114 lines
3.9 KiB
C++
114 lines
3.9 KiB
C++
/*
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* Copyright (c) <2021> Side Effects Software Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. The name of Side Effects Software may not be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "ComponentVisualizer.h"
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#include "Framework/Commands/Commands.h"
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#include "Framework/Commands/UICommandList.h"
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#include "Components/ActorComponent.h"
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#include "HoudiniHandleComponent.h"
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/** Base class for clickable editing proxies. **/
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struct HHoudiniHandleVisProxy : public HComponentVisProxy
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{
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DECLARE_HIT_PROXY();
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HHoudiniHandleVisProxy(const UActorComponent * InComponent);
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};
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/** Define commands for our component visualizer */
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class FHoudiniHandleComponentVisualizerCommands : public TCommands< FHoudiniHandleComponentVisualizerCommands >
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{
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public:
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/** Constructor. **/
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FHoudiniHandleComponentVisualizerCommands();
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/** Register commands. **/
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virtual void RegisterCommands() override;
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public:
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/** Command for adding a control point. **/
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TSharedPtr< FUICommandInfo > CommandAddControlPoint;
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/** Command for deleting a control point. **/
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TSharedPtr< FUICommandInfo > CommandDeleteControlPoint;
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};
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/** Our handle visualizer. **/
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class FHoudiniHandleComponentVisualizer : public FComponentVisualizer
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{
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public:
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FHoudiniHandleComponentVisualizer();
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virtual ~FHoudiniHandleComponentVisualizer();
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/** FComponentVisualizer methods. **/
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/** Draw visualization for the given component. **/
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virtual void DrawVisualization(
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const UActorComponent * Component, const FSceneView * View,
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FPrimitiveDrawInterface * PDI) override;
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/** Handle a click on a registered hit box. **/
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virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click) override;
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virtual void EndEditing();
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/** Returns location of a gizmo widget. **/
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virtual bool GetWidgetLocation(
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const FEditorViewportClient *, FVector & OutLocation) const override;
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virtual bool GetCustomInputCoordinateSystem(
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const FEditorViewportClient * ViewportClient, FMatrix & OutMatrix) const override;
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/** Handle input change. **/
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virtual bool HandleInputDelta(
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FEditorViewportClient *, FViewport *, FVector & DeltaTranslate,
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FRotator & DeltaRotate, FVector & DeltaScale) override;
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virtual bool HandleInputKey(FEditorViewportClient* ViewportClient, FViewport* Viewport, FKey Key, EInputEvent Event) override;
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void SetEditedComponent(UHoudiniHandleComponent* InComponent) { EditedComponent = InComponent; };
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void ClearEditedComponent() { EditedComponent = nullptr; };
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protected:
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/** Visualizer actions. **/
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TSharedPtr< FUICommandList > VisualizerActions;
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/** Houdini component which is being edited. **/
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UHoudiniHandleComponent* EditedComponent;
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/** Is set to true if we are editing. **/
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uint32 bEditing : 1;
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uint32 bAllowTranslate : 1;
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uint32 bAllowRotation : 1;
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uint32 bAllowScale : 1;
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}; |