add test project
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@@ -0,0 +1,13 @@
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/MyProject")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/MyProject")
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+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="MyProjectGameModeBase")
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@@ -0,0 +1,3 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=E96A3C56407960CEDD4B62B4D78B5DF6
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@@ -0,0 +1,13 @@
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{
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"FileVersion": 3,
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"EngineAssociation": "4.25",
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"Category": "",
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"Description": "",
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"Modules": [
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{
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"Name": "MyProject",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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}
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]
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}
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@@ -0,0 +1,14 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class MyProjectTarget : TargetRules
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{
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public MyProjectTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange( new string[] { "MyProject" } );
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}
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}
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@@ -0,0 +1,23 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MyProject : ModuleRules
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{
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public MyProject(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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@@ -0,0 +1,6 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MyProject.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, MyProject, "MyProject" );
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@@ -0,0 +1,6 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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+1
-1
@@ -1,5 +1,5 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Onejsky4UGameModeBase.h"
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#include "MyProjectGameModeBase.h"
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+2
-2
@@ -4,13 +4,13 @@
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#include "CoreMinimal.h"
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#include "GameFramework/GameModeBase.h"
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#include "Onejsky4UGameModeBase.generated.h"
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#include "MyProjectGameModeBase.generated.h"
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/**
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*
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*/
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UCLASS()
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class ONEJSKY4U_API AOnejsky4UGameModeBase : public AGameModeBase
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class MYPROJECT_API AMyProjectGameModeBase : public AGameModeBase
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{
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GENERATED_BODY()
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@@ -0,0 +1,14 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class MyProjectEditorTarget : TargetRules
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{
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public MyProjectEditorTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange( new string[] { "MyProject" } );
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}
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}
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