fix materia vova

This commit is contained in:
2020-10-21 17:24:11 +05:00
parent ff11609caa
commit b5027bbad0
22 changed files with 62060 additions and 6860 deletions
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Width:  |  Height:  |  Size: 60 KiB

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Width:  |  Height:  |  Size: 60 KiB

@@ -65,7 +65,7 @@ EnablePIEEnterAndExitSounds=False
PlayInEditorSoundQualityLevel=0
bUseNonRealtimeAudioDevice=False
bPreferToStreamLevelsInPIE=False
NewWindowPosition=(X=-2127,Y=-232)
NewWindowPosition=(X=-8,Y=-8)
PIEAlwaysOnTop=False
DisableStandaloneSound=False
AdditionalLaunchParameters=
@@ -93,16 +93,16 @@ ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
AdditionalServerLaunchParameters=
ServerFixedFPS=0
NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
LastSize=(X=1920,Y=1080)
LastSize=(X=1920,Y=1016)
LastExecutedLaunchDevice=WindowsNoEditor@DESKTOP-6BENEQD
LastExecutedLaunchName=DESKTOP-6BENEQD
LastExecutedPIEPreviewDevice=
DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
LastExecutedPlayModeType=PlayMode_InEditorFloating
MultipleInstancePositions=(X=-2127,Y=-232)
MultipleInstancePositions=(X=-8,Y=-8)
NewWindowWidth=1920
NewWindowHeight=1080
NewWindowHeight=1016
[/Script/UnrealEd.LevelEditorViewportSettings]
FlightCameraControlExperimentalNavigation=False
@@ -956,7 +956,7 @@ StaticMeshEditor.TimeStamp=2020.10.15-06.34.09
StaticMeshEditor.LastCompileMethod=External
MaterialEditor.TimeStamp=2020.10.15-06.33.53
MaterialEditor.LastCompileMethod=External
TextureEditor.TimeStamp=2020.10.07-07.11.46
TextureEditor.TimeStamp=2020.10.15-06.34.09
TextureEditor.LastCompileMethod=External
Voice.TimeStamp=2020.10.15-06.34.10
Voice.LastCompileMethod=External
@@ -977,11 +977,23 @@ DistCurveEditor.LastCompileMethod=Unknown
[AssetEditorSubsystem]
CleanShutdown=True
OpenAssetsAtExit=/Game/materials/ship/instances/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst
OpenAssetsAtExit=/Game/meshes/ship/SM_Ship_Room.SM_Ship_Room
OpenAssetsAtExit=/Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship
OpenAssetsAtExit=/Game/materials/ship/instances/MI_BodyPaint_14.MI_BodyPaint_14
OpenAssetsAtExit=/Game/materials/ship/body_paint_Cleen_outline.body_paint_Cleen_outline
OpenAssetsAtExit=/Game/materials/Textures/T_2_BaseColor.T_2_BaseColor
OpenAssetsAtExit=/Game/materials/ship/instances/MI_BodyPaint_15.MI_BodyPaint_15
OpenAssetsAtExit=/Game/materials/Textures/T_14_BaseColor.T_14_BaseColor
OpenAssetsAtExit=/Game/materials/ship/instances/MI_BodyPaint_2.MI_BodyPaint_2
OpenAssetsAtExit=/Game/blueprints/ship/BP_Ship.BP_Ship
OpenAssetsAtExit=/Game/materials/ship/M_BodyPaint.M_BodyPaint
OpenAssetsAtExit=/Game/materials/ship/instances/MI_Equipment.MI_Equipment
[RootWindow]
ScreenPosition=X=-1975.000 Y=524.000
ScreenPosition=X=-1975.000 Y=525.000
WindowSize=X=1280.000 Y=720.000
InitiallyMaximized=False
InitiallyMaximized=True
[SlateAdditionalLayoutConfig]
Viewport 1.LayoutType=FourPanes2x2
@@ -1008,7 +1020,7 @@ ContentBrowserTab1.ActiveTypeFilters=Texture2D,World
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/materials/ship
ContentBrowserTab1.SelectedPaths=/Game/materials/ship/instances
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
ContentBrowserTab1.CollectionsExpanded=True
@@ -1049,26 +1061,26 @@ MRUItem6=/Game/Content/three/Untitled
MRUItem7=/Game/maps/black
[ContentBrowserRecent]
MRUItem0=/Game/materials/ship/body_paint
MRUItem1=/Game/materials/ship/testMaterials/NewMaterial
MRUItem2=/Game/materials/Test
MRUItem3=/Game/materials/ship/orange
MRUItem4=/Game/maps/ship
MRUItem5=/Game/materials/water/water
MRUItem6=/Game/materials/water/water_Inst
MRUItem7=/Game/maps/NewMap
MRUItem8=/Game/Admiral_env/Materials/WaterInstanceShiny
MRUItem9=/Game/blueprints/player/Player
MRUItem10=/Game/materials/ship/deck
MRUItem11=/Game/meshes/ship/SM_Ship_Ship
MRUItem12=/Game/materials/ship/black_paint
MRUItem13=/Game/ui/mainMenu/mainMenu
MRUItem14=/Game/blueprints/infopoints/points/Infopint_Red
MRUItem15=/Game/Admiral_env/Blueprints/WaterPlane
MRUItem16=/Game/materials/ship/body_paint_Cleen_outline
MRUItem17=/Game/materials/ship/ShipTextures/tkwmea1o_8K_Normal
MRUItem18=/Game/materials/ship/ShipTextures/Metall_BC
MRUItem19=/Game/materials/ship/ShipTextures/Metall_N
MRUItem0=/Game/materials/ship/instances/MI_Equipment
MRUItem1=/Game/materials/ship/body_paint_Cleen_outline
MRUItem2=/Game/materials/ship/instances/body_paint_Cleen_outline_Inst
MRUItem3=/Game/meshes/ship/SM_Ship_Room
MRUItem4=/Game/meshes/ship/SM_Ship_Ship
MRUItem5=/Game/materials/ship/instances/MI_BodyPaint_15
MRUItem6=/Game/materials/Textures/T_2_BaseColor
MRUItem7=/Game/materials/ship/instances/MI_BodyPaint_2
MRUItem8=/Game/materials/Textures/T_14_BaseColor
MRUItem9=/Game/materials/ship/instances/MI_BodyPaint_14
MRUItem10=/Game/blueprints/ship/BP_Ship
MRUItem11=/Game/materials/ship/M_BodyPaint
MRUItem12=/Game/materials/ship/instances/MI_BodyPaint_6
MRUItem13=/Game/materials/ship/orange
MRUItem14=/Game/materials/ship/M_Body_rack
MRUItem15=/Game/meshes/ship/SM_Ship_Radar
MRUItem16=/Game/maps/ship
MRUItem17=/Game/materials/ship/body_paint
MRUItem18=/Game/materials/ship/testMaterials/NewMaterial
MRUItem19=/Game/materials/Test
[DetailCategories]
NewBlueprint_C.Tick=True
@@ -2603,7 +2615,7 @@ MaterialExpressionRotator.MaterialExpression=True
/Game/blueprints/BP_Ship.BP_Ship=1
/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial=1
/Game/materials/ship/Textures/rluijcp_4K_Albedo2.rluijcp_4K_Albedo2=1
/Game/blueprints/ship/BP_Ship.BP_Ship=0
/Game/blueprints/ship/BP_Ship.BP_Ship=1
/Game/meshes/ship/SM_Ship_Screw.SM_Ship_Screw=1
/Game/meshes/ship/SM_Ship_SM_MachinegunsGun.SM_Ship_SM_MachinegunsGun=1
/Game/meshes/ship/SM_Ship_Machinegun.SM_Ship_Machinegun=1
@@ -2680,7 +2692,7 @@ MaterialExpressionRotator.MaterialExpression=True
/Game/materials/ship/testMaterials/NewMaterial.NewMaterial=1
/Game/materials/ship/testMaterials/body_paint.body_paint=1
/Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst=1
/Game/materials/ship/instances/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst=0
/Game/materials/ship/instances/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst=1
/Game/ui/NewWidgetBlueprint.NewWidgetBlueprint=1
/Game/ui/mainMenu/textures/btn_bg_grey.btn_bg_grey=0
/Game/ui/mainMenu/textures/info_3.info_3=1
@@ -2800,6 +2812,9 @@ MaterialExpressionRotator.MaterialExpression=True
/Game/materials/Textures/rluijcp_4K_Albedo2.rluijcp_4K_Albedo2=1
/Game/materials/ship/MD_deckDecal.MD_deckDecal=1
/Game/materials/ship/Textures/T_Deck.T_Deck=1
/Game/materials/ship/M_BodyPaint.M_BodyPaint=1
/Game/materials/ship/instances/MI_BodyPaint_2.MI_BodyPaint_2=1
/Game/materials/ship/instances/MI_BodyPaint_6.MI_BodyPaint_6=1
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
@@ -3044,9 +3059,10 @@ bForceFrontXAxis=False
bConvertSceneUnit=False
[MessageLog]
LastLogListing=LightingResults
LastLogListing=PIE
[PlacementMode]
RecentlyPlaced=/Game/blueprints/ship/BP_Ship.BP_Ship;
RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Game/materials/water/water_Inst.water_Inst;
@@ -3066,7 +3082,6 @@ RecentlyPlaced=/Game/materials/ship/M_Fog_Particle.M_Fog_Particle;
RecentlyPlaced=/Game/materials/ship/M_Fog_Particle_Inst.M_Fog_Particle_Inst;
RecentlyPlaced=/Script/Engine.PostProcessVolume;/Engine/Transient.ActorFactoryBoxVolume_17
RecentlyPlaced=/Script/Engine.LightmassImportanceVolume;/Engine/Transient.ActorFactoryBoxVolume_14
RecentlyPlaced=/Script/Engine.RectLight;/Engine/Transient.ActorFactoryRectLight_0
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
@@ -3207,11 +3222,11 @@ CameraComponent=CameraComponent.PostProcess.Lens,
K2Node_VariableGet=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,PostProcessVolume.Lens.Lens,BP_Ship_C.Meshes.Collision,PostProcessVolume.Color Grading.Color Grading,
cpp_Ship=
Player_C=
BP_Ship_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,PostProcessVolume.Lens.Lens,BP_Ship_C.Meshes.Collision,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,PostProcessVolume.Color Grading.Color Grading,
SceneComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,
BP_Ship_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,PostProcessVolume.Lens.Lens,BP_Ship_C.Meshes.Collision,PostProcessVolume.Color Grading.Color Grading,
SceneComponent=
PropertyWrapper=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
SpringArmComponent=
K2Node_VariableSet=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,
K2Node_VariableSet=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,PostProcessVolume.Lens.Lens,BP_Ship_C.Meshes.Collision,PostProcessVolume.Color Grading.Color Grading,
mainMenu_C=
ChangeColorText=K2Node_VariableGet.DefaultValueCategory.None,
ChangeColorText_9=K2Node_VariableGet.DefaultValueCategory.None,
@@ -3287,7 +3302,7 @@ GameplayTagsDeveloperSettings=EditorKeyboardShortcutSettings.EditorViewport.Show
LogVisualizerSettings=EditorKeyboardShortcutSettings.EditorViewport.ShowTextureResolution,EditorKeyboardShortcutSettings.EditorViewport.ShowTextureScale,EditorKeyboardShortcutSettings.LevelEditor.OpenFavoriteFile,EditorKeyboardShortcutSettings.LevelEditor.OpenRecentFile,EditorStyleSettings.Colors.Preview,
[MaterialInstanceEditor]
bShowGrid=True
bShowGrid=False
bDrawGrid=False
PrimType=1
@@ -3337,7 +3352,7 @@ PostProcessVolume="\"Object.PostProcessVolumeSettings.Settings.ColorSaturationSh
Volume="\"Object.PostProcessVolumeSettings.Settings.ColorSaturationShadows\" \"Object.PostProcessVolumeSettings.Settings.LensFlareTints\" \"Object.PostProcessVolumeSettings.Settings.IndirectLightingColor\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
Brush="\"Object.PostProcessVolumeSettings.Settings.ColorSaturationShadows\" \"Object.PostProcessVolumeSettings.Settings.LensFlareTints\" \"Object.PostProcessVolumeSettings.Settings.IndirectLightingColor\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
InputSettings="\"Object.Bindings.AxisConfig\" \"Object.Bindings.AxisConfig.AxisConfig[0]\" \"Object.Bindings.AxisConfig.AxisConfig[1]\" \"Object.Bindings.AxisConfig.AxisConfig[2]\" \"Object.Bindings.AxisConfig.AxisConfig[3]\" \"Object.Bindings.AxisConfig.AxisConfig[4]\" \"Object.Bindings.AxisConfig.AxisConfig[5]\" \"Object.Bindings.AxisConfig.AxisConfig[6]\" \"Object.Bindings.AxisConfig.AxisConfig[7]\" \"Object.Bindings.AxisConfig.AxisConfig[8]\" \"Object.Bindings.AxisConfig.AxisConfig[9]\" \"Object.Bindings.AxisConfig.AxisConfig[10]\" \"Object.Bindings.AxisConfig.AxisConfig[11]\" \"Object.Bindings.AxisConfig.AxisConfig[12]\" \"Object.Bindings.AxisConfig.AxisConfig[13]\" \"Object.Bindings.AxisConfig.AxisConfig[14]\" \"Object.Bindings.AxisConfig.AxisConfig[15]\" \"Object.Bindings.AxisConfig.AxisConfig[16]\" \"Object.Bindings.AxisConfig.AxisConfig[17]\" \"Object.Bindings.AxisConfig.AxisConfig[18]\" \"Object.Bindings.AxisConfig.AxisConfig[19]\" \"Object.Bindings.AxisConfig.AxisConfig[20]\" \"Object.Bindings.AxisConfig.AxisConfig[21]\" \"Object.Bindings.AxisConfig.AxisConfig[22]\" \"Object.Bindings.AxisConfig.AxisConfig[23]\" \"Object.Bindings.AxisConfig.AxisConfig[24]\" \"Object.Bindings.AxisConfig.AxisConfig[25]\" \"Object.Bindings.AxisConfig.AxisConfig[26]\" \"Object.Bindings.AxisConfig.AxisConfig[27]\" \"Object.Bindings.AxisConfig.AxisConfig[28]\" \"Object.Bindings.AxisConfig.AxisConfig[29]\" \"Object.Bindings.AxisConfig.AxisConfig[30]\" \"Object.Bindings.AxisConfig.AxisConfig[31]\" \"Object.Bindings.AxisConfig.AxisConfig[32]\" \"Object.Bindings.AxisConfig.AxisConfig[33]\" \"Object.Bindings.AxisConfig.AxisConfig[34]\" \"Object.Bindings.AxisConfig.AxisConfig[35]\" \"Object.Bindings.AxisConfig.AxisConfig[36]\" \"Object.Bindings.AxisConfig.AxisConfig[37]\" \"Object.Bindings.AxisConfig.AxisConfig[38]\" \"Object.Bindings.AxisConfig.AxisConfig[39]\" \"Object.Bindings.AxisConfig.AxisConfig[40]\" \"Object.Bindings.AxisConfig.AxisConfig[41]\" \"Object.Bindings.AxisConfig.AxisConfig[42]\" \"Object.Bindings.AxisConfig.AxisConfig[43]\" \"Object.Bindings.AxisConfig.AxisConfig[44]\" \"Object.Bindings.AxisConfig.AxisConfig[45]\" \"Object.Bindings.AxisConfig.AxisConfig[46]\" \"Object.Bindings.AxisConfig.AxisConfig[47]\" \"Object.Bindings.AxisConfig.AxisConfig[48]\" \"Object.Bindings.AxisConfig.AxisConfig[49]\" \"Object.Bindings.AxisConfig.AxisConfig[50]\" \"Object.Bindings.AxisConfig.AxisConfig[51]\" \"Object.Bindings.AxisConfig.AxisConfig[52]\" \"Object.Bindings.AxisConfig.AxisConfig[53]\" \"Object.Bindings.AxisConfig.AxisConfig[54]\" \"Object.Bindings.AxisConfig.AxisConfig[55]\" \"Object.Bindings.AxisConfig.AxisConfig[56]\" \"Object.Bindings.ActionMappings.ActionMappings[2]\" \"Object.Bindings.AxisMappings.AxisMappings[0]\" \"Object.Bindings.AxisMappings.AxisMappings[1]\" \"Object.Bindings.AxisMappings.AxisMappings[2]\" \"Object.Bindings.AxisMappings.AxisMappings[3]\" "
Object="\"Object.DefaultValue\" "
Object=
Image="\"Object.Appearance.Brush\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
Widget="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
Visual="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
@@ -3354,12 +3369,12 @@ SizeBox="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
mainMenu_C="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
UserWidget="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
CameraComponent="\"Object.PostProcess.PostProcessSettings\" "
SceneComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
cpp_Ship="\"Object.Meshes.shipBody\" \"Object.Meshes.shipBody.Object.Rendering\" \"Object.Meshes.shipBody.Object.Lighting\" \"Object.Meshes.shipBody.Object.Lighting.LightingChannels\" \"Object.Meshes.shipBody.Object.Collision.BodyInstance\" \"Object.Meshes.blades_0\" \"Object.Meshes.blades_0.Object.Rendering\" \"Object.Meshes.blades_0.Object.Lighting\" \"Object.Meshes.blades_0.Object.Collision.BodyInstance\" \"Object.Meshes.blades_1\" \"Object.Meshes.blades_1.Object.Rendering\" \"Object.Meshes.blades_1.Object.Lighting\" \"Object.Meshes.blades_1.Object.Collision.BodyInstance\" \"Object.Meshes.rudderFeather\" \"Object.Meshes.rudderFeather.Object.Rendering\" \"Object.Meshes.rudderFeather.Object.Lighting\" \"Object.Meshes.rudderFeather.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_0\" \"Object.Meshes.mainCaliberBody_0.Object.Rendering\" \"Object.Meshes.mainCaliberBody_0.Object.Lighting\" \"Object.Meshes.mainCaliberBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_1\" \"Object.Meshes.mainCaliberBody_1.Object.Rendering\" \"Object.Meshes.mainCaliberBody_1.Object.Lighting\" \"Object.Meshes.mainCaliberBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_0\" \"Object.Meshes.mainCaliberGun_0.Object.Rendering\" \"Object.Meshes.mainCaliberGun_0.Object.Lighting\" \"Object.Meshes.mainCaliberGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_1\" \"Object.Meshes.mainCaliberGun_1.Object.Rendering\" \"Object.Meshes.mainCaliberGun_1.Object.Lighting\" \"Object.Meshes.mainCaliberGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_0\" \"Object.Meshes.mainMachinGun_0.Object.Rendering\" \"Object.Meshes.mainMachinGun_0.Object.Lighting\" \"Object.Meshes.mainMachinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_1\" \"Object.Meshes.mainMachinGun_1.Object.Rendering\" \"Object.Meshes.mainMachinGun_1.Object.Lighting\" \"Object.Meshes.mainMachinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_2\" \"Object.Meshes.mainMachinGun_2.Object.Rendering\" \"Object.Meshes.mainMachinGun_2.Object.Lighting\" \"Object.Meshes.mainMachinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_3\" \"Object.Meshes.mainMachinGun_3.Object.Rendering\" \"Object.Meshes.mainMachinGun_3.Object.Lighting\" \"Object.Meshes.mainMachinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_0\" \"Object.Meshes.machinGun_0.Object.Rendering\" \"Object.Meshes.machinGun_0.Object.Lighting\" \"Object.Meshes.machinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_1\" \"Object.Meshes.machinGun_1.Object.Rendering\" \"Object.Meshes.machinGun_1.Object.Lighting\" \"Object.Meshes.machinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_2\" \"Object.Meshes.machinGun_2.Object.Rendering\" \"Object.Meshes.machinGun_2.Object.Lighting\" \"Object.Meshes.machinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_3\" \"Object.Meshes.machinGun_3.Object.Rendering\" \"Object.Meshes.machinGun_3.Object.Lighting\" \"Object.Meshes.machinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.serverRoom\" \"Object.Meshes.serverRoom.Object.Rendering\" \"Object.Meshes.serverRoom.Object.Lighting\" \"Object.Meshes.serverRoom.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_0\" \"Object.Meshes.trackerBody_0.Object.Rendering\" \"Object.Meshes.trackerBody_0.Object.Lighting\" \"Object.Meshes.trackerBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_1\" \"Object.Meshes.trackerBody_1.Object.Rendering\" \"Object.Meshes.trackerBody_1.Object.Lighting\" \"Object.Meshes.trackerBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_2\" \"Object.Meshes.trackerBody_2.Object.Rendering\" \"Object.Meshes.trackerBody_2.Object.Lighting\" \"Object.Meshes.trackerBody_2.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_0\" \"Object.Meshes.trackerHead_0.Object.Rendering\" \"Object.Meshes.trackerHead_0.Object.Lighting\" \"Object.Meshes.trackerHead_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_1\" \"Object.Meshes.trackerHead_1.Object.Rendering\" \"Object.Meshes.trackerHead_1.Object.Lighting\" \"Object.Meshes.trackerHead_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_2\" \"Object.Meshes.trackerHead_2.Object.Rendering\" \"Object.Meshes.trackerHead_2.Object.Lighting\" \"Object.Meshes.trackerHead_2.Object.Collision.BodyInstance\" \"Object.Meshes.radar_0\" \"Object.Meshes.radar_0.Object.Rendering\" \"Object.Meshes.radar_0.Object.Lighting\" \"Object.Meshes.radar_0.Object.Collision.BodyInstance\" \"Object.Meshes.radar_1\" \"Object.Meshes.radar_1.Object.Rendering\" \"Object.Meshes.radar_1.Object.Lighting\" \"Object.Meshes.radar_1.Object.Collision.BodyInstance\" "
SceneComponent=
ActorComponent=
cpp_Ship=
Player_C="\"Object.isStartPos\" "
Pawn="\"Object.isStartPos\" "
BP_Ship_C="\"Object.Meshes.shipBody\" \"Object.Meshes.shipBody.Object.Rendering\" \"Object.Meshes.shipBody.Object.Lighting\" \"Object.Meshes.shipBody.Object.Lighting.LightingChannels\" \"Object.Meshes.shipBody.Object.Collision.BodyInstance\" \"Object.Meshes.blades_0\" \"Object.Meshes.blades_0.Object.Rendering\" \"Object.Meshes.blades_0.Object.Lighting\" \"Object.Meshes.blades_0.Object.Collision.BodyInstance\" \"Object.Meshes.blades_1\" \"Object.Meshes.blades_1.Object.Rendering\" \"Object.Meshes.blades_1.Object.Lighting\" \"Object.Meshes.blades_1.Object.Collision.BodyInstance\" \"Object.Meshes.rudderFeather\" \"Object.Meshes.rudderFeather.Object.Rendering\" \"Object.Meshes.rudderFeather.Object.Lighting\" \"Object.Meshes.rudderFeather.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_0\" \"Object.Meshes.mainCaliberBody_0.Object.Rendering\" \"Object.Meshes.mainCaliberBody_0.Object.Lighting\" \"Object.Meshes.mainCaliberBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_1\" \"Object.Meshes.mainCaliberBody_1.Object.Rendering\" \"Object.Meshes.mainCaliberBody_1.Object.Lighting\" \"Object.Meshes.mainCaliberBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_0\" \"Object.Meshes.mainCaliberGun_0.Object.Rendering\" \"Object.Meshes.mainCaliberGun_0.Object.Lighting\" \"Object.Meshes.mainCaliberGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_1\" \"Object.Meshes.mainCaliberGun_1.Object.Rendering\" \"Object.Meshes.mainCaliberGun_1.Object.Lighting\" \"Object.Meshes.mainCaliberGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_0\" \"Object.Meshes.mainMachinGun_0.Object.Rendering\" \"Object.Meshes.mainMachinGun_0.Object.Lighting\" \"Object.Meshes.mainMachinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_1\" \"Object.Meshes.mainMachinGun_1.Object.Rendering\" \"Object.Meshes.mainMachinGun_1.Object.Lighting\" \"Object.Meshes.mainMachinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_2\" \"Object.Meshes.mainMachinGun_2.Object.Rendering\" \"Object.Meshes.mainMachinGun_2.Object.Lighting\" \"Object.Meshes.mainMachinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_3\" \"Object.Meshes.mainMachinGun_3.Object.Rendering\" \"Object.Meshes.mainMachinGun_3.Object.Lighting\" \"Object.Meshes.mainMachinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_0\" \"Object.Meshes.machinGun_0.Object.Rendering\" \"Object.Meshes.machinGun_0.Object.Lighting\" \"Object.Meshes.machinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_1\" \"Object.Meshes.machinGun_1.Object.Rendering\" \"Object.Meshes.machinGun_1.Object.Lighting\" \"Object.Meshes.machinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_2\" \"Object.Meshes.machinGun_2.Object.Rendering\" \"Object.Meshes.machinGun_2.Object.Lighting\" \"Object.Meshes.machinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_3\" \"Object.Meshes.machinGun_3.Object.Rendering\" \"Object.Meshes.machinGun_3.Object.Lighting\" \"Object.Meshes.machinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.serverRoom\" \"Object.Meshes.serverRoom.Object.Rendering\" \"Object.Meshes.serverRoom.Object.Lighting\" \"Object.Meshes.serverRoom.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_0\" \"Object.Meshes.trackerBody_0.Object.Rendering\" \"Object.Meshes.trackerBody_0.Object.Lighting\" \"Object.Meshes.trackerBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_1\" \"Object.Meshes.trackerBody_1.Object.Rendering\" \"Object.Meshes.trackerBody_1.Object.Lighting\" \"Object.Meshes.trackerBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_2\" \"Object.Meshes.trackerBody_2.Object.Rendering\" \"Object.Meshes.trackerBody_2.Object.Lighting\" \"Object.Meshes.trackerBody_2.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_0\" \"Object.Meshes.trackerHead_0.Object.Rendering\" \"Object.Meshes.trackerHead_0.Object.Lighting\" \"Object.Meshes.trackerHead_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_1\" \"Object.Meshes.trackerHead_1.Object.Rendering\" \"Object.Meshes.trackerHead_1.Object.Lighting\" \"Object.Meshes.trackerHead_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_2\" \"Object.Meshes.trackerHead_2.Object.Rendering\" \"Object.Meshes.trackerHead_2.Object.Lighting\" \"Object.Meshes.trackerHead_2.Object.Collision.BodyInstance\" \"Object.Meshes.radar_0\" \"Object.Meshes.radar_0.Object.Rendering\" \"Object.Meshes.radar_0.Object.Lighting\" \"Object.Meshes.radar_0.Object.Collision.BodyInstance\" \"Object.Meshes.radar_1\" \"Object.Meshes.radar_1.Object.Rendering\" \"Object.Meshes.radar_1.Object.Lighting\" \"Object.Meshes.radar_1.Object.Collision.BodyInstance\" "
BP_Ship_C=
ProjectPackagingSettings="\"Object.Packaging.IniKeyBlacklist\" "
AssetManagerSettings="\"Object.Asset Manager.PrimaryAssetTypesToScan\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Rules\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Rules\" "
DeveloperSettings="\"Object.Niagara.GraphCreationShortcuts\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14].Input\" "
@@ -3390,7 +3405,7 @@ NiagaraSettings="\"Object.Niagara.AdditionalParameterEnums\" \"Object.Scalabilit
NiagaraEditorSettings="\"Object.Niagara.GraphCreationShortcuts\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14].Input\" "
VerticalBox="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
SpringArmComponent=
MaterialEditorInstanceConstant="\"Object.ParameterGroups.ParameterGroups[4].Parameters.Parameters[4].Object.ParameterValue\" "
MaterialEditorInstanceConstant=
ChangeColorText_9="\"Struct.NewLocalVar_0\" "
ChangeColorText="\"Struct.Disable\" "
EditorLoadingSavingSettings="\"Object.AutoReimport\" \"Object.Blueprints\" \"Object.AutoSave\" "
@@ -3424,10 +3439,10 @@ PlayerController="\"Object.ClickEventKeys\" "
Controller="\"Object.ClickEventKeys\" "
PreviewMaterial="\"Object.PhysicalMaterialMask.PhysicalMaterialMap\" \"Object.Group Sorting.ParameterGroupData\" \"Object.Lightmass.LightmassSettings\" "
Material="\"Object.PhysicalMaterialMask.PhysicalMaterialMap\" \"Object.Group Sorting.ParameterGroupData\" \"Object.Lightmass.LightmassSettings\" "
MaterialInterface="\"Object.PhysicalMaterialMask.PhysicalMaterialMap\" \"Object.Group Sorting.ParameterGroupData\" \"Object.Lightmass.LightmassSettings\" "
MaterialInterface=
MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
MaterialExpressionParameter="\"Object.DefaultValue\" "
MaterialExpression="\"Object.DefaultValue\" "
MaterialExpression=
DirectionalLightComponent="\"Object.AtmosphereAndCloud.AtmosphereSunDiskColorScale\" "
LightComponent="\"Object.AtmosphereAndCloud.AtmosphereSunDiskColorScale\" "
LightComponentBase="\"Object.AtmosphereAndCloud.AtmosphereSunDiskColorScale\" "
File diff suppressed because it is too large Load Diff