add meshes to ship
This commit is contained in:
@@ -2,6 +2,6 @@
|
||||
"BuildId": "14379109",
|
||||
"Modules":
|
||||
{
|
||||
"ShipPresentation": "UE4Editor-ShipPresentation.dll"
|
||||
"ShipPresentation": "UE4Editor-ShipPresentation-0009.dll"
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,3 +1,38 @@
|
||||
Using 'git status' to determine working set for adaptive non-unity build (D:\UE4Projects\ShipPresentation).
|
||||
Target is up to date
|
||||
Total execution time: 0,61 seconds
|
||||
Invalidating makefile for ShipPresentationEditor (cpp_Ship.cpp modified)
|
||||
Parsing headers for ShipPresentationEditor
|
||||
Running UnrealHeaderTool "D:\UE4Projects\ShipPresentation\ShipPresentation\ShipPresentation.uproject" "D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\ShipPresentationEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\Andrey\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
|
||||
Reflection code generated for ShipPresentationEditor in 4,2551984 seconds
|
||||
Building ShipPresentationEditor...
|
||||
Using Visual Studio 2019 14.26.28806 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
|
||||
Building 6 actions with 24 processes...
|
||||
[1/6] ShipPresentation.init.gen.cpp
|
||||
[2/6] cpp_Ship.cpp
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(16): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(18): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(20): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(22): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(27): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(29): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(32): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(34): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(37): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(39): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(41): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(43): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(45): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(47): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(49): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(51): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(55): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(57): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(59): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Private\cpp_Ship.cpp(61): warning C4996: 'USceneComponent::AttachTo': This function is deprecated, please use AttachToComponent instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
|
||||
[3/6] cpp_Ship.gen.cpp
|
||||
[4/6] UE4Editor-ShipPresentation-0009.lib
|
||||
Creating library D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation-0009.lib and object D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation-0009.exp
|
||||
[5/6] UE4Editor-ShipPresentation-0009.dll
|
||||
Creating library D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation-0009.suppressed.lib and object D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation-0009.suppressed.exp
|
||||
[6/6] ShipPresentationEditor.target
|
||||
Total time in Parallel executor: 1,62 seconds
|
||||
Total execution time: 8,25 seconds
|
||||
|
||||
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
+1
-1
File diff suppressed because one or more lines are too long
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
+1
-1
@@ -21,7 +21,7 @@ void EmptyLinkFunctionForGeneratedCodeShipPresentation_init() {}
|
||||
nullptr,
|
||||
0,
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0x34F56B39,
|
||||
0x86BBD146,
|
||||
0x40E1B266,
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
|
||||
+159
-1
@@ -69,6 +69,54 @@ void EmptyLinkFunctionForGeneratedCodecpp_Ship() {}
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mainCaliberGun_1_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mainCaliberGun_1;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mainMachinGun_0_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mainMachinGun_0;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mainMachinGun_1_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mainMachinGun_1;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mainMachinGun_2_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mainMachinGun_2;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_mainMachinGun_3_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_mainMachinGun_3;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_machinGun_0_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_machinGun_0;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_machinGun_1_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_machinGun_1;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_machinGun_2_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_machinGun_2;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_machinGun_3_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_machinGun_3;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_trackerBody_0_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_trackerBody_0;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_trackerBody_1_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_trackerBody_1;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_trackerHead_0_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_trackerHead_0;
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_trackerHead_1_MetaData[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_trackerHead_1;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams;
|
||||
@@ -161,6 +209,104 @@ void EmptyLinkFunctionForGeneratedCodecpp_Ship() {}
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_1 = { "mainCaliberGun_1", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, mainCaliberGun_1), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_1_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_1_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_0_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_0 = { "mainMachinGun_0", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, mainMachinGun_0), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_0_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_0_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_1_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_1 = { "mainMachinGun_1", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, mainMachinGun_1), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_1_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_1_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_2_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_2 = { "mainMachinGun_2", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, mainMachinGun_2), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_2_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_2_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_3_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_3 = { "mainMachinGun_3", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, mainMachinGun_3), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_3_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_3_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_0_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_0 = { "machinGun_0", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, machinGun_0), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_0_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_0_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_1_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_1 = { "machinGun_1", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, machinGun_1), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_1_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_1_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_2_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_2 = { "machinGun_2", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, machinGun_2), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_2_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_2_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_3_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_3 = { "machinGun_3", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, machinGun_3), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_3_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_3_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerBody_0_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "Comment", "//Locators\n" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
{ "ToolTip", "Locators" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerBody_0 = { "trackerBody_0", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, trackerBody_0), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerBody_0_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerBody_0_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerBody_1_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerBody_1 = { "trackerBody_1", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, trackerBody_1), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerBody_1_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerBody_1_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerHead_0_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerHead_0 = { "trackerHead_0", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, trackerHead_0), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerHead_0_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerHead_0_MetaData)) };
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerHead_1_MetaData[] = {
|
||||
{ "Category", "Meshes" },
|
||||
{ "EditInline", "true" },
|
||||
{ "ModuleRelativePath", "Public/cpp_Ship.h" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerHead_1 = { "trackerHead_1", nullptr, (EPropertyFlags)0x001000000008000d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(Acpp_Ship, trackerHead_1), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerHead_1_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerHead_1_MetaData)) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_Acpp_Ship_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_Root,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_shipBody,
|
||||
@@ -171,6 +317,18 @@ void EmptyLinkFunctionForGeneratedCodecpp_Ship() {}
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberBody_1,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_0,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainCaliberGun_1,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_0,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_1,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_2,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_mainMachinGun_3,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_0,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_1,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_2,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_machinGun_3,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerBody_0,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerBody_1,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerHead_0,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_Acpp_Ship_Statics::NewProp_trackerHead_1,
|
||||
};
|
||||
const FCppClassTypeInfoStatic Z_Construct_UClass_Acpp_Ship_Statics::StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<Acpp_Ship>::IsAbstract,
|
||||
@@ -199,7 +357,7 @@ void EmptyLinkFunctionForGeneratedCodecpp_Ship() {}
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(Acpp_Ship, 3026537950);
|
||||
IMPLEMENT_CLASS(Acpp_Ship, 1689755749);
|
||||
template<> SHIPPRESENTATION_API UClass* StaticClass<Acpp_Ship>()
|
||||
{
|
||||
return Acpp_Ship::StaticClass();
|
||||
|
||||
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 52 KiB |
Binary file not shown.
@@ -14,7 +14,7 @@ bShowCompilerLogOnCompileError=False
|
||||
DataSourceFolder=(Path="")
|
||||
bAnimationReimportWarnings=False
|
||||
bSCSEditorShowFloor=True
|
||||
SCSViewportCameraSpeed=4
|
||||
SCSViewportCameraSpeed=3
|
||||
AssetViewerProfileName=
|
||||
MaterialQualityLevel=1
|
||||
PreviewFeatureLevel=3
|
||||
@@ -133,8 +133,8 @@ CurrentRotGridMode=GridMode_DivisionsOf360
|
||||
LastLevel=/Game/maps/ship
|
||||
|
||||
[ModuleFileTracking]
|
||||
ShipPresentation.TimeStamp=2020.10.02-09.06.33
|
||||
ShipPresentation.LastCompileMethod=External
|
||||
ShipPresentation.TimeStamp=2020.10.02-09.42.45
|
||||
ShipPresentation.LastCompileMethod=Runtime
|
||||
PakFile.TimeStamp=2020.09.29-15.16.11
|
||||
PakFile.LastCompileMethod=External
|
||||
RSA.TimeStamp=2020.09.29-15.16.14
|
||||
@@ -993,7 +993,7 @@ ContentBrowserTab1.ActiveTypeFilters=World
|
||||
ContentBrowserTab1.EnabledTypeFilters=
|
||||
ContentBrowserTab1.ActiveFrontendFilters=
|
||||
ContentBrowserTab1.EnabledFrontendFilters=
|
||||
ContentBrowserTab1.SelectedPaths=/Game/maps
|
||||
ContentBrowserTab1.SelectedPaths=/Game/meshes/ship
|
||||
ContentBrowserTab1.Favorites.SelectedPaths=
|
||||
FavoritePaths=
|
||||
ContentBrowserTab1.CollectionsExpanded=True
|
||||
@@ -1027,8 +1027,8 @@ MRUItem1=/Game/maps/black
|
||||
MRUItem2=/Game/maps/NewMap
|
||||
|
||||
[ContentBrowserRecent]
|
||||
MRUItem0=/Game/maps/ship
|
||||
MRUItem1=/Game/blueprints/ship/BP_Ship
|
||||
MRUItem0=/Game/blueprints/ship/BP_Ship
|
||||
MRUItem1=/Game/maps/ship
|
||||
MRUItem2=/Game/meshes/ship/SM_Ship_Ship
|
||||
MRUItem3=/Game/materials/ship/OculusGlass2
|
||||
MRUItem4=/Game/meshes/ship/SM_Ship_Screw
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -32,6 +32,34 @@ Acpp_Ship::Acpp_Ship()
|
||||
mainCaliberGun_0->AttachTo(mainCaliberBody_0);
|
||||
mainCaliberGun_1 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("mainCalibrGun_1"));
|
||||
mainCaliberGun_1->AttachTo(mainCaliberBody_1);
|
||||
|
||||
mainMachinGun_0 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("mainMachinGun_0"));
|
||||
mainMachinGun_0->AttachTo(shipBody);
|
||||
mainMachinGun_1 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("mainMachinGun_1"));
|
||||
mainMachinGun_1->AttachTo(shipBody);
|
||||
mainMachinGun_2 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("mainMachinGun_2"));
|
||||
mainMachinGun_2->AttachTo(shipBody);
|
||||
mainMachinGun_3 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("mainMachinGun_3"));
|
||||
mainMachinGun_3->AttachTo(shipBody);
|
||||
machinGun_0 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("machinGun_0"));
|
||||
machinGun_0->AttachTo(mainMachinGun_0);
|
||||
machinGun_1 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("machinGun_1"));
|
||||
machinGun_1->AttachTo(mainMachinGun_1);
|
||||
machinGun_2 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("machinGun_2"));
|
||||
machinGun_2->AttachTo(mainMachinGun_2);
|
||||
machinGun_3 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("machinGun_3"));
|
||||
machinGun_3->AttachTo(mainMachinGun_3);
|
||||
|
||||
// locators
|
||||
trackerBody_0 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("trackerBody_0"));
|
||||
trackerBody_0->AttachTo(shipBody);
|
||||
trackerBody_1 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("trackerBody_1"));
|
||||
trackerBody_1->AttachTo(shipBody);
|
||||
trackerHead_0 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("trackerHead_0"));
|
||||
trackerHead_0->AttachTo(trackerBody_0);
|
||||
trackerHead_1 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("trackerHead_1"));
|
||||
trackerHead_1->AttachTo(trackerBody_1);
|
||||
|
||||
}
|
||||
|
||||
// Called when the game starts or when spawned
|
||||
|
||||
@@ -39,6 +39,33 @@ public:
|
||||
UStaticMeshComponent* mainCaliberGun_0;
|
||||
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "Meshes")
|
||||
UStaticMeshComponent* mainCaliberGun_1;
|
||||
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "Meshes")
|
||||
UStaticMeshComponent* mainMachinGun_0;
|
||||
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "Meshes")
|
||||
UStaticMeshComponent* mainMachinGun_1;
|
||||
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "Meshes")
|
||||
UStaticMeshComponent* mainMachinGun_2;
|
||||
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "Meshes")
|
||||
UStaticMeshComponent* mainMachinGun_3;
|
||||
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "Meshes")
|
||||
UStaticMeshComponent* machinGun_0;
|
||||
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "Meshes")
|
||||
UStaticMeshComponent* machinGun_1;
|
||||
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "Meshes")
|
||||
UStaticMeshComponent* machinGun_2;
|
||||
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "Meshes")
|
||||
UStaticMeshComponent* machinGun_3;
|
||||
|
||||
//Locators
|
||||
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "Meshes")
|
||||
UStaticMeshComponent* trackerBody_0;
|
||||
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "Meshes")
|
||||
UStaticMeshComponent* trackerBody_1;
|
||||
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "Meshes")
|
||||
UStaticMeshComponent* trackerHead_0;
|
||||
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "Meshes")
|
||||
UStaticMeshComponent* trackerHead_1;
|
||||
|
||||
|
||||
protected:
|
||||
// Variables
|
||||
|
||||
Reference in New Issue
Block a user