настроил почти сцену
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@@ -1,3 +1,4 @@
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Build
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Binaries
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DerivedDataCache
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Intermediate
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@@ -8,7 +8,7 @@ public class Onejsky4U : ModuleRules
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore","ApplicationCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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@@ -3,3 +3,25 @@
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#include "Onejsky4UGameModeBase.h"
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#include "GenericPlatform/GenericWindow.h"
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#include "Engine/Engine.h"
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#pragma comment(lib,"User32.lib")
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//#include "Winuser.h"
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void AOnejsky4UGameModeBase::BeginPlay() {
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UE_LOG(LogTemp, Warning, TEXT("Hello nigga"));
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// set the settings in the gesture configuration
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GESTURECONFIG gc[] = { 0,0,GC_ALLGESTURES };
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void* ParentWindowHandle = GEngine->GameViewport->GetWindow()->GetNativeWindow()->GetOSWindowHandle();
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/*HWND mywin;
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mywin = reinterpret_cast<HWND&>(ParentWindowHandle);
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//HWND mywin1 = *mywin;
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UINT uiGcs = 1;
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BOOL bResult = SetGestureConfig(mywin, 0, uiGcs, gc, sizeof(GESTURECONFIG));*/
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}
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@@ -2,10 +2,12 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameModeBase.h"
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#include "Onejsky4UGameModeBase.generated.h"
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/**
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*
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*/
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@@ -14,4 +16,10 @@ class ONEJSKY4U_API AOnejsky4UGameModeBase : public AGameModeBase
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{
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GENERATED_BODY()
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protected:
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virtual void BeginPlay() override;
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/*public:
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virtual void* GetOSWindowHandle() const;*/
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//void doit();
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};
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