104 lines
3.8 KiB
C++
104 lines
3.8 KiB
C++
/*
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* Copyright (c) <2017> Side Effects Software Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#pragma once
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#include "Modules/ModuleInterface.h"
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#include "Brushes/SlateDynamicImageBrush.h"
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#include "HAPI_Common.h"
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#include "HoudiniGeoPartObject.h"
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class UMaterial;
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class UStaticMesh;
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class ISlateStyle;
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class UHoudiniAsset;
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struct FHoudiniEngineNotificationInfo;
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struct FHoudiniEngineTask;
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struct FHoudiniEngineTaskInfo;
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struct HAPI_Session;
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struct FHoudiniCookParams;
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class ALandscape;
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class ALandscapeProxy;
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class IHoudiniEngine : public IModuleInterface
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{
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public:
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#if WITH_EDITOR
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/** Return Houdini logo brush. **/
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virtual TSharedPtr<FSlateDynamicImageBrush> GetHoudiniLogoBrush() const = 0;
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#endif
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/** Return static mesh reprensenting Houdini logo. **/
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virtual TWeakObjectPtr<UStaticMesh> GetHoudiniLogoStaticMesh() const = 0;
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/** Return default material. **/
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virtual TWeakObjectPtr<UMaterial> GetHoudiniDefaultMaterial() const = 0;
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/** Return Houdini digital asset used for bgeo file loading. **/
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virtual TWeakObjectPtr<UHoudiniAsset> GetHoudiniBgeoAsset() const = 0;
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/** Return true if HAPI version mismatch is detected (between defined and running versions). **/
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virtual bool CheckHapiVersionMismatch() const = 0;
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/** Return current HAPI state. **/
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virtual HAPI_Result GetHapiState() const = 0;
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/** Set HAPI state. **/
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virtual void SetHapiState(HAPI_Result Result) = 0;
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/** Return location of libHAPI binary. **/
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virtual const FString& GetLibHAPILocation() const = 0;
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/** Register task for execution. **/
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virtual void AddTask(const FHoudiniEngineTask& Task) = 0;
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/** Register task info. **/
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virtual void AddTaskInfo(const FGuid HapIGUID, const FHoudiniEngineTaskInfo& TaskInfo) = 0;
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/** Remove task info. **/
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virtual void RemoveTaskInfo(const FGuid HapIGUID) = 0;
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/** Retrieve task info. **/
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virtual bool RetrieveTaskInfo(const FGuid HapIGUID, FHoudiniEngineTaskInfo& TaskInfo) = 0;
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/** Retrieve HAPI session. **/
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virtual const HAPI_Session* GetSession() const = 0;
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/** Construct static meshes for a given Houdini asset. **/
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virtual bool CookNode(
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HAPI_NodeId AssetId, FHoudiniCookParams& HoudiniCookParams,
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bool ForceRebuildStaticMesh, bool ForceRecookAll,
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const TMap< FHoudiniGeoPartObject, UStaticMesh * > & StaticMeshesIn,
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TMap< FHoudiniGeoPartObject, UStaticMesh * > & StaticMeshesOut,
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TMap< FHoudiniGeoPartObject, TWeakObjectPtr<ALandscapeProxy> >& LandscapesIn,
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TMap< FHoudiniGeoPartObject, TWeakObjectPtr<ALandscapeProxy> >& LandscapesOut,
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TMap< FHoudiniGeoPartObject, USceneComponent * >& InstancersIn,
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TMap< FHoudiniGeoPartObject, USceneComponent * >& InstancersOut,
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USceneComponent* ParentComponent,
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FTransform & ComponentTransform ) = 0;
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};
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