fix merge

This commit is contained in:
2020-10-01 16:58:26 +05:00
parent 26da72bad6
commit 7853fa504a
62 changed files with 6980 additions and 5833 deletions
@@ -2,6 +2,6 @@
"BuildId": "14379109",
"Modules":
{
"ShipPresentation": "UE4Editor-ShipPresentation-0026.dll"
"ShipPresentation": "UE4Editor-ShipPresentation.dll"
}
}
+1 -1
View File
@@ -125,6 +125,6 @@ VisualizeCalibrationCustomMaterialPath=None
VisualizeCalibrationGrayscaleMaterialPath=None
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/maps/NewMap.NewMap
EditorStartupMap=/Game/maps/black.black
GameDefaultMap=/Game/maps/NewMap.NewMap
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@@ -1,6 +1,6 @@
[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/Script/Engine.GameInstance
EditorStartupMap=/Game/maps/NewMap.NewMap
EditorStartupMap=/Game/maps/black.black
GameDefaultMap=/Game/maps/NewMap.NewMap
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Script/Engine.GameModeBase
@@ -0,0 +1,249 @@
[DevOptions.StaticLighting]
bAllowMultiThreadedStaticLighting=True
ViewSingleBounceNumber=-1
bUseBilinearFilterLightmaps=True
bCompressLightmaps=True
bUseConservativeTexelRasterization=True
bAccountForTexelSize=True
bUseMaxWeight=True
MaxTriangleLightingSamples=8
MaxTriangleIrradiancePhotonCacheSamples=4
bAllow64bitProcess=True
DefaultStaticMeshLightingRes=32
bAllowCropping=False
bGarbageCollectAfterExport=True
bRebuildDirtyGeometryForLighting=True
bUseEmbree=true
bVerifyEmbree=false
bUseEmbreePacketTracing=false
bUseFastVoxelization=false
bUseEmbreeInstancing=false
bUseFilteredCubemapForSkylight=true
MappingSurfaceCacheDownsampleFactor=2
[DevOptions.StaticLightingSceneConstants]
StaticLightingLevelScale=1
VisibilityRayOffsetDistance=.1
VisibilityNormalOffsetDistance=3
VisibilityNormalOffsetSampleRadiusScale=.1
VisibilityTangentOffsetSampleRadiusScale=.8
SmallestTexelRadius=.1
LightGridSize=100
AutomaticImportanceVolumeExpandBy=500
MinimumImportanceVolumeExtentWithoutWarning=10000.0
[DevOptions.StaticLightingMaterial]
bUseDebugMaterial=False
ShowMaterialAttribute=None
EmissiveSampleSize=128
DiffuseSampleSize=128
SpecularSampleSize=128
TransmissionSampleSize=256
NormalSampleSize=256
TerrainSampleScalar=4
DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
[DevOptions.MeshAreaLights]
bVisualizeMeshAreaLightPrimitives=False
EmissiveIntensityThreshold=.01
MeshAreaLightGridSize=100
MeshAreaLightSimplifyNormalAngleThreshold=25
MeshAreaLightSimplifyCornerDistanceThreshold=.5
MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
[DevOptions.PrecomputedDynamicObjectLighting]
bVisualizeVolumeLightSamples=False
bVisualizeVolumeLightInterpolation=False
NumHemisphereSamplesScale=2
SurfaceLightSampleSpacing=300
FirstSurfaceSampleLayerHeight=50
SurfaceSampleLayerHeightSpacing=250
NumSurfaceSampleLayers=2
DetailVolumeSampleSpacing=300
VolumeLightSampleSpacing=3000
MaxVolumeSamples=250000
bUseMaxSurfaceSampleNum=True
MaxSurfaceLightSamples=500000
[DevOptions.VolumetricLightmaps]
BrickSize=4
MaxRefinementLevels=3
VoxelizationCellExpansionForSurfaceGeometry=.1
VoxelizationCellExpansionForVolumeGeometry=.25
VoxelizationCellExpansionForLights=.1
TargetNumVolumetricLightmapTasks=800
MinBrickError=.01
SurfaceLightmapMinTexelsPerVoxelAxis=1.0
bCullBricksBelowLandscape=true
LightBrightnessSubdivideThreshold=.3
[DevOptions.PrecomputedVisibility]
bVisualizePrecomputedVisibility=False
bCompressVisibilityData=True
bPlaceCellsOnOpaqueOnly=True
NumCellDistributionBuckets=800
CellRenderingBucketSize=5
NumCellRenderingBuckets=5
PlayAreaHeight=220
MeshBoundsScale=1.2
VisibilitySpreadingIterations=1
MinMeshSamples=14
MaxMeshSamples=40
NumCellSamples=24
NumImportanceSamples=40
[DevOptions.PrecomputedVisibilityModeratelyAggressive]
MeshBoundsScale=1
VisibilitySpreadingIterations=1
[DevOptions.PrecomputedVisibilityMostAggressive]
MeshBoundsScale=1
VisibilitySpreadingIterations=0
[DevOptions.VolumeDistanceField]
VoxelSize=75
VolumeMaxDistance=900
NumVoxelDistanceSamples=800
MaxVoxels=3992160
[DevOptions.StaticShadows]
bUseZeroAreaLightmapSpaceFilteredLights=False
NumShadowRays=8
NumPenumbraShadowRays=8
NumBounceShadowRays=1
bFilterShadowFactor=True
ShadowFactorGradientTolerance=0.5
bAllowSignedDistanceFieldShadows=True
MaxTransitionDistanceWorldSpace=50
ApproximateHighResTexelsPerMaxTransitionDistance=50
MinDistanceFieldUpsampleFactor=3
MinUnoccludedFraction=.0005
StaticShadowDepthMapTransitionSampleDistanceX=100
StaticShadowDepthMapTransitionSampleDistanceY=100
StaticShadowDepthMapSuperSampleFactor=2
StaticShadowDepthMapMaxSamples=4194304
[DevOptions.ImportanceTracing]
bUseStratifiedSampling=True
NumHemisphereSamples=16
MaxHemisphereRayAngle=89
NumAdaptiveRefinementLevels=2
AdaptiveBrightnessThreshold=1
AdaptiveFirstBouncePhotonConeAngle=4
AdaptiveSkyVarianceThreshold=.5
bUseRadiositySolverForSkylightMultibounce=True
bCacheFinalGatherHitPointsForRadiosity=False
bUseRadiositySolverForLightMultibounce=False
[DevOptions.PhotonMapping]
bUsePhotonMapping=True
bUseFinalGathering=True
bUsePhotonDirectLightingInFinalGather=False
bVisualizeCachedApproximateDirectLighting=False
bUseIrradiancePhotons=True
bCacheIrradiancePhotonsOnSurfaces=True
bVisualizePhotonPaths=False
bVisualizePhotonGathers=True
bVisualizePhotonImportanceSamples=False
bVisualizeIrradiancePhotonCalculation=False
bEmitPhotonsOutsideImportanceVolume=False
ConeFilterConstant=1
NumIrradianceCalculationPhotons=400
FinalGatherImportanceSampleFraction=.6
FinalGatherImportanceSampleConeAngle=10
IndirectPhotonEmitDiskRadius=200
IndirectPhotonEmitConeAngle=30
MaxImportancePhotonSearchDistance=2000
MinImportancePhotonSearchDistance=20
NumImportanceSearchPhotons=10
OutsideImportanceVolumeDensityScale=.0005
DirectPhotonDensity=350
DirectIrradiancePhotonDensity=350
DirectPhotonSearchDistance=200
IndirectPhotonPathDensity=5
IndirectPhotonDensity=600
IndirectIrradiancePhotonDensity=300
IndirectPhotonSearchDistance=200
PhotonSearchAngleThreshold=.5
IrradiancePhotonSearchConeAngle=10
bUsePhotonSegmentsForVolumeLighting=true
PhotonSegmentMaxLength=1000
GeneratePhotonSegmentChance=.01
[DevOptions.IrradianceCache]
bAllowIrradianceCaching=True
bUseIrradianceGradients=False
bShowGradientsOnly=False
bVisualizeIrradianceSamples=True
RecordRadiusScale=.8
InterpolationMaxAngle=20
PointBehindRecordMaxAngle=10
DistanceSmoothFactor=4
AngleSmoothFactor=4
SkyOcclusionSmoothnessReduction=.5
MaxRecordRadius=1024
CacheTaskSize=64
InterpolateTaskSize=64
[DevOptions.StaticLightingMediumQuality]
NumShadowRaysScale=2
NumPenumbraShadowRaysScale=4
ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
MinDistanceFieldUpsampleFactor=3
NumHemisphereSamplesScale=2
NumImportanceSearchPhotonsScale=1
NumDirectPhotonsScale=2
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=1
NumIndirectPhotonsScale=2
NumIndirectIrradiancePhotonsScale=2
RecordRadiusScaleScale=.75
InterpolationMaxAngleScale=1
IrradianceCacheSmoothFactor=.75
NumAdaptiveRefinementLevels=3
AdaptiveBrightnessThresholdScale=.5
AdaptiveFirstBouncePhotonConeAngleScale=1
AdaptiveSkyVarianceThresholdScale=1
[DevOptions.StaticLightingHighQuality]
NumShadowRaysScale=4
NumPenumbraShadowRaysScale=8
ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
MinDistanceFieldUpsampleFactor=5
NumHemisphereSamplesScale=4
NumImportanceSearchPhotonsScale=2
NumDirectPhotonsScale=2
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=2
NumIndirectPhotonsScale=4
NumIndirectIrradiancePhotonsScale=2
RecordRadiusScaleScale=.75
InterpolationMaxAngleScale=.75
IrradianceCacheSmoothFactor=.75
NumAdaptiveRefinementLevels=3
AdaptiveBrightnessThresholdScale=.25
AdaptiveFirstBouncePhotonConeAngleScale=2
AdaptiveSkyVarianceThresholdScale=.5
[DevOptions.StaticLightingProductionQuality]
NumShadowRaysScale=8
NumPenumbraShadowRaysScale=32
ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
MinDistanceFieldUpsampleFactor=5
NumHemisphereSamplesScale=8
NumImportanceSearchPhotonsScale=3
NumDirectPhotonsScale=4
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=2
NumIndirectPhotonsScale=8
NumIndirectIrradiancePhotonsScale=2
RecordRadiusScaleScale=.5625
InterpolationMaxAngleScale=.75
IrradianceCacheSmoothFactor=.75
NumAdaptiveRefinementLevels=3
AdaptiveBrightnessThresholdScale=.25
AdaptiveFirstBouncePhotonConeAngleScale=2.5
AdaptiveSkyVarianceThresholdScale=.5
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@@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
@@ -130,11 +130,11 @@ CurrentRotGridSize=0
CurrentRotGridMode=GridMode_DivisionsOf360
[EditorStartup]
LastLevel=/Game/maps/NewMap
LastLevel=/Game/maps/black
[ModuleFileTracking]
ShipPresentation.TimeStamp=2020.09.30-14.30.01
ShipPresentation.LastCompileMethod=Runtime
ShipPresentation.TimeStamp=2020.10.01-11.44.39
ShipPresentation.LastCompileMethod=External
PakFile.TimeStamp=2020.09.28-09.28.14
PakFile.LastCompileMethod=Unknown
RSA.TimeStamp=2020.09.28-09.28.19
@@ -993,7 +993,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/blueprints/ship
ContentBrowserTab1.SelectedPaths=/Game/meshes
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
ContentBrowserTab1.CollectionsExpanded=True
@@ -1022,23 +1022,28 @@ Level=../../../../../UE4Projects/ShipPresentation/ShipPresentation/Content/maps
Project=D:/UE4/UE_4.26/
[MRU]
MRUItem0=/Game/maps/NewMap
MRUItem0=/Game/maps/black
MRUItem1=/Game/maps/ship
MRUItem2=/Game/maps/NewMap
[ContentBrowserRecent]
MRUItem0=/Game/blueprints/ship/BP_Ship
MRUItem1=/Game/meshes/ship/SM_Ship_Screw
MRUItem2=/Game/blueprints/BP_Ship
MRUItem3=/Game/meshes/ship/SM_Ship_SM_Tower
MRUItem4=/Game/meshes/ship/SM_Ship_SM_TowersGun
MRUItem5=/Game/meshes/ship/SM_Ship_SM_MachinegunsGun
MRUItem6=/Game/meshes/ship/SM_Ship_SM_Machinegun
MRUItem7=/Game/materials/water/water_Inst
MRUItem8=/Game/materials/water/water
MRUItem9=/Game/meshes/ship/SM_Ship_SM_Radar
MRUItem10=/Game/meshes/ship/SM_Ship_SM_TrackerHead
MRUItem11=/Game/meshes/ship/SM_Ship_SM_TrackerBody
MRUItem12=/Game/meshes/ship/SM_Ship_SM_Ship
MRUItem13=/Game/blueprints/NewBlueprint
MRUItem0=/Game/maps/black
MRUItem1=/Game/meshes/ship/SM_Ship_Machinegun
MRUItem2=/Game/maps/NewMap
MRUItem3=/Game/meshes/ship/SM_Ship_SM_MachinegunsGun
MRUItem4=/Game/blueprints/ship/BP_Ship
MRUItem5=/Game/meshes/ship/SM_Ship_Screw
MRUItem6=/Game/blueprints/BP_Ship
MRUItem7=/Game/meshes/ship/SM_Ship_SM_Tower
MRUItem8=/Game/meshes/ship/SM_Ship_SM_TowersGun
MRUItem9=/Game/meshes/ship/SM_Ship_SM_Machinegun
MRUItem10=/Game/materials/water/water_Inst
MRUItem11=/Game/materials/water/water
MRUItem12=/Game/meshes/ship/SM_Ship_SM_Radar
MRUItem13=/Game/meshes/ship/SM_Ship_SM_TrackerHead
MRUItem14=/Game/meshes/ship/SM_Ship_SM_TrackerBody
MRUItem15=/Game/meshes/ship/SM_Ship_SM_Ship
MRUItem16=/Game/blueprints/NewBlueprint
[DetailCategories]
NewBlueprint_C.Tick=True
@@ -1438,6 +1443,8 @@ BP_Ship_C.Default=True
/Game/meshes/ship/SM_Ship_Tower.SM_Ship_Tower=1
/Game/blueprints/ship/BP_Ship.BP_Ship=1
/Game/meshes/ship/SM_Ship_Screw.SM_Ship_Screw=1
/Game/meshes/ship/SM_Ship_SM_MachinegunsGun.SM_Ship_SM_MachinegunsGun=1
/Game/meshes/ship/SM_Ship_Machinegun.SM_Ship_Machinegun=1
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
@@ -1479,6 +1486,7 @@ NodeTemplateCacheCapMB=20.000000
CryptoKeysSettings=True
GeneralProjectSettings=True
GameMapsSettings=True
GameplayTagsSettings=True
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
@@ -1590,7 +1598,7 @@ bForceFrontXAxis=False
bConvertSceneUnit=False
[MessageLog]
LastLogListing=FBXImport
LastLogListing=LightingResults
[PlacementMode]
RecentlyPlaced=/Game/blueprints/ship/BP_Ship.BP_Ship;
@@ -1675,3 +1683,8 @@ bShowGrid=False
bDrawGrid=False
PrimType=1
[LightingBuildOptions]
OnlyBuildSelected=False
OnlyBuildSelectedLevels=False
OnlyBuildVisibility=False
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