lets suck some villas
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# ---> UnrealEngine
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# Visual Studio 2015 user specific files
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.vs/
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# Visual Studio 2015 database file
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*.VC.db
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# Compiled Object files
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#*.slo
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#*.lo
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#*.o
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*.obj
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# Precompiled Headers
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#*.gch
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#*.pch
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# Compiled Dynamic libraries
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#*.so
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#*.dylib
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*.dll
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#plugins exception
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*.pdb
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*.exp
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*.response
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*.modules
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# Fortran module files
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#*.mod
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# Compiled Static libraries
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#*.lai
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#*.la
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#*.a
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*.lib
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# Executables
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#*.exe
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#*.out
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#*.app
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#*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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# Builds
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**/Build/*
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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# Application folders
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Offers/
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Users/
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# UnrealCLR
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Managed/
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Releases/
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!Plugins/DLSS/**
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