72 lines
2.8 KiB
C++
72 lines
2.8 KiB
C++
/*
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* Copyright (c) <2021> Side Effects Software Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. The name of Side Effects Software may not be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "EditorReimportHandler.h"
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#include "Factories/Factory.h"
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#include "HoudiniAssetFactory.generated.h"
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class UClass;
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class UObject;
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class FFeedbackContext;
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UCLASS(config = Editor)
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class UHoudiniAssetFactory : public UFactory, public FReimportHandler
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{
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GENERATED_UCLASS_BODY()
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public:
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// UFactory methods.
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// return true if it supports this class
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virtual bool DoesSupportClass(UClass * Class) override;
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// Returns the name of the factory for menus
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virtual FText GetDisplayName() const override;
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// Create a new object by importing it from a binary buffer.
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virtual UObject * FactoryCreateBinary(
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UClass * InClass, UObject * InParent, FName InName, EObjectFlags Flags,
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UObject * Context, const TCHAR * Type, const uint8 *& Buffer, const uint8 * BufferEnd,
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FFeedbackContext * Warn) override;
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// Create a new object by importing it from a file name.
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virtual UObject* FactoryCreateFile(UClass* InClass, UObject* InParent, FName InName,
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EObjectFlags Flags, const FString& Filename, const TCHAR* Parms,
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FFeedbackContext* Warn, bool& bOutOperationCanceled) override;
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// FReimportHandler methods.
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// Check to see if we have a handler to manage the reimporting of the object
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virtual bool CanReimport(UObject * Obj, TArray< FString > & OutFilenames) override;
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// Sets the reimport path(s) for the specified object
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virtual void SetReimportPaths(UObject * Obj, const TArray< FString > & NewReimportPaths) override;
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// Attempt to reimport the specified object from its source
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virtual EReimportResult::Type Reimport(UObject * Obj) override;
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};
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