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Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

72 lines
2.8 KiB
C++

/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "EditorReimportHandler.h"
#include "Factories/Factory.h"
#include "HoudiniAssetFactory.generated.h"
class UClass;
class UObject;
class FFeedbackContext;
UCLASS(config = Editor)
class UHoudiniAssetFactory : public UFactory, public FReimportHandler
{
GENERATED_UCLASS_BODY()
public:
// UFactory methods.
// return true if it supports this class
virtual bool DoesSupportClass(UClass * Class) override;
// Returns the name of the factory for menus
virtual FText GetDisplayName() const override;
// Create a new object by importing it from a binary buffer.
virtual UObject * FactoryCreateBinary(
UClass * InClass, UObject * InParent, FName InName, EObjectFlags Flags,
UObject * Context, const TCHAR * Type, const uint8 *& Buffer, const uint8 * BufferEnd,
FFeedbackContext * Warn) override;
// Create a new object by importing it from a file name.
virtual UObject* FactoryCreateFile(UClass* InClass, UObject* InParent, FName InName,
EObjectFlags Flags, const FString& Filename, const TCHAR* Parms,
FFeedbackContext* Warn, bool& bOutOperationCanceled) override;
// FReimportHandler methods.
// Check to see if we have a handler to manage the reimporting of the object
virtual bool CanReimport(UObject * Obj, TArray< FString > & OutFilenames) override;
// Sets the reimport path(s) for the specified object
virtual void SetReimportPaths(UObject * Obj, const TArray< FString > & NewReimportPaths) override;
// Attempt to reimport the specified object from its source
virtual EReimportResult::Type Reimport(UObject * Obj) override;
};