upd streetlamp, light, dof, c++ xml parse
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@@ -33,7 +33,7 @@ r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.010000
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r.DefaultFeature.AntiAliasing=2
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r.TessellationAdaptivePixelsPerTriangle=1024.000000
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r.RayTracing.Shadows=False
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r.RayTracing.Shadows=True
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r.RayTracing.Skylight=False
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r.Lumen.HardwareRayTracing=True
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r.ReflectionMethod=1
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@@ -47,6 +47,7 @@ SkeletalMesh.UseExperimentalChunking=1
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r.SkinCache.DefaultBehavior=0
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.AllowStaticLighting=False
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[/Script/Engine.UserInterfaceSettings]
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UIScaleCurve=(EditorCurveData=(Keys=((Time=540.000000,Value=0.250000),(Time=2160.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
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@@ -197,7 +198,7 @@ bEnableDLSSInPlayInEditorViewports=False
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bShowDLSSSDebugOnScreenMessages=False
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[/Script/Engine.GarbageCollectionSettings]
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gc.IncrementalBeginDestroyEnabled=False
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gc.IncrementalBeginDestroyEnabled=True
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gc.MaxObjectsInGame=25165824
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[/Script/Engine.AudioSettings]
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