upd streetlamp, light, dof, c++ xml parse
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@@ -4,6 +4,8 @@
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#include "CoreMinimal.h"
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#include "Engine/GameInstance.h"
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#include "EasyXMLElement.h"
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#include "EasyXMLParseManager.h"
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#include "cppGI.generated.h"
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/**
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@@ -93,6 +95,11 @@ public:
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UFUNCTION(blueprintcallable, blueprintPure, category = "Data", meta = (WorldContext = "WorldContextObject", BlueprintAutocast))
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static void cppCoordsToCppFlat(UObject* WorldContextObject, Fcppcoords coords, FcppflatStruct& flat, bool onlyCoords = true);
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UFUNCTION(blueprintcallable, meta=(WorldContext = "WorldContextObject", Latent, LatentInfo="LatentInfo"), category = "Data")
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void cpp_parseXmlAsync(UObject* WorldContextObject, const TMap<int32, FIntPoint>& houseIds, struct FLatentActionInfo LatentInfo);
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UFUNCTION(blueprintcallable, meta=(WorldContext = "WorldContextObject", Latent, LatentInfo="LatentInfo"), category = "Data")
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void fixXmlAsync(UObject* WorldContextObject, FString xmlPath, struct FLatentActionInfo LatentInfo);
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/*list of lvls for anyway loading*/
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UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "levelLoading")
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