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Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

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3.9 KiB
C++

/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ComponentVisualizer.h"
#include "Framework/Commands/Commands.h"
#include "Framework/Commands/UICommandList.h"
#include "Components/ActorComponent.h"
#include "HoudiniHandleComponent.h"
/** Base class for clickable editing proxies. **/
struct HHoudiniHandleVisProxy : public HComponentVisProxy
{
DECLARE_HIT_PROXY();
HHoudiniHandleVisProxy(const UActorComponent * InComponent);
};
/** Define commands for our component visualizer */
class FHoudiniHandleComponentVisualizerCommands : public TCommands< FHoudiniHandleComponentVisualizerCommands >
{
public:
/** Constructor. **/
FHoudiniHandleComponentVisualizerCommands();
/** Register commands. **/
virtual void RegisterCommands() override;
public:
/** Command for adding a control point. **/
TSharedPtr< FUICommandInfo > CommandAddControlPoint;
/** Command for deleting a control point. **/
TSharedPtr< FUICommandInfo > CommandDeleteControlPoint;
};
/** Our handle visualizer. **/
class FHoudiniHandleComponentVisualizer : public FComponentVisualizer
{
public:
FHoudiniHandleComponentVisualizer();
virtual ~FHoudiniHandleComponentVisualizer();
/** FComponentVisualizer methods. **/
/** Draw visualization for the given component. **/
virtual void DrawVisualization(
const UActorComponent * Component, const FSceneView * View,
FPrimitiveDrawInterface * PDI) override;
/** Handle a click on a registered hit box. **/
virtual bool VisProxyHandleClick(FEditorViewportClient* InViewportClient, HComponentVisProxy* VisProxy, const FViewportClick& Click) override;
virtual void EndEditing();
/** Returns location of a gizmo widget. **/
virtual bool GetWidgetLocation(
const FEditorViewportClient *, FVector & OutLocation) const override;
virtual bool GetCustomInputCoordinateSystem(
const FEditorViewportClient * ViewportClient, FMatrix & OutMatrix) const override;
/** Handle input change. **/
virtual bool HandleInputDelta(
FEditorViewportClient *, FViewport *, FVector & DeltaTranslate,
FRotator & DeltaRotate, FVector & DeltaScale) override;
virtual bool HandleInputKey(FEditorViewportClient* ViewportClient, FViewport* Viewport, FKey Key, EInputEvent Event) override;
void SetEditedComponent(UHoudiniHandleComponent* InComponent) { EditedComponent = InComponent; };
void ClearEditedComponent() { EditedComponent = nullptr; };
protected:
/** Visualizer actions. **/
TSharedPtr< FUICommandList > VisualizerActions;
/** Houdini component which is being edited. **/
UHoudiniHandleComponent* EditedComponent;
/** Is set to true if we are editing. **/
uint32 bEditing : 1;
uint32 bAllowTranslate : 1;
uint32 bAllowRotation : 1;
uint32 bAllowScale : 1;
};