ToUE_5.4_GodRender_NotWorkingProject

This commit is contained in:
Dmitry
2024-09-01 12:15:58 +05:00
parent c4b01bec11
commit 87a8108f2a
11 changed files with 59 additions and 6 deletions
+15 -1
View File
@@ -1,6 +1,6 @@
{
"FileVersion": 3,
"EngineAssociation": "4.20",
"EngineAssociation": "5.4",
"Category": "",
"Description": "",
"Plugins": [
@@ -219,6 +219,20 @@
{
"Name": "MfMedia",
"Enabled": true
},
{
"Name": "MovieRenderPipeline",
"Enabled": true
},
{
"Name": "DLSSMoviePipelineSupport",
"Enabled": true,
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss"
},
{
"Name": "DLSS",
"Enabled": true,
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss"
}
],
"TargetPlatforms": [
+44 -5
View File
@@ -24,22 +24,48 @@ r.DefaultFeature.AntiAliasing=2
r.EarlyZPassMovable=False
r.ReflectionCaptureResolution=256
r.CustomDepthTemporalAAJitter=True
r.Shadow.Virtual.Enable=1
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
r.ReflectionMethod=1
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.RayTracing.Shadows=True
r.RayTracing.UseTextureLod=True
r.Lumen.HardwareRayTracing=True
r.Lumen.HardwareRayTracing.LightingMode=2
r.AllowGlobalClipPlane=False
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=VisualStudio2017
-TargetedRHIs=PCD3D_SM5
-TargetedRHIs=PCD3D_SM4
+TargetedRHIs=PCD3D_SM5
MinimumOSVersion=MSOS_Vista
AudioDevice=
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[/Script/Engine.Engine]
TinyFontName=/Game/Blueprints/UI/Fonts/EtelkaLightPro_Font.EtelkaLightPro_Font
@@ -175,4 +201,17 @@ InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=AD9883894CFDB60CE7F725BB9E773E13
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
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