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C++

/*
* Copyright (c) <2017> Side Effects Software Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Produced by:
* Mykola Konyk
* Side Effects Software Inc
* 123 Front Street West, Suite 1401
* Toronto, Ontario
* Canada M5J 2M2
* 416-504-9876
*
*/
#pragma once
#include "EditorReimportHandler.h"
#if WITH_EDITOR
#include "Factories/Factory.h"
#endif
#include "HoudiniAssetFactory.generated.h"
class UClass;
class UObject;
class FFeedbackContext;
UCLASS( config = Editor )
class UHoudiniAssetFactory : public UFactory, public FReimportHandler
{
GENERATED_UCLASS_BODY()
/** UFactory methods. **/
private:
virtual bool DoesSupportClass( UClass * Class ) override;
virtual FText GetDisplayName() const override;
virtual UObject * FactoryCreateBinary(
UClass * InClass, UObject * InParent, FName InName, EObjectFlags Flags,
UObject * Context, const TCHAR * Type, const uint8 *& Buffer, const uint8 * BufferEnd,
FFeedbackContext * Warn ) override;
/** FReimportHandler methods. **/
public:
virtual bool CanReimport( UObject * Obj, TArray< FString > & OutFilenames ) override;
virtual void SetReimportPaths( UObject * Obj, const TArray< FString > & NewReimportPaths ) override;
virtual EReimportResult::Type Reimport( UObject * Obj ) override;
virtual UObject* FactoryCreateFile(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, const FString& Filename, const TCHAR* Parms, FFeedbackContext* Warn, bool& bOutOperationCanceled) override;
};