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Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

72 lines
2.2 KiB
C++

/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "HoudiniAssetBroker.h"
#include "HoudiniAssetComponent.h"
#include "HoudiniAsset.h"
#define LOCTEXT_NAMESPACE HOUDINI_LOCTEXT_NAMESPACE
FHoudiniAssetBroker::~FHoudiniAssetBroker()
{
}
UClass *
FHoudiniAssetBroker::GetSupportedAssetClass()
{
return UHoudiniAsset::StaticClass();
}
bool
FHoudiniAssetBroker::AssignAssetToComponent(UActorComponent * InComponent, UObject * InAsset)
{
if (UHoudiniAssetComponent * HoudiniAssetComponent = Cast< UHoudiniAssetComponent >(InComponent))
{
UHoudiniAsset * HoudiniAsset = Cast< UHoudiniAsset >(InAsset);
if (HoudiniAsset || !InAsset)
{
HoudiniAssetComponent->SetHoudiniAsset(HoudiniAsset);
return true;
}
}
return false;
}
UObject *
FHoudiniAssetBroker::GetAssetFromComponent(UActorComponent * InComponent)
{
if (UHoudiniAssetComponent * HoudiniAssetComponent = Cast< UHoudiniAssetComponent >(InComponent))
{
return HoudiniAssetComponent->GetHoudiniAsset();
}
return nullptr;
}
#undef LOCTEXT_NAMESPACE