True
bShowGrid=False
[MaterialEditor]
PrimType=1
@@ -2957,8 +2979,8 @@ CameraComponent=CameraComponent.PostProcess.Lens,
K2Node_VariableGet=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
cpp_Ship=
Player_C=
BP_Ship_C=
SceneComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,
BP_Ship_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
SceneComponent=
PropertyWrapper=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
SpringArmComponent=
K2Node_VariableSet=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
@@ -2978,9 +3000,9 @@ ChildActorComponent=
WidgetComponent=WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,
Info_0_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,
BP_Sky_Sphere_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
BrushComponent=
PostProcessVolume=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,
CapsuleComponent=
BrushComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
PostProcessVolume=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
test_C=
3_C=
Info_widgets_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,
@@ -2994,7 +3016,7 @@ PlayerController=
tracer_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
[MaterialInstanceEditor]
bShowGrid=True
bShowGrid=False
bDrawGrid=False
PrimType=1
@@ -3027,7 +3049,7 @@ PostProcessVolume="\"Object.PostProcessVolumeSettings.Settings.ColorSaturationSh
Volume="\"Object.PostProcessVolumeSettings.Settings.ColorSaturationShadows\" \"Object.PostProcessVolumeSettings.Settings.ColorGammaHighlights\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
Brush="\"Object.PostProcessVolumeSettings.Settings.ColorSaturationShadows\" \"Object.PostProcessVolumeSettings.Settings.ColorGammaHighlights\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
InputSettings="\"Object.Bindings.AxisConfig\" \"Object.Bindings.AxisConfig.AxisConfig[0]\" \"Object.Bindings.AxisConfig.AxisConfig[1]\" \"Object.Bindings.AxisConfig.AxisConfig[2]\" \"Object.Bindings.AxisConfig.AxisConfig[3]\" \"Object.Bindings.AxisConfig.AxisConfig[4]\" \"Object.Bindings.AxisConfig.AxisConfig[5]\" \"Object.Bindings.AxisConfig.AxisConfig[6]\" \"Object.Bindings.AxisConfig.AxisConfig[7]\" \"Object.Bindings.AxisConfig.AxisConfig[8]\" \"Object.Bindings.AxisConfig.AxisConfig[9]\" \"Object.Bindings.AxisConfig.AxisConfig[10]\" \"Object.Bindings.AxisConfig.AxisConfig[11]\" \"Object.Bindings.AxisConfig.AxisConfig[12]\" \"Object.Bindings.AxisConfig.AxisConfig[13]\" \"Object.Bindings.AxisConfig.AxisConfig[14]\" \"Object.Bindings.AxisConfig.AxisConfig[15]\" \"Object.Bindings.AxisConfig.AxisConfig[16]\" \"Object.Bindings.AxisConfig.AxisConfig[17]\" \"Object.Bindings.AxisConfig.AxisConfig[18]\" \"Object.Bindings.AxisConfig.AxisConfig[19]\" \"Object.Bindings.AxisConfig.AxisConfig[20]\" \"Object.Bindings.AxisConfig.AxisConfig[21]\" \"Object.Bindings.AxisConfig.AxisConfig[22]\" \"Object.Bindings.AxisConfig.AxisConfig[23]\" \"Object.Bindings.AxisConfig.AxisConfig[24]\" \"Object.Bindings.AxisConfig.AxisConfig[25]\" \"Object.Bindings.AxisConfig.AxisConfig[26]\" \"Object.Bindings.AxisConfig.AxisConfig[27]\" \"Object.Bindings.AxisConfig.AxisConfig[28]\" \"Object.Bindings.AxisConfig.AxisConfig[29]\" \"Object.Bindings.AxisConfig.AxisConfig[30]\" \"Object.Bindings.AxisConfig.AxisConfig[31]\" \"Object.Bindings.AxisConfig.AxisConfig[32]\" \"Object.Bindings.AxisConfig.AxisConfig[33]\" \"Object.Bindings.AxisConfig.AxisConfig[34]\" \"Object.Bindings.AxisConfig.AxisConfig[35]\" \"Object.Bindings.AxisConfig.AxisConfig[36]\" \"Object.Bindings.AxisConfig.AxisConfig[37]\" \"Object.Bindings.AxisConfig.AxisConfig[38]\" \"Object.Bindings.AxisConfig.AxisConfig[39]\" \"Object.Bindings.AxisConfig.AxisConfig[40]\" \"Object.Bindings.AxisConfig.AxisConfig[41]\" \"Object.Bindings.AxisConfig.AxisConfig[42]\" \"Object.Bindings.AxisConfig.AxisConfig[43]\" \"Object.Bindings.AxisConfig.AxisConfig[44]\" \"Object.Bindings.AxisConfig.AxisConfig[45]\" \"Object.Bindings.AxisConfig.AxisConfig[46]\" \"Object.Bindings.AxisConfig.AxisConfig[47]\" \"Object.Bindings.AxisConfig.AxisConfig[48]\" \"Object.Bindings.AxisConfig.AxisConfig[49]\" \"Object.Bindings.AxisConfig.AxisConfig[50]\" \"Object.Bindings.AxisConfig.AxisConfig[51]\" \"Object.Bindings.AxisConfig.AxisConfig[52]\" \"Object.Bindings.AxisConfig.AxisConfig[53]\" \"Object.Bindings.AxisConfig.AxisConfig[54]\" \"Object.Bindings.AxisConfig.AxisConfig[55]\" \"Object.Bindings.AxisConfig.AxisConfig[56]\" \"Object.Bindings.ActionMappings.ActionMappings[0]\" \"Object.Bindings.ActionMappings.ActionMappings[1]\" \"Object.Bindings.AxisMappings.AxisMappings[3]\" "
Object=
Object="\"Object.Group Sorting.ParameterGroupData\" \"Object.Lightmass.LightmassSettings\" "
Image="\"Object.Appearance.Brush\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
Widget="\"Object.Appearance.WidgetStyle\" \"Object.Appearance.WidgetStyle.Normal\" \"Object.Appearance.WidgetStyle.Normal.Margin\" \"Object.Appearance.WidgetStyle.Normal.TintColor\" \"Object.Appearance.WidgetStyle.Hovered\" \"Object.Appearance.WidgetStyle.Hovered.Margin\" \"Object.Appearance.WidgetStyle.Hovered.TintColor\" \"Object.Appearance.WidgetStyle.Pressed\" \"Object.Appearance.WidgetStyle.Pressed.Margin\" \"Object.Appearance.WidgetStyle.Pressed.TintColor\" \"Object.Appearance.WidgetStyle.Disabled\" \"Object.Appearance.WidgetStyle.Disabled.TintColor\" \"Object.Appearance.WidgetStyle.NormalPadding\" \"Object.Appearance.WidgetStyle.PressedPadding\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
Visual="\"Object.Appearance.WidgetStyle\" \"Object.Appearance.WidgetStyle.Normal\" \"Object.Appearance.WidgetStyle.Normal.Margin\" \"Object.Appearance.WidgetStyle.Normal.TintColor\" \"Object.Appearance.WidgetStyle.Hovered\" \"Object.Appearance.WidgetStyle.Hovered.Margin\" \"Object.Appearance.WidgetStyle.Hovered.TintColor\" \"Object.Appearance.WidgetStyle.Pressed\" \"Object.Appearance.WidgetStyle.Pressed.Margin\" \"Object.Appearance.WidgetStyle.Pressed.TintColor\" \"Object.Appearance.WidgetStyle.Disabled\" \"Object.Appearance.WidgetStyle.Disabled.TintColor\" \"Object.Appearance.WidgetStyle.NormalPadding\" \"Object.Appearance.WidgetStyle.PressedPadding\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
@@ -3044,8 +3066,8 @@ SizeBox="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
mainMenu_C="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
UserWidget="\"Object.InfoImages\" "
CameraComponent="\"Object.PostProcess.PostProcessSettings\" "
SceneComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent=
ActorComponent=
cpp_Ship=
Player_C=
Pawn=
@@ -3101,7 +3123,7 @@ tripleButtonsSet_C=
Infopint_Red_C=
WidgetComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.CollisionResponses.ResponseArray.ResponseArray[6]\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent=
info1_C="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
Info_0_C="\"Object.InfoImages_0\" "
MotionControllerComponent="\"Object.Collision.BodyInstance\" "
@@ -3117,7 +3139,7 @@ Material="\"Object.Group Sorting.ParameterGroupData\" \"Object.Lightmass.Lightma
MaterialInterface="\"Object.Group Sorting.ParameterGroupData\" \"Object.Lightmass.LightmassSettings\" "
MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
MaterialExpressionParameter="\"Object.DefaultValue\" "
MaterialExpression=
MaterialExpression="\"Object.DefaultValue\" "
DirectionalLightComponent="\"Object.AtmosphereAndCloud.AtmosphereSunDiskColorScale\" "
LightComponent="\"Object.AtmosphereAndCloud.AtmosphereSunDiskColorScale\" "
LightComponentBase=
@@ -3127,8 +3149,8 @@ MaterialExpressionStaticBoolParameter="\"Object.DefaultValue\" "
tracer_C=
K2Node_SwitchString="\"Object.PinOptions.PinNames\" "
K2Node_Switch="\"Object.PinOptions.PinNames\" "
K2Node="\"Object.PinOptions.PinNames\" "
EdGraphNode="\"Object.PinOptions.PinNames\" "
K2Node=
EdGraphNode=
[/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False
File diff suppressed because it is too large Load Diff