caps, flatN, elevator, doors, lvlmanage,sky tvix, volumes

This commit is contained in:
2024-05-17 00:43:06 +05:00
parent ac17254013
commit 8799d72dc8
68 changed files with 4 additions and 7 deletions
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@@ -33,7 +33,7 @@ r.AllowOcclusionQueries=True
r.MinScreenRadiusForLights=0.010000
r.DefaultFeature.AntiAliasing=2
r.TessellationAdaptivePixelsPerTriangle=1024.000000
r.RayTracing.Shadows=True
r.RayTracing.Shadows=False
r.RayTracing.Skylight=False
r.Lumen.HardwareRayTracing=True
r.ReflectionMethod=1
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+3 -6
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@@ -33,12 +33,9 @@ TArray<ULevelStreaming*> UcppGI::cppLvlManage(UObject* WorldContextObject, Fcppc
bool loadthis;
auto is3DTour = currentState == 11;
/*for 3Dtour only*/
if (is3DTour) {
auto temp = Fcppcoords();
temp.house = -2;
temp.section = -2;
temp.floor = 1;
cppLoadList.AddUnique(temp);
if (is3DTour && currentCoords.house < 1) {
cppLoadList.AddUnique(Fcppcoords(-1,0,currentCoords.zone,-2,-2,1));
}
cppLoadList.AddUnique(currentCoords);