58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
/*
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* Copyright (c) <2018> Side Effects Software Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. The name of Side Effects Software may not be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "HoudiniAssetStateTypes.h"
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#include "IHoudiniAssetStateEvents.generated.h"
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// Delegate for when EHoudiniAssetState changes from InFromState to InToState on an instantiated Houdini Asset (InHoudiniAssetContext).
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DECLARE_MULTICAST_DELEGATE_ThreeParams(FOnHoudiniAssetStateChange, UObject*, const EHoudiniAssetState, const EHoudiniAssetState);
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UINTERFACE()
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class HOUDINIENGINERUNTIME_API UHoudiniAssetStateEvents : public UInterface
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{
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GENERATED_BODY()
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};
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/**
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* EHoudiniAssetState events: event handlers for when a Houdini Asset changes state.
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*/
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class HOUDINIENGINERUNTIME_API IHoudiniAssetStateEvents
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{
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GENERATED_BODY()
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public:
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virtual void HandleOnHoudiniAssetStateChange(UObject* InHoudiniAssetContext, const EHoudiniAssetState InFromState, const EHoudiniAssetState InToState);
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virtual FOnHoudiniAssetStateChange& GetOnHoudiniAssetStateChangeDelegate() = 0;
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};
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