fix zoom
This commit is contained in:
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 89 KiB After Width: | Height: | Size: 84 KiB |
@@ -978,8 +978,6 @@ DistCurveEditor.LastCompileMethod=Unknown
|
||||
[AssetEditorSubsystem]
|
||||
CleanShutdown=True
|
||||
OpenAssetsAtExit=/Game/blueprints/player/Player.Player
|
||||
OpenAssetsAtExit=/Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship
|
||||
OpenAssetsAtExit=/Game/materials/ship/deck.deck
|
||||
|
||||
[RootWindow]
|
||||
ScreenPosition=X=-1985.000 Y=274.000
|
||||
@@ -1052,10 +1050,10 @@ MRUItem6=/Game/Content/three/Untitled
|
||||
MRUItem7=/Game/maps/black
|
||||
|
||||
[ContentBrowserRecent]
|
||||
MRUItem0=/Game/materials/ship/deck
|
||||
MRUItem1=/Game/meshes/ship/SM_Ship_Ship
|
||||
MRUItem2=/Game/blueprints/player/Player
|
||||
MRUItem3=/Game/maps/ship
|
||||
MRUItem0=/Game/blueprints/player/Player
|
||||
MRUItem1=/Game/maps/ship
|
||||
MRUItem2=/Game/materials/ship/deck
|
||||
MRUItem3=/Game/meshes/ship/SM_Ship_Ship
|
||||
MRUItem4=/Game/materials/ship/black_paint
|
||||
MRUItem5=/Game/materials/ship/body_paint
|
||||
MRUItem6=/Game/ui/mainMenu/mainMenu
|
||||
@@ -3294,8 +3292,8 @@ CameraComponent="\"Object.PostProcess.PostProcessSettings\" "
|
||||
SceneComponent=
|
||||
ActorComponent=
|
||||
cpp_Ship="\"Object.Meshes.shipBody\" \"Object.Meshes.shipBody.Object.Rendering\" \"Object.Meshes.shipBody.Object.Lighting\" \"Object.Meshes.shipBody.Object.Lighting.LightingChannels\" \"Object.Meshes.shipBody.Object.Collision.BodyInstance\" \"Object.Meshes.blades_0\" \"Object.Meshes.blades_0.Object.Rendering\" \"Object.Meshes.blades_0.Object.Lighting\" \"Object.Meshes.blades_0.Object.Collision.BodyInstance\" \"Object.Meshes.blades_1\" \"Object.Meshes.blades_1.Object.Rendering\" \"Object.Meshes.blades_1.Object.Lighting\" \"Object.Meshes.blades_1.Object.Collision.BodyInstance\" \"Object.Meshes.rudderFeather\" \"Object.Meshes.rudderFeather.Object.Rendering\" \"Object.Meshes.rudderFeather.Object.Lighting\" \"Object.Meshes.rudderFeather.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_0\" \"Object.Meshes.mainCaliberBody_0.Object.Rendering\" \"Object.Meshes.mainCaliberBody_0.Object.Lighting\" \"Object.Meshes.mainCaliberBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_1\" \"Object.Meshes.mainCaliberBody_1.Object.Rendering\" \"Object.Meshes.mainCaliberBody_1.Object.Lighting\" \"Object.Meshes.mainCaliberBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_0\" \"Object.Meshes.mainCaliberGun_0.Object.Rendering\" \"Object.Meshes.mainCaliberGun_0.Object.Lighting\" \"Object.Meshes.mainCaliberGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_1\" \"Object.Meshes.mainCaliberGun_1.Object.Rendering\" \"Object.Meshes.mainCaliberGun_1.Object.Lighting\" \"Object.Meshes.mainCaliberGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_0\" \"Object.Meshes.mainMachinGun_0.Object.Rendering\" \"Object.Meshes.mainMachinGun_0.Object.Lighting\" \"Object.Meshes.mainMachinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_1\" \"Object.Meshes.mainMachinGun_1.Object.Rendering\" \"Object.Meshes.mainMachinGun_1.Object.Lighting\" \"Object.Meshes.mainMachinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_2\" \"Object.Meshes.mainMachinGun_2.Object.Rendering\" \"Object.Meshes.mainMachinGun_2.Object.Lighting\" \"Object.Meshes.mainMachinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_3\" \"Object.Meshes.mainMachinGun_3.Object.Rendering\" \"Object.Meshes.mainMachinGun_3.Object.Lighting\" \"Object.Meshes.mainMachinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_0\" \"Object.Meshes.machinGun_0.Object.Rendering\" \"Object.Meshes.machinGun_0.Object.Lighting\" \"Object.Meshes.machinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_1\" \"Object.Meshes.machinGun_1.Object.Rendering\" \"Object.Meshes.machinGun_1.Object.Lighting\" \"Object.Meshes.machinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_2\" \"Object.Meshes.machinGun_2.Object.Rendering\" \"Object.Meshes.machinGun_2.Object.Lighting\" \"Object.Meshes.machinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_3\" \"Object.Meshes.machinGun_3.Object.Rendering\" \"Object.Meshes.machinGun_3.Object.Lighting\" \"Object.Meshes.machinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.serverRoom\" \"Object.Meshes.serverRoom.Object.Rendering\" \"Object.Meshes.serverRoom.Object.Lighting\" \"Object.Meshes.serverRoom.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_0\" \"Object.Meshes.trackerBody_0.Object.Rendering\" \"Object.Meshes.trackerBody_0.Object.Lighting\" \"Object.Meshes.trackerBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_1\" \"Object.Meshes.trackerBody_1.Object.Rendering\" \"Object.Meshes.trackerBody_1.Object.Lighting\" \"Object.Meshes.trackerBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_2\" \"Object.Meshes.trackerBody_2.Object.Rendering\" \"Object.Meshes.trackerBody_2.Object.Lighting\" \"Object.Meshes.trackerBody_2.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_0\" \"Object.Meshes.trackerHead_0.Object.Rendering\" \"Object.Meshes.trackerHead_0.Object.Lighting\" \"Object.Meshes.trackerHead_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_1\" \"Object.Meshes.trackerHead_1.Object.Rendering\" \"Object.Meshes.trackerHead_1.Object.Lighting\" \"Object.Meshes.trackerHead_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_2\" \"Object.Meshes.trackerHead_2.Object.Rendering\" \"Object.Meshes.trackerHead_2.Object.Lighting\" \"Object.Meshes.trackerHead_2.Object.Collision.BodyInstance\" \"Object.Meshes.radar_0\" \"Object.Meshes.radar_0.Object.Rendering\" \"Object.Meshes.radar_0.Object.Lighting\" \"Object.Meshes.radar_0.Object.Collision.BodyInstance\" \"Object.Meshes.radar_1\" \"Object.Meshes.radar_1.Object.Rendering\" \"Object.Meshes.radar_1.Object.Lighting\" \"Object.Meshes.radar_1.Object.Collision.BodyInstance\" "
|
||||
Player_C=
|
||||
Pawn=
|
||||
Player_C="\"Object.isStartPos\" "
|
||||
Pawn="\"Object.isStartPos\" "
|
||||
BP_Ship_C="\"Object.Meshes.shipBody\" \"Object.Meshes.shipBody.Object.Rendering\" \"Object.Meshes.shipBody.Object.Lighting\" \"Object.Meshes.shipBody.Object.Lighting.LightingChannels\" \"Object.Meshes.shipBody.Object.Collision.BodyInstance\" \"Object.Meshes.blades_0\" \"Object.Meshes.blades_0.Object.Rendering\" \"Object.Meshes.blades_0.Object.Lighting\" \"Object.Meshes.blades_0.Object.Collision.BodyInstance\" \"Object.Meshes.blades_1\" \"Object.Meshes.blades_1.Object.Rendering\" \"Object.Meshes.blades_1.Object.Lighting\" \"Object.Meshes.blades_1.Object.Collision.BodyInstance\" \"Object.Meshes.rudderFeather\" \"Object.Meshes.rudderFeather.Object.Rendering\" \"Object.Meshes.rudderFeather.Object.Lighting\" \"Object.Meshes.rudderFeather.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_0\" \"Object.Meshes.mainCaliberBody_0.Object.Rendering\" \"Object.Meshes.mainCaliberBody_0.Object.Lighting\" \"Object.Meshes.mainCaliberBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberBody_1\" \"Object.Meshes.mainCaliberBody_1.Object.Rendering\" \"Object.Meshes.mainCaliberBody_1.Object.Lighting\" \"Object.Meshes.mainCaliberBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_0\" \"Object.Meshes.mainCaliberGun_0.Object.Rendering\" \"Object.Meshes.mainCaliberGun_0.Object.Lighting\" \"Object.Meshes.mainCaliberGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainCaliberGun_1\" \"Object.Meshes.mainCaliberGun_1.Object.Rendering\" \"Object.Meshes.mainCaliberGun_1.Object.Lighting\" \"Object.Meshes.mainCaliberGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_0\" \"Object.Meshes.mainMachinGun_0.Object.Rendering\" \"Object.Meshes.mainMachinGun_0.Object.Lighting\" \"Object.Meshes.mainMachinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_1\" \"Object.Meshes.mainMachinGun_1.Object.Rendering\" \"Object.Meshes.mainMachinGun_1.Object.Lighting\" \"Object.Meshes.mainMachinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_2\" \"Object.Meshes.mainMachinGun_2.Object.Rendering\" \"Object.Meshes.mainMachinGun_2.Object.Lighting\" \"Object.Meshes.mainMachinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.mainMachinGun_3\" \"Object.Meshes.mainMachinGun_3.Object.Rendering\" \"Object.Meshes.mainMachinGun_3.Object.Lighting\" \"Object.Meshes.mainMachinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_0\" \"Object.Meshes.machinGun_0.Object.Rendering\" \"Object.Meshes.machinGun_0.Object.Lighting\" \"Object.Meshes.machinGun_0.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_1\" \"Object.Meshes.machinGun_1.Object.Rendering\" \"Object.Meshes.machinGun_1.Object.Lighting\" \"Object.Meshes.machinGun_1.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_2\" \"Object.Meshes.machinGun_2.Object.Rendering\" \"Object.Meshes.machinGun_2.Object.Lighting\" \"Object.Meshes.machinGun_2.Object.Collision.BodyInstance\" \"Object.Meshes.machinGun_3\" \"Object.Meshes.machinGun_3.Object.Rendering\" \"Object.Meshes.machinGun_3.Object.Lighting\" \"Object.Meshes.machinGun_3.Object.Collision.BodyInstance\" \"Object.Meshes.serverRoom\" \"Object.Meshes.serverRoom.Object.Rendering\" \"Object.Meshes.serverRoom.Object.Lighting\" \"Object.Meshes.serverRoom.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_0\" \"Object.Meshes.trackerBody_0.Object.Rendering\" \"Object.Meshes.trackerBody_0.Object.Lighting\" \"Object.Meshes.trackerBody_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_1\" \"Object.Meshes.trackerBody_1.Object.Rendering\" \"Object.Meshes.trackerBody_1.Object.Lighting\" \"Object.Meshes.trackerBody_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerBody_2\" \"Object.Meshes.trackerBody_2.Object.Rendering\" \"Object.Meshes.trackerBody_2.Object.Lighting\" \"Object.Meshes.trackerBody_2.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_0\" \"Object.Meshes.trackerHead_0.Object.Rendering\" \"Object.Meshes.trackerHead_0.Object.Lighting\" \"Object.Meshes.trackerHead_0.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_1\" \"Object.Meshes.trackerHead_1.Object.Rendering\" \"Object.Meshes.trackerHead_1.Object.Lighting\" \"Object.Meshes.trackerHead_1.Object.Collision.BodyInstance\" \"Object.Meshes.trackerHead_2\" \"Object.Meshes.trackerHead_2.Object.Rendering\" \"Object.Meshes.trackerHead_2.Object.Lighting\" \"Object.Meshes.trackerHead_2.Object.Collision.BodyInstance\" \"Object.Meshes.radar_0\" \"Object.Meshes.radar_0.Object.Rendering\" \"Object.Meshes.radar_0.Object.Lighting\" \"Object.Meshes.radar_0.Object.Collision.BodyInstance\" \"Object.Meshes.radar_1\" \"Object.Meshes.radar_1.Object.Rendering\" \"Object.Meshes.radar_1.Object.Lighting\" \"Object.Meshes.radar_1.Object.Collision.BodyInstance\" "
|
||||
ProjectPackagingSettings="\"Object.Packaging.IniKeyBlacklist\" "
|
||||
AssetManagerSettings="\"Object.Asset Manager.PrimaryAssetTypesToScan\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Rules\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Rules\" "
|
||||
|
||||
+39068
-52058
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user