DLSS
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"BuildId": "17155196",
|
||||
"Modules":
|
||||
{
|
||||
"DLSS": "UE4Editor-DLSS.dll",
|
||||
"DLSSBlueprint": "UE4Editor-DLSSBlueprint.dll",
|
||||
"DLSSEditor": "UE4Editor-DLSSEditor.dll",
|
||||
"DLSSUtility": "UE4Editor-DLSSUtility.dll",
|
||||
"NGXD3D11RHI": "UE4Editor-NGXD3D11RHI.dll",
|
||||
"NGXD3D12RHI": "UE4Editor-NGXD3D12RHI.dll",
|
||||
"NGXRHI": "UE4Editor-NGXRHI.dll",
|
||||
"NGXVulkanRHI": "UE4Editor-NGXVulkanRHI.dll",
|
||||
"NGXVulkanRHIPreInit": "UE4Editor-NGXVulkanRHIPreInit.dll"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
[FilterPlugin]
|
||||
; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
|
||||
; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
|
||||
;
|
||||
; Examples:
|
||||
; /README.txt
|
||||
; /Extras/...
|
||||
; /Binaries/ThirdParty/*.dll
|
||||
|
||||
|
||||
/*.md
|
||||
/*.pdf
|
||||
/Config/...
|
||||
/Images/...
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 10,
|
||||
"VersionName": "2.3.3",
|
||||
"FriendlyName": "NVIDIA DLSS",
|
||||
"Description": "NVIDIA Deep Learning Super Sampling",
|
||||
"Category": "Rendering",
|
||||
"CreatedBy": "NVIDIA",
|
||||
"CreatedByURL": "https://developer.nvidia.com/dlss",
|
||||
"DocsURL": "",
|
||||
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss",
|
||||
"SupportURL": "mailto:DLSS-Support@nvidia.com",
|
||||
"EngineVersion": "4.27.0",
|
||||
"CanContainContent": true,
|
||||
"Installed": true,
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "DLSSUtility",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PostConfigInit",
|
||||
"WhitelistPlatforms": [
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "DLSS",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "DLSSBlueprint",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PostConfigInit"
|
||||
},
|
||||
{
|
||||
"Name": "NGXRHI",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "NGXD3D11RHI",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "NGXD3D12RHI",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "NGXVulkanRHIPreInit",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PostConfigInit",
|
||||
"WhitelistPlatforms": [
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "NGXVulkanRHI",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [
|
||||
"Win64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "DLSSEditor",
|
||||
"Type": "Editor",
|
||||
"LoadingPhase": "PostEngineInit",
|
||||
"WhitelistPlatforms": [
|
||||
"Win64"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 320 KiB |
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 110 KiB |
|
After Width: | Height: | Size: 97 KiB |
|
After Width: | Height: | Size: 106 KiB |
|
After Width: | Height: | Size: 129 KiB |
|
After Width: | Height: | Size: 195 KiB |
|
After Width: | Height: | Size: 79 KiB |
|
After Width: | Height: | Size: 135 KiB |
|
After Width: | Height: | Size: 222 KiB |
|
After Width: | Height: | Size: 111 KiB |
|
After Width: | Height: | Size: 101 KiB |
|
After Width: | Height: | Size: 762 KiB |
|
After Width: | Height: | Size: 109 KiB |
|
After Width: | Height: | Size: 9.3 KiB |
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"OutputFiles": [
|
||||
"DLSSLibrary.cpp.obj",
|
||||
"DLSSBlueprint.init.gen.cpp.obj",
|
||||
"DLSSLibrary.gen.cpp.obj"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeDLSSBlueprint_init() {}
|
||||
UPackage* Z_Construct_UPackage__Script_DLSSBlueprint()
|
||||
{
|
||||
static UPackage* ReturnPackage = nullptr;
|
||||
if (!ReturnPackage)
|
||||
{
|
||||
static const UE4CodeGen_Private::FPackageParams PackageParams = {
|
||||
"/Script/DLSSBlueprint",
|
||||
nullptr,
|
||||
0,
|
||||
PKG_CompiledIn | 0x00000000,
|
||||
0x5BF71342,
|
||||
0xB82B9392,
|
||||
METADATA_PARAMS(nullptr, 0)
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
|
||||
}
|
||||
return ReturnPackage;
|
||||
}
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,10 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,981 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/GeneratedCppIncludes.h"
|
||||
#include "DLSSBlueprint/Public/DLSSLibrary.h"
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (push)
|
||||
#pragma warning (disable : 4883)
|
||||
#endif
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
void EmptyLinkFunctionForGeneratedCodeDLSSLibrary() {}
|
||||
// Cross Module References
|
||||
DLSSBLUEPRINT_API UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSMode();
|
||||
UPackage* Z_Construct_UPackage__Script_DLSSBlueprint();
|
||||
DLSSBLUEPRINT_API UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport();
|
||||
DLSSBLUEPRINT_API UClass* Z_Construct_UClass_UDLSSLibrary_NoRegister();
|
||||
DLSSBLUEPRINT_API UClass* Z_Construct_UClass_UDLSSLibrary();
|
||||
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
|
||||
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D();
|
||||
// End Cross Module References
|
||||
static UEnum* UDLSSMode_StaticEnum()
|
||||
{
|
||||
static UEnum* Singleton = nullptr;
|
||||
if (!Singleton)
|
||||
{
|
||||
Singleton = GetStaticEnum(Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, Z_Construct_UPackage__Script_DLSSBlueprint(), TEXT("UDLSSMode"));
|
||||
}
|
||||
return Singleton;
|
||||
}
|
||||
template<> DLSSBLUEPRINT_API UEnum* StaticEnum<UDLSSMode>()
|
||||
{
|
||||
return UDLSSMode_StaticEnum();
|
||||
}
|
||||
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_UDLSSMode(UDLSSMode_StaticEnum, TEXT("/Script/DLSSBlueprint"), TEXT("UDLSSMode"), false, nullptr, nullptr);
|
||||
uint32 Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Hash() { return 178843669U; }
|
||||
UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSMode()
|
||||
{
|
||||
#if WITH_HOT_RELOAD
|
||||
UPackage* Outer = Z_Construct_UPackage__Script_DLSSBlueprint();
|
||||
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("UDLSSMode"), 0, Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSMode_Hash(), false);
|
||||
#else
|
||||
static UEnum* ReturnEnum = nullptr;
|
||||
#endif // WITH_HOT_RELOAD
|
||||
if (!ReturnEnum)
|
||||
{
|
||||
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
|
||||
{ "UDLSSMode::Off", (int64)UDLSSMode::Off },
|
||||
{ "UDLSSMode::Auto", (int64)UDLSSMode::Auto },
|
||||
{ "UDLSSMode::UltraQuality", (int64)UDLSSMode::UltraQuality },
|
||||
{ "UDLSSMode::Quality", (int64)UDLSSMode::Quality },
|
||||
{ "UDLSSMode::Balanced", (int64)UDLSSMode::Balanced },
|
||||
{ "UDLSSMode::Performance", (int64)UDLSSMode::Performance },
|
||||
{ "UDLSSMode::UltraPerformance", (int64)UDLSSMode::UltraPerformance },
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
|
||||
{ "Auto.DisplayName", "Auto" },
|
||||
{ "Auto.Name", "UDLSSMode::Auto" },
|
||||
{ "Balanced.DisplayName", "Balanced" },
|
||||
{ "Balanced.Name", "UDLSSMode::Balanced" },
|
||||
{ "BlueprintType", "true" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "Off.DisplayName", "Off" },
|
||||
{ "Off.Name", "UDLSSMode::Off" },
|
||||
{ "Performance.DisplayName", "Performance" },
|
||||
{ "Performance.Name", "UDLSSMode::Performance" },
|
||||
{ "Quality.DisplayName", "Quality" },
|
||||
{ "Quality.Name", "UDLSSMode::Quality" },
|
||||
{ "UltraPerformance.DisplayName", "Ultra Performance" },
|
||||
{ "UltraPerformance.Name", "UDLSSMode::UltraPerformance" },
|
||||
{ "UltraQuality.DisplayName", "Ultra Quality" },
|
||||
{ "UltraQuality.Name", "UDLSSMode::UltraQuality" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FEnumParams EnumParams = {
|
||||
(UObject*(*)())Z_Construct_UPackage__Script_DLSSBlueprint,
|
||||
nullptr,
|
||||
"UDLSSMode",
|
||||
"UDLSSMode",
|
||||
Enumerators,
|
||||
UE_ARRAY_COUNT(Enumerators),
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
EEnumFlags::None,
|
||||
UE4CodeGen_Private::EDynamicType::NotDynamic,
|
||||
(uint8)UEnum::ECppForm::EnumClass,
|
||||
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
|
||||
}
|
||||
return ReturnEnum;
|
||||
}
|
||||
static UEnum* UDLSSSupport_StaticEnum()
|
||||
{
|
||||
static UEnum* Singleton = nullptr;
|
||||
if (!Singleton)
|
||||
{
|
||||
Singleton = GetStaticEnum(Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport, Z_Construct_UPackage__Script_DLSSBlueprint(), TEXT("UDLSSSupport"));
|
||||
}
|
||||
return Singleton;
|
||||
}
|
||||
template<> DLSSBLUEPRINT_API UEnum* StaticEnum<UDLSSSupport>()
|
||||
{
|
||||
return UDLSSSupport_StaticEnum();
|
||||
}
|
||||
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_UDLSSSupport(UDLSSSupport_StaticEnum, TEXT("/Script/DLSSBlueprint"), TEXT("UDLSSSupport"), false, nullptr, nullptr);
|
||||
uint32 Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Hash() { return 1521584805U; }
|
||||
UEnum* Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport()
|
||||
{
|
||||
#if WITH_HOT_RELOAD
|
||||
UPackage* Outer = Z_Construct_UPackage__Script_DLSSBlueprint();
|
||||
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("UDLSSSupport"), 0, Get_Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport_Hash(), false);
|
||||
#else
|
||||
static UEnum* ReturnEnum = nullptr;
|
||||
#endif // WITH_HOT_RELOAD
|
||||
if (!ReturnEnum)
|
||||
{
|
||||
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
|
||||
{ "UDLSSSupport::Supported", (int64)UDLSSSupport::Supported },
|
||||
{ "UDLSSSupport::NotSupported", (int64)UDLSSSupport::NotSupported },
|
||||
{ "UDLSSSupport::NotSupportedIncompatibleHardware", (int64)UDLSSSupport::NotSupportedIncompatibleHardware },
|
||||
{ "UDLSSSupport::NotSupportedDriverOutOfDate", (int64)UDLSSSupport::NotSupportedDriverOutOfDate },
|
||||
{ "UDLSSSupport::NotSupportedOperatingSystemOutOfDate", (int64)UDLSSSupport::NotSupportedOperatingSystemOutOfDate },
|
||||
{ "UDLSSSupport::NotSupportedByPlatformAtBuildTime", (int64)UDLSSSupport::NotSupportedByPlatformAtBuildTime },
|
||||
{ "UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive", (int64)UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive },
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
|
||||
{ "BlueprintType", "true" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "NotSupported.DisplayName", "Not Supported" },
|
||||
{ "NotSupported.Name", "UDLSSSupport::NotSupported" },
|
||||
{ "NotSupportedByPlatformAtBuildTime.DisplayName", "Platform Not Supported At Build Time" },
|
||||
{ "NotSupportedByPlatformAtBuildTime.Name", "UDLSSSupport::NotSupportedByPlatformAtBuildTime" },
|
||||
{ "NotSupportedByPlatformAtBuildTime.ToolTip", "This platform doesn't not support DLSS at build time. Currently DLSS is only supported on Windows 64" },
|
||||
{ "NotSupportedDriverOutOfDate.DisplayName", "Driver Out of Date" },
|
||||
{ "NotSupportedDriverOutOfDate.Name", "UDLSSSupport::NotSupportedDriverOutOfDate" },
|
||||
{ "NotSupportedDriverOutOfDate.ToolTip", "The driver is outdated. Also see GetDLSSMinimumDriverVersion" },
|
||||
{ "NotSupportedIncompatibleAPICaptureToolActive.DisplayName", "Incompatible API Capture Tool Active" },
|
||||
{ "NotSupportedIncompatibleAPICaptureToolActive.Name", "UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive" },
|
||||
{ "NotSupportedIncompatibleAPICaptureToolActive.ToolTip", "DLSS is not compatible with an active API capture tool such as RenderDoc." },
|
||||
{ "NotSupportedIncompatibleHardware.DisplayName", "Incompatible Hardware" },
|
||||
{ "NotSupportedIncompatibleHardware.Name", "UDLSSSupport::NotSupportedIncompatibleHardware" },
|
||||
{ "NotSupportedIncompatibleHardware.ToolTip", "DLSS requires an NVIDIA RTX GPU" },
|
||||
{ "NotSupportedOperatingSystemOutOfDate.DisplayName", "Operating System Out of Date" },
|
||||
{ "NotSupportedOperatingSystemOutOfDate.Name", "UDLSSSupport::NotSupportedOperatingSystemOutOfDate" },
|
||||
{ "NotSupportedOperatingSystemOutOfDate.ToolTip", "DLSS requires at least Windows 10 Fall 2017 Creators Update 64-bit, (v1709, build 16299)" },
|
||||
{ "Supported.DisplayName", "Supported" },
|
||||
{ "Supported.Name", "UDLSSSupport::Supported" },
|
||||
};
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FEnumParams EnumParams = {
|
||||
(UObject*(*)())Z_Construct_UPackage__Script_DLSSBlueprint,
|
||||
nullptr,
|
||||
"UDLSSSupport",
|
||||
"UDLSSSupport",
|
||||
Enumerators,
|
||||
UE_ARRAY_COUNT(Enumerators),
|
||||
RF_Public|RF_Transient|RF_MarkAsNative,
|
||||
EEnumFlags::None,
|
||||
UE4CodeGen_Private::EDynamicType::NotDynamic,
|
||||
(uint8)UEnum::ECppForm::EnumClass,
|
||||
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
|
||||
};
|
||||
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
|
||||
}
|
||||
return ReturnEnum;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execGetDefaultDLSSMode)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(UDLSSMode*)Z_Param__Result=UDLSSLibrary::GetDefaultDLSSMode();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSSharpness)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(float*)Z_Param__Result=UDLSSLibrary::GetDLSSSharpness();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execSetDLSSSharpness)
|
||||
{
|
||||
P_GET_PROPERTY(FFloatProperty,Z_Param_Sharpness);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UDLSSLibrary::SetDLSSSharpness(Z_Param_Sharpness);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSMode)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(UDLSSMode*)Z_Param__Result=UDLSSLibrary::GetDLSSMode();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execSetDLSSMode)
|
||||
{
|
||||
P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UDLSSLibrary::SetDLSSMode(UDLSSMode(Z_Param_DLSSMode));
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSScreenPercentageRange)
|
||||
{
|
||||
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MinScreenPercentage);
|
||||
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MaxScreenPercentage);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UDLSSLibrary::GetDLSSScreenPercentageRange(Z_Param_Out_MinScreenPercentage,Z_Param_Out_MaxScreenPercentage);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSModeInformation)
|
||||
{
|
||||
P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode);
|
||||
P_GET_STRUCT(FVector2D,Z_Param_ScreenResolution);
|
||||
P_GET_UBOOL_REF(Z_Param_Out_bIsSupported);
|
||||
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_OptimalScreenPercentage);
|
||||
P_GET_UBOOL_REF(Z_Param_Out_bIsFixedScreenPercentage);
|
||||
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MinScreenPercentage);
|
||||
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_MaxScreenPercentage);
|
||||
P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_OptimalSharpness);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UDLSSLibrary::GetDLSSModeInformation(UDLSSMode(Z_Param_DLSSMode),Z_Param_ScreenResolution,Z_Param_Out_bIsSupported,Z_Param_Out_OptimalScreenPercentage,Z_Param_Out_bIsFixedScreenPercentage,Z_Param_Out_MinScreenPercentage,Z_Param_Out_MaxScreenPercentage,Z_Param_Out_OptimalSharpness);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execGetSupportedDLSSModes)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(TArray<UDLSSMode>*)Z_Param__Result=UDLSSLibrary::GetSupportedDLSSModes();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execIsDLSSModeSupported)
|
||||
{
|
||||
P_GET_ENUM(UDLSSMode,Z_Param_DLSSMode);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(bool*)Z_Param__Result=UDLSSLibrary::IsDLSSModeSupported(UDLSSMode(Z_Param_DLSSMode));
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execIsDLAAEnabled)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(bool*)Z_Param__Result=UDLSSLibrary::IsDLAAEnabled();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execEnableDLAA)
|
||||
{
|
||||
P_GET_UBOOL(Z_Param_bEnabled);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UDLSSLibrary::EnableDLAA(Z_Param_bEnabled);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execGetDLSSMinimumDriverVersion)
|
||||
{
|
||||
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_MinDriverVersionMajor);
|
||||
P_GET_PROPERTY_REF(FIntProperty,Z_Param_Out_MinDriverVersionMinor);
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
UDLSSLibrary::GetDLSSMinimumDriverVersion(Z_Param_Out_MinDriverVersionMajor,Z_Param_Out_MinDriverVersionMinor);
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execQueryDLSSSupport)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(UDLSSSupport*)Z_Param__Result=UDLSSLibrary::QueryDLSSSupport();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
DEFINE_FUNCTION(UDLSSLibrary::execIsDLSSSupported)
|
||||
{
|
||||
P_FINISH;
|
||||
P_NATIVE_BEGIN;
|
||||
*(bool*)Z_Param__Result=UDLSSLibrary::IsDLSSSupported();
|
||||
P_NATIVE_END;
|
||||
}
|
||||
void UDLSSLibrary::StaticRegisterNativesUDLSSLibrary()
|
||||
{
|
||||
UClass* Class = UDLSSLibrary::StaticClass();
|
||||
static const FNameNativePtrPair Funcs[] = {
|
||||
{ "EnableDLAA", &UDLSSLibrary::execEnableDLAA },
|
||||
{ "GetDefaultDLSSMode", &UDLSSLibrary::execGetDefaultDLSSMode },
|
||||
{ "GetDLSSMinimumDriverVersion", &UDLSSLibrary::execGetDLSSMinimumDriverVersion },
|
||||
{ "GetDLSSMode", &UDLSSLibrary::execGetDLSSMode },
|
||||
{ "GetDLSSModeInformation", &UDLSSLibrary::execGetDLSSModeInformation },
|
||||
{ "GetDLSSScreenPercentageRange", &UDLSSLibrary::execGetDLSSScreenPercentageRange },
|
||||
{ "GetDLSSSharpness", &UDLSSLibrary::execGetDLSSSharpness },
|
||||
{ "GetSupportedDLSSModes", &UDLSSLibrary::execGetSupportedDLSSModes },
|
||||
{ "IsDLAAEnabled", &UDLSSLibrary::execIsDLAAEnabled },
|
||||
{ "IsDLSSModeSupported", &UDLSSLibrary::execIsDLSSModeSupported },
|
||||
{ "IsDLSSSupported", &UDLSSLibrary::execIsDLSSSupported },
|
||||
{ "QueryDLSSSupport", &UDLSSLibrary::execQueryDLSSSupport },
|
||||
{ "SetDLSSMode", &UDLSSLibrary::execSetDLSSMode },
|
||||
{ "SetDLSSSharpness", &UDLSSLibrary::execSetDLSSSharpness },
|
||||
};
|
||||
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventEnableDLAA_Parms
|
||||
{
|
||||
bool bEnabled;
|
||||
};
|
||||
static void NewProp_bEnabled_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnabled;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
void Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled_SetBit(void* Obj)
|
||||
{
|
||||
((DLSSLibrary_eventEnableDLAA_Parms*)Obj)->bEnabled = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled = { "bEnabled", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventEnableDLAA_Parms), &Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::NewProp_bEnabled,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Enable/disable DLAA. Note that while DLAA is enabled, DLSS will be automatically disabled */" },
|
||||
{ "DisplayName", "Enable DLAA" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Enable/disable DLAA. Note that while DLAA is enabled, DLSS will be automatically disabled" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "EnableDLAA", nullptr, nullptr, sizeof(DLSSLibrary_eventEnableDLAA_Parms), Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_EnableDLAA()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_EnableDLAA_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventGetDefaultDLSSMode_Parms
|
||||
{
|
||||
UDLSSMode ReturnValue;
|
||||
};
|
||||
static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
|
||||
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDefaultDLSSMode_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue_Underlying,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/* Find a reasonable default DLSS mode based on current hardware */" },
|
||||
{ "DisplayName", "Get Default DLSS Mode" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Find a reasonable default DLSS mode based on current hardware" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDefaultDLSSMode", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDefaultDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms
|
||||
{
|
||||
int32 MinDriverVersionMajor;
|
||||
int32 MinDriverVersionMinor;
|
||||
};
|
||||
static const UE4CodeGen_Private::FIntPropertyParams NewProp_MinDriverVersionMajor;
|
||||
static const UE4CodeGen_Private::FIntPropertyParams NewProp_MinDriverVersionMinor;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMajor = { "MinDriverVersionMajor", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms, MinDriverVersionMajor), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMinor = { "MinDriverVersionMinor", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms, MinDriverVersionMinor), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMajor,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::NewProp_MinDriverVersionMinor,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** If QueryDLSSSupport returns \"NotSupportedDriverOutOfDate\", then MinDriverVersionMajor and MinDriverVersionMinor contains the required driver version.*/" },
|
||||
{ "DisplayName", "Get DLSS Minimum DriverVersion" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "If QueryDLSSSupport returns \"NotSupportedDriverOutOfDate\", then MinDriverVersionMajor and MinDriverVersionMinor contains the required driver version." },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSMinimumDriverVersion", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSMinimumDriverVersion_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventGetDLSSMode_Parms
|
||||
{
|
||||
UDLSSMode ReturnValue;
|
||||
};
|
||||
static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
|
||||
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSMode_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue_Underlying,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/* Reads the console variables to infer the current DLSS mode (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality, r.TemporalAA.Upscaler)*/" },
|
||||
{ "DisplayName", "Get DLSS Mode" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Reads the console variables to infer the current DLSS mode (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality, r.TemporalAA.Upscaler)" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSMode", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventGetDLSSModeInformation_Parms
|
||||
{
|
||||
UDLSSMode DLSSMode;
|
||||
FVector2D ScreenResolution;
|
||||
bool bIsSupported;
|
||||
float OptimalScreenPercentage;
|
||||
bool bIsFixedScreenPercentage;
|
||||
float MinScreenPercentage;
|
||||
float MaxScreenPercentage;
|
||||
float OptimalSharpness;
|
||||
};
|
||||
static const UE4CodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying;
|
||||
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_DLSSMode;
|
||||
static const UE4CodeGen_Private::FStructPropertyParams NewProp_ScreenResolution;
|
||||
static void NewProp_bIsSupported_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsSupported;
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_OptimalScreenPercentage;
|
||||
static void NewProp_bIsFixedScreenPercentage_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsFixedScreenPercentage;
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MinScreenPercentage;
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MaxScreenPercentage;
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_OptimalSharpness;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_ScreenResolution = { "ScreenResolution", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, ScreenResolution), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(nullptr, 0) };
|
||||
void Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported_SetBit(void* Obj)
|
||||
{
|
||||
((DLSSLibrary_eventGetDLSSModeInformation_Parms*)Obj)->bIsSupported = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported = { "bIsSupported", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalScreenPercentage = { "OptimalScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, OptimalScreenPercentage), METADATA_PARAMS(nullptr, 0) };
|
||||
void Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage_SetBit(void* Obj)
|
||||
{
|
||||
((DLSSLibrary_eventGetDLSSModeInformation_Parms*)Obj)->bIsFixedScreenPercentage = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage = { "bIsFixedScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MinScreenPercentage = { "MinScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, MinScreenPercentage), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MaxScreenPercentage = { "MaxScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, MaxScreenPercentage), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalSharpness = { "OptimalSharpness", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSModeInformation_Parms, OptimalSharpness), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode_Underlying,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_DLSSMode,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_ScreenResolution,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsSupported,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalScreenPercentage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_bIsFixedScreenPercentage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MinScreenPercentage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_MaxScreenPercentage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::NewProp_OptimalSharpness,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Provides additional details (such as screen percentage ranges) about a DLSS mode. Screen Resolution is required for Auto mode */" },
|
||||
{ "DisplayName", "Get DLSS Mode Information" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Provides additional details (such as screen percentage ranges) about a DLSS mode. Screen Resolution is required for Auto mode" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSModeInformation", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSModeInformation_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms
|
||||
{
|
||||
float MinScreenPercentage;
|
||||
float MaxScreenPercentage;
|
||||
};
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MinScreenPercentage;
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_MaxScreenPercentage;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MinScreenPercentage = { "MinScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms, MinScreenPercentage), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MaxScreenPercentage = { "MaxScreenPercentage", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms, MaxScreenPercentage), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MinScreenPercentage,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::NewProp_MaxScreenPercentage,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** The global screen percentage range that DLSS supports. Excludes DLSS modes with fixed screen percentage. Also see GetDLSSModeInformation*/" },
|
||||
{ "DisplayName", "Get DLSS Screenpercentage Range" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "The global screen percentage range that DLSS supports. Excludes DLSS modes with fixed screen percentage. Also see GetDLSSModeInformation" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSScreenPercentageRange", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSScreenPercentageRange_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventGetDLSSSharpness_Parms
|
||||
{
|
||||
float ReturnValue;
|
||||
};
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetDLSSSharpness_Parms, ReturnValue), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/*Reads the console variables to infer the current DLSS sharpness (r.NGX.DLSS.Sharpness) */" },
|
||||
{ "DisplayName", "Get DLSS Sharpness" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Reads the console variables to infer the current DLSS sharpness (r.NGX.DLSS.Sharpness)" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetDLSSSharpness", nullptr, nullptr, sizeof(DLSSLibrary_eventGetDLSSSharpness_Parms), Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventGetSupportedDLSSModes_Parms
|
||||
{
|
||||
TArray<UDLSSMode> ReturnValue;
|
||||
};
|
||||
static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Inner_Underlying;
|
||||
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue_Inner;
|
||||
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner = { "ReturnValue", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventGetSupportedDLSSModes_Parms, ReturnValue), EArrayPropertyFlags::None, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner_Underlying,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue_Inner,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Retrieves all supported DLSS modes. Can be used to populate UI */" },
|
||||
{ "DisplayName", "Get Supported DLSS Modes" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Retrieves all supported DLSS modes. Can be used to populate UI" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "GetSupportedDLSSModes", nullptr, nullptr, sizeof(DLSSLibrary_eventGetSupportedDLSSModes_Parms), Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventIsDLAAEnabled_Parms
|
||||
{
|
||||
bool ReturnValue;
|
||||
};
|
||||
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
void Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||||
{
|
||||
((DLSSLibrary_eventIsDLAAEnabled_Parms*)Obj)->ReturnValue = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventIsDLAAEnabled_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Checks whether DLAA is enabled */" },
|
||||
{ "DisplayName", "Is DLAA Enabled" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Checks whether DLAA is enabled" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLAAEnabled", nullptr, nullptr, sizeof(DLSSLibrary_eventIsDLAAEnabled_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventIsDLSSModeSupported_Parms
|
||||
{
|
||||
UDLSSMode DLSSMode;
|
||||
bool ReturnValue;
|
||||
};
|
||||
static const UE4CodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying;
|
||||
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_DLSSMode;
|
||||
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventIsDLSSModeSupported_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
||||
void Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||||
{
|
||||
((DLSSLibrary_eventIsDLSSModeSupported_Parms*)Obj)->ReturnValue = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventIsDLSSModeSupported_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode_Underlying,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_DLSSMode,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Checks whether a DLSS mode is supported */" },
|
||||
{ "DisplayName", "Is DLSS Mode Supported" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Checks whether a DLSS mode is supported" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLSSModeSupported", nullptr, nullptr, sizeof(DLSSLibrary_eventIsDLSSModeSupported_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventIsDLSSSupported_Parms
|
||||
{
|
||||
bool ReturnValue;
|
||||
};
|
||||
static void NewProp_ReturnValue_SetBit(void* Obj);
|
||||
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
void Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue_SetBit(void* Obj)
|
||||
{
|
||||
((DLSSLibrary_eventIsDLSSSupported_Parms*)Obj)->ReturnValue = 1;
|
||||
}
|
||||
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(DLSSLibrary_eventIsDLSSSupported_Parms), &Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Checks whether DLSS/DLAA is supported by the current GPU. Further details can be retrieved via QueryDLSSSupport*/" },
|
||||
{ "DisplayName", "Is NVIDIA DLSS Supported" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Checks whether DLSS/DLAA is supported by the current GPU. Further details can be retrieved via QueryDLSSSupport" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "IsDLSSSupported", nullptr, nullptr, sizeof(DLSSLibrary_eventIsDLSSSupported_Parms), Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventQueryDLSSSupport_Parms
|
||||
{
|
||||
UDLSSSupport ReturnValue;
|
||||
};
|
||||
static const UE4CodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
|
||||
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventQueryDLSSSupport_Parms, ReturnValue), Z_Construct_UEnum_DLSSBlueprint_UDLSSSupport, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue_Underlying,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::NewProp_ReturnValue,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Checks whether DLSS/DLAA is supported by the current GPU\x09*/" },
|
||||
{ "DisplayName", "Query NVIDIA DLSS Support" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Checks whether DLSS/DLAA is supported by the current GPU" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "QueryDLSSSupport", nullptr, nullptr, sizeof(DLSSLibrary_eventQueryDLSSSupport_Parms), Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventSetDLSSMode_Parms
|
||||
{
|
||||
UDLSSMode DLSSMode;
|
||||
};
|
||||
static const UE4CodeGen_Private::FBytePropertyParams NewProp_DLSSMode_Underlying;
|
||||
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_DLSSMode;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode = { "DLSSMode", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventSetDLSSMode_Parms, DLSSMode), Z_Construct_UEnum_DLSSBlueprint_UDLSSMode, METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode_Underlying,
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::NewProp_DLSSMode,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/** Sets the console variables to enable/disable DLSS (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality)*/" },
|
||||
{ "DisplayName", "Set DLSS Mode" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Sets the console variables to enable/disable DLSS (r.NGX.DLSS.Enable, r.NGX.DLSS.Quality)" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "SetDLSSMode", nullptr, nullptr, sizeof(DLSSLibrary_eventSetDLSSMode_Parms), Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
struct Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics
|
||||
{
|
||||
struct DLSSLibrary_eventSetDLSSSharpness_Parms
|
||||
{
|
||||
float Sharpness;
|
||||
};
|
||||
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Sharpness;
|
||||
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
|
||||
#endif
|
||||
static const UE4CodeGen_Private::FFunctionParams FuncParams;
|
||||
};
|
||||
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::NewProp_Sharpness = { "Sharpness", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(DLSSLibrary_eventSetDLSSSharpness_Parms, Sharpness), METADATA_PARAMS(nullptr, 0) };
|
||||
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers[] = {
|
||||
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::NewProp_Sharpness,
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams[] = {
|
||||
{ "Category", "DLSS" },
|
||||
{ "Comment", "/* Sets the console variables to enable additional DLSS sharpening. Set to 0 to disable (r.NGX.DLSS.Sharpness) */" },
|
||||
{ "DisplayName", "Set DLSS Sharpness" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
{ "ToolTip", "Sets the console variables to enable additional DLSS sharpening. Set to 0 to disable (r.NGX.DLSS.Sharpness)" },
|
||||
};
|
||||
#endif
|
||||
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UDLSSLibrary, nullptr, "SetDLSSSharpness", nullptr, nullptr, sizeof(DLSSLibrary_eventSetDLSSSharpness_Parms), Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::Function_MetaDataParams)) };
|
||||
UFunction* Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness()
|
||||
{
|
||||
static UFunction* ReturnFunction = nullptr;
|
||||
if (!ReturnFunction)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness_Statics::FuncParams);
|
||||
}
|
||||
return ReturnFunction;
|
||||
}
|
||||
UClass* Z_Construct_UClass_UDLSSLibrary_NoRegister()
|
||||
{
|
||||
return UDLSSLibrary::StaticClass();
|
||||
}
|
||||
struct Z_Construct_UClass_UDLSSLibrary_Statics
|
||||
{
|
||||
static UObject* (*const DependentSingletons[])();
|
||||
static const FClassFunctionLinkInfo FuncInfo[];
|
||||
#if WITH_METADATA
|
||||
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
|
||||
#endif
|
||||
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
|
||||
static const UE4CodeGen_Private::FClassParams ClassParams;
|
||||
};
|
||||
UObject* (*const Z_Construct_UClass_UDLSSLibrary_Statics::DependentSingletons[])() = {
|
||||
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
|
||||
(UObject* (*)())Z_Construct_UPackage__Script_DLSSBlueprint,
|
||||
};
|
||||
const FClassFunctionLinkInfo Z_Construct_UClass_UDLSSLibrary_Statics::FuncInfo[] = {
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_EnableDLAA, "EnableDLAA" }, // 911162253
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_GetDefaultDLSSMode, "GetDefaultDLSSMode" }, // 578967396
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_GetDLSSMinimumDriverVersion, "GetDLSSMinimumDriverVersion" }, // 1556264258
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_GetDLSSMode, "GetDLSSMode" }, // 2511064192
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_GetDLSSModeInformation, "GetDLSSModeInformation" }, // 1087274364
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_GetDLSSScreenPercentageRange, "GetDLSSScreenPercentageRange" }, // 1690551544
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_GetDLSSSharpness, "GetDLSSSharpness" }, // 637941015
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_GetSupportedDLSSModes, "GetSupportedDLSSModes" }, // 42367125
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_IsDLAAEnabled, "IsDLAAEnabled" }, // 16617166
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_IsDLSSModeSupported, "IsDLSSModeSupported" }, // 1538485074
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_IsDLSSSupported, "IsDLSSSupported" }, // 1852524390
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_QueryDLSSSupport, "QueryDLSSSupport" }, // 227199299
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_SetDLSSMode, "SetDLSSMode" }, // 820694163
|
||||
{ &Z_Construct_UFunction_UDLSSLibrary_SetDLSSSharpness, "SetDLSSSharpness" }, // 1286679746
|
||||
};
|
||||
#if WITH_METADATA
|
||||
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams[] = {
|
||||
{ "IncludePath", "DLSSLibrary.h" },
|
||||
{ "ModuleRelativePath", "Public/DLSSLibrary.h" },
|
||||
};
|
||||
#endif
|
||||
const FCppClassTypeInfoStatic Z_Construct_UClass_UDLSSLibrary_Statics::StaticCppClassTypeInfo = {
|
||||
TCppClassTypeTraits<UDLSSLibrary>::IsAbstract,
|
||||
};
|
||||
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UDLSSLibrary_Statics::ClassParams = {
|
||||
&UDLSSLibrary::StaticClass,
|
||||
nullptr,
|
||||
&StaticCppClassTypeInfo,
|
||||
DependentSingletons,
|
||||
FuncInfo,
|
||||
nullptr,
|
||||
nullptr,
|
||||
UE_ARRAY_COUNT(DependentSingletons),
|
||||
UE_ARRAY_COUNT(FuncInfo),
|
||||
0,
|
||||
0,
|
||||
0x000800A0u,
|
||||
METADATA_PARAMS(Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UDLSSLibrary_Statics::Class_MetaDataParams))
|
||||
};
|
||||
UClass* Z_Construct_UClass_UDLSSLibrary()
|
||||
{
|
||||
static UClass* OuterClass = nullptr;
|
||||
if (!OuterClass)
|
||||
{
|
||||
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UDLSSLibrary_Statics::ClassParams);
|
||||
}
|
||||
return OuterClass;
|
||||
}
|
||||
IMPLEMENT_CLASS(UDLSSLibrary, 133521508);
|
||||
template<> DLSSBLUEPRINT_API UClass* StaticClass<UDLSSLibrary>()
|
||||
{
|
||||
return UDLSSLibrary::StaticClass();
|
||||
}
|
||||
static FCompiledInDefer Z_CompiledInDefer_UClass_UDLSSLibrary(Z_Construct_UClass_UDLSSLibrary, &UDLSSLibrary::StaticClass, TEXT("/Script/DLSSBlueprint"), TEXT("UDLSSLibrary"), false, nullptr, nullptr, nullptr);
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSLibrary);
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning (pop)
|
||||
#endif
|
||||
@@ -0,0 +1,156 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
/*===========================================================================
|
||||
Generated code exported from UnrealHeaderTool.
|
||||
DO NOT modify this manually! Edit the corresponding .h files instead!
|
||||
===========================================================================*/
|
||||
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "UObject/ScriptMacros.h"
|
||||
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
||||
enum class UDLSSMode : uint8;
|
||||
struct FVector2D;
|
||||
enum class UDLSSSupport : uint8;
|
||||
#ifdef DLSSBLUEPRINT_DLSSLibrary_generated_h
|
||||
#error "DLSSLibrary.generated.h already included, missing '#pragma once' in DLSSLibrary.h"
|
||||
#endif
|
||||
#define DLSSBLUEPRINT_DLSSLibrary_generated_h
|
||||
|
||||
#define HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA
|
||||
#define HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \
|
||||
\
|
||||
DECLARE_FUNCTION(execGetDefaultDLSSMode); \
|
||||
DECLARE_FUNCTION(execGetDLSSSharpness); \
|
||||
DECLARE_FUNCTION(execSetDLSSSharpness); \
|
||||
DECLARE_FUNCTION(execGetDLSSMode); \
|
||||
DECLARE_FUNCTION(execSetDLSSMode); \
|
||||
DECLARE_FUNCTION(execGetDLSSScreenPercentageRange); \
|
||||
DECLARE_FUNCTION(execGetDLSSModeInformation); \
|
||||
DECLARE_FUNCTION(execGetSupportedDLSSModes); \
|
||||
DECLARE_FUNCTION(execIsDLSSModeSupported); \
|
||||
DECLARE_FUNCTION(execIsDLAAEnabled); \
|
||||
DECLARE_FUNCTION(execEnableDLAA); \
|
||||
DECLARE_FUNCTION(execGetDLSSMinimumDriverVersion); \
|
||||
DECLARE_FUNCTION(execQueryDLSSSupport); \
|
||||
DECLARE_FUNCTION(execIsDLSSSupported);
|
||||
|
||||
|
||||
#define HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
\
|
||||
DECLARE_FUNCTION(execGetDefaultDLSSMode); \
|
||||
DECLARE_FUNCTION(execGetDLSSSharpness); \
|
||||
DECLARE_FUNCTION(execSetDLSSSharpness); \
|
||||
DECLARE_FUNCTION(execGetDLSSMode); \
|
||||
DECLARE_FUNCTION(execSetDLSSMode); \
|
||||
DECLARE_FUNCTION(execGetDLSSScreenPercentageRange); \
|
||||
DECLARE_FUNCTION(execGetDLSSModeInformation); \
|
||||
DECLARE_FUNCTION(execGetSupportedDLSSModes); \
|
||||
DECLARE_FUNCTION(execIsDLSSModeSupported); \
|
||||
DECLARE_FUNCTION(execIsDLAAEnabled); \
|
||||
DECLARE_FUNCTION(execEnableDLAA); \
|
||||
DECLARE_FUNCTION(execGetDLSSMinimumDriverVersion); \
|
||||
DECLARE_FUNCTION(execQueryDLSSSupport); \
|
||||
DECLARE_FUNCTION(execIsDLSSSupported);
|
||||
|
||||
|
||||
#define HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUDLSSLibrary(); \
|
||||
friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UDLSSLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DLSSBlueprint"), DLSSBLUEPRINT_API) \
|
||||
DECLARE_SERIALIZER(UDLSSLibrary)
|
||||
|
||||
|
||||
#define HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \
|
||||
private: \
|
||||
static void StaticRegisterNativesUDLSSLibrary(); \
|
||||
friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \
|
||||
public: \
|
||||
DECLARE_CLASS(UDLSSLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DLSSBlueprint"), DLSSBLUEPRINT_API) \
|
||||
DECLARE_SERIALIZER(UDLSSLibrary)
|
||||
|
||||
|
||||
#define HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(DLSSBLUEPRINT_API, UDLSSLibrary); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSLibrary); \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
DLSSBLUEPRINT_API UDLSSLibrary(UDLSSLibrary&&); \
|
||||
DLSSBLUEPRINT_API UDLSSLibrary(const UDLSSLibrary&); \
|
||||
public:
|
||||
|
||||
|
||||
#define HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \
|
||||
/** Standard constructor, called after all reflected properties have been initialized */ \
|
||||
DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
|
||||
private: \
|
||||
/** Private move- and copy-constructors, should never be used */ \
|
||||
DLSSBLUEPRINT_API UDLSSLibrary(UDLSSLibrary&&); \
|
||||
DLSSBLUEPRINT_API UDLSSLibrary(const UDLSSLibrary&); \
|
||||
public: \
|
||||
DECLARE_VTABLE_PTR_HELPER_CTOR(DLSSBLUEPRINT_API, UDLSSLibrary); \
|
||||
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSLibrary); \
|
||||
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary)
|
||||
|
||||
|
||||
#define HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET
|
||||
#define HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_64_PROLOG
|
||||
#define HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY_LEGACY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \
|
||||
HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \
|
||||
HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \
|
||||
HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \
|
||||
HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \
|
||||
public: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
#define HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY \
|
||||
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
||||
public: \
|
||||
HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \
|
||||
HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \
|
||||
HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \
|
||||
HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \
|
||||
HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \
|
||||
private: \
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
|
||||
|
||||
template<> DLSSBLUEPRINT_API UClass* StaticClass<class UDLSSLibrary>();
|
||||
|
||||
#undef CURRENT_FILE_ID
|
||||
#define CURRENT_FILE_ID HostProject_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h
|
||||
|
||||
|
||||
#define FOREACH_ENUM_UDLSSMODE(op) \
|
||||
op(UDLSSMode::Off) \
|
||||
op(UDLSSMode::Auto) \
|
||||
op(UDLSSMode::UltraQuality) \
|
||||
op(UDLSSMode::Quality) \
|
||||
op(UDLSSMode::Balanced) \
|
||||
op(UDLSSMode::Performance) \
|
||||
op(UDLSSMode::UltraPerformance)
|
||||
|
||||
enum class UDLSSMode : uint8;
|
||||
template<> DLSSBLUEPRINT_API UEnum* StaticEnum<UDLSSMode>();
|
||||
|
||||
#define FOREACH_ENUM_UDLSSSUPPORT(op) \
|
||||
op(UDLSSSupport::Supported) \
|
||||
op(UDLSSSupport::NotSupported) \
|
||||
op(UDLSSSupport::NotSupportedIncompatibleHardware) \
|
||||
op(UDLSSSupport::NotSupportedDriverOutOfDate) \
|
||||
op(UDLSSSupport::NotSupportedOperatingSystemOutOfDate) \
|
||||
op(UDLSSSupport::NotSupportedByPlatformAtBuildTime) \
|
||||
op(UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive)
|
||||
|
||||
enum class UDLSSSupport : uint8;
|
||||
template<> DLSSBLUEPRINT_API UEnum* StaticEnum<UDLSSSupport>();
|
||||
|
||||
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
||||
@@ -0,0 +1 @@
|
||||
C:\BuildAgent\work\206b5a556ada38bf\_Stage\Plugin\DLSS\HostProject\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"OutputFiles": [
|
||||
"DLSSLibrary.cpp.obj",
|
||||
"DLSSBlueprint.init.gen.cpp.obj",
|
||||
"DLSSLibrary.gen.cpp.obj"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"OutputFiles": [
|
||||
"Module.DLSS.cpp.obj",
|
||||
"Module.DLSS.gen.cpp.obj"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,189 @@
|
||||
#undef DLSS_API
|
||||
#undef UE_IS_ENGINE_MODULE
|
||||
#undef DEPRECATED_FORGAME
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#undef UE_DEPRECATED_FORGAME
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_GAME 1
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 1
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 0
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define WITH_EDITOR 0
|
||||
#define WITH_EDITORONLY_DATA 0
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define WITH_PUSH_MODEL 0
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
|
||||
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\etisaladCOD\\etisalatCOD.uproject"
|
||||
#define UBT_MODULE_MANIFEST "UE4.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Game
|
||||
#define UE_APP_NAME "UE4"
|
||||
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 0
|
||||
#define UE_PROJECT_NAME etisalatCOD
|
||||
#define UE_TARGET_NAME etisalatCOD
|
||||
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
|
||||
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
|
||||
#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
|
||||
#define DLSS_ENGINE_HAS_AAM_TSR 0
|
||||
#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1
|
||||
#define UE_MODULE_NAME "DLSS"
|
||||
#define UE_PLUGIN_NAME "DLSS"
|
||||
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
|
||||
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define CORE_API
|
||||
#define TRACELOG_API
|
||||
#define UNIQUENETID_ESPMODE ESPMode::Fast
|
||||
#define COREUOBJECT_API
|
||||
#define ENGINESETTINGS_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 1
|
||||
#define ENGINE_API
|
||||
#define NETCORE_API
|
||||
#define APPLICATIONCORE_API
|
||||
#define RHI_API
|
||||
#define JSON_API
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API
|
||||
#define INPUTCORE_API
|
||||
#define SLATE_API
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define IMAGEWRAPPER_API
|
||||
#define MESSAGING_API
|
||||
#define MESSAGINGCOMMON_API
|
||||
#define RENDERCORE_API
|
||||
#define ANALYTICSET_API
|
||||
#define ANALYTICS_API
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API
|
||||
#define NETCOMMON_API
|
||||
#define ASSETREGISTRY_API
|
||||
#define ENGINEMESSAGES_API
|
||||
#define SYNTHBENCHMARK_API
|
||||
#define RENDERER_API
|
||||
#define GAMEPLAYTAGS_API
|
||||
#define DEVELOPERSETTINGS_API
|
||||
#define PACKETHANDLER_API
|
||||
#define RELIABILITYHANDLERCOMPONENT_API
|
||||
#define AUDIOPLATFORMCONFIGURATION_API
|
||||
#define MESHDESCRIPTION_API
|
||||
#define STATICMESHDESCRIPTION_API
|
||||
#define PAKFILE_API
|
||||
#define RSA_API
|
||||
#define NETWORKREPLAYSTREAMING_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define PHYSICSCORE_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOSCORE_API
|
||||
#define INTEL_ISPC 1
|
||||
#define VORONOI_API
|
||||
#define WITH_PHYSX_RELEASE 0
|
||||
#define UE_PHYSX_SUFFIX PROFILE
|
||||
#define UE_APEX_SUFFIX PROFILE
|
||||
#define APEX_UE4 1
|
||||
#define APEX_STATICALLY_LINKED 0
|
||||
#define WITH_APEX_LEGACY 1
|
||||
#define SIGNALPROCESSING_API
|
||||
#define AUDIOEXTENSIONS_API
|
||||
#define AUDIOMIXERCORE_API
|
||||
#define PROPERTYACCESS_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
|
||||
#define AUDIOMIXER_API
|
||||
#define TARGETPLATFORM_API
|
||||
#define ANIMATIONCORE_API
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API
|
||||
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
|
||||
#define PROJECTS_API
|
||||
#define DLSSUTILITY_API
|
||||
#define NGXRHI_API
|
||||
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
|
||||
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
|
||||
#define DLSS_API
|
||||
@@ -0,0 +1,189 @@
|
||||
#undef DLSS_API
|
||||
#undef UE_IS_ENGINE_MODULE
|
||||
#undef DEPRECATED_FORGAME
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#undef UE_DEPRECATED_FORGAME
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_GAME 1
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 1
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 0
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define WITH_EDITOR 0
|
||||
#define WITH_EDITORONLY_DATA 0
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define WITH_PUSH_MODEL 0
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
|
||||
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\ShipyardSaudi\\ShipyardSaudiDev.uproject"
|
||||
#define UBT_MODULE_MANIFEST "UE4.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Game
|
||||
#define UE_APP_NAME "UE4"
|
||||
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 0
|
||||
#define UE_PROJECT_NAME ShipyardSaudiDev
|
||||
#define UE_TARGET_NAME ShipyardSaudiDev
|
||||
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
|
||||
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
|
||||
#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
|
||||
#define DLSS_ENGINE_HAS_AAM_TSR 0
|
||||
#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1
|
||||
#define UE_MODULE_NAME "DLSS"
|
||||
#define UE_PLUGIN_NAME "DLSS"
|
||||
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
|
||||
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define CORE_API
|
||||
#define TRACELOG_API
|
||||
#define UNIQUENETID_ESPMODE ESPMode::Fast
|
||||
#define COREUOBJECT_API
|
||||
#define ENGINESETTINGS_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 1
|
||||
#define ENGINE_API
|
||||
#define NETCORE_API
|
||||
#define APPLICATIONCORE_API
|
||||
#define RHI_API
|
||||
#define JSON_API
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API
|
||||
#define INPUTCORE_API
|
||||
#define SLATE_API
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define IMAGEWRAPPER_API
|
||||
#define MESSAGING_API
|
||||
#define MESSAGINGCOMMON_API
|
||||
#define RENDERCORE_API
|
||||
#define ANALYTICSET_API
|
||||
#define ANALYTICS_API
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API
|
||||
#define NETCOMMON_API
|
||||
#define ASSETREGISTRY_API
|
||||
#define ENGINEMESSAGES_API
|
||||
#define SYNTHBENCHMARK_API
|
||||
#define RENDERER_API
|
||||
#define GAMEPLAYTAGS_API
|
||||
#define DEVELOPERSETTINGS_API
|
||||
#define PACKETHANDLER_API
|
||||
#define RELIABILITYHANDLERCOMPONENT_API
|
||||
#define AUDIOPLATFORMCONFIGURATION_API
|
||||
#define MESHDESCRIPTION_API
|
||||
#define STATICMESHDESCRIPTION_API
|
||||
#define PAKFILE_API
|
||||
#define RSA_API
|
||||
#define NETWORKREPLAYSTREAMING_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define PHYSICSCORE_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOSCORE_API
|
||||
#define INTEL_ISPC 1
|
||||
#define VORONOI_API
|
||||
#define WITH_PHYSX_RELEASE 0
|
||||
#define UE_PHYSX_SUFFIX PROFILE
|
||||
#define UE_APEX_SUFFIX PROFILE
|
||||
#define APEX_UE4 1
|
||||
#define APEX_STATICALLY_LINKED 0
|
||||
#define WITH_APEX_LEGACY 1
|
||||
#define SIGNALPROCESSING_API
|
||||
#define AUDIOEXTENSIONS_API
|
||||
#define AUDIOMIXERCORE_API
|
||||
#define PROPERTYACCESS_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
|
||||
#define AUDIOMIXER_API
|
||||
#define TARGETPLATFORM_API
|
||||
#define ANIMATIONCORE_API
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API
|
||||
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
|
||||
#define PROJECTS_API
|
||||
#define DLSSUTILITY_API
|
||||
#define NGXRHI_API
|
||||
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
|
||||
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
|
||||
#define DLSS_API
|
||||
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"RemapUnityFiles":
|
||||
{
|
||||
"Module.DLSS.cpp.obj": [
|
||||
"DLSS.cpp.obj",
|
||||
"DLSSDenoiser.cpp.obj",
|
||||
"DLSSSettings.cpp.obj",
|
||||
"DLSSUpscaler.cpp.obj",
|
||||
"DLSSUpscalerHistory.cpp.obj"
|
||||
],
|
||||
"Module.DLSS.gen.cpp.obj": [
|
||||
"DLSS.init.gen.cpp.obj",
|
||||
"DLSSSettings.gen.cpp.obj"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
|
||||
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
|
||||
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp"
|
||||
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
|
||||
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
|
||||
@@ -0,0 +1,390 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gw
|
||||
/Gy
|
||||
/Zm1000
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
|
||||
/source-charset:utf-8
|
||||
/execution-charset:utf-8
|
||||
/Ob2
|
||||
/Ox
|
||||
/Ot
|
||||
/GF
|
||||
/errorReport:prompt
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/wd4463
|
||||
/we4668
|
||||
/wd4244
|
||||
/wd4838
|
||||
/I .
|
||||
/I Runtime\Renderer\Private
|
||||
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Private
|
||||
/I Runtime
|
||||
/I Runtime\TraceLog\Public
|
||||
/I Runtime\Core\Public
|
||||
/I Runtime\Core
|
||||
/I Runtime\Core\Public\Algo
|
||||
/I Runtime\Core\Public\Algo\Impl
|
||||
/I Runtime\Core\Public\Async
|
||||
/I Runtime\Core\Public\Clang
|
||||
/I Runtime\Core\Public\Compression
|
||||
/I Runtime\Core\Public\Concepts
|
||||
/I Runtime\Core\Public\Containers
|
||||
/I Runtime\Core\Public\Delegates
|
||||
/I Runtime\Core\Public\Experimental
|
||||
/I Runtime\Core\Public\Experimental\Containers
|
||||
/I Runtime\Core\Public\Features
|
||||
/I Runtime\Core\Public\FileCache
|
||||
/I Runtime\Core\Public\FramePro
|
||||
/I Runtime\Core\Public\GenericPlatform
|
||||
/I Runtime\Core\Public\HAL
|
||||
/I Runtime\Core\Public\HAL\Allocators
|
||||
/I Runtime\Core\Public\Hash
|
||||
/I Runtime\Core\Public\Internationalization
|
||||
/I Runtime\Core\Public\IO
|
||||
/I Runtime\Core\Public\Logging
|
||||
/I Runtime\Core\Public\Math
|
||||
/I Runtime\Core\Public\Memory
|
||||
/I Runtime\Core\Public\MemPro
|
||||
/I Runtime\Core\Public\Microsoft
|
||||
/I Runtime\Core\Public\Misc
|
||||
/I Runtime\Core\Public\Modules
|
||||
/I Runtime\Core\Public\Modules\Boilerplate
|
||||
/I Runtime\Core\Public\MSVC
|
||||
/I Runtime\Core\Public\ProfilingDebugging
|
||||
/I Runtime\Core\Public\Serialization
|
||||
/I Runtime\Core\Public\Serialization\Csv
|
||||
/I Runtime\Core\Public\Serialization\Formatters
|
||||
/I Runtime\Core\Public\Stats
|
||||
/I Runtime\Core\Public\String
|
||||
/I Runtime\Core\Public\Templates
|
||||
/I Runtime\Core\Public\Traits
|
||||
/I Runtime\Core\Public\UObject
|
||||
/I Runtime\Core\Public\Windows
|
||||
/I Runtime\TraceLog
|
||||
/I Runtime\TraceLog\Public\Trace
|
||||
/I Runtime\TraceLog\Public\Trace\Detail
|
||||
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
|
||||
/I Runtime\CoreUObject\Public
|
||||
/I Runtime\CoreUObject
|
||||
/I Runtime\CoreUObject\Public\AssetRegistry
|
||||
/I Runtime\CoreUObject\Public\Blueprint
|
||||
/I Runtime\CoreUObject\Public\Internationalization
|
||||
/I Runtime\CoreUObject\Public\Misc
|
||||
/I Runtime\CoreUObject\Public\Serialization
|
||||
/I Runtime\CoreUObject\Public\Serialization\Formatters
|
||||
/I Runtime\CoreUObject\Public\Templates
|
||||
/I Runtime\CoreUObject\Public\UObject
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
|
||||
/I Runtime\EngineSettings\Classes
|
||||
/I Runtime\EngineSettings\Public
|
||||
/I Runtime\EngineSettings
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
|
||||
/I Runtime\Engine\Classes
|
||||
/I Runtime\Engine\Public
|
||||
/I Runtime\Engine
|
||||
/I Runtime\Engine\Public\AI
|
||||
/I Runtime\Engine\Public\AI\Navigation
|
||||
/I Runtime\Engine\Public\Analytics
|
||||
/I Runtime\Engine\Public\Animation
|
||||
/I Runtime\Engine\Public\Audio
|
||||
/I Runtime\Engine\Public\Blueprint
|
||||
/I Runtime\Engine\Public\Curves
|
||||
/I Runtime\Engine\Public\EdGraph
|
||||
/I Runtime\Engine\Public\HLOD
|
||||
/I Runtime\Engine\Public\Internationalization
|
||||
/I Runtime\Engine\Public\Net
|
||||
/I Runtime\Engine\Public\Net\Util
|
||||
/I Runtime\Engine\Public\ODSC
|
||||
/I Runtime\Engine\Public\PacketHandlers
|
||||
/I Runtime\Engine\Public\Performance
|
||||
/I Runtime\Engine\Public\Physics
|
||||
/I Runtime\Engine\Public\Physics\Experimental
|
||||
/I Runtime\Engine\Public\Physics\ImmediatePhysics
|
||||
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
|
||||
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
|
||||
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
|
||||
/I Runtime\Engine\Public\Physics\Tests
|
||||
/I Runtime\Engine\Public\ProfilingDebugging
|
||||
/I Runtime\Engine\Public\Rendering
|
||||
/I Runtime\Engine\Public\Slate
|
||||
/I Runtime\Engine\Public\Streaming
|
||||
/I Runtime\Engine\Public\Subsystems
|
||||
/I Runtime\Engine\Public\Tests
|
||||
/I Runtime\Engine\Public\VisualLogger
|
||||
/I Runtime\Engine\Public\VT
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
|
||||
/I Runtime\Net
|
||||
/I Runtime\Net\Core\Classes
|
||||
/I Runtime\Net\Core\Public
|
||||
/I Runtime\Net\Core
|
||||
/I Runtime\Net\Core\Public\Net
|
||||
/I Runtime\Net\Core\Public\Net\Core
|
||||
/I Runtime\Net\Core\Public\Net\Core\Analytics
|
||||
/I Runtime\Net\Core\Public\Net\Core\Misc
|
||||
/I Runtime\Net\Core\Public\Net\Core\PushModel
|
||||
/I Runtime\Net\Core\Public\Net\Core\Trace
|
||||
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
|
||||
/I Runtime\ApplicationCore\Public
|
||||
/I Runtime\ApplicationCore
|
||||
/I Runtime\ApplicationCore\Public\GenericPlatform
|
||||
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
|
||||
/I Runtime\ApplicationCore\Public\HAL
|
||||
/I Runtime\ApplicationCore\Public\Windows
|
||||
/I Runtime\ApplicationCore\Public\Windows\Accessibility
|
||||
/I Runtime\RHI\Public
|
||||
/I Runtime\RHI
|
||||
/I Runtime\RHI\Public\Tests
|
||||
/I Runtime\Json\Public
|
||||
/I Runtime\Json
|
||||
/I Runtime\Json\Public\Dom
|
||||
/I Runtime\Json\Public\JsonUtils
|
||||
/I Runtime\Json\Public\Policies
|
||||
/I Runtime\Json\Public\Serialization
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
|
||||
/I Runtime\SlateCore\Public
|
||||
/I Runtime\SlateCore
|
||||
/I Runtime\SlateCore\Public\Animation
|
||||
/I Runtime\SlateCore\Public\Application
|
||||
/I Runtime\SlateCore\Public\Brushes
|
||||
/I Runtime\SlateCore\Public\Debugging
|
||||
/I Runtime\SlateCore\Public\FastUpdate
|
||||
/I Runtime\SlateCore\Public\Fonts
|
||||
/I Runtime\SlateCore\Public\Input
|
||||
/I Runtime\SlateCore\Public\Layout
|
||||
/I Runtime\SlateCore\Public\Rendering
|
||||
/I Runtime\SlateCore\Public\Sound
|
||||
/I Runtime\SlateCore\Public\Styling
|
||||
/I Runtime\SlateCore\Public\Textures
|
||||
/I Runtime\SlateCore\Public\Trace
|
||||
/I Runtime\SlateCore\Public\Types
|
||||
/I Runtime\SlateCore\Public\Widgets
|
||||
/I Runtime\SlateCore\Public\Widgets\Accessibility
|
||||
/I Runtime\SlateCore\Public\Widgets\Images
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
|
||||
/I Runtime\InputCore\Classes
|
||||
/I Runtime\InputCore\Public
|
||||
/I Runtime\InputCore
|
||||
/I Runtime\InputCore\Public\GenericPlatform
|
||||
/I Runtime\InputCore\Public\HAL
|
||||
/I Runtime\InputCore\Public\Windows
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
|
||||
/I Runtime\Slate\Public
|
||||
/I Runtime\Slate
|
||||
/I Runtime\Slate\Public\Framework
|
||||
/I Runtime\Slate\Public\Framework\Application
|
||||
/I Runtime\Slate\Public\Framework\Commands
|
||||
/I Runtime\Slate\Public\Framework\Docking
|
||||
/I Runtime\Slate\Public\Framework\Layout
|
||||
/I Runtime\Slate\Public\Framework\MetaData
|
||||
/I Runtime\Slate\Public\Framework\MultiBox
|
||||
/I Runtime\Slate\Public\Framework\Notifications
|
||||
/I Runtime\Slate\Public\Framework\Styling
|
||||
/I Runtime\Slate\Public\Framework\Text
|
||||
/I Runtime\Slate\Public\Framework\Text\Windows
|
||||
/I Runtime\Slate\Public\Framework\Views
|
||||
/I Runtime\Slate\Public\Widgets
|
||||
/I Runtime\Slate\Public\Widgets\Accessibility
|
||||
/I Runtime\Slate\Public\Widgets\Colors
|
||||
/I Runtime\Slate\Public\Widgets\Docking
|
||||
/I Runtime\Slate\Public\Widgets\Images
|
||||
/I Runtime\Slate\Public\Widgets\Input
|
||||
/I Runtime\Slate\Public\Widgets\LayerManager
|
||||
/I Runtime\Slate\Public\Widgets\Layout
|
||||
/I Runtime\Slate\Public\Widgets\Navigation
|
||||
/I Runtime\Slate\Public\Widgets\Notifications
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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||||
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||||
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||||
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|
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||||
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
/I Runtime\Slate\Public\Widgets\Docking
|
||||
/I Runtime\Slate\Public\Widgets\Images
|
||||
/I Runtime\Slate\Public\Widgets\Input
|
||||
/I Runtime\Slate\Public\Widgets\LayerManager
|
||||
/I Runtime\Slate\Public\Widgets\Layout
|
||||
/I Runtime\Slate\Public\Widgets\Navigation
|
||||
/I Runtime\Slate\Public\Widgets\Notifications
|
||||
/I Runtime\Slate\Public\Widgets\Text
|
||||
/I Runtime\Slate\Public\Widgets\Views
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
|
||||
/I Runtime\ImageWrapper\Public
|
||||
/I Runtime\ImageWrapper
|
||||
/I Runtime\Messaging\Public
|
||||
/I Runtime\Messaging
|
||||
/I Runtime\MessagingCommon\Public
|
||||
/I Runtime\MessagingCommon
|
||||
/I Runtime\RenderCore\Public
|
||||
/I Runtime\RenderCore
|
||||
/I Runtime\RenderCore\Public\ProfilingDebugging
|
||||
/I Runtime\Analytics
|
||||
/I Runtime\Analytics\AnalyticsET\Public
|
||||
/I Runtime\Analytics\AnalyticsET
|
||||
/I Runtime\Analytics\Analytics\Public
|
||||
/I Runtime\Analytics\Analytics
|
||||
/I Runtime\Analytics\Analytics\Public\Interfaces
|
||||
/I Runtime\Sockets\Public
|
||||
/I Runtime\Sockets
|
||||
/I Runtime\Net\Common\Public
|
||||
/I Runtime\Net\Common
|
||||
/I Runtime\Net\Common\Public\Net
|
||||
/I Runtime\Net\Common\Public\Net\Common
|
||||
/I Runtime\Net\Common\Public\Net\Common\Packets
|
||||
/I Runtime\Net\Common\Public\Net\Common\Sockets
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
|
||||
/I Runtime\AssetRegistry\Public
|
||||
/I Runtime\AssetRegistry
|
||||
/I Runtime\AssetRegistry\Public\AssetRegistry
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
|
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/I Runtime\EngineMessages\Public
|
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/I Runtime\EngineMessages
|
||||
/I Runtime\SynthBenchmark\Public
|
||||
/I Runtime\SynthBenchmark
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
|
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/I Runtime\Renderer\Public
|
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/I Runtime\Renderer
|
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/I Runtime\Renderer\Public\VT
|
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/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
|
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/I Runtime\GameplayTags\Classes
|
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/I Runtime\GameplayTags\Public
|
||||
/I Runtime\GameplayTags
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
|
||||
/I Runtime\DeveloperSettings\Public
|
||||
/I Runtime\DeveloperSettings
|
||||
/I Runtime\DeveloperSettings\Public\Engine
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
|
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/I Runtime\PacketHandlers
|
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|
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/I Runtime\PacketHandlers\PacketHandler\Public
|
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|
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/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
|
||||
/I Runtime\AudioPlatformConfiguration\Public
|
||||
/I Runtime\AudioPlatformConfiguration
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
|
||||
/I Runtime\MeshDescription\Public
|
||||
/I Runtime\MeshDescription
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
|
||||
/I Runtime\StaticMeshDescription\Public
|
||||
/I Runtime\StaticMeshDescription
|
||||
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|
||||
/I Runtime\PakFile
|
||||
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|
||||
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|
||||
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|
||||
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
|
||||
/I Runtime\PhysicsCore\Public
|
||||
/I Runtime\PhysicsCore
|
||||
/I Runtime\PhysicsCore\Public\Chaos
|
||||
/I Runtime\PhysicsCore\Public\PhysicalMaterials
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I Runtime\Experimental\Chaos\Public\Chaos\Collision
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
|
||||
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|
||||
/I Runtime\Experimental\Chaos\Public\Framework
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I Runtime\AudioMixerCore\Public
|
||||
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|
||||
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|
||||
/I Runtime\PropertyAccess\Public
|
||||
/I Runtime\PropertyAccess
|
||||
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|
||||
/I Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I Runtime\ClothingSystemRuntimeInterface
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
|
||||
/I Runtime\AudioMixer\Classes
|
||||
/I Runtime\AudioMixer\Public
|
||||
/I Runtime\AudioMixer
|
||||
/I Runtime\AudioMixer\Public\Components
|
||||
/I Runtime\AudioMixer\Public\Quartz
|
||||
/I Runtime\AudioMixer\Public\SoundFileIO
|
||||
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|
||||
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|
||||
/I Developer\TargetPlatform
|
||||
/I Developer\TargetPlatform\Public\Common
|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
|
||||
/I Runtime\AnimationCore\Public
|
||||
/I Runtime\AnimationCore
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
|
||||
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|
||||
/I Runtime\MaterialShaderQualitySettings
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
|
||||
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|
||||
/I Runtime\Projects\Public
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS
|
||||
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|
||||
/I ThirdParty\PhysX3\PxShared\include\cudamanager
|
||||
/I ThirdParty\PhysX3\PxShared\include\filebuf
|
||||
/I ThirdParty\PhysX3\PxShared\include\foundation
|
||||
/I ThirdParty\PhysX3\PxShared\include\pvd
|
||||
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|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
|
||||
/I ThirdParty\PhysX3\APEX_1.4\common\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
|
||||
/I ThirdParty\PhysX3\APEX_1.4\framework\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
|
||||
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
|
||||
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
|
||||
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Development\Engine\SharedPCH.Engine.h"
|
||||
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Development\Engine\SharedPCH.Engine.h"
|
||||
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Development\Engine\SharedPCH.Engine.h.pch"
|
||||
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp"
|
||||
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h"
|
||||
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp.obj"
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
@@ -0,0 +1,6 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
|
||||
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
|
||||
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp"
|
||||
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
|
||||
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
|
||||
@@ -0,0 +1,132 @@
|
||||
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h
|
||||
E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp
|
||||
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Public\DLSS.h
|
||||
e:\projects\etisaladcod\plugins\dlss\source\dlss\private\DLSSUpscalerPrivate.h
|
||||
e:\projects\etisaladcod\plugins\dlss\source\dlss\private\DLSSUpscaler.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl
|
||||
E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
|
||||
E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
|
||||
e:\projects\etisaladcod\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
|
||||
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h
|
||||
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CustomResourcePool.h
|
||||
e:\projects\etisaladcod\plugins\dlss\source\dlss\private\DLSSDenoiser.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenSpaceDenoise.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralProjectSettings.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\SceneViewExtension.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SceneViewExtensionContext.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneViewExtensionContext.generated.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MessageDialog.h
|
||||
E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneTextureParameters.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivate.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderTargetPool.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneCore.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Containers/AllocatorFixedSizeFreeList.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightSceneInfo.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DepthRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ShaderBaseClasses.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneHitProxyRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ShadowRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SystemTextures.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightPropagationVolume.h
|
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HairStrands/HairStrandsRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsUtils.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\HairStrandsInterface.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsCluster.h
|
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVoxelization.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsDeepShadow.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsClusters.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsLUT.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVisibility.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsTransmittance.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsEnvironment.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsComposition.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsDebug.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightMapRendering.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LightMap.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LightMapTexture2D.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightMapTexture2D.generated.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VelocityRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\BasePassRendering.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\FogRendering.h
|
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricFog.h
|
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PlanarReflectionRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ReflectionEnvironment.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MobileBasePassRendering.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VolumeRendering.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ScreenRendering.h
|
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneSoftwareOcclusion.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\VisualizeTexture.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightMapDensityRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricFogShared.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DebugViewModeRendering.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\PrecomputedVolumetricLightmap.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/PackedVector.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RayTracing/RaytracingOptions.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RayTracing/RayTracingIESLightProfiles.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\Halton.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HaltonUtilities.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricRenderTargetViewStateData.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\BasePassRendering.inl
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||||
E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp
|
||||
E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp
|
||||
e:\projects\etisaladcod\plugins\dlss\source\dlss\private\DLSSUpscalerHistory.h
|
||||
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|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessing.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.h
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||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/RenderingCompositionGraph.h
|
||||
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||||
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|
||||
E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp
|
||||
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp"
|
||||
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp"
|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
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|
||||
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|
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||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
/I Runtime\Experimental\Chaos\Public\Chaos\Collision
|
||||
/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
|
||||
/I Runtime\Experimental\Chaos\Public\Chaos\Framework
|
||||
/I Runtime\Experimental\Chaos\Public\Chaos\Joint
|
||||
/I Runtime\Experimental\Chaos\Public\Chaos\Particle
|
||||
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|
||||
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|
||||
/I Runtime\Experimental\Chaos\Public\Framework
|
||||
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|
||||
/I Runtime\Experimental\Chaos\Public\PhysicsProxy
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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/I Runtime\AudioExtensions\Public
|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
|
||||
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|
||||
/I Runtime\AudioMixer\Public
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
/I ThirdParty\PhysX3\APEX_1.4\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
|
||||
/I ThirdParty\PhysX3\APEX_1.4\common\include
|
||||
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|
||||
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|
||||
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
|
||||
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|
||||
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|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
|
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|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp"
|
||||
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp"
|
||||
@@ -0,0 +1,8 @@
|
||||
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h
|
||||
E:/Projects/etisaladCOD/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
|
||||
E:/Projects/etisaladCOD/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp
|
||||
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSS/Public/DLSSSettings.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h
|
||||
e:\projects\etisaladcod\plugins\dlss\intermediate\build\win64\ue4\inc\dlss\DLSSSettings.generated.h
|
||||
@@ -0,0 +1,392 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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||||
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|
||||
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|
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|
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||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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|
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|
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|
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||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
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|
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h
|
||||
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl
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||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
/I Runtime\Core\Public\GenericPlatform
|
||||
/I Runtime\Core\Public\HAL
|
||||
/I Runtime\Core\Public\HAL\Allocators
|
||||
/I Runtime\Core\Public\Hash
|
||||
/I Runtime\Core\Public\Internationalization
|
||||
/I Runtime\Core\Public\IO
|
||||
/I Runtime\Core\Public\Logging
|
||||
/I Runtime\Core\Public\Math
|
||||
/I Runtime\Core\Public\Memory
|
||||
/I Runtime\Core\Public\MemPro
|
||||
/I Runtime\Core\Public\Microsoft
|
||||
/I Runtime\Core\Public\Misc
|
||||
/I Runtime\Core\Public\Modules
|
||||
/I Runtime\Core\Public\Modules\Boilerplate
|
||||
/I Runtime\Core\Public\MSVC
|
||||
/I Runtime\Core\Public\ProfilingDebugging
|
||||
/I Runtime\Core\Public\Serialization
|
||||
/I Runtime\Core\Public\Serialization\Csv
|
||||
/I Runtime\Core\Public\Serialization\Formatters
|
||||
/I Runtime\Core\Public\Stats
|
||||
/I Runtime\Core\Public\String
|
||||
/I Runtime\Core\Public\Templates
|
||||
/I Runtime\Core\Public\Traits
|
||||
/I Runtime\Core\Public\UObject
|
||||
/I Runtime\Core\Public\Windows
|
||||
/I Runtime\TraceLog
|
||||
/I Runtime\TraceLog\Public\Trace
|
||||
/I Runtime\TraceLog\Public\Trace\Detail
|
||||
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
|
||||
/I Runtime\CoreUObject\Public
|
||||
/I Runtime\CoreUObject
|
||||
/I Runtime\CoreUObject\Public\AssetRegistry
|
||||
/I Runtime\CoreUObject\Public\Blueprint
|
||||
/I Runtime\CoreUObject\Public\Internationalization
|
||||
/I Runtime\CoreUObject\Public\Misc
|
||||
/I Runtime\CoreUObject\Public\Serialization
|
||||
/I Runtime\CoreUObject\Public\Serialization\Formatters
|
||||
/I Runtime\CoreUObject\Public\Templates
|
||||
/I Runtime\CoreUObject\Public\UObject
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
|
||||
/I Runtime\Engine\Classes
|
||||
/I Runtime\Engine\Public
|
||||
/I Runtime\Engine
|
||||
/I Runtime\Engine\Public\AI
|
||||
/I Runtime\Engine\Public\AI\Navigation
|
||||
/I Runtime\Engine\Public\Analytics
|
||||
/I Runtime\Engine\Public\Animation
|
||||
/I Runtime\Engine\Public\Audio
|
||||
/I Runtime\Engine\Public\Blueprint
|
||||
/I Runtime\Engine\Public\Curves
|
||||
/I Runtime\Engine\Public\EdGraph
|
||||
/I Runtime\Engine\Public\HLOD
|
||||
/I Runtime\Engine\Public\Internationalization
|
||||
/I Runtime\Engine\Public\Net
|
||||
/I Runtime\Engine\Public\Net\Util
|
||||
/I Runtime\Engine\Public\ODSC
|
||||
/I Runtime\Engine\Public\PacketHandlers
|
||||
/I Runtime\Engine\Public\Performance
|
||||
/I Runtime\Engine\Public\Physics
|
||||
/I Runtime\Engine\Public\Physics\Experimental
|
||||
/I Runtime\Engine\Public\Physics\ImmediatePhysics
|
||||
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
|
||||
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
|
||||
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
|
||||
/I Runtime\Engine\Public\Physics\Tests
|
||||
/I Runtime\Engine\Public\ProfilingDebugging
|
||||
/I Runtime\Engine\Public\Rendering
|
||||
/I Runtime\Engine\Public\Slate
|
||||
/I Runtime\Engine\Public\Streaming
|
||||
/I Runtime\Engine\Public\Subsystems
|
||||
/I Runtime\Engine\Public\Tests
|
||||
/I Runtime\Engine\Public\VisualLogger
|
||||
/I Runtime\Engine\Public\VT
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
|
||||
/I Runtime\Net
|
||||
/I Runtime\Net\Core\Classes
|
||||
/I Runtime\Net\Core\Public
|
||||
/I Runtime\Net\Core
|
||||
/I Runtime\Net\Core\Public\Net
|
||||
/I Runtime\Net\Core\Public\Net\Core
|
||||
/I Runtime\Net\Core\Public\Net\Core\Analytics
|
||||
/I Runtime\Net\Core\Public\Net\Core\Misc
|
||||
/I Runtime\Net\Core\Public\Net\Core\PushModel
|
||||
/I Runtime\Net\Core\Public\Net\Core\Trace
|
||||
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
|
||||
/I Runtime\ApplicationCore\Public
|
||||
/I Runtime\ApplicationCore
|
||||
/I Runtime\ApplicationCore\Public\GenericPlatform
|
||||
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
|
||||
/I Runtime\ApplicationCore\Public\HAL
|
||||
/I Runtime\ApplicationCore\Public\Windows
|
||||
/I Runtime\ApplicationCore\Public\Windows\Accessibility
|
||||
/I Runtime\RHI\Public
|
||||
/I Runtime\RHI
|
||||
/I Runtime\RHI\Public\Tests
|
||||
/I Runtime\Json\Public
|
||||
/I Runtime\Json
|
||||
/I Runtime\Json\Public\Dom
|
||||
/I Runtime\Json\Public\JsonUtils
|
||||
/I Runtime\Json\Public\Policies
|
||||
/I Runtime\Json\Public\Serialization
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
|
||||
/I Runtime\SlateCore\Public
|
||||
/I Runtime\SlateCore
|
||||
/I Runtime\SlateCore\Public\Animation
|
||||
/I Runtime\SlateCore\Public\Application
|
||||
/I Runtime\SlateCore\Public\Brushes
|
||||
/I Runtime\SlateCore\Public\Debugging
|
||||
/I Runtime\SlateCore\Public\FastUpdate
|
||||
/I Runtime\SlateCore\Public\Fonts
|
||||
/I Runtime\SlateCore\Public\Input
|
||||
/I Runtime\SlateCore\Public\Layout
|
||||
/I Runtime\SlateCore\Public\Rendering
|
||||
/I Runtime\SlateCore\Public\Sound
|
||||
/I Runtime\SlateCore\Public\Styling
|
||||
/I Runtime\SlateCore\Public\Textures
|
||||
/I Runtime\SlateCore\Public\Trace
|
||||
/I Runtime\SlateCore\Public\Types
|
||||
/I Runtime\SlateCore\Public\Widgets
|
||||
/I Runtime\SlateCore\Public\Widgets\Accessibility
|
||||
/I Runtime\SlateCore\Public\Widgets\Images
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
|
||||
/I Runtime\InputCore\Classes
|
||||
/I Runtime\InputCore\Public
|
||||
/I Runtime\InputCore
|
||||
/I Runtime\InputCore\Public\GenericPlatform
|
||||
/I Runtime\InputCore\Public\HAL
|
||||
/I Runtime\InputCore\Public\Windows
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
|
||||
/I Runtime\Slate\Public
|
||||
/I Runtime\Slate
|
||||
/I Runtime\Slate\Public\Framework
|
||||
/I Runtime\Slate\Public\Framework\Application
|
||||
/I Runtime\Slate\Public\Framework\Commands
|
||||
/I Runtime\Slate\Public\Framework\Docking
|
||||
/I Runtime\Slate\Public\Framework\Layout
|
||||
/I Runtime\Slate\Public\Framework\MetaData
|
||||
/I Runtime\Slate\Public\Framework\MultiBox
|
||||
/I Runtime\Slate\Public\Framework\Notifications
|
||||
/I Runtime\Slate\Public\Framework\Styling
|
||||
/I Runtime\Slate\Public\Framework\Text
|
||||
/I Runtime\Slate\Public\Framework\Text\Windows
|
||||
/I Runtime\Slate\Public\Framework\Views
|
||||
/I Runtime\Slate\Public\Widgets
|
||||
/I Runtime\Slate\Public\Widgets\Accessibility
|
||||
/I Runtime\Slate\Public\Widgets\Colors
|
||||
/I Runtime\Slate\Public\Widgets\Docking
|
||||
/I Runtime\Slate\Public\Widgets\Images
|
||||
/I Runtime\Slate\Public\Widgets\Input
|
||||
/I Runtime\Slate\Public\Widgets\LayerManager
|
||||
/I Runtime\Slate\Public\Widgets\Layout
|
||||
/I Runtime\Slate\Public\Widgets\Navigation
|
||||
/I Runtime\Slate\Public\Widgets\Notifications
|
||||
/I Runtime\Slate\Public\Widgets\Text
|
||||
/I Runtime\Slate\Public\Widgets\Views
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
|
||||
/I Runtime\ImageWrapper\Public
|
||||
/I Runtime\ImageWrapper
|
||||
/I Runtime\Messaging\Public
|
||||
/I Runtime\Messaging
|
||||
/I Runtime\MessagingCommon\Public
|
||||
/I Runtime\MessagingCommon
|
||||
/I Runtime\RenderCore\Public
|
||||
/I Runtime\RenderCore
|
||||
/I Runtime\RenderCore\Public\ProfilingDebugging
|
||||
/I Runtime\Analytics
|
||||
/I Runtime\Analytics\AnalyticsET\Public
|
||||
/I Runtime\Analytics\AnalyticsET
|
||||
/I Runtime\Analytics\Analytics\Public
|
||||
/I Runtime\Analytics\Analytics
|
||||
/I Runtime\Analytics\Analytics\Public\Interfaces
|
||||
/I Runtime\Sockets\Public
|
||||
/I Runtime\Sockets
|
||||
/I Runtime\Net\Common\Public
|
||||
/I Runtime\Net\Common
|
||||
/I Runtime\Net\Common\Public\Net
|
||||
/I Runtime\Net\Common\Public\Net\Common
|
||||
/I Runtime\Net\Common\Public\Net\Common\Packets
|
||||
/I Runtime\Net\Common\Public\Net\Common\Sockets
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
|
||||
/I Runtime\AssetRegistry\Public
|
||||
/I Runtime\AssetRegistry
|
||||
/I Runtime\AssetRegistry\Public\AssetRegistry
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
|
||||
/I Runtime\EngineMessages\Public
|
||||
/I Runtime\EngineMessages
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
|
||||
/I Runtime\EngineSettings\Classes
|
||||
/I Runtime\EngineSettings\Public
|
||||
/I Runtime\EngineSettings
|
||||
/I Runtime\SynthBenchmark\Public
|
||||
/I Runtime\SynthBenchmark
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
|
||||
/I Runtime\Renderer\Public
|
||||
/I Runtime\Renderer
|
||||
/I Runtime\Renderer\Public\VT
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
|
||||
/I Runtime\GameplayTags\Classes
|
||||
/I Runtime\GameplayTags\Public
|
||||
/I Runtime\GameplayTags
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
|
||||
/I Runtime\DeveloperSettings\Public
|
||||
/I Runtime\DeveloperSettings
|
||||
/I Runtime\DeveloperSettings\Public\Engine
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
|
||||
/I Runtime\PacketHandlers
|
||||
/I Runtime\PacketHandlers\PacketHandler\Classes
|
||||
/I Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I Runtime\PacketHandlers\PacketHandler
|
||||
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
/I Runtime\PacketHandlers\ReliabilityHandlerComponent
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
|
||||
/I Runtime\AudioPlatformConfiguration\Public
|
||||
/I Runtime\AudioPlatformConfiguration
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
|
||||
/I Runtime\MeshDescription\Public
|
||||
/I Runtime\MeshDescription
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
|
||||
/I Runtime\StaticMeshDescription\Public
|
||||
/I Runtime\StaticMeshDescription
|
||||
/I Runtime\PakFile\Public
|
||||
/I Runtime\PakFile
|
||||
/I Runtime\RSA\Public
|
||||
/I Runtime\RSA
|
||||
/I Runtime\NetworkReplayStreaming
|
||||
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
|
||||
/I Runtime\PhysicsCore\Public
|
||||
/I Runtime\PhysicsCore
|
||||
/I Runtime\PhysicsCore\Public\Chaos
|
||||
/I Runtime\PhysicsCore\Public\PhysicalMaterials
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
|
||||
/I Runtime\Experimental
|
||||
/I Runtime\Experimental\Chaos\Public
|
||||
/I Runtime\Experimental\Chaos
|
||||
/I Runtime\Experimental\Chaos\Public\Chaos
|
||||
/I Runtime\Experimental\Chaos\Public\Chaos\Collision
|
||||
/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
|
||||
/I Runtime\Experimental\Chaos\Public\Chaos\Framework
|
||||
/I Runtime\Experimental\Chaos\Public\Chaos\Joint
|
||||
/I Runtime\Experimental\Chaos\Public\Chaos\Particle
|
||||
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
|
||||
/I Runtime\Experimental\Chaos\Public\Field
|
||||
/I Runtime\Experimental\Chaos\Public\Framework
|
||||
/I Runtime\Experimental\Chaos\Public\GeometryCollection
|
||||
/I Runtime\Experimental\Chaos\Public\PhysicsProxy
|
||||
/I Runtime\Experimental\ChaosCore\Public
|
||||
/I Runtime\Experimental\ChaosCore
|
||||
/I Runtime\Experimental\ChaosCore\Public\Chaos
|
||||
/I ThirdParty\Intel
|
||||
/I Runtime\Experimental\Voronoi\Public
|
||||
/I Runtime\Experimental\Voronoi
|
||||
/I Runtime\Experimental\Voronoi\Public\Voronoi
|
||||
/I ThirdParty
|
||||
/I Runtime\SignalProcessing\Public
|
||||
/I Runtime\SignalProcessing
|
||||
/I Runtime\SignalProcessing\Public\DSP
|
||||
/I Runtime\SignalProcessing\Public\DSP\Encoders
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
|
||||
/I Runtime\AudioExtensions\Public
|
||||
/I Runtime\AudioExtensions
|
||||
/I Runtime\AudioMixerCore\Public
|
||||
/I Runtime\AudioMixerCore
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
|
||||
/I Runtime\PropertyAccess\Public
|
||||
/I Runtime\PropertyAccess
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
|
||||
/I Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I Runtime\ClothingSystemRuntimeInterface
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
|
||||
/I Runtime\AudioMixer\Classes
|
||||
/I Runtime\AudioMixer\Public
|
||||
/I Runtime\AudioMixer
|
||||
/I Runtime\AudioMixer\Public\Components
|
||||
/I Runtime\AudioMixer\Public\Quartz
|
||||
/I Runtime\AudioMixer\Public\SoundFileIO
|
||||
/I Developer
|
||||
/I Developer\TargetPlatform\Public
|
||||
/I Developer\TargetPlatform
|
||||
/I Developer\TargetPlatform\Public\Common
|
||||
/I Developer\TargetPlatform\Public\Interfaces
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
|
||||
/I Runtime\AnimationCore\Public
|
||||
/I Runtime\AnimationCore
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
|
||||
/I Runtime\MaterialShaderQualitySettings\Classes
|
||||
/I Runtime\MaterialShaderQualitySettings
|
||||
/I Runtime\Projects\Public
|
||||
/I Runtime\Projects
|
||||
/I Runtime\Projects\Public\Interfaces
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI\Public
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\NGXRHI
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS\Public
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSS
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint\Public
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSBlueprint
|
||||
/I ThirdParty\PhysX3\PxShared\include
|
||||
/I ThirdParty\PhysX3\PxShared\include\cudamanager
|
||||
/I ThirdParty\PhysX3\PxShared\include\filebuf
|
||||
/I ThirdParty\PhysX3\PxShared\include\foundation
|
||||
/I ThirdParty\PhysX3\PxShared\include\pvd
|
||||
/I ThirdParty\PhysX3\PxShared\include\task
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
|
||||
/I ThirdParty\PhysX3\APEX_1.4\common\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
|
||||
/I ThirdParty\PhysX3\APEX_1.4\framework\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\ThirdParty\NGX\Include
|
||||
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
|
||||
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
|
||||
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Development\Engine\SharedPCH.Engine.h"
|
||||
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Development\Engine\SharedPCH.Engine.h"
|
||||
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Development\Engine\SharedPCH.Engine.h.pch"
|
||||
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp"
|
||||
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h"
|
||||
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj"
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
@@ -0,0 +1,5 @@
|
||||
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
|
||||
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h
|
||||
e:\projects\etisaladcod\plugins\dlss\intermediate\build\win64\ue4\inc\dlssblueprint\DLSSLibrary.generated.h
|
||||
@@ -0,0 +1,186 @@
|
||||
#undef DLSSBLUEPRINT_API
|
||||
#undef UE_IS_ENGINE_MODULE
|
||||
#undef DEPRECATED_FORGAME
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#undef UE_DEPRECATED_FORGAME
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_GAME 1
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 1
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 0
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define WITH_EDITOR 0
|
||||
#define WITH_EDITORONLY_DATA 0
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define WITH_PUSH_MODEL 0
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
|
||||
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\etisaladCOD\\etisalatCOD.uproject"
|
||||
#define UBT_MODULE_MANIFEST "UE4.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Game
|
||||
#define UE_APP_NAME "UE4"
|
||||
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 0
|
||||
#define UE_PROJECT_NAME etisalatCOD
|
||||
#define UE_TARGET_NAME etisalatCOD
|
||||
#define WITH_DLSS 1
|
||||
#define UE_MODULE_NAME "DLSSBlueprint"
|
||||
#define UE_PLUGIN_NAME "DLSS"
|
||||
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
|
||||
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define CORE_API
|
||||
#define TRACELOG_API
|
||||
#define UNIQUENETID_ESPMODE ESPMode::Fast
|
||||
#define COREUOBJECT_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 1
|
||||
#define ENGINE_API
|
||||
#define NETCORE_API
|
||||
#define APPLICATIONCORE_API
|
||||
#define RHI_API
|
||||
#define JSON_API
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API
|
||||
#define INPUTCORE_API
|
||||
#define SLATE_API
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define IMAGEWRAPPER_API
|
||||
#define MESSAGING_API
|
||||
#define MESSAGINGCOMMON_API
|
||||
#define RENDERCORE_API
|
||||
#define ANALYTICSET_API
|
||||
#define ANALYTICS_API
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API
|
||||
#define NETCOMMON_API
|
||||
#define ASSETREGISTRY_API
|
||||
#define ENGINEMESSAGES_API
|
||||
#define ENGINESETTINGS_API
|
||||
#define SYNTHBENCHMARK_API
|
||||
#define RENDERER_API
|
||||
#define GAMEPLAYTAGS_API
|
||||
#define DEVELOPERSETTINGS_API
|
||||
#define PACKETHANDLER_API
|
||||
#define RELIABILITYHANDLERCOMPONENT_API
|
||||
#define AUDIOPLATFORMCONFIGURATION_API
|
||||
#define MESHDESCRIPTION_API
|
||||
#define STATICMESHDESCRIPTION_API
|
||||
#define PAKFILE_API
|
||||
#define RSA_API
|
||||
#define NETWORKREPLAYSTREAMING_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define PHYSICSCORE_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOSCORE_API
|
||||
#define INTEL_ISPC 1
|
||||
#define VORONOI_API
|
||||
#define WITH_PHYSX_RELEASE 0
|
||||
#define UE_PHYSX_SUFFIX PROFILE
|
||||
#define UE_APEX_SUFFIX PROFILE
|
||||
#define APEX_UE4 1
|
||||
#define APEX_STATICALLY_LINKED 0
|
||||
#define WITH_APEX_LEGACY 1
|
||||
#define SIGNALPROCESSING_API
|
||||
#define AUDIOEXTENSIONS_API
|
||||
#define AUDIOMIXERCORE_API
|
||||
#define PROPERTYACCESS_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
|
||||
#define AUDIOMIXER_API
|
||||
#define TARGETPLATFORM_API
|
||||
#define ANIMATIONCORE_API
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
|
||||
#define PROJECTS_API
|
||||
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
|
||||
#define NGXRHI_API
|
||||
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
|
||||
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
|
||||
#define DLSS_API
|
||||
#define WITH_DLSS 1
|
||||
#define DLSSBLUEPRINT_API
|
||||
@@ -0,0 +1,186 @@
|
||||
#undef DLSSBLUEPRINT_API
|
||||
#undef UE_IS_ENGINE_MODULE
|
||||
#undef DEPRECATED_FORGAME
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#undef UE_DEPRECATED_FORGAME
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_GAME 1
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 1
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 0
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define WITH_EDITOR 0
|
||||
#define WITH_EDITORONLY_DATA 0
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define WITH_PUSH_MODEL 0
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
|
||||
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\ShipyardSaudi\\ShipyardSaudiDev.uproject"
|
||||
#define UBT_MODULE_MANIFEST "UE4.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Game
|
||||
#define UE_APP_NAME "UE4"
|
||||
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 0
|
||||
#define UE_PROJECT_NAME ShipyardSaudiDev
|
||||
#define UE_TARGET_NAME ShipyardSaudiDev
|
||||
#define WITH_DLSS 1
|
||||
#define UE_MODULE_NAME "DLSSBlueprint"
|
||||
#define UE_PLUGIN_NAME "DLSS"
|
||||
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
|
||||
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define CORE_API
|
||||
#define TRACELOG_API
|
||||
#define UNIQUENETID_ESPMODE ESPMode::Fast
|
||||
#define COREUOBJECT_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 1
|
||||
#define ENGINE_API
|
||||
#define NETCORE_API
|
||||
#define APPLICATIONCORE_API
|
||||
#define RHI_API
|
||||
#define JSON_API
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API
|
||||
#define INPUTCORE_API
|
||||
#define SLATE_API
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define IMAGEWRAPPER_API
|
||||
#define MESSAGING_API
|
||||
#define MESSAGINGCOMMON_API
|
||||
#define RENDERCORE_API
|
||||
#define ANALYTICSET_API
|
||||
#define ANALYTICS_API
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API
|
||||
#define NETCOMMON_API
|
||||
#define ASSETREGISTRY_API
|
||||
#define ENGINEMESSAGES_API
|
||||
#define ENGINESETTINGS_API
|
||||
#define SYNTHBENCHMARK_API
|
||||
#define RENDERER_API
|
||||
#define GAMEPLAYTAGS_API
|
||||
#define DEVELOPERSETTINGS_API
|
||||
#define PACKETHANDLER_API
|
||||
#define RELIABILITYHANDLERCOMPONENT_API
|
||||
#define AUDIOPLATFORMCONFIGURATION_API
|
||||
#define MESHDESCRIPTION_API
|
||||
#define STATICMESHDESCRIPTION_API
|
||||
#define PAKFILE_API
|
||||
#define RSA_API
|
||||
#define NETWORKREPLAYSTREAMING_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define PHYSICSCORE_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOSCORE_API
|
||||
#define INTEL_ISPC 1
|
||||
#define VORONOI_API
|
||||
#define WITH_PHYSX_RELEASE 0
|
||||
#define UE_PHYSX_SUFFIX PROFILE
|
||||
#define UE_APEX_SUFFIX PROFILE
|
||||
#define APEX_UE4 1
|
||||
#define APEX_STATICALLY_LINKED 0
|
||||
#define WITH_APEX_LEGACY 1
|
||||
#define SIGNALPROCESSING_API
|
||||
#define AUDIOEXTENSIONS_API
|
||||
#define AUDIOMIXERCORE_API
|
||||
#define PROPERTYACCESS_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
|
||||
#define AUDIOMIXER_API
|
||||
#define TARGETPLATFORM_API
|
||||
#define ANIMATIONCORE_API
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
|
||||
#define PROJECTS_API
|
||||
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
|
||||
#define NGXRHI_API
|
||||
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
|
||||
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
|
||||
#define DLSS_API
|
||||
#define WITH_DLSS 1
|
||||
#define DLSSBLUEPRINT_API
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"RemapUnityFiles":
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"OutputFiles": [
|
||||
"Module.DLSSUtility.cpp.obj"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,180 @@
|
||||
#undef DLSSUTILITY_API
|
||||
#undef UE_IS_ENGINE_MODULE
|
||||
#undef DEPRECATED_FORGAME
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#undef UE_DEPRECATED_FORGAME
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_GAME 1
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 1
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 0
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define WITH_EDITOR 0
|
||||
#define WITH_EDITORONLY_DATA 0
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define WITH_PUSH_MODEL 0
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
|
||||
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\etisaladCOD\\etisalatCOD.uproject"
|
||||
#define UBT_MODULE_MANIFEST "UE4.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Game
|
||||
#define UE_APP_NAME "UE4"
|
||||
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 0
|
||||
#define UE_PROJECT_NAME etisalatCOD
|
||||
#define UE_TARGET_NAME etisalatCOD
|
||||
#define DLSS_ENGINE_USES_FVECTOR2D 1
|
||||
#define UE_MODULE_NAME "DLSSUtility"
|
||||
#define UE_PLUGIN_NAME "DLSS"
|
||||
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
|
||||
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 1
|
||||
#define ENGINE_API
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define CORE_API
|
||||
#define TRACELOG_API
|
||||
#define UNIQUENETID_ESPMODE ESPMode::Fast
|
||||
#define COREUOBJECT_API
|
||||
#define NETCORE_API
|
||||
#define APPLICATIONCORE_API
|
||||
#define RHI_API
|
||||
#define JSON_API
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API
|
||||
#define INPUTCORE_API
|
||||
#define SLATE_API
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define IMAGEWRAPPER_API
|
||||
#define MESSAGING_API
|
||||
#define MESSAGINGCOMMON_API
|
||||
#define RENDERCORE_API
|
||||
#define ANALYTICSET_API
|
||||
#define ANALYTICS_API
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API
|
||||
#define NETCOMMON_API
|
||||
#define ASSETREGISTRY_API
|
||||
#define ENGINEMESSAGES_API
|
||||
#define ENGINESETTINGS_API
|
||||
#define SYNTHBENCHMARK_API
|
||||
#define RENDERER_API
|
||||
#define GAMEPLAYTAGS_API
|
||||
#define DEVELOPERSETTINGS_API
|
||||
#define PACKETHANDLER_API
|
||||
#define RELIABILITYHANDLERCOMPONENT_API
|
||||
#define AUDIOPLATFORMCONFIGURATION_API
|
||||
#define MESHDESCRIPTION_API
|
||||
#define STATICMESHDESCRIPTION_API
|
||||
#define PAKFILE_API
|
||||
#define RSA_API
|
||||
#define NETWORKREPLAYSTREAMING_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define PHYSICSCORE_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOSCORE_API
|
||||
#define INTEL_ISPC 1
|
||||
#define VORONOI_API
|
||||
#define WITH_PHYSX_RELEASE 0
|
||||
#define UE_PHYSX_SUFFIX PROFILE
|
||||
#define UE_APEX_SUFFIX PROFILE
|
||||
#define APEX_UE4 1
|
||||
#define APEX_STATICALLY_LINKED 0
|
||||
#define WITH_APEX_LEGACY 1
|
||||
#define SIGNALPROCESSING_API
|
||||
#define AUDIOEXTENSIONS_API
|
||||
#define AUDIOMIXERCORE_API
|
||||
#define PROPERTYACCESS_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
|
||||
#define AUDIOMIXER_API
|
||||
#define TARGETPLATFORM_API
|
||||
#define ANIMATIONCORE_API
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
|
||||
#define PROJECTS_API
|
||||
#define DLSSUTILITY_API
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API
|
||||
@@ -0,0 +1,180 @@
|
||||
#undef DLSSUTILITY_API
|
||||
#undef UE_IS_ENGINE_MODULE
|
||||
#undef DEPRECATED_FORGAME
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#undef UE_DEPRECATED_FORGAME
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_GAME 1
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 1
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 0
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define WITH_EDITOR 0
|
||||
#define WITH_EDITORONLY_DATA 0
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define WITH_PUSH_MODEL 0
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
|
||||
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\ShipyardSaudi\\ShipyardSaudiDev.uproject"
|
||||
#define UBT_MODULE_MANIFEST "UE4.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Game
|
||||
#define UE_APP_NAME "UE4"
|
||||
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 0
|
||||
#define UE_PROJECT_NAME ShipyardSaudiDev
|
||||
#define UE_TARGET_NAME ShipyardSaudiDev
|
||||
#define DLSS_ENGINE_USES_FVECTOR2D 1
|
||||
#define UE_MODULE_NAME "DLSSUtility"
|
||||
#define UE_PLUGIN_NAME "DLSS"
|
||||
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
|
||||
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 1
|
||||
#define ENGINE_API
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define CORE_API
|
||||
#define TRACELOG_API
|
||||
#define UNIQUENETID_ESPMODE ESPMode::Fast
|
||||
#define COREUOBJECT_API
|
||||
#define NETCORE_API
|
||||
#define APPLICATIONCORE_API
|
||||
#define RHI_API
|
||||
#define JSON_API
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API
|
||||
#define INPUTCORE_API
|
||||
#define SLATE_API
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define IMAGEWRAPPER_API
|
||||
#define MESSAGING_API
|
||||
#define MESSAGINGCOMMON_API
|
||||
#define RENDERCORE_API
|
||||
#define ANALYTICSET_API
|
||||
#define ANALYTICS_API
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API
|
||||
#define NETCOMMON_API
|
||||
#define ASSETREGISTRY_API
|
||||
#define ENGINEMESSAGES_API
|
||||
#define ENGINESETTINGS_API
|
||||
#define SYNTHBENCHMARK_API
|
||||
#define RENDERER_API
|
||||
#define GAMEPLAYTAGS_API
|
||||
#define DEVELOPERSETTINGS_API
|
||||
#define PACKETHANDLER_API
|
||||
#define RELIABILITYHANDLERCOMPONENT_API
|
||||
#define AUDIOPLATFORMCONFIGURATION_API
|
||||
#define MESHDESCRIPTION_API
|
||||
#define STATICMESHDESCRIPTION_API
|
||||
#define PAKFILE_API
|
||||
#define RSA_API
|
||||
#define NETWORKREPLAYSTREAMING_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define PHYSICSCORE_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOSCORE_API
|
||||
#define INTEL_ISPC 1
|
||||
#define VORONOI_API
|
||||
#define WITH_PHYSX_RELEASE 0
|
||||
#define UE_PHYSX_SUFFIX PROFILE
|
||||
#define UE_APEX_SUFFIX PROFILE
|
||||
#define APEX_UE4 1
|
||||
#define APEX_STATICALLY_LINKED 0
|
||||
#define WITH_APEX_LEGACY 1
|
||||
#define SIGNALPROCESSING_API
|
||||
#define AUDIOEXTENSIONS_API
|
||||
#define AUDIOMIXERCORE_API
|
||||
#define PROPERTYACCESS_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
|
||||
#define AUDIOMIXER_API
|
||||
#define TARGETPLATFORM_API
|
||||
#define ANIMATIONCORE_API
|
||||
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
|
||||
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
|
||||
#define PROJECTS_API
|
||||
#define DLSSUTILITY_API
|
||||
#define MATERIALSHADERQUALITYSETTINGS_API
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"RemapUnityFiles":
|
||||
{
|
||||
"Module.DLSSUtility.cpp.obj": [
|
||||
"DLSSUtility.cpp.obj",
|
||||
"VelocityCombinePass.cpp.obj"
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
|
||||
#include "E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
|
||||
@@ -0,0 +1,382 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gw
|
||||
/Gy
|
||||
/Zm1000
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
|
||||
/source-charset:utf-8
|
||||
/execution-charset:utf-8
|
||||
/Ob2
|
||||
/Ox
|
||||
/Ot
|
||||
/GF
|
||||
/errorReport:prompt
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/wd4463
|
||||
/we4668
|
||||
/wd4244
|
||||
/wd4838
|
||||
/I .
|
||||
/I Runtime\Renderer\Private
|
||||
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSUtility\Private
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
|
||||
/I Runtime
|
||||
/I Runtime\Engine\Classes
|
||||
/I Runtime\Engine\Public
|
||||
/I Runtime\Engine
|
||||
/I Runtime\Engine\Public\AI
|
||||
/I Runtime\Engine\Public\AI\Navigation
|
||||
/I Runtime\Engine\Public\Analytics
|
||||
/I Runtime\Engine\Public\Animation
|
||||
/I Runtime\Engine\Public\Audio
|
||||
/I Runtime\Engine\Public\Blueprint
|
||||
/I Runtime\Engine\Public\Curves
|
||||
/I Runtime\Engine\Public\EdGraph
|
||||
/I Runtime\Engine\Public\HLOD
|
||||
/I Runtime\Engine\Public\Internationalization
|
||||
/I Runtime\Engine\Public\Net
|
||||
/I Runtime\Engine\Public\Net\Util
|
||||
/I Runtime\Engine\Public\ODSC
|
||||
/I Runtime\Engine\Public\PacketHandlers
|
||||
/I Runtime\Engine\Public\Performance
|
||||
/I Runtime\Engine\Public\Physics
|
||||
/I Runtime\Engine\Public\Physics\Experimental
|
||||
/I Runtime\Engine\Public\Physics\ImmediatePhysics
|
||||
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
|
||||
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
|
||||
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
|
||||
/I Runtime\Engine\Public\Physics\Tests
|
||||
/I Runtime\Engine\Public\ProfilingDebugging
|
||||
/I Runtime\Engine\Public\Rendering
|
||||
/I Runtime\Engine\Public\Slate
|
||||
/I Runtime\Engine\Public\Streaming
|
||||
/I Runtime\Engine\Public\Subsystems
|
||||
/I Runtime\Engine\Public\Tests
|
||||
/I Runtime\Engine\Public\VisualLogger
|
||||
/I Runtime\Engine\Public\VT
|
||||
/I Runtime\TraceLog\Public
|
||||
/I Runtime\Core\Public
|
||||
/I Runtime\Core
|
||||
/I Runtime\Core\Public\Algo
|
||||
/I Runtime\Core\Public\Algo\Impl
|
||||
/I Runtime\Core\Public\Async
|
||||
/I Runtime\Core\Public\Clang
|
||||
/I Runtime\Core\Public\Compression
|
||||
/I Runtime\Core\Public\Concepts
|
||||
/I Runtime\Core\Public\Containers
|
||||
/I Runtime\Core\Public\Delegates
|
||||
/I Runtime\Core\Public\Experimental
|
||||
/I Runtime\Core\Public\Experimental\Containers
|
||||
/I Runtime\Core\Public\Features
|
||||
/I Runtime\Core\Public\FileCache
|
||||
/I Runtime\Core\Public\FramePro
|
||||
/I Runtime\Core\Public\GenericPlatform
|
||||
/I Runtime\Core\Public\HAL
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I Runtime\Slate\Public\Widgets\Colors
|
||||
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|
||||
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|
||||
/I Runtime\Slate\Public\Widgets\Input
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
|
||||
/I Runtime\ImageWrapper\Public
|
||||
/I Runtime\ImageWrapper
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I Runtime\Net\Common\Public\Net
|
||||
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|
||||
/I Runtime\Net\Common\Public\Net\Common\Packets
|
||||
/I Runtime\Net\Common\Public\Net\Common\Sockets
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
|
||||
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|
||||
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|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
|
||||
/I Runtime\EngineMessages\Public
|
||||
/I Runtime\EngineMessages
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
|
||||
/I Runtime\EngineSettings\Classes
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
|
||||
/I Runtime\Renderer\Public
|
||||
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|
||||
/I Runtime\Renderer\Public\VT
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
|
||||
/I Runtime\GameplayTags\Classes
|
||||
/I Runtime\GameplayTags\Public
|
||||
/I Runtime\GameplayTags
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
|
||||
/I Runtime\DeveloperSettings\Public
|
||||
/I Runtime\DeveloperSettings
|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
|
||||
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|
||||
/I Runtime\PacketHandlers\PacketHandler\Classes
|
||||
/I Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I Runtime\PacketHandlers\PacketHandler
|
||||
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
|
||||
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|
||||
/I Runtime\AudioPlatformConfiguration
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
|
||||
/I Runtime\MeshDescription\Public
|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
|
||||
/I Runtime\PhysicsCore\Public
|
||||
/I Runtime\PhysicsCore
|
||||
/I Runtime\PhysicsCore\Public\Chaos
|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I Runtime\Experimental\Chaos\Public\GeometryCollection
|
||||
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|
||||
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|
||||
/I Runtime\Experimental\ChaosCore
|
||||
/I Runtime\Experimental\ChaosCore\Public\Chaos
|
||||
/I ThirdParty\Intel
|
||||
/I Runtime\Experimental\Voronoi\Public
|
||||
/I Runtime\Experimental\Voronoi
|
||||
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|
||||
/I ThirdParty
|
||||
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|
||||
/I Runtime\SignalProcessing
|
||||
/I Runtime\SignalProcessing\Public\DSP
|
||||
/I Runtime\SignalProcessing\Public\DSP\Encoders
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
|
||||
/I Runtime\AudioExtensions\Public
|
||||
/I Runtime\AudioExtensions
|
||||
/I Runtime\AudioMixerCore\Public
|
||||
/I Runtime\AudioMixerCore
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
|
||||
/I Runtime\PropertyAccess\Public
|
||||
/I Runtime\PropertyAccess
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
|
||||
/I Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I Runtime\ClothingSystemRuntimeInterface
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
|
||||
/I Runtime\AudioMixer\Classes
|
||||
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|
||||
/I Runtime\AudioMixer
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility\Public
|
||||
/I E:\Projects\ShipyardSaudi\Plugins\DLSS\Source\DLSSUtility
|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
|
||||
/I Runtime\MaterialShaderQualitySettings\Classes
|
||||
/I Runtime\MaterialShaderQualitySettings
|
||||
/I ThirdParty\PhysX3\PxShared\include
|
||||
/I ThirdParty\PhysX3\PxShared\include\cudamanager
|
||||
/I ThirdParty\PhysX3\PxShared\include\filebuf
|
||||
/I ThirdParty\PhysX3\PxShared\include\foundation
|
||||
/I ThirdParty\PhysX3\PxShared\include\pvd
|
||||
/I ThirdParty\PhysX3\PxShared\include\task
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
|
||||
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
|
||||
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
|
||||
/I ThirdParty\PhysX3\APEX_1.4\common\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
|
||||
/I ThirdParty\PhysX3\APEX_1.4\framework\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
|
||||
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
|
||||
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
|
||||
/FI"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Development\Engine\SharedPCH.Engine.h"
|
||||
/Yu"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Development\Engine\SharedPCH.Engine.h"
|
||||
/Fp"E:\Projects\ShipyardSaudi\Intermediate\Build\Win64\ShipyardSaudiDev\Development\Engine\SharedPCH.Engine.h.pch"
|
||||
"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp"
|
||||
/FI"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h"
|
||||
/Fo"E:\Projects\ShipyardSaudi\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp.obj"
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
@@ -0,0 +1,3 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
|
||||
#include "E:/Projects/ShipyardSaudi/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
|
||||
@@ -0,0 +1,52 @@
|
||||
E:\Projects\etisaladCOD\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h
|
||||
E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp
|
||||
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h
|
||||
E:/Projects/etisaladCOD/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp
|
||||
E:\Projects\etisaladCOD\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h
|
||||
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h
|
||||
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl
|
||||
@@ -0,0 +1,182 @@
|
||||
#undef NGXD3D11RHI_API
|
||||
#undef UE_IS_ENGINE_MODULE
|
||||
#undef DEPRECATED_FORGAME
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#undef UE_DEPRECATED_FORGAME
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_GAME 1
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 1
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 0
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define WITH_EDITOR 0
|
||||
#define WITH_EDITORONLY_DATA 0
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define WITH_PUSH_MODEL 0
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
|
||||
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\etisaladCOD\\etisalatCOD.uproject"
|
||||
#define UBT_MODULE_MANIFEST "UE4.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Game
|
||||
#define UE_APP_NAME "UE4"
|
||||
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 0
|
||||
#define UE_PROJECT_NAME etisalatCOD
|
||||
#define UE_TARGET_NAME etisalatCOD
|
||||
#define UE_MODULE_NAME "NGXD3D11RHI"
|
||||
#define UE_PLUGIN_NAME "DLSS"
|
||||
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
|
||||
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define CORE_API
|
||||
#define TRACELOG_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 1
|
||||
#define ENGINE_API
|
||||
#define UNIQUENETID_ESPMODE ESPMode::Fast
|
||||
#define COREUOBJECT_API
|
||||
#define NETCORE_API
|
||||
#define APPLICATIONCORE_API
|
||||
#define RHI_API
|
||||
#define JSON_API
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API
|
||||
#define INPUTCORE_API
|
||||
#define SLATE_API
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define IMAGEWRAPPER_API
|
||||
#define MESSAGING_API
|
||||
#define MESSAGINGCOMMON_API
|
||||
#define RENDERCORE_API
|
||||
#define ANALYTICSET_API
|
||||
#define ANALYTICS_API
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API
|
||||
#define NETCOMMON_API
|
||||
#define ASSETREGISTRY_API
|
||||
#define ENGINEMESSAGES_API
|
||||
#define ENGINESETTINGS_API
|
||||
#define SYNTHBENCHMARK_API
|
||||
#define RENDERER_API
|
||||
#define GAMEPLAYTAGS_API
|
||||
#define DEVELOPERSETTINGS_API
|
||||
#define PACKETHANDLER_API
|
||||
#define RELIABILITYHANDLERCOMPONENT_API
|
||||
#define AUDIOPLATFORMCONFIGURATION_API
|
||||
#define MESHDESCRIPTION_API
|
||||
#define STATICMESHDESCRIPTION_API
|
||||
#define PAKFILE_API
|
||||
#define RSA_API
|
||||
#define NETWORKREPLAYSTREAMING_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define PHYSICSCORE_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOSCORE_API
|
||||
#define INTEL_ISPC 1
|
||||
#define VORONOI_API
|
||||
#define WITH_PHYSX_RELEASE 0
|
||||
#define UE_PHYSX_SUFFIX PROFILE
|
||||
#define UE_APEX_SUFFIX PROFILE
|
||||
#define APEX_UE4 1
|
||||
#define APEX_STATICALLY_LINKED 0
|
||||
#define WITH_APEX_LEGACY 1
|
||||
#define SIGNALPROCESSING_API
|
||||
#define AUDIOEXTENSIONS_API
|
||||
#define AUDIOMIXERCORE_API
|
||||
#define PROPERTYACCESS_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
|
||||
#define AUDIOMIXER_API
|
||||
#define TARGETPLATFORM_API
|
||||
#define ANIMATIONCORE_API
|
||||
#define D3D11RHI_API
|
||||
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
|
||||
#define NGXRHI_API
|
||||
#define WITH_D3DX_LIBS 1
|
||||
#define NV_AFTERMATH 1
|
||||
#define INTEL_METRICSDISCOVERY 1
|
||||
#define INTEL_EXTENSIONS 1
|
||||
#define NGXD3D11RHI_API
|
||||
@@ -0,0 +1,182 @@
|
||||
#undef NGXD3D11RHI_API
|
||||
#undef UE_IS_ENGINE_MODULE
|
||||
#undef DEPRECATED_FORGAME
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#undef UE_DEPRECATED_FORGAME
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_GAME 1
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 1
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 0
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define WITH_EDITOR 0
|
||||
#define WITH_EDITORONLY_DATA 0
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define WITH_PUSH_MODEL 0
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
|
||||
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\ShipyardSaudi\\ShipyardSaudiDev.uproject"
|
||||
#define UBT_MODULE_MANIFEST "UE4.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Game
|
||||
#define UE_APP_NAME "UE4"
|
||||
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 0
|
||||
#define UE_PROJECT_NAME ShipyardSaudiDev
|
||||
#define UE_TARGET_NAME ShipyardSaudiDev
|
||||
#define UE_MODULE_NAME "NGXD3D11RHI"
|
||||
#define UE_PLUGIN_NAME "DLSS"
|
||||
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
|
||||
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_VS_PERF_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define CORE_API
|
||||
#define TRACELOG_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 1
|
||||
#define ENGINE_API
|
||||
#define UNIQUENETID_ESPMODE ESPMode::Fast
|
||||
#define COREUOBJECT_API
|
||||
#define NETCORE_API
|
||||
#define APPLICATIONCORE_API
|
||||
#define RHI_API
|
||||
#define JSON_API
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API
|
||||
#define INPUTCORE_API
|
||||
#define SLATE_API
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define IMAGEWRAPPER_API
|
||||
#define MESSAGING_API
|
||||
#define MESSAGINGCOMMON_API
|
||||
#define RENDERCORE_API
|
||||
#define ANALYTICSET_API
|
||||
#define ANALYTICS_API
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API
|
||||
#define NETCOMMON_API
|
||||
#define ASSETREGISTRY_API
|
||||
#define ENGINEMESSAGES_API
|
||||
#define ENGINESETTINGS_API
|
||||
#define SYNTHBENCHMARK_API
|
||||
#define RENDERER_API
|
||||
#define GAMEPLAYTAGS_API
|
||||
#define DEVELOPERSETTINGS_API
|
||||
#define PACKETHANDLER_API
|
||||
#define RELIABILITYHANDLERCOMPONENT_API
|
||||
#define AUDIOPLATFORMCONFIGURATION_API
|
||||
#define MESHDESCRIPTION_API
|
||||
#define STATICMESHDESCRIPTION_API
|
||||
#define PAKFILE_API
|
||||
#define RSA_API
|
||||
#define NETWORKREPLAYSTREAMING_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define PHYSICSCORE_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOSCORE_API
|
||||
#define INTEL_ISPC 1
|
||||
#define VORONOI_API
|
||||
#define WITH_PHYSX_RELEASE 0
|
||||
#define UE_PHYSX_SUFFIX PROFILE
|
||||
#define UE_APEX_SUFFIX PROFILE
|
||||
#define APEX_UE4 1
|
||||
#define APEX_STATICALLY_LINKED 0
|
||||
#define WITH_APEX_LEGACY 1
|
||||
#define SIGNALPROCESSING_API
|
||||
#define AUDIOEXTENSIONS_API
|
||||
#define AUDIOMIXERCORE_API
|
||||
#define PROPERTYACCESS_API
|
||||
#define INCLUDE_CHAOS 0
|
||||
#define WITH_PHYSX 1
|
||||
#define WITH_CHAOS 0
|
||||
#define WITH_CHAOS_CLOTHING 0
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
|
||||
#define PHYSICS_INTERFACE_PHYSX 1
|
||||
#define WITH_APEX 1
|
||||
#define WITH_APEX_CLOTHING 1
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define WITH_PHYSX_COOKING 1
|
||||
#define WITH_NVCLOTH 1
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE 0
|
||||
#define WITH_IMMEDIATE_PHYSX 0
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
|
||||
#define AUDIOMIXER_API
|
||||
#define TARGETPLATFORM_API
|
||||
#define ANIMATIONCORE_API
|
||||
#define D3D11RHI_API
|
||||
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
|
||||
#define NGXRHI_API
|
||||
#define WITH_D3DX_LIBS 1
|
||||
#define NV_AFTERMATH 1
|
||||
#define INTEL_METRICSDISCOVERY 1
|
||||
#define INTEL_EXTENSIONS 1
|
||||
#define NGXD3D11RHI_API
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"RemapUnityFiles":
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,392 @@
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/c
|
||||
/Gw
|
||||
/Gy
|
||||
/Zm1000
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
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|
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||||
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||||
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||||
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||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I Runtime\PhysicsCore\Public
|
||||
/I Runtime\PhysicsCore
|
||||
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|
||||
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|
||||
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\NGXRHI\Public
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
|
||||
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|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
|
||||
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
|
||||
/I E:\Projects\etisaladCOD\Plugins\DLSS\Source\ThirdParty\NGX\Include
|
||||
/I ThirdParty\Windows\DirectX\Include
|
||||
/I ThirdParty\NVIDIA\nvapi
|
||||
/I ThirdParty\NVIDIA\NVaftermath\include
|
||||
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|
||||
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|
||||
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
|
||||
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|
||||
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||