upd streetlamp, light, dof, c++ xml parse

This commit is contained in:
2025-09-23 19:37:20 +05:00
parent 7c44a75599
commit 2a6b4c1846
32 changed files with 1002 additions and 35 deletions
+3 -2
View File
@@ -33,7 +33,7 @@ r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.010000
r.DefaultFeature.AntiAliasing=2
r.TessellationAdaptivePixelsPerTriangle=1024.000000
r.RayTracing.Shadows=False
r.RayTracing.Shadows=True
r.RayTracing.Skylight=False
r.Lumen.HardwareRayTracing=True
r.ReflectionMethod=1
@@ -47,6 +47,7 @@ SkeletalMesh.UseExperimentalChunking=1
r.SkinCache.DefaultBehavior=0
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.AllowStaticLighting=False
[/Script/Engine.UserInterfaceSettings]
UIScaleCurve=(EditorCurveData=(Keys=((Time=540.000000,Value=0.250000),(Time=2160.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
@@ -197,7 +198,7 @@ bEnableDLSSInPlayInEditorViewports=False
bShowDLSSSDebugOnScreenMessages=False
[/Script/Engine.GarbageCollectionSettings]
gc.IncrementalBeginDestroyEnabled=False
gc.IncrementalBeginDestroyEnabled=True
gc.MaxObjectsInGame=25165824
[/Script/Engine.AudioSettings]