This commit is contained in:
2020-10-14 14:35:34 +05:00
parent 82c00122aa
commit bccb095715
57 changed files with 1889 additions and 1415 deletions
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@@ -66,7 +66,7 @@ EnablePIEEnterAndExitSounds=False
PlayInEditorSoundQualityLevel=0
bUseNonRealtimeAudioDevice=False
bPreferToStreamLevelsInPIE=False
NewWindowPosition=(X=-8,Y=-8)
NewWindowPosition=(X=-2560,Y=-349)
PIEAlwaysOnTop=False
DisableStandaloneSound=False
AdditionalLaunchParameters=
@@ -94,16 +94,16 @@ ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
AdditionalServerLaunchParameters=
ServerFixedFPS=0
NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
LastSize=(X=1920,Y=1016)
LastSize=(X=2550,Y=1366)
LastExecutedLaunchDevice=WindowsNoEditor@DESKTOP-6BENEQD
LastExecutedLaunchName=DESKTOP-6BENEQD
LastExecutedPIEPreviewDevice=
DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
LastExecutedPlayModeType=PlayMode_InEditorFloating
MultipleInstancePositions=(X=-8,Y=-8)
NewWindowWidth=1920
NewWindowHeight=1016
MultipleInstancePositions=(X=-2560,Y=-349)
NewWindowWidth=2550
NewWindowHeight=1366
[/Script/UnrealEd.LevelEditorViewportSettings]
FlightCameraControlExperimentalNavigation=False
@@ -1008,7 +1008,7 @@ ContentBrowserTab1.ActiveTypeFilters=Texture2D,World
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/StarterContent/Particles
ContentBrowserTab1.SelectedPaths=/Game/Birds
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
ContentBrowserTab1.CollectionsExpanded=True
@@ -1040,8 +1040,8 @@ Project=D:/UE4/UE_4.26/
[MRU]
MRUItem0=/Game/maps/ship
MRUItem1=/Game/Content/second/Untitled
MRUItem2=/Game/maps/NewMap
MRUItem1=/Game/maps/NewMap
MRUItem2=/Game/Content/second/Untitled
MRUItem3=/Game/Content/first/Untitled
MRUItem4=/Game/Content/for/Untitled
MRUItem5=/Game/Content/outline/Untitled
@@ -1049,26 +1049,26 @@ MRUItem6=/Game/Content/three/Untitled
MRUItem7=/Game/maps/black
[ContentBrowserRecent]
MRUItem0=/Game/StarterContent/Particles/P_Steam_Lit
MRUItem1=/Game/maps/ship
MRUItem2=/Game/meshes/ship/SM_Ship_Ship
MRUItem3=/Game/materials/ship/body_paint
MRUItem4=/Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1
MRUItem5=/Game/materials/ship/ShipTextures/tkwmea1o_8K_Normal
MRUItem6=/Game/materials/ship/black_paint
MRUItem7=/Game/materials/water/water
MRUItem8=/Game/materials/water/water_Inst
MRUItem9=/Game/blueprints/ship/BP_Ship
MRUItem10=/Game/materials/ship/deck
MRUItem11=/Engine/MapTemplates/Sky/DaylightAmbientCubemap
MRUItem12=/Game/materials/hdri/M_HDRI
MRUItem13=/Game/particles/smoke/M_smoke
MRUItem14=/Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke
MRUItem15=/Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8
MRUItem16=/Game/materials/hdri/M_HDRI_Inst
MRUItem17=/Game/particles/Smoke
MRUItem18=/Game/particles/NewNiagaraScript
MRUItem19=/Game/particles/NewParticleSystem
MRUItem0=/Game/maps/ship
MRUItem1=/Game/StarterContent/Particles/Materials/M_smoke_subUV
MRUItem2=/Game/particles/smoke/M_smoke
MRUItem3=/Game/StarterContent/Particles/P_Steam_Lit
MRUItem4=/Game/materials/water/water
MRUItem5=/Game/materials/water/water_Inst
MRUItem6=/Engine/BasicShapes/Plane
MRUItem7=/Game/maps/NewMap
MRUItem8=/Game/materials/ship/black_paint
MRUItem9=/Game/materials/Test
MRUItem10=/Game/materials/ship/M_Fog_Particle
MRUItem11=/Game/materials/ship/ShipTextures/Metall_R
MRUItem12=/Game/materials/ship/body_paint
MRUItem13=/Game/materials/ship/M_Fog_Particle_Inst
MRUItem14=/Game/meshes/ship/SM_Fog_Ring
MRUItem15=/Game/materials/Textures/T_Fog_Pattern_1
MRUItem16=/Game/materials/Textures/T_Fog_Pattern_2
MRUItem17=/Game/materials/ship/ShipTextures/tkwmea1o_4K_Roughness1
MRUItem18=/Game/materials/water/functions/depthWater
MRUItem19=/Engine/EngineMaterials/PreintegratedSkinBRDF
[DetailCategories]
NewBlueprint_C.Tick=True
@@ -1312,21 +1312,21 @@ FbxImportUI.Transform=True
FbxImportUI.Miscellaneous=True
FbxImportUI.Material=True
FbxImportUI.FbxFileInformation=True
StaticMesh.StaticMeshMaterials=False
StaticMesh.LODCustomMode=False
StaticMesh.LOD0=False
StaticMesh.LodSettings=False
StaticMesh.StaticMesh=False
StaticMesh.StaticMeshMaterials=True
StaticMesh.LODCustomMode=True
StaticMesh.LOD0=True
StaticMesh.LodSettings=True
StaticMesh.StaticMesh=True
StaticMesh.Collision=False
StaticMesh.ImportSettings=False
StaticMesh.Navigation=False
StaticMeshActor.TransformCommon=True
StaticMeshActor.StaticMesh=True
StaticMeshActor.Materials=False
StaticMeshActor.Materials=True
StaticMeshActor.Physics=False
StaticMeshActor.Collision=False
StaticMeshActor.Lighting=True
StaticMeshActor.Rendering=False
StaticMeshActor.Rendering=True
StaticMeshActor.Navigation=False
StaticMeshActor.VirtualTexture=False
StaticMeshActor.Tags=False
@@ -1477,11 +1477,11 @@ PlayerStart.Actor=True
PostProcessVolume.TransformCommon=True
PostProcessVolume.Lens=True
PostProcessVolume.Color Grading=True
PostProcessVolume.Film=False
PostProcessVolume.Rendering Features=False
PostProcessVolume.PostProcessVolumeSettings=False
PostProcessVolume.Replication=False
PostProcessVolume.BrushSettings=False
PostProcessVolume.Film=True
PostProcessVolume.Rendering Features=True
PostProcessVolume.PostProcessVolumeSettings=True
PostProcessVolume.Replication=True
PostProcessVolume.BrushSettings=True
PostProcessVolume.Actor=False
Actor.Rendering=True
Actor.Replication=True
@@ -2424,7 +2424,7 @@ MaterialInstanceDynamic.Lightmass=True
MaterialInstanceDynamic.Previewing=True
MaterialInstanceDynamic.ImportSettings=True
BP_Sky_Sphere_C.Tick=True
PostProcessVolume.LOD=False
PostProcessVolume.LOD=True
PostProcessVolume.Cooking=False
ParticleSystem.ParticleSystem=True
ParticleSystem.Thumbnail=True
@@ -2495,6 +2495,83 @@ ParticleModuleSizeMultiplyLife.Size=True
ParticleModuleSizeMultiplyLife.Cascade=True
ParticleModuleAccelerationDrag.Drag=True
ParticleModuleAccelerationDrag.Cascade=True
VolumetricCloud.TransformCommon=True
VolumetricCloud.Layer=True
VolumetricCloud.Planet=True
VolumetricCloud.Cloud Material=True
VolumetricCloud.Cloud Tracing=True
VolumetricCloud.Rendering=True
VolumetricCloud.Tags=True
VolumetricCloud.Activation=True
VolumetricCloud.Cooking=True
VolumetricCloud.Replication=True
VolumetricCloud.Actor=True
MaterialExpressionPixelDepth.MaterialExpression=True
MaterialExpressionTextureObject.MaterialExpressionTextureBase=True
MaterialExpressionTextureObject.MaterialExpression=True
MaterialExpressionFontSampleParameter.General=True
MaterialExpressionFontSampleParameter.MaterialExpression=True
MaterialExpressionFontSampleParameter.MaterialExpressionFontSample=True
StaticMesh.LevelOfDetail=True
MaterialExpressionSceneDepth.MaterialExpressionSceneDepth=True
MaterialExpressionSceneDepth.MaterialExpression=True
MaterialExpressionSceneTexture.UMaterialExpressionSceneTexture=True
MaterialExpressionSceneTexture.MaterialExpression=True
RectLight.TransformCommon=True
RectLight.Light=True
RectLight.Rendering=True
RectLight.Lightmass=True
RectLight.Performance=True
RectLight.LightFunction=True
RectLight.Light Profiles=True
RectLight.DistanceFieldShadows=True
RectLight.RayTracing=True
RectLight.Tags=True
RectLight.Cooking=True
RectLight.Actor=True
LightmassImportanceVolume.TransformCommon=True
LightmassImportanceVolume.Replication=True
LightmassImportanceVolume.BrushSettings=True
LightmassImportanceVolume.Actor=True
SpotLight.TransformCommon=True
SpotLight.Light=True
SpotLight.Rendering=True
SpotLight.Lightmass=True
SpotLight.Performance=True
SpotLight.LightFunction=True
SpotLight.Light Profiles=True
SpotLight.DistanceFieldShadows=True
SpotLight.RayTracing=True
SpotLight.Tags=True
SpotLight.Cooking=True
SpotLight.Actor=True
MaterialExpressionPrecomputedAOMask.MaterialExpression=True
MaterialExpressionVertexNormalWS.MaterialExpression=True
MaterialExpressionShadowReplace.MaterialExpression=True
ParticleSystemComponent.TransformCommon=True
ParticleSystemComponent.Particles=True
ParticleSystemComponent.EmitterActions=True
ParticleSystemComponent.Materials=True
ParticleSystemComponent.Attachment=True
ParticleSystemComponent.Lighting=True
ParticleSystemComponent.Rendering=True
ParticleSystemComponent.LOD=True
ParticleSystemComponent.Navigation=True
ParticleSystemComponent.Tags=True
ParticleSystemComponent.Activation=True
ParticleSystemComponent.Cooking=True
Emitter.HLOD=True
Emitter.Mobile=True
Emitter.AssetUserData=True
ParticleModuleVelocityOverLifetime.Velocity=True
ParticleModuleVelocityOverLifetime.Cascade=True
BirdSpawner_C.TransformCommon=True
BirdSpawner_C.Default=True
BirdSpawner_C.Rendering=True
BirdSpawner_C.Replication=True
BirdSpawner_C.Collision=True
BirdSpawner_C.Input=True
BirdSpawner_C.Actor=True
[AssetEditorToolkitTabLocation]
/Game/blueprints/NewBlueprint.NewBlueprint=1
@@ -2680,6 +2757,18 @@ ParticleModuleAccelerationDrag.Cascade=True
/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap=1
/Game/materials/ship/ShipTextures/tkwmea1o_8K_Normal.tkwmea1o_8K_Normal=1
/Game/StarterContent/Particles/P_Steam_Lit.P_Steam_Lit=1
/Game/materials/hdri/Test.Test=1
/Game/materials/ship/black_paint.black_paint=1
/Game/materials/ship/black_plastic.black_plastic=1
/Engine/EngineResources/GradientTexture0.GradientTexture0=1
/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF=1
/Game/materials/Textures/T_Fog_Pattern_1.T_Fog_Pattern_1=1
/Game/materials/Textures/T_Fog_Pattern_2.T_Fog_Pattern_2=1
/Game/materials/ship/M_Fog_Particle.M_Fog_Particle=1
/Game/materials/ship/M_Fog_Particle_Inst.M_Fog_Particle_Inst=1
/Game/meshes/ship/SM_Fog_Ring.SM_Fog_Ring=1
/Game/materials/Test.Test=1
/Game/StarterContent/Particles/Materials/M_smoke_subUV.M_smoke_subUV=1
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
@@ -2815,7 +2904,7 @@ bRemoveDegenerates=True
bBuildAdjacencyBuffer=True
bBuildReversedIndexBuffer=True
bGenerateLightmapUVs=True
bOneConvexHullPerUCX=True
bOneConvexHullPerUCX=False
bAutoGenerateCollision=False
bCombineMeshes=False
bTransformVertexToAbsolute=True
@@ -2899,29 +2988,29 @@ bForceFrontXAxis=False
bConvertSceneUnit=False
[MessageLog]
LastLogListing=LightingResults
LastLogListing=MapCheck
[PlacementMode]
RecentlyPlaced=/Game/StarterContent/Particles/P_Steam_Lit.P_Steam_Lit;
RecentlyPlaced=/SunPosition/SunSky.SunSky;/Engine/Transient.ActorFactoryBlueprint_0
RecentlyPlaced=/Script/Engine.SkyLight;/Engine/Transient.ActorFactorySkyLight_0
RecentlyPlaced=/Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship;
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Engine/BasicShapes/Plane.Plane;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0
RecentlyPlaced=/Script/Engine.PostProcessVolume;/Engine/Transient.ActorFactoryBoxVolume_17
RecentlyPlaced=/Engine/EngineSky/SM_SkySphere.SM_SkySphere;
RecentlyPlaced=/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere;
RecentlyPlaced=/Game/blueprints/ship/BP_Ship.BP_Ship;
RecentlyPlaced=/Game/blueprints/player/tracer.tracer;
RecentlyPlaced=/Game/materials/ship/testMaterials/NewMaterial_Inst.NewMaterial_Inst;
RecentlyPlaced=/Script/Engine.BoxReflectionCapture;/Engine/Transient.ActorFactoryBoxReflectionCapture_0
RecentlyPlaced=/Game/materials/Test_Fog_Mat.Test_Fog_Mat;
RecentlyPlaced=/Script/Engine.SkyAtmosphere;/Engine/Transient.ActorFactorySkyAtmosphere_0
RecentlyPlaced=/Script/Engine.SphereReflectionCapture;/Engine/Transient.ActorFactorySphereReflectionCapture_0
RecentlyPlaced=/Script/Engine.DirectionalLight;/Engine/Transient.ActorFactoryDirectionalLight_0
RecentlyPlaced=/Game/Birds/BirdSpawner.BirdSpawner;
RecentlyPlaced=/Game/materials/Test.Test;
RecentlyPlaced=/Engine/BasicShapes/Sphere.Sphere;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Script/Engine.ExponentialHeightFog;/Engine/Transient.ActorFactoryExponentialHeightFog_0
RecentlyPlaced=/Game/blueprints/infopoints/infoWindows/Info_widgets.Info_widgets;
RecentlyPlaced=/Script/Engine.AtmosphericFog;/Engine/Transient.ActorFactoryAtmosphericFog_0
RecentlyPlaced=/Script/Engine.SkyLight;/Engine/Transient.ActorFactorySkyLight_0
RecentlyPlaced=/Script/Engine.SpotLight;/Engine/Transient.ActorFactorySpotLight_0
RecentlyPlaced=/SunPosition/SunSky.SunSky;/Engine/Transient.ActorFactoryBlueprint_0
RecentlyPlaced=/Game/materials/ship/M_Fog_Particle.M_Fog_Particle;
RecentlyPlaced=/Game/materials/ship/M_Fog_Particle_Inst.M_Fog_Particle_Inst;
RecentlyPlaced=/Script/Engine.PostProcessVolume;/Engine/Transient.ActorFactoryBoxVolume_17
RecentlyPlaced=/Script/Engine.LightmassImportanceVolume;/Engine/Transient.ActorFactoryBoxVolume_14
RecentlyPlaced=/Script/Engine.RectLight;/Engine/Transient.ActorFactoryRectLight_0
RecentlyPlaced=/Game/meshes/ship/SM_Fog_Ring.SM_Fog_Ring;
RecentlyPlaced=/Engine/BasicShapes/Plane.Plane;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Game/materials/water/water_Inst.water_Inst;
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Game/materials/ship/black_paint.black_paint;
RecentlyPlaced=/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere;
RecentlyPlaced=/Script/Engine.VolumetricCloud;/Engine/Transient.ActorFactoryVolumetricCloud_0
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
@@ -2990,7 +3079,7 @@ bMaterialQualityUsed[3]=0
[DetailCustomWidgetExpansion]
MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Normal,MaterialEditorInstanceConstant.ParameterGroups.Refraction,MaterialEditorInstanceConstant.ParameterGroups.Roughnes,MaterialEditorInstanceConstant.ParameterGroups.Tesselation,MaterialEditorInstanceConstant.ParameterGroups.Wave1,MaterialEditorInstanceConstant.ParameterGroups.Wave2,MaterialEditorInstanceConstant.ParameterGroups.Wave3,MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.General.MaterialPropertyOverrideGroup,MaterialEditorInstanceConstant.ParameterGroups.Global Texture Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Global Static Switch Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Depth,MaterialEditorInstanceConstant.ParameterGroups.DepthFade,MaterialEditorInstanceConstant.ParameterGroups.Foam,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,
MaterialInstanceConstant=
MaterialInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Normal,MaterialEditorInstanceConstant.ParameterGroups.Refraction,MaterialEditorInstanceConstant.ParameterGroups.Roughnes,MaterialEditorInstanceConstant.ParameterGroups.Tesselation,MaterialEditorInstanceConstant.ParameterGroups.Wave1,MaterialEditorInstanceConstant.ParameterGroups.Wave2,MaterialEditorInstanceConstant.ParameterGroups.Wave3,MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.General.MaterialPropertyOverrideGroup,MaterialEditorInstanceConstant.ParameterGroups.Global Texture Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Global Static Switch Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Depth,MaterialEditorInstanceConstant.ParameterGroups.DepthFade,MaterialEditorInstanceConstant.ParameterGroups.Foam,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,
CryptoKeysSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,
GeneralProjectSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,
GameplayTagsSettings=InputSettings.Bindings.ActionMappings.QuitGame,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.PinchZoom,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,
@@ -3064,8 +3153,8 @@ CameraComponent=CameraComponent.PostProcess.Lens,
K2Node_VariableGet=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
cpp_Ship=
Player_C=
BP_Ship_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,PostProcessVolume.Lens.Lens,BP_Ship_C.Meshes.Collision,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,
SceneComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,
BP_Ship_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,PostProcessVolume.Lens.Lens,BP_Ship_C.Meshes.Collision,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,PostProcessVolume.Color Grading.Color Grading,
SceneComponent=
PropertyWrapper=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
SpringArmComponent=
K2Node_VariableSet=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
@@ -3084,22 +3173,24 @@ Infopint_Red_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.Defa
ChildActorComponent=
WidgetComponent=WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,
Info_0_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,
BP_Sky_Sphere_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
BP_Sky_Sphere_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,PostProcessVolume.Lens.Lens,BP_Ship_C.Meshes.Collision,PostProcessVolume.Color Grading.Color Grading,
BrushComponent=
PostProcessVolume=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,PostProcessVolume.Lens.Lens,
CapsuleComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
PostProcessVolume=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,PostProcessVolume.Lens.Lens,PostProcessVolume.Color Grading.Color Grading,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,BP_Ship_C.Meshes.Collision,PostProcessVolume.Lens.Lens
CapsuleComponent=
test_C=
3_C=
Info_widgets_C=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,
info_C=
Actor=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,
Actor=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,
StaticMeshComponent=StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,
SunSky_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,
SunSky_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,
StaticMeshActor=StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,
PlayerStart=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,
PlayerStart=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
PlayerController=
tracer_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,
AssetViewerSettings=AssetViewerSettings.Settings.Lighting,AssetViewerSettings.Settings.Environment,
LightmassImportanceVolume=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,PostProcessVolume.Lens.Lens,PostProcessVolume.Color Grading.Color Grading,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,BP_Ship_C.Meshes.Collision,PostProcessVolume.Lens.Lens
BirdSpawner_C=K2Node_VariableGet.DefaultValueCategory.None,PropertyWrapper.DefaultValueCategory.None,WidgetComponent.Physics.ConstraintsGroup,WidgetComponent.Rendering.TextureStreaming,StaticMeshComponent.Physics.ConstraintsGroup,StaticMeshComponent.Collision.Collision,StaticMeshComponent.Rendering.LOD,StaticMeshActor.Physics.ConstraintsGroup,StaticMeshActor.Rendering.LOD,PostProcessVolume.Rendering Features.Rendering Features,StaticMeshActor.Rendering.TextureStreaming,StaticMeshActor.Rendering.RayTracing,StaticMeshActor.Collision.Collision,CameraComponent.PostProcess.Lens,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,PostProcessVolume.Lens.Lens,BP_Ship_C.Meshes.Collision,PostProcessVolume.Color Grading.Color Grading,
[MaterialInstanceEditor]
bShowGrid=False
@@ -3131,17 +3222,23 @@ DirectionalLight.Light=True
SkyLight.Light=True
DirectionalLight.CascadedShadowMaps=True
StaticMeshActor.StaticMesh=True
DirectionalLight.Rendering=False
StaticMeshActor.Rendering=True
FbxImportUI.Mesh=True
StaticMesh.LODCustomMode=True
StaticMeshActor.Lighting=True
SkyLight.Rendering=True
[PluginBrowser]
InstalledPlugins=RigLogic
InstalledPlugins=XRVisualization
[DetailPropertyExpansion]
PostProcessVolume="\"Object.PostProcessVolumeSettings.Settings.ColorSaturationShadows\" \"Object.PostProcessVolumeSettings.Settings.ColorGammaHighlights\" \"Object.PostProcessVolumeSettings.Settings.LensFlareTints\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
Volume="\"Object.PostProcessVolumeSettings.Settings.ColorSaturationShadows\" \"Object.PostProcessVolumeSettings.Settings.ColorGammaHighlights\" \"Object.PostProcessVolumeSettings.Settings.LensFlareTints\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
Brush="\"Object.PostProcessVolumeSettings.Settings.ColorSaturationShadows\" \"Object.PostProcessVolumeSettings.Settings.ColorGammaHighlights\" \"Object.PostProcessVolumeSettings.Settings.LensFlareTints\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
PostProcessVolume="\"Object.PostProcessVolumeSettings.Settings.ColorSaturationShadows\" \"Object.PostProcessVolumeSettings.Settings.ColorGammaHighlights\" \"Object.PostProcessVolumeSettings.Settings.LensFlareTints\" \"Object.PostProcessVolumeSettings.Settings.IndirectLightingColor\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
Volume="\"Object.PostProcessVolumeSettings.Settings.ColorSaturationShadows\" \"Object.PostProcessVolumeSettings.Settings.ColorGammaHighlights\" \"Object.PostProcessVolumeSettings.Settings.LensFlareTints\" \"Object.PostProcessVolumeSettings.Settings.IndirectLightingColor\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
Brush="\"Object.PostProcessVolumeSettings.Settings.ColorSaturationShadows\" \"Object.PostProcessVolumeSettings.Settings.ColorGammaHighlights\" \"Object.PostProcessVolumeSettings.Settings.LensFlareTints\" \"Object.PostProcessVolumeSettings.Settings.IndirectLightingColor\" \"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
InputSettings="\"Object.Bindings.AxisConfig\" \"Object.Bindings.AxisConfig.AxisConfig[0]\" \"Object.Bindings.AxisConfig.AxisConfig[1]\" \"Object.Bindings.AxisConfig.AxisConfig[2]\" \"Object.Bindings.AxisConfig.AxisConfig[3]\" \"Object.Bindings.AxisConfig.AxisConfig[4]\" \"Object.Bindings.AxisConfig.AxisConfig[5]\" \"Object.Bindings.AxisConfig.AxisConfig[6]\" \"Object.Bindings.AxisConfig.AxisConfig[7]\" \"Object.Bindings.AxisConfig.AxisConfig[8]\" \"Object.Bindings.AxisConfig.AxisConfig[9]\" \"Object.Bindings.AxisConfig.AxisConfig[10]\" \"Object.Bindings.AxisConfig.AxisConfig[11]\" \"Object.Bindings.AxisConfig.AxisConfig[12]\" \"Object.Bindings.AxisConfig.AxisConfig[13]\" \"Object.Bindings.AxisConfig.AxisConfig[14]\" \"Object.Bindings.AxisConfig.AxisConfig[15]\" \"Object.Bindings.AxisConfig.AxisConfig[16]\" \"Object.Bindings.AxisConfig.AxisConfig[17]\" \"Object.Bindings.AxisConfig.AxisConfig[18]\" \"Object.Bindings.AxisConfig.AxisConfig[19]\" \"Object.Bindings.AxisConfig.AxisConfig[20]\" \"Object.Bindings.AxisConfig.AxisConfig[21]\" \"Object.Bindings.AxisConfig.AxisConfig[22]\" \"Object.Bindings.AxisConfig.AxisConfig[23]\" \"Object.Bindings.AxisConfig.AxisConfig[24]\" \"Object.Bindings.AxisConfig.AxisConfig[25]\" \"Object.Bindings.AxisConfig.AxisConfig[26]\" \"Object.Bindings.AxisConfig.AxisConfig[27]\" \"Object.Bindings.AxisConfig.AxisConfig[28]\" \"Object.Bindings.AxisConfig.AxisConfig[29]\" \"Object.Bindings.AxisConfig.AxisConfig[30]\" \"Object.Bindings.AxisConfig.AxisConfig[31]\" \"Object.Bindings.AxisConfig.AxisConfig[32]\" \"Object.Bindings.AxisConfig.AxisConfig[33]\" \"Object.Bindings.AxisConfig.AxisConfig[34]\" \"Object.Bindings.AxisConfig.AxisConfig[35]\" \"Object.Bindings.AxisConfig.AxisConfig[36]\" \"Object.Bindings.AxisConfig.AxisConfig[37]\" \"Object.Bindings.AxisConfig.AxisConfig[38]\" \"Object.Bindings.AxisConfig.AxisConfig[39]\" \"Object.Bindings.AxisConfig.AxisConfig[40]\" \"Object.Bindings.AxisConfig.AxisConfig[41]\" \"Object.Bindings.AxisConfig.AxisConfig[42]\" \"Object.Bindings.AxisConfig.AxisConfig[43]\" \"Object.Bindings.AxisConfig.AxisConfig[44]\" \"Object.Bindings.AxisConfig.AxisConfig[45]\" \"Object.Bindings.AxisConfig.AxisConfig[46]\" \"Object.Bindings.AxisConfig.AxisConfig[47]\" \"Object.Bindings.AxisConfig.AxisConfig[48]\" \"Object.Bindings.AxisConfig.AxisConfig[49]\" \"Object.Bindings.AxisConfig.AxisConfig[50]\" \"Object.Bindings.AxisConfig.AxisConfig[51]\" \"Object.Bindings.AxisConfig.AxisConfig[52]\" \"Object.Bindings.AxisConfig.AxisConfig[53]\" \"Object.Bindings.AxisConfig.AxisConfig[54]\" \"Object.Bindings.AxisConfig.AxisConfig[55]\" \"Object.Bindings.AxisConfig.AxisConfig[56]\" \"Object.Bindings.ActionMappings.ActionMappings[0]\" \"Object.Bindings.ActionMappings.ActionMappings[1]\" \"Object.Bindings.AxisMappings.AxisMappings[0]\" \"Object.Bindings.AxisMappings.AxisMappings[1]\" \"Object.Bindings.AxisMappings.AxisMappings[2]\" \"Object.Bindings.AxisMappings.AxisMappings[3]\" "
Object="\"Object.Size.LifeMultiplier\" \"Object.Size.LifeMultiplier.Distribution\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[0]\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[1]\" \"Object.Cascade.ModuleEditorColor\" "
Object=
Image="\"Object.Appearance.Brush\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
Widget="\"Object.Appearance.WidgetStyle\" \"Object.Appearance.WidgetStyle.Normal\" \"Object.Appearance.WidgetStyle.Normal.Margin\" \"Object.Appearance.WidgetStyle.Normal.TintColor\" \"Object.Appearance.WidgetStyle.Hovered\" \"Object.Appearance.WidgetStyle.Hovered.Margin\" \"Object.Appearance.WidgetStyle.Hovered.TintColor\" \"Object.Appearance.WidgetStyle.Pressed\" \"Object.Appearance.WidgetStyle.Pressed.Margin\" \"Object.Appearance.WidgetStyle.Pressed.TintColor\" \"Object.Appearance.WidgetStyle.Disabled\" \"Object.Appearance.WidgetStyle.Disabled.TintColor\" \"Object.Appearance.WidgetStyle.NormalPadding\" \"Object.Appearance.WidgetStyle.PressedPadding\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
Visual="\"Object.Appearance.WidgetStyle\" \"Object.Appearance.WidgetStyle.Normal\" \"Object.Appearance.WidgetStyle.Normal.Margin\" \"Object.Appearance.WidgetStyle.Normal.TintColor\" \"Object.Appearance.WidgetStyle.Hovered\" \"Object.Appearance.WidgetStyle.Hovered.Margin\" \"Object.Appearance.WidgetStyle.Hovered.TintColor\" \"Object.Appearance.WidgetStyle.Pressed\" \"Object.Appearance.WidgetStyle.Pressed.Margin\" \"Object.Appearance.WidgetStyle.Pressed.TintColor\" \"Object.Appearance.WidgetStyle.Disabled\" \"Object.Appearance.WidgetStyle.Disabled.TintColor\" \"Object.Appearance.WidgetStyle.NormalPadding\" \"Object.Appearance.WidgetStyle.PressedPadding\" \"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
@@ -3160,10 +3257,10 @@ UserWidget="\"Object.InfoImages\" "
CameraComponent="\"Object.PostProcess.PostProcessSettings\" "
SceneComponent=
ActorComponent=
cpp_Ship="\"Object.Meshes.shipBody\" \"Object.Meshes.shipBody.Object.Rendering\" \"Object.Meshes.shipBody.Object.Lighting\" \"Object.Meshes.shipBody.Object.Collision.BodyInstance\" \"Object.Meshes.blades_0\" \"Object.Meshes.blades_0.Object.Rendering\" \"Object.Meshes.blades_0.Object.Lighting\" \"Object.Meshes.blades_0.Object.Collision.BodyInstance\" \"Object.Meshes.blades_1\" \"Object.Meshes.blades_1.Object.Rendering\" \"Object.Meshes.blades_1.Object.Lighting\" \"Object.Meshes.blades_1.Object.Collision.BodyInstance\" \"Object.Meshes.rudderFeather\" \"Object.Meshes.rudderFeather.Object.Rendering\" \"Object.Meshes.rudderFeather.Object.Lighting\" \"Object.Meshes.rudderFeather.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_0\" \"Object.Meshes.mainCaliberBody_0.Object.Rendering\" \"Object.Meshes.mainCaliberBody_0.Object.Lighting\" \"Object.Meshes.mainCaliberBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_1\" \"Object.Meshes.mainCaliberBody_1.Object.Rendering\" \"Object.Meshes.mainCaliberBody_1.Object.Lighting\" \"Object.Meshes.mainCaliberBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_0\" \"Object.Meshes.mainCaliberGun_0.Object.Rendering\" \"Object.Meshes.mainCaliberGun_0.Object.Lighting\" \"Object.Meshes.mainCaliberGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_1\" \"Object.Meshes.mainCaliberGun_1.Object.Rendering\" \"Object.Meshes.mainCaliberGun_1.Object.Lighting\" \"Object.Meshes.mainCaliberGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_0\" \"Object.Meshes.mainMachinGun_0.Object.Rendering\" \"Object.Meshes.mainMachinGun_0.Object.Lighting\" \"Object.Meshes.mainMachinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_1\" \"Object.Meshes.mainMachinGun_1.Object.Rendering\" \"Object.Meshes.mainMachinGun_1.Object.Lighting\" \"Object.Meshes.mainMachinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_2\" \"Object.Meshes.mainMachinGun_2.Object.Rendering\" \"Object.Meshes.mainMachinGun_2.Object.Lighting\" \"Object.Meshes.mainMachinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_3\" \"Object.Meshes.mainMachinGun_3.Object.Rendering\" \"Object.Meshes.mainMachinGun_3.Object.Lighting\" \"Object.Meshes.mainMachinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_0\" \"Object.Meshes.machinGun_0.Object.Rendering\" \"Object.Meshes.machinGun_0.Object.Lighting\" \"Object.Meshes.machinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_1\" \"Object.Meshes.machinGun_1.Object.Rendering\" \"Object.Meshes.machinGun_1.Object.Lighting\" \"Object.Meshes.machinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_2\" \"Object.Meshes.machinGun_2.Object.Rendering\" \"Object.Meshes.machinGun_2.Object.Lighting\" \"Object.Meshes.machinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_3\" \"Object.Meshes.machinGun_3.Object.Rendering\" \"Object.Meshes.machinGun_3.Object.Lighting\" \"Object.Meshes.machinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.serverRoom\" \"Object.Meshes.serverRoom.Object.Rendering\" \"Object.Meshes.serverRoom.Object.Lighting\" \"Object.Meshes.serverRoom.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_0\" \"Object.Meshes.trackerBody_0.Object.Rendering\" \"Object.Meshes.trackerBody_0.Object.Lighting\" \"Object.Meshes.trackerBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_1\" \"Object.Meshes.trackerBody_1.Object.Rendering\" \"Object.Meshes.trackerBody_1.Object.Lighting\" \"Object.Meshes.trackerBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_2\" \"Object.Meshes.trackerBody_2.Object.Rendering\" \"Object.Meshes.trackerBody_2.Object.Lighting\" \"Object.Meshes.trackerBody_2.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_0\" \"Object.Meshes.trackerHead_0.Object.Rendering\" \"Object.Meshes.trackerHead_0.Object.Lighting\" \"Object.Meshes.trackerHead_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_1\" \"Object.Meshes.trackerHead_1.Object.Rendering\" \"Object.Meshes.trackerHead_1.Object.Lighting\" \"Object.Meshes.trackerHead_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_2\" \"Object.Meshes.trackerHead_2.Object.Rendering\" \"Object.Meshes.trackerHead_2.Object.Lighting\" \"Object.Meshes.trackerHead_2.Object.Collision.BodyInstance\" \"Object.Meshes.radar_0\" \"Object.Meshes.radar_0.Object.Rendering\" \"Object.Meshes.radar_0.Object.Lighting\" \"Object.Meshes.radar_0.Object.Collision.BodyInstance\" \"Object.Meshes.radar_1\" \"Object.Meshes.radar_1.Object.Rendering\" \"Object.Meshes.radar_1.Object.Lighting\" \"Object.Meshes.radar_1.Object.Collision.BodyInstance\" "
cpp_Ship="\"Object.Meshes.shipBody\" \"Object.Meshes.shipBody.Object.Rendering\" \"Object.Meshes.shipBody.Object.Lighting\" \"Object.Meshes.shipBody.Object.Lighting.LightingChannels\" \"Object.Meshes.shipBody.Object.Collision.BodyInstance\" \"Object.Meshes.blades_0\" \"Object.Meshes.blades_0.Object.Rendering\" \"Object.Meshes.blades_0.Object.Lighting\" \"Object.Meshes.blades_0.Object.Collision.BodyInstance\" \"Object.Meshes.blades_1\" \"Object.Meshes.blades_1.Object.Rendering\" \"Object.Meshes.blades_1.Object.Lighting\" \"Object.Meshes.blades_1.Object.Collision.BodyInstance\" \"Object.Meshes.rudderFeather\" \"Object.Meshes.rudderFeather.Object.Rendering\" \"Object.Meshes.rudderFeather.Object.Lighting\" \"Object.Meshes.rudderFeather.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_0\" \"Object.Meshes.mainCaliberBody_0.Object.Rendering\" \"Object.Meshes.mainCaliberBody_0.Object.Lighting\" \"Object.Meshes.mainCaliberBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_1\" \"Object.Meshes.mainCaliberBody_1.Object.Rendering\" \"Object.Meshes.mainCaliberBody_1.Object.Lighting\" \"Object.Meshes.mainCaliberBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_0\" \"Object.Meshes.mainCaliberGun_0.Object.Rendering\" \"Object.Meshes.mainCaliberGun_0.Object.Lighting\" \"Object.Meshes.mainCaliberGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_1\" \"Object.Meshes.mainCaliberGun_1.Object.Rendering\" \"Object.Meshes.mainCaliberGun_1.Object.Lighting\" \"Object.Meshes.mainCaliberGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_0\" \"Object.Meshes.mainMachinGun_0.Object.Rendering\" \"Object.Meshes.mainMachinGun_0.Object.Lighting\" \"Object.Meshes.mainMachinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_1\" \"Object.Meshes.mainMachinGun_1.Object.Rendering\" \"Object.Meshes.mainMachinGun_1.Object.Lighting\" \"Object.Meshes.mainMachinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_2\" \"Object.Meshes.mainMachinGun_2.Object.Rendering\" \"Object.Meshes.mainMachinGun_2.Object.Lighting\" \"Object.Meshes.mainMachinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_3\" \"Object.Meshes.mainMachinGun_3.Object.Rendering\" \"Object.Meshes.mainMachinGun_3.Object.Lighting\" \"Object.Meshes.mainMachinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_0\" \"Object.Meshes.machinGun_0.Object.Rendering\" \"Object.Meshes.machinGun_0.Object.Lighting\" \"Object.Meshes.machinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_1\" \"Object.Meshes.machinGun_1.Object.Rendering\" \"Object.Meshes.machinGun_1.Object.Lighting\" \"Object.Meshes.machinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_2\" \"Object.Meshes.machinGun_2.Object.Rendering\" \"Object.Meshes.machinGun_2.Object.Lighting\" \"Object.Meshes.machinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_3\" \"Object.Meshes.machinGun_3.Object.Rendering\" \"Object.Meshes.machinGun_3.Object.Lighting\" \"Object.Meshes.machinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.serverRoom\" \"Object.Meshes.serverRoom.Object.Rendering\" \"Object.Meshes.serverRoom.Object.Lighting\" \"Object.Meshes.serverRoom.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_0\" \"Object.Meshes.trackerBody_0.Object.Rendering\" \"Object.Meshes.trackerBody_0.Object.Lighting\" \"Object.Meshes.trackerBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_1\" \"Object.Meshes.trackerBody_1.Object.Rendering\" \"Object.Meshes.trackerBody_1.Object.Lighting\" \"Object.Meshes.trackerBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_2\" \"Object.Meshes.trackerBody_2.Object.Rendering\" \"Object.Meshes.trackerBody_2.Object.Lighting\" \"Object.Meshes.trackerBody_2.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_0\" \"Object.Meshes.trackerHead_0.Object.Rendering\" \"Object.Meshes.trackerHead_0.Object.Lighting\" \"Object.Meshes.trackerHead_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_1\" \"Object.Meshes.trackerHead_1.Object.Rendering\" \"Object.Meshes.trackerHead_1.Object.Lighting\" \"Object.Meshes.trackerHead_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_2\" \"Object.Meshes.trackerHead_2.Object.Rendering\" \"Object.Meshes.trackerHead_2.Object.Lighting\" \"Object.Meshes.trackerHead_2.Object.Collision.BodyInstance\" \"Object.Meshes.radar_0\" \"Object.Meshes.radar_0.Object.Rendering\" \"Object.Meshes.radar_0.Object.Lighting\" \"Object.Meshes.radar_0.Object.Collision.BodyInstance\" \"Object.Meshes.radar_1\" \"Object.Meshes.radar_1.Object.Rendering\" \"Object.Meshes.radar_1.Object.Lighting\" \"Object.Meshes.radar_1.Object.Collision.BodyInstance\" "
Player_C=
Pawn=
BP_Ship_C="\"Object.Meshes.shipBody\" \"Object.Meshes.shipBody.Object.Rendering\" \"Object.Meshes.shipBody.Object.Lighting\" \"Object.Meshes.shipBody.Object.Collision.BodyInstance\" \"Object.Meshes.blades_0\" \"Object.Meshes.blades_0.Object.Rendering\" \"Object.Meshes.blades_0.Object.Lighting\" \"Object.Meshes.blades_0.Object.Collision.BodyInstance\" \"Object.Meshes.blades_1\" \"Object.Meshes.blades_1.Object.Rendering\" \"Object.Meshes.blades_1.Object.Lighting\" \"Object.Meshes.blades_1.Object.Collision.BodyInstance\" \"Object.Meshes.rudderFeather\" \"Object.Meshes.rudderFeather.Object.Rendering\" \"Object.Meshes.rudderFeather.Object.Lighting\" \"Object.Meshes.rudderFeather.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_0\" \"Object.Meshes.mainCaliberBody_0.Object.Rendering\" \"Object.Meshes.mainCaliberBody_0.Object.Lighting\" \"Object.Meshes.mainCaliberBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_1\" \"Object.Meshes.mainCaliberBody_1.Object.Rendering\" \"Object.Meshes.mainCaliberBody_1.Object.Lighting\" \"Object.Meshes.mainCaliberBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_0\" \"Object.Meshes.mainCaliberGun_0.Object.Rendering\" \"Object.Meshes.mainCaliberGun_0.Object.Lighting\" \"Object.Meshes.mainCaliberGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_1\" \"Object.Meshes.mainCaliberGun_1.Object.Rendering\" \"Object.Meshes.mainCaliberGun_1.Object.Lighting\" \"Object.Meshes.mainCaliberGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_0\" \"Object.Meshes.mainMachinGun_0.Object.Rendering\" \"Object.Meshes.mainMachinGun_0.Object.Lighting\" \"Object.Meshes.mainMachinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_1\" \"Object.Meshes.mainMachinGun_1.Object.Rendering\" \"Object.Meshes.mainMachinGun_1.Object.Lighting\" \"Object.Meshes.mainMachinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_2\" \"Object.Meshes.mainMachinGun_2.Object.Rendering\" \"Object.Meshes.mainMachinGun_2.Object.Lighting\" \"Object.Meshes.mainMachinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_3\" \"Object.Meshes.mainMachinGun_3.Object.Rendering\" \"Object.Meshes.mainMachinGun_3.Object.Lighting\" \"Object.Meshes.mainMachinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_0\" \"Object.Meshes.machinGun_0.Object.Rendering\" \"Object.Meshes.machinGun_0.Object.Lighting\" \"Object.Meshes.machinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_1\" \"Object.Meshes.machinGun_1.Object.Rendering\" \"Object.Meshes.machinGun_1.Object.Lighting\" \"Object.Meshes.machinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_2\" \"Object.Meshes.machinGun_2.Object.Rendering\" \"Object.Meshes.machinGun_2.Object.Lighting\" \"Object.Meshes.machinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_3\" \"Object.Meshes.machinGun_3.Object.Rendering\" \"Object.Meshes.machinGun_3.Object.Lighting\" \"Object.Meshes.machinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.serverRoom\" \"Object.Meshes.serverRoom.Object.Rendering\" \"Object.Meshes.serverRoom.Object.Lighting\" \"Object.Meshes.serverRoom.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_0\" \"Object.Meshes.trackerBody_0.Object.Rendering\" \"Object.Meshes.trackerBody_0.Object.Lighting\" \"Object.Meshes.trackerBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_1\" \"Object.Meshes.trackerBody_1.Object.Rendering\" \"Object.Meshes.trackerBody_1.Object.Lighting\" \"Object.Meshes.trackerBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_2\" \"Object.Meshes.trackerBody_2.Object.Rendering\" \"Object.Meshes.trackerBody_2.Object.Lighting\" \"Object.Meshes.trackerBody_2.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_0\" \"Object.Meshes.trackerHead_0.Object.Rendering\" \"Object.Meshes.trackerHead_0.Object.Lighting\" \"Object.Meshes.trackerHead_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_1\" \"Object.Meshes.trackerHead_1.Object.Rendering\" \"Object.Meshes.trackerHead_1.Object.Lighting\" \"Object.Meshes.trackerHead_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_2\" \"Object.Meshes.trackerHead_2.Object.Rendering\" \"Object.Meshes.trackerHead_2.Object.Lighting\" \"Object.Meshes.trackerHead_2.Object.Collision.BodyInstance\" \"Object.Meshes.radar_0\" \"Object.Meshes.radar_0.Object.Rendering\" \"Object.Meshes.radar_0.Object.Lighting\" \"Object.Meshes.radar_0.Object.Collision.BodyInstance\" \"Object.Meshes.radar_1\" \"Object.Meshes.radar_1.Object.Rendering\" \"Object.Meshes.radar_1.Object.Lighting\" \"Object.Meshes.radar_1.Object.Collision.BodyInstance\" "
BP_Ship_C="\"Object.Meshes.shipBody\" \"Object.Meshes.shipBody.Object.Rendering\" \"Object.Meshes.shipBody.Object.Lighting\" \"Object.Meshes.shipBody.Object.Lighting.LightingChannels\" \"Object.Meshes.shipBody.Object.Collision.BodyInstance\" \"Object.Meshes.blades_0\" \"Object.Meshes.blades_0.Object.Rendering\" \"Object.Meshes.blades_0.Object.Lighting\" \"Object.Meshes.blades_0.Object.Collision.BodyInstance\" \"Object.Meshes.blades_1\" \"Object.Meshes.blades_1.Object.Rendering\" \"Object.Meshes.blades_1.Object.Lighting\" \"Object.Meshes.blades_1.Object.Collision.BodyInstance\" \"Object.Meshes.rudderFeather\" \"Object.Meshes.rudderFeather.Object.Rendering\" \"Object.Meshes.rudderFeather.Object.Lighting\" \"Object.Meshes.rudderFeather.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_0\" \"Object.Meshes.mainCaliberBody_0.Object.Rendering\" \"Object.Meshes.mainCaliberBody_0.Object.Lighting\" \"Object.Meshes.mainCaliberBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_1\" \"Object.Meshes.mainCaliberBody_1.Object.Rendering\" \"Object.Meshes.mainCaliberBody_1.Object.Lighting\" \"Object.Meshes.mainCaliberBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_0\" \"Object.Meshes.mainCaliberGun_0.Object.Rendering\" \"Object.Meshes.mainCaliberGun_0.Object.Lighting\" \"Object.Meshes.mainCaliberGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_1\" \"Object.Meshes.mainCaliberGun_1.Object.Rendering\" \"Object.Meshes.mainCaliberGun_1.Object.Lighting\" \"Object.Meshes.mainCaliberGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_0\" \"Object.Meshes.mainMachinGun_0.Object.Rendering\" \"Object.Meshes.mainMachinGun_0.Object.Lighting\" \"Object.Meshes.mainMachinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_1\" \"Object.Meshes.mainMachinGun_1.Object.Rendering\" \"Object.Meshes.mainMachinGun_1.Object.Lighting\" \"Object.Meshes.mainMachinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_2\" \"Object.Meshes.mainMachinGun_2.Object.Rendering\" \"Object.Meshes.mainMachinGun_2.Object.Lighting\" \"Object.Meshes.mainMachinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_3\" \"Object.Meshes.mainMachinGun_3.Object.Rendering\" \"Object.Meshes.mainMachinGun_3.Object.Lighting\" \"Object.Meshes.mainMachinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_0\" \"Object.Meshes.machinGun_0.Object.Rendering\" \"Object.Meshes.machinGun_0.Object.Lighting\" \"Object.Meshes.machinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_1\" \"Object.Meshes.machinGun_1.Object.Rendering\" \"Object.Meshes.machinGun_1.Object.Lighting\" \"Object.Meshes.machinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_2\" \"Object.Meshes.machinGun_2.Object.Rendering\" \"Object.Meshes.machinGun_2.Object.Lighting\" \"Object.Meshes.machinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_3\" \"Object.Meshes.machinGun_3.Object.Rendering\" \"Object.Meshes.machinGun_3.Object.Lighting\" \"Object.Meshes.machinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.serverRoom\" \"Object.Meshes.serverRoom.Object.Rendering\" \"Object.Meshes.serverRoom.Object.Lighting\" \"Object.Meshes.serverRoom.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_0\" \"Object.Meshes.trackerBody_0.Object.Rendering\" \"Object.Meshes.trackerBody_0.Object.Lighting\" \"Object.Meshes.trackerBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_1\" \"Object.Meshes.trackerBody_1.Object.Rendering\" \"Object.Meshes.trackerBody_1.Object.Lighting\" \"Object.Meshes.trackerBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_2\" \"Object.Meshes.trackerBody_2.Object.Rendering\" \"Object.Meshes.trackerBody_2.Object.Lighting\" \"Object.Meshes.trackerBody_2.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_0\" \"Object.Meshes.trackerHead_0.Object.Rendering\" \"Object.Meshes.trackerHead_0.Object.Lighting\" \"Object.Meshes.trackerHead_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_1\" \"Object.Meshes.trackerHead_1.Object.Rendering\" \"Object.Meshes.trackerHead_1.Object.Lighting\" \"Object.Meshes.trackerHead_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_2\" \"Object.Meshes.trackerHead_2.Object.Rendering\" \"Object.Meshes.trackerHead_2.Object.Lighting\" \"Object.Meshes.trackerHead_2.Object.Collision.BodyInstance\" \"Object.Meshes.radar_0\" \"Object.Meshes.radar_0.Object.Rendering\" \"Object.Meshes.radar_0.Object.Lighting\" \"Object.Meshes.radar_0.Object.Collision.BodyInstance\" \"Object.Meshes.radar_1\" \"Object.Meshes.radar_1.Object.Rendering\" \"Object.Meshes.radar_1.Object.Lighting\" \"Object.Meshes.radar_1.Object.Collision.BodyInstance\" "
ProjectPackagingSettings="\"Object.Packaging.IniKeyBlacklist\" "
AssetManagerSettings="\"Object.Asset Manager.PrimaryAssetTypesToScan\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Rules\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Rules\" "
DeveloperSettings="\"Object.Niagara.GraphCreationShortcuts\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14].Input\" "
@@ -3194,7 +3291,7 @@ NiagaraSettings="\"Object.Niagara.AdditionalParameterEnums\" \"Object.Scalabilit
NiagaraEditorSettings="\"Object.Niagara.GraphCreationShortcuts\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14].Input\" "
VerticalBox="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
SpringArmComponent=
MaterialEditorInstanceConstant="\"Object.ParameterGroups.ParameterGroups[2].Parameters.Parameters[0].Object.ParameterValue\" "
MaterialEditorInstanceConstant=
ChangeColorText_9="\"Struct.NewLocalVar_0\" "
ChangeColorText="\"Struct.Disable\" "
EditorLoadingSavingSettings="\"Object.AutoReimport\" \"Object.Blueprints\" \"Object.AutoSave\" "
@@ -3215,7 +3312,7 @@ tripleButtonsSet_C=
Infopint_Red_C=
WidgetComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.CollisionResponses.ResponseArray.ResponseArray[6]\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent=
PrimitiveComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
info1_C="\"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
Info_0_C="\"Object.InfoImages_0\" "
MotionControllerComponent="\"Object.Collision.BodyInstance\" "
@@ -3223,7 +3320,7 @@ StaticMeshComponent="\"Object.Lighting.LightmassSettings\" \"Object.Lighting.Lig
NewWidgetBlueprint_C="\"Object.Appearance.ColorAndOpacity\" \"Object.Layout.Slot\" \"Object.Render Transform.RenderTransform\" "
Info_widgets_C=
info_C="\"Object.InfoImages\" "
StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Lighting.LightmassSettings\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Lighting.LightingChannels\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" "
StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Rendering.OverrideMaterials\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Lighting.LightmassSettings\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Lighting.LightingChannels\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PlayerController="\"Object.ClickEventKeys\" "
Controller="\"Object.ClickEventKeys\" "
PreviewMaterial="\"Object.Group Sorting.ParameterGroupData\" \"Object.Lightmass.LightmassSettings\" "
@@ -3231,7 +3328,7 @@ Material="\"Object.Group Sorting.ParameterGroupData\" \"Object.Lightmass.Lightma
MaterialInterface="\"Object.Group Sorting.ParameterGroupData\" \"Object.Lightmass.LightmassSettings\" "
MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
MaterialExpressionParameter="\"Object.DefaultValue\" "
MaterialExpression=
MaterialExpression="\"Object.DefaultValue\" "
DirectionalLightComponent="\"Object.AtmosphereAndCloud.AtmosphereSunDiskColorScale\" "
LightComponent="\"Object.AtmosphereAndCloud.AtmosphereSunDiskColorScale\" "
LightComponentBase=
@@ -3245,28 +3342,32 @@ K2Node=
EdGraphNode=
ParticleModuleSpawn="\"Object.Spawn.Rate\" \"Object.Spawn.Rate.Distribution\" \"Object.Spawn.RateScale\" \"Object.Spawn.RateScale.Distribution\" \"Object.Burst.BurstScale.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleSpawnBase="\"Object.Spawn.Rate\" \"Object.Spawn.Rate.Distribution\" \"Object.Spawn.RateScale\" \"Object.Spawn.RateScale.Distribution\" \"Object.Burst.BurstScale.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModule="\"Object.Size.LifeMultiplier\" \"Object.Size.LifeMultiplier.Distribution\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[0]\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[1]\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModule="\"Object.Velocity.VelOverLife\" \"Object.Velocity.VelOverLife.Distribution\" \"Object.Velocity.VelOverLife.Distribution.Object.ConstantCurve.Points\" \"Object.Cascade.ModuleEditorColor\" "
ParticleSpriteEmitter="\"Object.EmitterEditorColor\" "
ParticleEmitter="\"Object.EmitterEditorColor\" "
SkyLight=
Info=
ExponentialHeightFog="\"Object.ExponentialHeightFog.Component.Object.SecondFogData\" "
ParticleModuleSize="\"Object.Size.StartSize.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleSizeBase="\"Object.Size.LifeMultiplier\" \"Object.Size.LifeMultiplier.Distribution\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[0]\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[1]\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleSize="\"Object.Size.StartSize\" \"Object.Size.StartSize.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleSizeBase="\"Object.Size.LifeMultiplier\" \"Object.Size.LifeMultiplier.Distribution\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[0]\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[1]\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[1].OutVal\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleLifetime="\"Object.Lifetime.Lifetime\" \"Object.Lifetime.Lifetime.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleLifetimeBase="\"Object.Lifetime.Lifetime\" \"Object.Lifetime.Lifetime.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleVelocity="\"Object.Velocity.StartVelocity.Distribution\" \"Object.Velocity.StartVelocityRadial.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleVelocityBase="\"Object.Velocity.StartVelocity.Distribution\" \"Object.Velocity.StartVelocityRadial.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleAcceleration="\"Object.Acceleration.Acceleration.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleVelocity="\"Object.Velocity.StartVelocity\" \"Object.Velocity.StartVelocity.Distribution\" \"Object.Velocity.StartVelocityRadial\" \"Object.Velocity.StartVelocityRadial.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleVelocityBase="\"Object.Velocity.VelOverLife\" \"Object.Velocity.VelOverLife.Distribution\" \"Object.Velocity.VelOverLife.Distribution.Object.ConstantCurve.Points\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleAcceleration="\"Object.Acceleration.Acceleration\" \"Object.Acceleration.Acceleration.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleAccelerationBase="\"Object.Drag.DragCoefficientRaw.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleColorOverLife="\"Object.Color.ColorOverLife.Distribution\" \"Object.Color.AlphaOverLife.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleColorBase="\"Object.Color.ColorOverLife.Distribution\" \"Object.Color.AlphaOverLife.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleColorOverLife="\"Object.Color.ColorOverLife.Distribution\" \"Object.Color.AlphaOverLife.Distribution\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve.Points\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve.Points.Points[0]\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve.Points.Points[1]\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve.Points.Points[2]\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleColorBase="\"Object.Color.ColorOverLife.Distribution\" \"Object.Color.AlphaOverLife.Distribution\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve.Points\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve.Points.Points[0]\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve.Points.Points[1]\" \"Object.Color.AlphaOverLife.Distribution.Object.ConstantCurve.Points.Points[2]\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleSubUV="\"Object.SubUV.SubImageIndex.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleSubUVBase="\"Object.SubUV.SubImageIndex.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleRotation="\"Object.Rotation.StartRotation.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleRotationBase="\"Object.Rotation.StartRotation.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleSizeMultiplyLife="\"Object.Size.LifeMultiplier\" \"Object.Size.LifeMultiplier.Distribution\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[0]\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[1]\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleRotation="\"Object.Rotation.StartRotation\" \"Object.Rotation.StartRotation.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleRotationBase="\"Object.Rotation.StartRotation\" \"Object.Rotation.StartRotation.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleSizeMultiplyLife="\"Object.Size.LifeMultiplier\" \"Object.Size.LifeMultiplier.Distribution\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[0]\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[1]\" \"Object.Size.LifeMultiplier.Distribution.Object.ConstantCurve.Points.Points[1].OutVal\" \"Object.Cascade.ModuleEditorColor\" "
ParticleModuleAccelerationDrag="\"Object.Drag.DragCoefficientRaw.Distribution\" \"Object.Cascade.ModuleEditorColor\" "
LightmassImportanceVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
ParticleSystemComponent="\"Object.Lighting.LightingChannels\" "
FXSystemComponent="\"Object.Lighting.LightingChannels\" "
ParticleModuleVelocityOverLifetime="\"Object.Velocity.VelOverLife\" \"Object.Velocity.VelOverLife.Distribution\" \"Object.Velocity.VelOverLife.Distribution.Object.ConstantCurve.Points\" \"Object.Cascade.ModuleEditorColor\" "
[/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False
File diff suppressed because it is too large Load Diff