лучше клитор соленый лизать чем такое

This commit is contained in:
Andron666
2023-03-05 04:17:43 +05:00
parent c82fbc0327
commit 6b3b59bf32
115 changed files with 1318 additions and 1285 deletions
+53
View File
@@ -0,0 +1,53 @@
[WindowsNoEditor DeviceProfile]
DeviceType=Windows
BaseProfileName=Windows
+TextureLODGroups=(Group=TEXTUREGROUP_World,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Character,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Effects,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="linear",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=8192,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=8192,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_UI,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_NoMipmaps,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_ProcBuilding_Face,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_ProcBuilding_LightMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_ColorLookupTable,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="linear",MipFilter="linear",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_IESLightProfile,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="point",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_HierarchicalLOD,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Impostor,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_ImpostorNormalDepth,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_8BitData,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_NoMipmaps,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="point",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_16BitData,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_NoMipmaps,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="point",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project01,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project02,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project03,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project04,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project05,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project06,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project07,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project08,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project09,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project10,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project11,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project12,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project13,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project14,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+TextureLODGroups=(Group=TEXTUREGROUP_Project15,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=128,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=128,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+3 -2
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@@ -77,13 +77,14 @@ bEnableMouseSmoothing=False
bEnableFOVScaling=False
bCaptureMouseOnLaunch=False
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bShowConsoleOnFourFingerTap=False
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
DefaultViewportMouseLockMode=DoNotLock
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="NewActionMapping_0",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
+AxisMappings=(AxisName="right",Scale=1.000000,Key=right)
+AxisMappings=(AxisName="forward",Scale=1.000000,Key=Up)
+AxisMappings=(AxisName="right",Scale=-1.000000,Key=Left)
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@@ -51,8 +51,8 @@
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME ShipyardSaudiDev
#define UE_TARGET_NAME ShipyardSaudiDev
#define UE_PROJECT_NAME etisalatCOD
#define UE_TARGET_NAME etisalatCOD
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
@@ -51,8 +51,8 @@
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_PROJECT_NAME ShipyardSaudiDev
#define UE_TARGET_NAME ShipyardSaudiDev
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
@@ -1,6 +1,6 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp"
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp"
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
@@ -29,7 +29,7 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -336,19 +336,19 @@
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
/I Runtime\MaterialShaderQualitySettings\Classes
/I Runtime\MaterialShaderQualitySettings
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSUtility
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -372,19 +372,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp.obj"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp"
/FI"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp.obj"
/TP
/GR-
/W4
@@ -29,7 +29,7 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -336,19 +336,19 @@
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
/I Runtime\MaterialShaderQualitySettings\Classes
/I Runtime\MaterialShaderQualitySettings
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -372,19 +372,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp.obj"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp.obj"
/TP
/GR-
/W4
@@ -1,6 +1,6 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp"
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
@@ -1,132 +1,132 @@
E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h
E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public\DLSS.h
e:\projects\shipyardsaudi\plugins\dlss\source\dlss\private\DLSSUpscalerPrivate.h
e:\projects\shipyardsaudi\plugins\dlss\source\dlss\private\DLSSUpscaler.h
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h
E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Public\DLSS.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Private\DLSSUpscalerPrivate.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphTextureSubresource.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphValidation.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBlackboard.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/SceneFilterRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../TranslucencyPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../VT/VirtualTextureFeedback.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RenderTargetTemp.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshMaterialShader.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MaterialShader.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshDrawShaderBindings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DistortionRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HeightfieldLighting.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SkyAtmosphereRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\shipyardsaudi\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessAmbientOcclusionMobile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.inl
E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CustomResourcePool.h
e:\projects\shipyardsaudi\plugins\dlss\source\dlss\private\DLSSDenoiser.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Private\DLSSDenoiser.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenSpaceDenoise.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\ModuleDescriptor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\CustomBuildSteps.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\LocalizationDescriptor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginReferenceDescriptor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralProjectSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\SceneViewExtension.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SceneViewExtensionContext.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\SceneViewExtensionContext.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneViewExtensionContext.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MessageDialog.h
E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp
E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneTextureParameters.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderTargetPool.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Containers/AllocatorFixedSizeFreeList.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightSceneInfo.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DepthRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ShaderBaseClasses.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneHitProxyRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ShadowRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SystemTextures.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightPropagationVolume.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HairStrands/HairStrandsRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightSceneInfo.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DepthRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneHitProxyRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ShadowRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SystemTextures.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightPropagationVolume.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands/HairStrandsRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\HairStrandsInterface.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsCluster.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVoxelization.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsDeepShadow.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsClusters.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsLUT.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVisibility.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsTransmittance.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsEnvironment.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsComposition.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsDebug.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightMapRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsCluster.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsVoxelization.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsDeepShadow.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsClusters.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsLUT.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsVisibility.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsTransmittance.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsEnvironment.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsComposition.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HairStrands\HairStrandsDebug.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightMapRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LightMap.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LightMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightMapTexture2D.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VelocityRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\BasePassRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\FogRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricFog.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PlanarReflectionRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ReflectionEnvironment.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MobileBasePassRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\VelocityRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\BasePassRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\FogRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\VolumetricFog.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PlanarReflectionRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironment.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\MobileBasePassRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VolumeRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ScreenRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneSoftwareOcclusion.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneSoftwareOcclusion.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\VisualizeTexture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightMapDensityRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricFogShared.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DebugViewModeRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightMapDensityRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\VolumetricFogShared.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DebugViewModeRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\PrecomputedVolumetricLightmap.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/PackedVector.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RayTracing/RaytracingOptions.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RayTracing/RayTracingIESLightProfiles.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\Halton.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HaltonUtilities.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricRenderTargetViewStateData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\BasePassRendering.inl
E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp
E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp
e:\projects\shipyardsaudi\plugins\dlss\source\dlss\private\DLSSUpscalerHistory.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RayTracing/RaytracingOptions.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RayTracing/RayTracingIESLightProfiles.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\Halton.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HaltonUtilities.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\VolumetricRenderTargetViewStateData.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\BasePassRendering.inl
E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp
E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Private\DLSSUpscalerHistory.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessing.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/RenderingCompositionGraph.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PostProcessParameters.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LegacyScreenPercentageDriver.h
E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp
E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp"
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp"
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp"
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp"
@@ -29,7 +29,7 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -336,19 +336,19 @@
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
/I Runtime\MaterialShaderQualitySettings\Classes
/I Runtime\MaterialShaderQualitySettings
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSUtility
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -372,19 +372,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp.obj"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp"
/FI"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp.obj"
/TP
/GR-
/W4
@@ -29,7 +29,7 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -336,19 +336,19 @@
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
/I Runtime\MaterialShaderQualitySettings\Classes
/I Runtime\MaterialShaderQualitySettings
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -372,19 +372,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp.obj"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp.obj"
/TP
/GR-
/W4
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp"
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp"
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp"
@@ -1,8 +1,8 @@
E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h
E:/Projects/ShipyardSaudi/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h
E:/Projects/etisaladCOD/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/ShipyardSaudi/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS/Public/DLSSSettings.h
E:/Projects/etisaladCOD/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS/Public/DLSSSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h
e:\projects\shipyardsaudi\plugins\dlss\intermediate\build\win64\ue4\inc\dlss\DLSSSettings.generated.h
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h
@@ -29,8 +29,8 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSBlueprint\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -340,17 +340,17 @@
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS
/I E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSBlueprint
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -374,19 +374,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSBlueprint.init.gen.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSBlueprint.init.gen.cpp"
/FI"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj"
/TP
/GR-
/W4
@@ -29,8 +29,8 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -340,17 +340,17 @@
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -374,19 +374,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSBlueprint.init.gen.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSBlueprint.init.gen.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj"
/TP
/GR-
/W4
@@ -1,3 +1,3 @@
E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
@@ -29,8 +29,8 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSBlueprint\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -340,17 +340,17 @@
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS
/I E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSBlueprint
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -374,19 +374,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.cpp.obj"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp"
/FI"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.cpp.obj"
/TP
/GR-
/W4
@@ -29,8 +29,8 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -340,17 +340,17 @@
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -374,19 +374,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.cpp.obj"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.cpp.obj"
/TP
/GR-
/W4
@@ -1,60 +1,60 @@
E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.generated.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public\DLSS.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.generated.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Public\DLSS.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.h
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphTextureSubresource.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphValidation.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBlackboard.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/SceneFilterRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../TranslucencyPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../VT/VirtualTextureFeedback.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RenderTargetTemp.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshMaterialShader.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MaterialShader.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshDrawShaderBindings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DistortionRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HeightfieldLighting.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SkyAtmosphereRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\shipyardsaudi\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessAmbientOcclusionMobile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.inl
E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CustomResourcePool.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\ModuleDescriptor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\CustomBuildSteps.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\LocalizationDescriptor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginReferenceDescriptor.h
@@ -29,8 +29,8 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSBlueprint\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -340,17 +340,17 @@
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS
/I E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSBlueprint
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -374,19 +374,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.gen.cpp.obj"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp"
/FI"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.gen.cpp.obj"
/TP
/GR-
/W4
@@ -29,8 +29,8 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -340,17 +340,17 @@
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -374,19 +374,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.gen.cpp.obj"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.gen.cpp.obj"
/TP
/GR-
/W4
@@ -1,5 +1,5 @@
E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h
e:\projects\shipyardsaudi\plugins\dlss\intermediate\build\win64\ue4\inc\dlssblueprint\DLSSLibrary.generated.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.generated.h
@@ -51,8 +51,8 @@
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME ShipyardSaudiDev
#define UE_TARGET_NAME ShipyardSaudiDev
#define UE_PROJECT_NAME etisalatCOD
#define UE_TARGET_NAME etisalatCOD
#define WITH_DLSS 1
#define UE_MODULE_NAME "DLSSBlueprint"
#define UE_PLUGIN_NAME "DLSS"
@@ -51,8 +51,8 @@
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_PROJECT_NAME ShipyardSaudiDev
#define UE_TARGET_NAME ShipyardSaudiDev
#define WITH_DLSS 1
#define UE_MODULE_NAME "DLSSBlueprint"
#define UE_PLUGIN_NAME "DLSS"
@@ -51,8 +51,8 @@
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME ShipyardSaudiDev
#define UE_TARGET_NAME ShipyardSaudiDev
#define UE_PROJECT_NAME etisalatCOD
#define UE_TARGET_NAME etisalatCOD
#define DLSS_ENGINE_USES_FVECTOR2D 1
#define UE_MODULE_NAME "DLSSUtility"
#define UE_PLUGIN_NAME "DLSS"
@@ -51,8 +51,8 @@
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_PROJECT_NAME ShipyardSaudiDev
#define UE_TARGET_NAME ShipyardSaudiDev
#define DLSS_ENGINE_USES_FVECTOR2D 1
#define UE_MODULE_NAME "DLSSUtility"
#define UE_PLUGIN_NAME "DLSS"
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
@@ -29,7 +29,7 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Private
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSUtility\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime
/I Runtime\Engine\Classes
@@ -336,9 +336,9 @@
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSUtility
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
/I Runtime\MaterialShaderQualitySettings\Classes
/I Runtime\MaterialShaderQualitySettings
@@ -365,18 +365,18 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp"
/FI"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h"
/Fo"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj"
/TP
/GR-
/W4
@@ -29,7 +29,7 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime
/I Runtime\Engine\Classes
@@ -336,9 +336,9 @@
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
/I Runtime\MaterialShaderQualitySettings\Classes
/I Runtime\MaterialShaderQualitySettings
@@ -371,12 +371,12 @@
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj"
/TP
/GR-
/W4
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
@@ -1,52 +1,52 @@
E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h
E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h
E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h
E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\ModuleDescriptor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\CustomBuildSteps.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\LocalizationDescriptor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginReferenceDescriptor.h
E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderParameterStruct.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphTextureSubresource.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphResources.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphEvent.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphValidation.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBlackboard.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraphUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/SceneFilterRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\SceneRenderTargets.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../TranslucencyPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess\../VT/VirtualTextureFeedback.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\RenderTargetTemp.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshMaterialShader.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MaterialShader.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\MeshDrawShaderBindings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\DistortionRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\HeightfieldLighting.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\LightShaftRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SkyAtmosphereRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\MeshDrawCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessAmbientOcclusionMobile.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.inl
@@ -51,8 +51,8 @@
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME ShipyardSaudiDev
#define UE_TARGET_NAME ShipyardSaudiDev
#define UE_PROJECT_NAME etisalatCOD
#define UE_TARGET_NAME etisalatCOD
#define UE_MODULE_NAME "NGXD3D11RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -51,8 +51,8 @@
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_PROJECT_NAME ShipyardSaudiDev
#define UE_TARGET_NAME ShipyardSaudiDev
#define UE_MODULE_NAME "NGXD3D11RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -30,7 +30,7 @@
/I .
/I Runtime\Windows\D3D11RHI\Private
/I Runtime\Windows\D3D11RHI\Private\Windows
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI\Private
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXD3D11RHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -337,15 +337,15 @@
/I Runtime\Windows
/I Runtime\Windows\D3D11RHI\Public
/I Runtime\Windows\D3D11RHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI
/I ThirdParty\Windows
/I ThirdParty\NVIDIA
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXD3D11RHI\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXD3D11RHI
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -369,24 +369,24 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I ThirdParty\Windows\DirectX\Include
/I ThirdParty\NVIDIA\nvapi
/I ThirdParty\NVIDIA\NVaftermath\include
/I ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery
/I ThirdParty\Intel\ExtensionsFramework
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.obj"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp"
/FI"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h"
/Fo"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.obj"
/TP
/GR-
/W4
@@ -30,7 +30,7 @@
/I .
/I Runtime\Windows\D3D11RHI\Private
/I Runtime\Windows\D3D11RHI\Private\Windows
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -337,15 +337,15 @@
/I Runtime\Windows
/I Runtime\Windows\D3D11RHI\Public
/I Runtime\Windows\D3D11RHI
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
/I ThirdParty\Windows
/I ThirdParty\NVIDIA
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -369,7 +369,7 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I ThirdParty\Windows\DirectX\Include
/I ThirdParty\NVIDIA\nvapi
/I ThirdParty\NVIDIA\NVaftermath\include
@@ -381,12 +381,12 @@
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.obj"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.obj"
/TP
/GR-
/W4
@@ -1,224 +1,201 @@
E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D11RHI\Public\NGXD3D11RHI.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\shipyardsaudi\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXD3D11RHI\Public\NGXD3D11RHI.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RHIPrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11RHI.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\private\Windows/D3D11RHIBasePrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows/D3D11RHIBasePrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\excpt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\windef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\minwindef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\kernelspecs.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\basetsd.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack8.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\ktmtypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apisetcconv.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\minwinbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\apiquery2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processenv.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fileapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\debugapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\utilapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\handleapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\errhandlingapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fibersapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namedpipeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\profileapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\heapapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ioapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\synchapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\interlockedapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processthreadsapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\sysinfoapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\memoryapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\enclaveapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoollegacyapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoolapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wow64apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\libloaderapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securitybaseapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namespaceapi.h
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C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\ocidl.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\dxgi.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\dxgicommon.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\dxgitype.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\dxgiformat.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3dcommon.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d10_1.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d10.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d10sdklayers.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d10misc.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d10shader.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d10effect.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d10_1shader.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\d3d11sdklayers.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Util.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11State.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\public\D3D11ShaderResources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11ShaderResources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Viewport.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11ConstantBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\D3D11StateCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\private\D3D11StateCachePrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11StateCachePrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ShaderCompiler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\nvidia\nvaftermath\include\GFSDK_Aftermath_Defines.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cstdint
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_Defines.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_GpuCrashdump.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_helper_dx11.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\intel\metricsdiscovery\metricsdiscoveryhelper\build\include\metrics_discovery\metrics_discovery_helper.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\intel\metricsdiscovery\metricsdiscoveryhelper\build\include\metrics_discovery\metrics_discovery_api.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_helper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_api.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\ExtensionsFramework\igd11ext.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\string
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\istream
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ostream
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ios
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocnum
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cmath
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xtgmath.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\streambuf
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xiosbase
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocale
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\stdexcept
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xstring
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\limits
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ymath.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cfloat
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\typeinfo
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_typeinfo.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_exception.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\eh.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\corecrt_terminate.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\locale.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\memory
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xfacet
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\system_error
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cerrno
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xcall_once.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xerrc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\share.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xstring_insert.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\psapi.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\string
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xstring
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\iosfwd
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cstdio
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cwchar
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xmemory
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\limits
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cfloat
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\isa_availability.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cctype
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\psapi.h
@@ -51,8 +51,8 @@
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME ShipyardSaudiDev
#define UE_TARGET_NAME ShipyardSaudiDev
#define UE_PROJECT_NAME etisalatCOD
#define UE_TARGET_NAME etisalatCOD
#define UE_MODULE_NAME "NGXD3D12RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -51,8 +51,8 @@
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_PROJECT_NAME ShipyardSaudiDev
#define UE_TARGET_NAME ShipyardSaudiDev
#define UE_MODULE_NAME "NGXD3D12RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -30,7 +30,7 @@
/I .
/I Runtime\D3D12RHI\Private
/I Runtime\D3D12RHI\Private\Windows
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI\Private
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXD3D12RHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -336,15 +336,15 @@
/I Runtime\AnimationCore
/I Runtime\D3D12RHI\Public
/I Runtime\D3D12RHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI
/I ThirdParty\Windows
/I ThirdParty\NVIDIA
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXD3D12RHI\Public
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXD3D12RHI
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -368,25 +368,25 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I ThirdParty\Windows\DirectX\include
/I ThirdParty\Windows\D3DX12\include
/I ThirdParty\NVIDIA\nvapi
/I ThirdParty\NVIDIA\NVaftermath\include
/I ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery
/I ThirdParty\Intel\ExtensionsFramework
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\etisaladCOD\Intermediate\Build\Win64\etisalatCOD\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp"
/FI"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h"
/Fo"E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj"
/TP
/GR-
/W4
@@ -30,7 +30,7 @@
/I .
/I Runtime\D3D12RHI\Private
/I Runtime\D3D12RHI\Private\Windows
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Private
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -336,15 +336,15 @@
/I Runtime\AnimationCore
/I Runtime\D3D12RHI\Public
/I Runtime\D3D12RHI
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
/I ThirdParty\Windows
/I ThirdParty\NVIDIA
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI\Public
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -368,7 +368,7 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I ThirdParty\Windows\DirectX\include
/I ThirdParty\Windows\D3DX12\include
/I ThirdParty\NVIDIA\nvapi
@@ -381,12 +381,12 @@
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj"
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp"
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h"
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj"
/TP
/GR-
/W4
@@ -1,211 +1,211 @@
E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXD3D12RHI\Public\NGXD3D12RHI.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\shipyardsaudi\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXD3D12RHI\Public\NGXD3D12RHI.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_defs.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\HAL/ThreadManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Public\D3D12RHI.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12RHICommon.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHICommon.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\excpt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\windef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\minwindef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\kernelspecs.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\basetsd.h
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c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\oleidl.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\servprov.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\msxml.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\propidl.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\oleauto.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ocidl.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgicommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgiformat.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3dcommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d12sdklayers.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\ole2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\objbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\combaseapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\wtypesbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\guiddef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\unknwnbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\objidlbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\guiddef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\cguid.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\coml2api.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\objidl.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\unknwn.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\wtypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\propidlbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\oaidl.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\urlmon.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\oleidl.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\servprov.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\msxml.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\propidl.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\oleauto.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um\ocidl.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgicommon.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgiformat.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\d3dcommon.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\d3d12sdklayers.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\D3DX12\include\d3dx12.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\../Public/D3D12Util.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\windows\WindowsD3D12DiskCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\windows\WindowsD3D12PipelineState.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\windows\../D3D12PipelineState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12Util.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12DiskCache.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\Windows\../D3D12PipelineState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\nvidia\nvaftermath\include\GFSDK_Aftermath_Defines.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cstdint
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_Defines.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_GpuCrashdump.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Residency.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Residency.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformAtomics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_6.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi1_5.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi1_4.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi1_3.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi1_2.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgitype.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_5.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_4.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_3.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_2.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgitype.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\D3DX12\include\D3DX12Residency.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformAtomics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\../Public/D3D12State.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\../Public/D3D12Resources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12State.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12Resources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\public\D3D12ShaderResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12RootSignature.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Shader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12View.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12CommandList.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Texture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12DirectCommandListManager.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\../Public/D3D12Viewport.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\../Public/D3D12ConstantBuffer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Query.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12TimedIntervalQuery.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12DescriptorCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12StateCachePrivate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Allocation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12CommandContext.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Public\D3D12ShaderResources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12RootSignature.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Shader.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12View.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Texture.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12DirectCommandListManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12Viewport.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\../Public/D3D12ConstantBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Query.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12TimedIntervalQuery.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12StateCachePrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Allocation.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandContext.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\delayimp.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\delayimp.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Stats.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Device.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Adapter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Stats.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Device.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12Adapter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgidebug.h
@@ -51,8 +51,8 @@
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME ShipyardSaudiDev
#define UE_TARGET_NAME ShipyardSaudiDev
#define UE_PROJECT_NAME etisalatCOD
#define UE_TARGET_NAME etisalatCOD
#define UE_MODULE_NAME "NGXRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -51,8 +51,8 @@
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_PROJECT_NAME ShipyardSaudiDev
#define UE_TARGET_NAME ShipyardSaudiDev
#define UE_MODULE_NAME "NGXRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()

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