caps, flatN, elevator, doors, lvlmanage,sky tvix, volumes
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@@ -33,7 +33,7 @@ r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.010000
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r.DefaultFeature.AntiAliasing=2
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r.TessellationAdaptivePixelsPerTriangle=1024.000000
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r.RayTracing.Shadows=True
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r.RayTracing.Shadows=False
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r.RayTracing.Skylight=False
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r.Lumen.HardwareRayTracing=True
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r.ReflectionMethod=1
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@@ -33,12 +33,9 @@ TArray<ULevelStreaming*> UcppGI::cppLvlManage(UObject* WorldContextObject, Fcppc
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bool loadthis;
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auto is3DTour = currentState == 11;
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/*for 3Dtour only*/
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if (is3DTour) {
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auto temp = Fcppcoords();
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temp.house = -2;
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temp.section = -2;
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temp.floor = 1;
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cppLoadList.AddUnique(temp);
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if (is3DTour && currentCoords.house < 1) {
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cppLoadList.AddUnique(Fcppcoords(-1,0,currentCoords.zone,-2,-2,1));
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}
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cppLoadList.AddUnique(currentCoords);
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