92 lines
3.1 KiB
C++
92 lines
3.1 KiB
C++
/*
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* Copyright (c) <2017> Side Effects Software Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#pragma once
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#include "UObject/ObjectMacros.h"
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#include "Components/ActorComponent.h"
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#include "Components/StaticMeshComponent.h"
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#include "HAPI.h"
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#include "HoudiniAttributeDataComponent.generated.h"
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UENUM()
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enum EHoudiniVertexAttributeDataType
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{
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VADT_Float UMETA( DisplayName = "Float" ),
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VADT_Int32 UMETA( DisplayName = "Integer" ),
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VADT_Bool UMETA( DisplayName = "Boolean" )
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};
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struct FHoudiniPointAttributeData
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{
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FHoudiniPointAttributeData( const FString& InAttrName, class UStaticMeshComponent* InComponent, EHoudiniVertexAttributeDataType InDataType, int32 InCount, int32 InTupleSize )
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: AttrName( InAttrName )
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, Component ( InComponent )
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, DataType( InDataType )
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, Count ( InCount )
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, TupleSize ( InTupleSize )
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{
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switch ( InDataType )
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{
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case VADT_Float:
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FloatData.SetNumZeroed( Count * TupleSize );
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break;
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case VADT_Int32:
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case VADT_Bool:
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IntData.SetNumZeroed( Count * TupleSize );
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break;
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default:
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checkNoEntry();
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}
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}
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FString AttrName;
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TWeakObjectPtr<class UStaticMeshComponent> Component;
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EHoudiniVertexAttributeDataType DataType;
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int32 Count;
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int32 TupleSize;
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// Only one of the following are used
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TArray<float> FloatData;
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TArray<int32> IntData;
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};
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UCLASS( config = Engine )
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class HOUDINIENGINERUNTIME_API UHoudiniAttributeDataComponent : public UActorComponent
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{
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GENERATED_UCLASS_BODY()
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virtual ~UHoudiniAttributeDataComponent();
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public:
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void SetAttributeData( FHoudiniPointAttributeData&& InVertexAttributeData );
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FHoudiniPointAttributeData* GetAttributeData( class UStaticMeshComponent* StaticMeshComponent );
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/** UObject methods. **/
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void Serialize( FArchive & Ar ) override;
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/** Upload all data for the given mesh to the specified geo node */
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bool Upload( HAPI_NodeId GeoNodeId, class UStaticMeshComponent* StaticMeshComponent ) const;
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private:
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TArray< FHoudiniPointAttributeData > VertexAttributeData;
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};
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