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Andron666 9c38e93fa4 part7
2022-12-05 20:31:35 +05:00

51 lines
2.1 KiB
C++

/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "HoudiniParameterButton.h"
UHoudiniParameterButton::UHoudiniParameterButton(const FObjectInitializer & ObjectInitializer)
: Super(ObjectInitializer)
{
ParmType = EHoudiniParameterType::Button;
}
UHoudiniParameterButton *
UHoudiniParameterButton::Create( UObject* InOuter, const FString& InParamName )
{
FString ParamNameStr = "HoudiniParameterButton_" + InParamName;
FName ParamName = MakeUniqueObjectName(InOuter, UHoudiniParameterButton::StaticClass(), *ParamNameStr);
// We need to create a new parameter
UHoudiniParameterButton * HoudiniAssetParameter = NewObject< UHoudiniParameterButton >(
InOuter, UHoudiniParameterButton::StaticClass(), ParamName, RF_Public | RF_Transactional);
HoudiniAssetParameter->SetParameterType(EHoudiniParameterType::Button);
//HoudiniAssetParameterButton->UpdateFromParmInfo(InParentParameter, InNodeId, ParmInfo);
return HoudiniAssetParameter;
}