Files
Ivazovsky/Config/DefaultEngine.ini
T
2024-12-16 16:36:44 +05:00

59 lines
1.7 KiB
INI

[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=8C5B8C9E4BE42AC30D1034B1F4C0F0FB
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/Engine.RendererSettings]
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.MegaLights.EnableForProject=True
r.RayTracing.Shadows=True
r.GenerateMeshDistanceFields=True
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
r.GPUSkin.Support16BitBoneIndex=True
r.RayTracing.UseTextureLod=true
SkeletalMesh.UseExperimentalChunking=1
r.SkinCache.DefaultBehavior=0
r.SkinCache.SceneMemoryLimitInMB=512
r.GPUSkin.UnlimitedBoneInfluences=True
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1