Files
Onejsky4U/Source/Onejsky4U/Onejsky4UGameModeBase.cpp
T
2020-12-13 15:11:09 +05:00

28 lines
754 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Onejsky4UGameModeBase.h"
#include "GenericPlatform/GenericWindow.h"
#include "Engine/Engine.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#pragma comment(lib,"User32.lib")
//#include "Winuser.h"
void AOnejsky4UGameModeBase::BeginPlay() {
UE_LOG(LogTemp, Warning, TEXT("Hello nigga"));
// set the settings in the gesture configuration
GESTURECONFIG gc[] = { 0,0,GC_ALLGESTURES };
void* ParentWindowHandle = GEngine->GameViewport->GetWindow()->GetNativeWindow()->GetOSWindowHandle();
/*HWND mywin;
mywin = reinterpret_cast<HWND&>(ParentWindowHandle);
//HWND mywin1 = *mywin;
UINT uiGcs = 1;
BOOL bResult = SetGestureConfig(mywin, 0, uiGcs, gc, sizeof(GESTURECONFIG));*/
}