67 lines
2.6 KiB
C++
67 lines
2.6 KiB
C++
/*
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* Copyright (c) <2017> Side Effects Software Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Produced by:
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* Mykola Konyk
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* Side Effects Software Inc
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* 123 Front Street West, Suite 1401
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* Toronto, Ontario
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* Canada M5J 2M2
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* 416-504-9876
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*
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*/
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#pragma once
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#include "EditorReimportHandler.h"
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#if WITH_EDITOR
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#include "Factories/Factory.h"
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#endif
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#include "HoudiniAssetFactory.generated.h"
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class UClass;
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class UObject;
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class FFeedbackContext;
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UCLASS( config = Editor )
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class UHoudiniAssetFactory : public UFactory, public FReimportHandler
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{
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GENERATED_UCLASS_BODY()
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/** UFactory methods. **/
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private:
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virtual bool DoesSupportClass( UClass * Class ) override;
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virtual FText GetDisplayName() const override;
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virtual UObject * FactoryCreateBinary(
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UClass * InClass, UObject * InParent, FName InName, EObjectFlags Flags,
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UObject * Context, const TCHAR * Type, const uint8 *& Buffer, const uint8 * BufferEnd,
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FFeedbackContext * Warn ) override;
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/** FReimportHandler methods. **/
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public:
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virtual bool CanReimport( UObject * Obj, TArray< FString > & OutFilenames ) override;
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virtual void SetReimportPaths( UObject * Obj, const TArray< FString > & NewReimportPaths ) override;
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virtual EReimportResult::Type Reimport( UObject * Obj ) override;
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virtual UObject* FactoryCreateFile(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, const FString& Filename, const TCHAR* Parms, FFeedbackContext* Warn, bool& bOutOperationCanceled) override;
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};
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