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This commit is contained in:
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# ---> UnrealEngine
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# Visual Studio 2015 user specific files
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.vs/
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# Visual Studio 2015 database file
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*.VC.db
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# Compiled Object files
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#*.slo
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#*.lo
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#*.o
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*.obj
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# Precompiled Headers
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#*.gch
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#*.pch
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# Compiled Dynamic libraries
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#*.so
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#*.dylib
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*.dll
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#plugins exception
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*.pdb
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*.exp
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*.response
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*.modules
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# Fortran module files
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#*.mod
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# Compiled Static libraries
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#*.lai
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#*.la
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#*.a
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*.lib
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# Executables
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#*.exe
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#*.out
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#*.app
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#*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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# Builds
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Build/*
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# Plugins
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Plugins/*
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Plugins/
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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# Custom files
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StatisticsData.txt
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# Application folders
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Offers/
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Users/
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# UnrealCLR
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Managed/
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@@ -0,0 +1,17 @@
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{
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"version": "1.0",
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"components": [
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.33.17.3.ARM64",
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"Microsoft.VisualStudio.Component.VC.14.33.17.3.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Tools.ARM64",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows10SDK",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeCrossPlat",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame",
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"Microsoft.VisualStudio.Workload.Universal"
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]
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}
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@@ -0,0 +1,11 @@
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[/Script/CryptoKeys.CryptoKeysSettings]
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EncryptionKey=
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bEncryptPakIniFiles=False
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bEncryptPakIndex=False
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bEncryptUAssetFiles=False
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bEncryptAllAssetFiles=False
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SigningPublicExponent=
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SigningModulus=
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SigningPrivateExponent=
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bEnablePakSigning=False
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@@ -0,0 +1,53 @@
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[WindowsNoEditor DeviceProfile]
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DeviceType=Windows
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BaseProfileName=Windows
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+TextureLODGroups=(Group=TEXTUREGROUP_World,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
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+TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
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+TextureLODGroups=(Group=TEXTUREGROUP_WorldSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
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+TextureLODGroups=(Group=TEXTUREGROUP_Character,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
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+TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
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+TextureLODGroups=(Group=TEXTUREGROUP_CharacterSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
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+TextureLODGroups=(Group=TEXTUREGROUP_Weapon,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
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+TextureLODGroups=(Group=TEXTUREGROUP_WeaponNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
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+TextureLODGroups=(Group=TEXTUREGROUP_WeaponSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
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+TextureLODGroups=(Group=TEXTUREGROUP_Vehicle,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
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+TextureLODGroups=(Group=TEXTUREGROUP_VehicleNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
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+TextureLODGroups=(Group=TEXTUREGROUP_VehicleSpecular,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
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+TextureLODGroups=(Group=TEXTUREGROUP_Cinematic,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
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+TextureLODGroups=(Group=TEXTUREGROUP_Effects,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="linear",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
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||||
+TextureLODGroups=(Group=TEXTUREGROUP_EffectsNotFiltered,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Skybox,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=8192,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=8192,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_UI,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_NoMipmaps,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Lightmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_RenderTarget,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_MobileFlattened,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_ProcBuilding_Face,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_ProcBuilding_LightMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Shadowmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_ColorLookupTable,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Heightmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Terrain_Weightmap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Bokeh,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="linear",MipFilter="linear",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_IESLightProfile,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Pixels2D,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="point",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_HierarchicalLOD,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Impostor,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_ImpostorNormalDepth,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_8BitData,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_NoMipmaps,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="point",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_16BitData,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_NoMipmaps,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="point",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Project01,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Project02,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Project03,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Project04,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Project05,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Project06,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Project07,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Project08,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Project09,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Project10,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Project11,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Project12,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Project13,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Project14,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
+TextureLODGroups=(Group=TEXTUREGROUP_Project15,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=512,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,OptionalLODBias=0,OptionalMaxLODSize=512,MinMagFilter="Aniso",MipFilter="Point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
[/Script/UMGEditor.UMGEditorProjectSettings]
|
||||
DefaultCompilerOptions=(bAllowBlueprintTick=True,bAllowBlueprintPaint=True,PropertyBindingRule=Allow,Rules=)
|
||||
bShowWidgetsFromEngineContent=False
|
||||
bShowWidgetsFromDeveloperContent=True
|
||||
bUseWidgetTemplateSelector=False
|
||||
DefaultRootWidget=Class'/Script/UMG.CanvasPanel'
|
||||
DefaultWidgetParentClass=/Script/UMG.UserWidget
|
||||
-DebugResolutions=(Width=3840,Height=2160,Description="",Color=(R=0.745404,G=0.904661,B=1.000000,A=1.000000))
|
||||
-DebugResolutions=(Width=3440,Height=1440,Description="",Color=(R=0.439657,G=0.783538,B=0.982251,A=1.000000))
|
||||
-DebugResolutions=(Width=2560,Height=1440,Description="",Color=(R=0.208637,G=0.644480,B=0.973445,A=1.000000))
|
||||
-DebugResolutions=(Width=1440,Height=2560,Description="",Color=(R=0.215861,G=0.651406,B=0.973445,A=1.000000))
|
||||
-DebugResolutions=(Width=2560,Height=1080,Description="",Color=(R=0.064803,G=0.539479,B=0.955973,A=1.000000))
|
||||
-DebugResolutions=(Width=2048,Height=1536,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000))
|
||||
-DebugResolutions=(Width=1536,Height=2048,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000))
|
||||
-DebugResolutions=(Width=1920,Height=1080,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000))
|
||||
-DebugResolutions=(Width=1080,Height=1920,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000))
|
||||
-DebugResolutions=(Width=1280,Height=720,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000))
|
||||
-DebugResolutions=(Width=720,Height=1280,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000))
|
||||
-DebugResolutions=(Width=1136,Height=640,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000))
|
||||
-DebugResolutions=(Width=640,Height=1136,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000))
|
||||
+DebugResolutions=(Width=3840,Height=2160,Description="",Color=(R=0.125704,G=0.131394,B=0.395833,A=0.428000))
|
||||
+DebugResolutions=(Width=1920,Height=1080,Description="",Color=(R=0.411458,G=0.142297,B=0.109484,A=0.478000))
|
||||
Version=1
|
||||
|
||||
@@ -0,0 +1,196 @@
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
EditorStartupMap=/Game/Maps/L_Startup.L_Startup
|
||||
LocalMapOptions=
|
||||
TransitionMap=None
|
||||
bUseSplitscreen=True
|
||||
TwoPlayerSplitscreenLayout=Horizontal
|
||||
ThreePlayerSplitscreenLayout=FavorTop
|
||||
FourPlayerSplitscreenLayout=Grid
|
||||
bOffsetPlayerGamepadIds=False
|
||||
GameInstanceClass=/Game/Blueprints/Managers/BP_GameInstance.BP_GameInstance_C
|
||||
GameDefaultMap=/Game/Maps/L_Startup.L_Startup
|
||||
ServerDefaultMap=/Engine/Maps/Entry.Entry
|
||||
GlobalDefaultGameMode=None
|
||||
GlobalDefaultServerGameMode=None
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Maximum
|
||||
AppliedDefaultGraphicsPerformance=Maximum
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/FORTIS_Taktika")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/FORTIS_Taktika")
|
||||
MaximumLoopIterationCount=2147483647
|
||||
|
||||
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.SkinCache.CompileShaders=True
|
||||
r.RayTracing=True
|
||||
r.GenerateMeshDistanceFields=False
|
||||
r.GenerateLandscapeGIData=True
|
||||
r.Mobile.AllowDistanceFieldShadows=False
|
||||
r.VirtualTextures=True
|
||||
r.VirtualTexturedLightmaps=False
|
||||
r.MinScreenRadiusForLights=0.010000
|
||||
r.ReflectionCaptureResolution=256
|
||||
r.CustomDepth=3
|
||||
r.SSGI.Enable=False
|
||||
r.MinScreenRadiusForDepthPrepass=0.030000
|
||||
r.DefaultFeature.AmbientOcclusionStaticFraction=False
|
||||
r.DefaultFeature.MotionBlur=False
|
||||
r.TessellationAdaptivePixelsPerTriangle=48.000000
|
||||
r.SeparateTranslucency=False
|
||||
r.MobileHDR=False
|
||||
vr.InstancedStereo=True
|
||||
vr.RoundRobinOcclusion=True
|
||||
r.Shadow.UnbuiltPreviewInGame=False
|
||||
r.RayTracing.UseTextureLod=True
|
||||
r.SupportStationarySkylight=False
|
||||
r.SupportLowQualityLightmaps=False
|
||||
r.DefaultFeature.AntiAliasing=1
|
||||
|
||||
[/Script/Engine.CollisionProfile]
|
||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
[/Script/LuminRuntimeSettings.LuminRuntimeSettings]
|
||||
IconModelPath=(Path="")
|
||||
IconPortalPath=(Path="")
|
||||
|
||||
[/Script/NavigationSystem.NavigationSystemV1]
|
||||
DefaultAgentName=None
|
||||
CrowdManagerClass=/Script/AIModule.CrowdManager
|
||||
bAutoCreateNavigationData=True
|
||||
bSpawnNavDataInNavBoundsLevel=True
|
||||
bAllowClientSideNavigation=False
|
||||
bShouldDiscardSubLevelNavData=False
|
||||
bTickWhilePaused=False
|
||||
bInitialBuildingLocked=False
|
||||
bSkipAgentHeightCheckWhenPickingNavData=True
|
||||
bGenerateNavigationOnlyAroundNavigationInvokers=False
|
||||
ActiveTilesUpdateInterval=1.000000
|
||||
DataGatheringMode=Instant
|
||||
DirtyAreaWarningSizeThreshold=-1.000000
|
||||
+SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=10.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
|
||||
SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
|
||||
DirtyAreasUpdateFreq=60.000000
|
||||
|
||||
[/Script/NavigationSystem.RecastNavMesh]
|
||||
RuntimeGeneration=Dynamic
|
||||
bAutoDestroyWhenNoNavigation=False
|
||||
ObservedPathsTickInterval=10.000000
|
||||
AgentRadius=10.000000
|
||||
CellSize=10.000000
|
||||
|
||||
[/Script/Engine.UserInterfaceSettings]
|
||||
UIScaleCurve=(EditorCurveData=(Keys=((Time=540.000000,Value=0.250000),(Time=2160.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
|
||||
|
||||
[ConsoleVariables]
|
||||
fx.Niagara.ForceLastTickGroup=1
|
||||
|
||||
[/Script/Engine.StreamingSettings]
|
||||
s.UseBackgroundLevelStreaming=True
|
||||
|
||||
[/Script/Engine.VirtualTexturePoolConfig]
|
||||
DefaultSizeInMegabyte=512
|
||||
+Pools=(SizeInMegabyte=64,MinTileSize=0,MaxTileSize=9999,Formats=(PF_DXTI,PF_DXT5))
|
||||
+Pools=(SizeInMegabyte=512,MinTileSize=0,MaxTileSize=9999,Formats=(PF_A32B32G32R32F))
|
||||
|
||||
[/Script/OculusHMD.OculusHMDRuntimeSettings]
|
||||
bAutoEnabled=True
|
||||
bEnableSpecificColorGamut=False
|
||||
ColorSpace=Quest
|
||||
bSupportsDash=True
|
||||
bCompositesDepth=True
|
||||
bHQDistortion=False
|
||||
PixelDensityMin=0.250000
|
||||
PixelDensityMax=1.000000
|
||||
CPULevel=2
|
||||
GPULevel=3
|
||||
FFRLevel=FFR_Off
|
||||
FFRDynamic=False
|
||||
bChromaCorrection=False
|
||||
bRecenterHMDWithController=True
|
||||
bFocusAware=True
|
||||
bLateLatching=False
|
||||
bRequiresSystemKeyboard=False
|
||||
HandTrackingSupport=ControllersOnly
|
||||
bPhaseSync=False
|
||||
|
||||
[/Script/Engine.NetworkSettings]
|
||||
MaxRepArraySize=2048
|
||||
|
||||
[/Script/UnrealEd.CookerSettings]
|
||||
bIterativeCookingForFileCookContent=True
|
||||
bIterativeCookingForLaunchOn=True
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=136DD5434C948D276CDD5797EC78C532
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
|
||||
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=F58CF58249FB6CF654B46CA3DB0FE64D
|
||||
|
||||
[/Script/UnrealEd.ProjectPackagingSettings]
|
||||
Build=IfProjectHasCode
|
||||
BuildConfiguration=PPBC_Development
|
||||
BuildTarget=
|
||||
StagingDirectory=(Path="E:/tempBuilds/fortis")
|
||||
FullRebuild=False
|
||||
ForDistribution=False
|
||||
IncludeDebugFiles=False
|
||||
BlueprintNativizationMethod=Disabled
|
||||
bIncludeNativizedAssetsInProjectGeneration=False
|
||||
bExcludeMonolithicEngineHeadersInNativizedCode=False
|
||||
UsePakFile=True
|
||||
bUseIoStore=False
|
||||
bMakeBinaryConfig=False
|
||||
bGenerateChunks=False
|
||||
bGenerateNoChunks=False
|
||||
bChunkHardReferencesOnly=False
|
||||
bForceOneChunkPerFile=False
|
||||
MaxChunkSize=0
|
||||
bBuildHttpChunkInstallData=False
|
||||
HttpChunkInstallDataDirectory=(Path="")
|
||||
bCompressed=True
|
||||
PakFileCompressionFormats=Oodle
|
||||
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
|
||||
PakFileAdditionalCompressionOptions=-compressionblocksize=256KB
|
||||
PakFileCompressionMethod=Kraken
|
||||
PakFileCompressionLevel_DebugDevelopment=2
|
||||
PakFileCompressionLevel_TestShipping=3
|
||||
PakFileCompressionLevel_Distribution=7
|
||||
HttpChunkInstallDataVersion=
|
||||
IncludePrerequisites=True
|
||||
IncludeAppLocalPrerequisites=False
|
||||
bShareMaterialShaderCode=True
|
||||
bDeterministicShaderCodeOrder=False
|
||||
bSharedMaterialNativeLibraries=True
|
||||
ApplocalPrerequisitesDirectory=(Path="")
|
||||
IncludeCrashReporter=False
|
||||
InternationalizationPreset=English
|
||||
-CulturesToStage=en
|
||||
+CulturesToStage=en
|
||||
LocalizationTargetCatchAllChunkId=0
|
||||
bCookAll=False
|
||||
bCookMapsOnly=False
|
||||
bSkipEditorContent=True
|
||||
bSkipMovies=False
|
||||
-IniKeyBlacklist=KeyStorePassword
|
||||
-IniKeyBlacklist=KeyPassword
|
||||
-IniKeyBlacklist=rsa.privateexp
|
||||
-IniKeyBlacklist=rsa.modulus
|
||||
-IniKeyBlacklist=rsa.publicexp
|
||||
-IniKeyBlacklist=aes.key
|
||||
-IniKeyBlacklist=SigningPublicExponent
|
||||
-IniKeyBlacklist=SigningModulus
|
||||
-IniKeyBlacklist=SigningPrivateExponent
|
||||
-IniKeyBlacklist=EncryptionKey
|
||||
-IniKeyBlacklist=IniKeyBlacklist
|
||||
-IniKeyBlacklist=IniSectionBlacklist
|
||||
+IniKeyBlacklist=KeyStorePassword
|
||||
+IniKeyBlacklist=KeyPassword
|
||||
+IniKeyBlacklist=rsa.privateexp
|
||||
+IniKeyBlacklist=rsa.modulus
|
||||
+IniKeyBlacklist=rsa.publicexp
|
||||
+IniKeyBlacklist=aes.key
|
||||
+IniKeyBlacklist=SigningPublicExponent
|
||||
+IniKeyBlacklist=SigningModulus
|
||||
+IniKeyBlacklist=SigningPrivateExponent
|
||||
+IniKeyBlacklist=EncryptionKey
|
||||
+IniKeyBlacklist=IniKeyBlacklist
|
||||
+IniKeyBlacklist=IniSectionBlacklist
|
||||
+DirectoriesToAlwaysStageAsUFS=(Path="Script")
|
||||
+DirectoriesToAlwaysStageAsNonUFS=(Path="Script")
|
||||
+DirectoriesToAlwaysStageAsNonUFS=(Path="Txt")
|
||||
|
||||
@@ -0,0 +1,200 @@
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=True
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bEnableDynamicComponentInputBinding=True
|
||||
bAlwaysShowTouchInterface=True
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
+ActionMappings=(ActionName="GrabLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Grip_Click)
|
||||
+ActionMappings=(ActionName="GrabRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Grip_Click)
|
||||
+ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Trigger_Click)
|
||||
+ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Right_Trigger_Click)
|
||||
+ActionMappings=(ActionName="GrabLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Grip_Axis)
|
||||
+ActionMappings=(ActionName="GrabLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Grip_Click)
|
||||
+ActionMappings=(ActionName="GrabLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Grip_Click)
|
||||
+ActionMappings=(ActionName="GrabRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Grip_Axis)
|
||||
+ActionMappings=(ActionName="GrabRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Grip_Click)
|
||||
+ActionMappings=(ActionName="GrabRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Grip_Click)
|
||||
+ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_Trigger_Click)
|
||||
+ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Trigger_Click)
|
||||
+ActionMappings=(ActionName="TriggerLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Trigger_Click)
|
||||
+ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_Trigger_Click)
|
||||
+ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Trigger_Click)
|
||||
+ActionMappings=(ActionName="TriggerRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Trigger_Click)
|
||||
+ActionMappings=(ActionName="SpectatorResetFOV",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton)
|
||||
+ActionMappings=(ActionName="SpectatorFadeToggle",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)
|
||||
+ActionMappings=(ActionName="SpectatorActiveToggle",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab)
|
||||
+ActionMappings=(ActionName="SpectatorResetRotation",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
|
||||
+ActionMappings=(ActionName="MenuToggleLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=OculusTouch_Left_Menu_Click)
|
||||
+ActionMappings=(ActionName="MenuToggleLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Left_System_Click)
|
||||
+ActionMappings=(ActionName="MenuToggleLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Left_Menu_Click)
|
||||
+ActionMappings=(ActionName="MenuToggleLeft",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Left_Menu_Click)
|
||||
+ActionMappings=(ActionName="MenuToggleRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=ValveIndex_Right_System_Click)
|
||||
+ActionMappings=(ActionName="MenuToggleRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MixedReality_Right_Menu_Click)
|
||||
+ActionMappings=(ActionName="MenuToggleRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Vive_Right_Menu_Click)
|
||||
+ActionMappings=(ActionName="EXIT_APPLICATION",bShift=True,bCtrl=True,bAlt=True,bCmd=False,Key=None)
|
||||
+ActionMappings=(ActionName="GrabRight",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=K)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_X",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="GrabAxisLeft",Scale=1.000000,Key=OculusTouch_Left_Grip_Axis)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_Y",Scale=1.000000,Key=OculusTouch_Left_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=OculusTouch_Left_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=OculusTouch_Right_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_X",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_X",Scale=1.000000,Key=MixedReality_Left_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_X",Scale=1.000000,Key=Vive_Left_Trackpad_X)
|
||||
+AxisMappings=(AxisName="GrabAxisLeft",Scale=1.000000,Key=ValveIndex_Left_Grip_Axis)
|
||||
+AxisMappings=(AxisName="GrabAxisLeft",Scale=1.000000,Key=MixedReality_Left_Grip_Click)
|
||||
+AxisMappings=(AxisName="GrabAxisLeft",Scale=1.000000,Key=Vive_Left_Grip_Click)
|
||||
+AxisMappings=(AxisName="GrabAxisRight",Scale=1.000000,Key=OculusTouch_Right_Grip_Axis)
|
||||
+AxisMappings=(AxisName="GrabAxisRight",Scale=1.000000,Key=ValveIndex_Right_Grip_Axis)
|
||||
+AxisMappings=(AxisName="GrabAxisRight",Scale=1.000000,Key=MixedReality_Right_Grip_Click)
|
||||
+AxisMappings=(AxisName="GrabAxisRight",Scale=1.000000,Key=Vive_Right_Grip_Click)
|
||||
+AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=ValveIndex_Left_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=MixedReality_Left_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="TriggerAxisLeft",Scale=1.000000,Key=Vive_Left_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=ValveIndex_Right_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=MixedReality_Right_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="TriggerAxisRight",Scale=1.000000,Key=Vive_Right_Trigger_Axis)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_Y",Scale=1.000000,Key=ValveIndex_Left_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_Y",Scale=1.000000,Key=MixedReality_Left_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="MovementAxisLeft_Y",Scale=1.000000,Key=Vive_Left_Trackpad_Y)
|
||||
+AxisMappings=(AxisName="SpectatorYaw",Scale=1.000000,Key=MouseX)
|
||||
+AxisMappings=(AxisName="SpectatorPitch",Scale=1.000000,Key=MouseY)
|
||||
+AxisMappings=(AxisName="SpectatorFOV",Scale=1.000000,Key=MouseWheelAxis)
|
||||
+AxisMappings=(AxisName="SpectatorMoveForward",Scale=1.000000,Key=W)
|
||||
+AxisMappings=(AxisName="SpectatorMoveRight",Scale=1.000000,Key=D)
|
||||
+AxisMappings=(AxisName="SpectatorMoveForward",Scale=-1.000000,Key=S)
|
||||
+AxisMappings=(AxisName="SpectatorMoveRight",Scale=-1.000000,Key=A)
|
||||
+AxisMappings=(AxisName="SpectatorMoveUp",Scale=1.000000,Key=SpaceBar)
|
||||
+AxisMappings=(AxisName="SpectatorMoveUp",Scale=1.000000,Key=E)
|
||||
+AxisMappings=(AxisName="SpectatorMoveUp",Scale=-1.000000,Key=Q)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_X",Scale=1.000000,Key=OculusTouch_Right_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_X",Scale=1.000000,Key=ValveIndex_Right_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_X",Scale=1.000000,Key=MixedReality_Right_Thumbstick_X)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_X",Scale=1.000000,Key=Vive_Right_Trackpad_X)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_Y",Scale=1.000000,Key=OculusTouch_Right_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_Y",Scale=1.000000,Key=ValveIndex_Right_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_Y",Scale=1.000000,Key=MixedReality_Right_Thumbstick_Y)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_Y",Scale=1.000000,Key=Vive_Right_Trackpad_Y)
|
||||
+AxisMappings=(AxisName="MovementAxisRight_Y",Scale=1.000000,Key=OculusTouch_Right_A_Click)
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=None
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
|
||||
|
||||
[/Script/PixelStreaming.PixelStreamingSettings]
|
||||
bPixelStreamerMouseAlwaysAttached=False
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"name": "Default bindings for Gamepads",
|
||||
"controller_type": "gamepad",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"sources": []
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,177 @@
|
||||
{
|
||||
"name": "Default bindings for MixedReality",
|
||||
"controller_type": "holographic_controller",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"sources": [
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/left/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/GrabLeft"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/right/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/GrabRight"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/left/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerLeft"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/right/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerRight"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/left/input/application_menu",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/MenuToggleLeft"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/right/input/application_menu",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/MenuToggleRight"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "joystick",
|
||||
"path": "/user/hand/left/input/joystick",
|
||||
"inputs":
|
||||
{
|
||||
"position":
|
||||
{
|
||||
"output": "/actions/main/in/MovementAxisLeft_X,MovementAxisLeft_Y X Y_axis2d"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "scalar_constant",
|
||||
"path": "/user/hand/left/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"value":
|
||||
{
|
||||
"output": "/actions/main/in/GrabAxisLeft axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/left/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"pull":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerAxisLeft axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/right/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"pull":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerAxisRight axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "scalar_constant",
|
||||
"path": "/user/hand/right/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"value":
|
||||
{
|
||||
"output": "/actions/main/in/GrabAxisRight axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "joystick",
|
||||
"path": "/user/hand/right/input/joystick",
|
||||
"inputs":
|
||||
{
|
||||
"position":
|
||||
{
|
||||
"output": "/actions/main/in/MovementAxisRight_X,MovementAxisRight_Y X Y_axis2d"
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/controllerleft",
|
||||
"path": "/user/hand/left/pose/raw",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/controllerright",
|
||||
"path": "/user/hand/right/pose/raw"
|
||||
}
|
||||
],
|
||||
"skeleton": [
|
||||
{
|
||||
"output": "/actions/main/in/skeletonleft",
|
||||
"path": "/user/hand/left/input/skeleton/left"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/skeletonright",
|
||||
"path": "/user/hand/right/input/skeleton/right"
|
||||
}
|
||||
],
|
||||
"haptics": [
|
||||
{
|
||||
"output": "/actions/main/out/vibrateleft",
|
||||
"path": "/user/hand/left/output/haptic"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/out/vibrateright",
|
||||
"path": "/user/hand/right/output/haptic"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,177 @@
|
||||
{
|
||||
"name": "Default bindings for HPMixedRealityController",
|
||||
"controller_type": "hpmotioncontroller",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"sources": [
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/left/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/GrabLeft"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/right/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/GrabRight"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/left/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerLeft"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/right/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerRight"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/left/input/application_menu",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/MenuToggleLeft"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/right/input/application_menu",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/MenuToggleRight"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "joystick",
|
||||
"path": "/user/hand/left/input/joystick",
|
||||
"inputs":
|
||||
{
|
||||
"position":
|
||||
{
|
||||
"output": "/actions/main/in/MovementAxisLeft_X,MovementAxisLeft_Y X Y_axis2d"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "scalar_constant",
|
||||
"path": "/user/hand/left/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"value":
|
||||
{
|
||||
"output": "/actions/main/in/GrabAxisLeft axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/left/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"pull":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerAxisLeft axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/right/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"pull":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerAxisRight axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "scalar_constant",
|
||||
"path": "/user/hand/right/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"value":
|
||||
{
|
||||
"output": "/actions/main/in/GrabAxisRight axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "joystick",
|
||||
"path": "/user/hand/right/input/joystick",
|
||||
"inputs":
|
||||
{
|
||||
"position":
|
||||
{
|
||||
"output": "/actions/main/in/MovementAxisRight_X,MovementAxisRight_Y X Y_axis2d"
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/controllerleft",
|
||||
"path": "/user/hand/left/pose/raw",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/controllerright",
|
||||
"path": "/user/hand/right/pose/raw"
|
||||
}
|
||||
],
|
||||
"skeleton": [
|
||||
{
|
||||
"output": "/actions/main/in/skeletonleft",
|
||||
"path": "/user/hand/left/input/skeleton/left"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/skeletonright",
|
||||
"path": "/user/hand/right/input/skeleton/right"
|
||||
}
|
||||
],
|
||||
"haptics": [
|
||||
{
|
||||
"output": "/actions/main/out/vibrateleft",
|
||||
"path": "/user/hand/left/output/haptic"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/out/vibrateright",
|
||||
"path": "/user/hand/right/output/haptic"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"name": "Default bindings for Valve Index Headset",
|
||||
"controller_type": "indexhmd",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"sources": []
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
{
|
||||
"name": "Default bindings for ValveIndex",
|
||||
"controller_type": "knuckles",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"sources": [
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/left/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"touch":
|
||||
{
|
||||
"output": "/actions/main/in/GrabLeft"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/right/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"touch":
|
||||
{
|
||||
"output": "/actions/main/in/GrabRight"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/left/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerLeft"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/right/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerRight"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "joystick",
|
||||
"path": "/user/hand/left/input/thumbstick",
|
||||
"inputs":
|
||||
{
|
||||
"position":
|
||||
{
|
||||
"output": "/actions/main/in/MovementAxisLeft_X,MovementAxisLeft_Y X Y_axis2d"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "force_sensor",
|
||||
"path": "/user/hand/left/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"force":
|
||||
{
|
||||
"output": "/actions/main/in/GrabAxisLeft axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/left/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"pull":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerAxisLeft axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/right/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"pull":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerAxisRight axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "force_sensor",
|
||||
"path": "/user/hand/right/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"force":
|
||||
{
|
||||
"output": "/actions/main/in/GrabAxisRight axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "joystick",
|
||||
"path": "/user/hand/right/input/thumbstick",
|
||||
"inputs":
|
||||
{
|
||||
"position":
|
||||
{
|
||||
"output": "/actions/main/in/MovementAxisRight_X,MovementAxisRight_Y X Y_axis2d"
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/controllerleft",
|
||||
"path": "/user/hand/left/pose/raw",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/controllerright",
|
||||
"path": "/user/hand/right/pose/raw"
|
||||
}
|
||||
],
|
||||
"skeleton": [
|
||||
{
|
||||
"output": "/actions/main/in/skeletonleft",
|
||||
"path": "/user/hand/left/input/skeleton/left"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/skeletonright",
|
||||
"path": "/user/hand/right/input/skeleton/right"
|
||||
}
|
||||
],
|
||||
"haptics": [
|
||||
{
|
||||
"output": "/actions/main/out/vibrateleft",
|
||||
"path": "/user/hand/left/output/haptic"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/out/vibrateright",
|
||||
"path": "/user/hand/right/output/haptic"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,177 @@
|
||||
{
|
||||
"name": "Default bindings for OculusTouch",
|
||||
"controller_type": "oculus_touch",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"sources": [
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/left/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/GrabLeft"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/right/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/GrabRight"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/left/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerLeft"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/right/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerRight"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/left/input/application_menu",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/MenuToggleLeft"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "joystick",
|
||||
"path": "/user/hand/left/input/joystick",
|
||||
"inputs":
|
||||
{
|
||||
"position":
|
||||
{
|
||||
"output": "/actions/main/in/MovementAxisLeft_X,MovementAxisLeft_Y X Y_axis2d"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/left/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"pull":
|
||||
{
|
||||
"output": "/actions/main/in/GrabAxisLeft axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/left/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"pull":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerAxisLeft axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/right/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"pull":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerAxisRight axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/right/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"pull":
|
||||
{
|
||||
"output": "/actions/main/in/GrabAxisRight axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "joystick",
|
||||
"path": "/user/hand/right/input/joystick",
|
||||
"inputs":
|
||||
{
|
||||
"position":
|
||||
{
|
||||
"output": "/actions/main/in/MovementAxisRight_X,MovementAxisRight_Y X Y_axis2d"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/right/input/a",
|
||||
"inputs":
|
||||
{
|
||||
"pull":
|
||||
{
|
||||
"output": "/actions/main/in/MovementAxisRight_Y axis"
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/controllerleft",
|
||||
"path": "/user/hand/left/pose/raw",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/controllerright",
|
||||
"path": "/user/hand/right/pose/raw"
|
||||
}
|
||||
],
|
||||
"skeleton": [
|
||||
{
|
||||
"output": "/actions/main/in/skeletonleft",
|
||||
"path": "/user/hand/left/input/skeleton/left"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/skeletonright",
|
||||
"path": "/user/hand/right/input/skeleton/right"
|
||||
}
|
||||
],
|
||||
"haptics": [
|
||||
{
|
||||
"output": "/actions/main/out/vibrateleft",
|
||||
"path": "/user/hand/left/output/haptic"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/out/vibrateright",
|
||||
"path": "/user/hand/right/output/haptic"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"name": "Default bindings for Rift Headset",
|
||||
"controller_type": "rift",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"sources": []
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,389 @@
|
||||
{
|
||||
"actions": [
|
||||
{
|
||||
"name": "/actions/main/in/controllerleft",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/controllerright",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_camera",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_chest",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_shoulder_left",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_shoulder_right",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_elbow_left",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_elbow_right",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_knee_left",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_knee_right",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_waist",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_foot_left",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_foot_right",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_keyboard",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_handed_pose_left",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_handed_pose_right",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_handed_back_left",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_handed_back_right",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_handed_front_left",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_handed_front_right",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_handed_frontr_left",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_handed_frontr_right",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_handed_grip_left",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/tracker_handed_grip_right",
|
||||
"type": "pose",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/skeletonleft",
|
||||
"type": "skeleton",
|
||||
"skeleton": "/skeleton/hand/left",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/skeletonright",
|
||||
"type": "skeleton",
|
||||
"skeleton": "/skeleton/hand/right",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/out/vibrateleft",
|
||||
"type": "vibration",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/out/vibrateright",
|
||||
"type": "vibration",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/open_console",
|
||||
"type": "boolean",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/GrabLeft",
|
||||
"type": "boolean"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/GrabRight",
|
||||
"type": "boolean"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/TriggerLeft",
|
||||
"type": "boolean"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/TriggerRight",
|
||||
"type": "boolean"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/MenuToggleLeft",
|
||||
"type": "boolean"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/MenuToggleRight",
|
||||
"type": "boolean"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/MovementAxisLeft_X,MovementAxisLeft_Y X Y_axis2d",
|
||||
"type": "vector2"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/GrabAxisLeft axis",
|
||||
"type": "vector1"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/TriggerAxisLeft axis",
|
||||
"type": "vector1"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/TriggerAxisRight axis",
|
||||
"type": "vector1"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/GrabAxisRight axis",
|
||||
"type": "vector1"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/SpectatorYaw axis",
|
||||
"type": "vector1"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/SpectatorPitch axis",
|
||||
"type": "vector1"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/SpectatorFOV axis",
|
||||
"type": "vector1"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/SpectatorMoveForward axis",
|
||||
"type": "vector1"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/SpectatorMoveRight axis",
|
||||
"type": "vector1"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/SpectatorMoveUp axis",
|
||||
"type": "vector1"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/MovementAxisRight_X,MovementAxisRight_Y X Y_axis2d",
|
||||
"type": "vector2"
|
||||
},
|
||||
{
|
||||
"name": "/actions/main/in/MovementAxisRight_Y axis",
|
||||
"type": "vector1"
|
||||
}
|
||||
],
|
||||
"action_sets": [
|
||||
{
|
||||
"name": "/actions/main",
|
||||
"usage": "leftright"
|
||||
}
|
||||
],
|
||||
"default_bindings": [
|
||||
{
|
||||
"controller_type": "gamepad",
|
||||
"binding_url": "gamepad.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "holographic_controller",
|
||||
"binding_url": "holographic_controller.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "hpmotioncontroller",
|
||||
"binding_url": "hpmotioncontroller.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "indexhmd",
|
||||
"binding_url": "indexhmd.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "knuckles",
|
||||
"binding_url": "knuckles.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "oculus_touch",
|
||||
"binding_url": "oculus_touch.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "rift",
|
||||
"binding_url": "rift.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive",
|
||||
"binding_url": "vive.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_controller",
|
||||
"binding_url": "vive_controller.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_cosmos_controller",
|
||||
"binding_url": "vive_cosmos_controller.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_pro",
|
||||
"binding_url": "vive_pro.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_tracker",
|
||||
"binding_url": "vive_tracker.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_tracker_camera",
|
||||
"binding_url": "vive_tracker_camera.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_tracker_chest",
|
||||
"binding_url": "vive_tracker_chest.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_tracker_handed",
|
||||
"binding_url": "vive_tracker_handed.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_tracker_keyboard",
|
||||
"binding_url": "vive_tracker_keyboard.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_tracker_left_elbow",
|
||||
"binding_url": "vive_tracker_left_elbow.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_tracker_left_foot",
|
||||
"binding_url": "vive_tracker_left_foot.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_tracker_left_knee",
|
||||
"binding_url": "vive_tracker_left_knee.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_tracker_left_shoulder",
|
||||
"binding_url": "vive_tracker_left_shoulder.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_tracker_right_elbow",
|
||||
"binding_url": "vive_tracker_right_elbow.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_tracker_right_foot",
|
||||
"binding_url": "vive_tracker_right_foot.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_tracker_right_knee",
|
||||
"binding_url": "vive_tracker_right_knee.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_tracker_right_shoulder",
|
||||
"binding_url": "vive_tracker_right_shoulder.json"
|
||||
},
|
||||
{
|
||||
"controller_type": "vive_tracker_waist",
|
||||
"binding_url": "vive_tracker_waist.json"
|
||||
}
|
||||
],
|
||||
"localization": [
|
||||
{
|
||||
"language_tag": "en_us",
|
||||
"/actions/main/in/controllerleft": "Left Controller [Pose]",
|
||||
"/actions/main/in/controllerright": "Right Controller [Pose]",
|
||||
"/actions/main/in/tracker_camera": "Camera [Tracker]",
|
||||
"/actions/main/in/tracker_chest": "Chest [Tracker]",
|
||||
"/actions/main/in/tracker_shoulder_left": "Shoulder Left [Tracker]",
|
||||
"/actions/main/in/tracker_shoulder_right": "Shoulder Right [Tracker]",
|
||||
"/actions/main/in/tracker_elbow_left": "Elbow Left [Tracker]",
|
||||
"/actions/main/in/tracker_elbow_right": "Elbow Right [Tracker]",
|
||||
"/actions/main/in/tracker_knee_left": "Knee Left [Tracker]",
|
||||
"/actions/main/in/tracker_knee_right": "Knee Right [Tracker]",
|
||||
"/actions/main/in/tracker_waist": "Waist [Tracker]",
|
||||
"/actions/main/in/tracker_foot_left": "Foot Left [Tracker]",
|
||||
"/actions/main/in/tracker_foot_right": "Foot Right [Tracker]",
|
||||
"/actions/main/in/tracker_keyboard": "Keyboard [Tracker]",
|
||||
"/actions/main/in/tracker_handed_pose_left": "Raw Pose Left [Tracker]",
|
||||
"/actions/main/in/tracker_handed_pose_right": "Raw Pose Right [Tracker]",
|
||||
"/actions/main/in/tracker_handed_back_left": "Handed Back Left [Tracker]",
|
||||
"/actions/main/in/tracker_handed_back_right": "Handed Back Right [Tracker]",
|
||||
"/actions/main/in/tracker_handed_front_left": "Handed Front Left [Tracker]",
|
||||
"/actions/main/in/tracker_handed_front_right": "Handed Front Right [Tracker]",
|
||||
"/actions/main/in/tracker_handed_frontr_left": "Handed Front Rolled Left [Tracker]",
|
||||
"/actions/main/in/tracker_handed_frontr_right": "Handed Front Rolled Right [Tracker]",
|
||||
"/actions/main/in/tracker_handed_grip_left": "Handed Pistol Grip Left [Tracker]",
|
||||
"/actions/main/in/tracker_handed_grip_right": "Handed Pistol Grip Right [Tracker]",
|
||||
"/actions/main/in/skeletonleft": "Skeleton (Left)",
|
||||
"/actions/main/in/skeletonright": "Skeleton (Right)",
|
||||
"/actions/main/out/vibrateleft": "Haptic (Left)",
|
||||
"/actions/main/out/vibrateright": "Haptic (Right)",
|
||||
"/actions/main/in/open_console": "Open Console",
|
||||
"/actions/main/in/GrabLeft": "GrabLeft",
|
||||
"/actions/main/in/GrabRight": "GrabRight",
|
||||
"/actions/main/in/TriggerLeft": "TriggerLeft",
|
||||
"/actions/main/in/TriggerRight": "TriggerRight",
|
||||
"/actions/main/in/MenuToggleLeft": "MenuToggleLeft",
|
||||
"/actions/main/in/MenuToggleRight": "MenuToggleRight",
|
||||
"/actions/main/in/MovementAxisLeft_X,MovementAxisLeft_Y X Y_axis2d": "MovementAxisLeft",
|
||||
"/actions/main/in/GrabAxisLeft axis": "GrabAxisLeft",
|
||||
"/actions/main/in/TriggerAxisLeft axis": "TriggerAxisLeft",
|
||||
"/actions/main/in/TriggerAxisRight axis": "TriggerAxisRight",
|
||||
"/actions/main/in/GrabAxisRight axis": "GrabAxisRight",
|
||||
"/actions/main/in/SpectatorYaw axis": "SpectatorYaw",
|
||||
"/actions/main/in/SpectatorPitch axis": "SpectatorPitch",
|
||||
"/actions/main/in/SpectatorFOV axis": "SpectatorFOV",
|
||||
"/actions/main/in/SpectatorMoveForward axis": "SpectatorMoveForward",
|
||||
"/actions/main/in/SpectatorMoveRight axis": "SpectatorMoveRight",
|
||||
"/actions/main/in/SpectatorMoveUp axis": "SpectatorMoveUp",
|
||||
"/actions/main/in/MovementAxisRight_X,MovementAxisRight_Y X Y_axis2d": "MovementAxisRight",
|
||||
"/actions/main/in/MovementAxisRight_Y axis": "MovementAxisRight_Y",
|
||||
"/actions/main": "Main Game Actions"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Headset",
|
||||
"controller_type": "vive",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"sources": []
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,177 @@
|
||||
{
|
||||
"name": "Default bindings for Vive",
|
||||
"controller_type": "vive_controller",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"sources": [
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/left/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/GrabLeft"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/right/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/GrabRight"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/left/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerLeft"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/right/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerRight"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/left/input/application_menu",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/MenuToggleLeft"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "button",
|
||||
"path": "/user/hand/right/input/application_menu",
|
||||
"inputs":
|
||||
{
|
||||
"click":
|
||||
{
|
||||
"output": "/actions/main/in/MenuToggleRight"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trackpad",
|
||||
"path": "/user/hand/left/input/trackpad",
|
||||
"inputs":
|
||||
{
|
||||
"position":
|
||||
{
|
||||
"output": "/actions/main/in/MovementAxisLeft_X,MovementAxisLeft_Y X Y_axis2d"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "scalar_constant",
|
||||
"path": "/user/hand/left/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"value":
|
||||
{
|
||||
"output": "/actions/main/in/GrabAxisLeft axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/left/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"pull":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerAxisLeft axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trigger",
|
||||
"path": "/user/hand/right/input/trigger",
|
||||
"inputs":
|
||||
{
|
||||
"pull":
|
||||
{
|
||||
"output": "/actions/main/in/TriggerAxisRight axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "scalar_constant",
|
||||
"path": "/user/hand/right/input/grip",
|
||||
"inputs":
|
||||
{
|
||||
"value":
|
||||
{
|
||||
"output": "/actions/main/in/GrabAxisRight axis"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"mode": "trackpad",
|
||||
"path": "/user/hand/right/input/trackpad",
|
||||
"inputs":
|
||||
{
|
||||
"position":
|
||||
{
|
||||
"output": "/actions/main/in/MovementAxisRight_X,MovementAxisRight_Y X Y_axis2d"
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/controllerleft",
|
||||
"path": "/user/hand/left/pose/raw",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/controllerright",
|
||||
"path": "/user/hand/right/pose/raw"
|
||||
}
|
||||
],
|
||||
"skeleton": [
|
||||
{
|
||||
"output": "/actions/main/in/skeletonleft",
|
||||
"path": "/user/hand/left/input/skeleton/left"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/skeletonright",
|
||||
"path": "/user/hand/right/input/skeleton/right"
|
||||
}
|
||||
],
|
||||
"haptics": [
|
||||
{
|
||||
"output": "/actions/main/out/vibrateleft",
|
||||
"path": "/user/hand/left/output/haptic"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/out/vibrateright",
|
||||
"path": "/user/hand/right/output/haptic"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"name": "Default bindings for Cosmos",
|
||||
"controller_type": "vive_cosmos_controller",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"sources": [],
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/controllerleft",
|
||||
"path": "/user/hand/left/pose/raw",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/controllerright",
|
||||
"path": "/user/hand/right/pose/raw"
|
||||
}
|
||||
],
|
||||
"skeleton": [
|
||||
{
|
||||
"output": "/actions/main/in/skeletonleft",
|
||||
"path": "/user/hand/left/input/skeleton/left"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/skeletonright",
|
||||
"path": "/user/hand/right/input/skeleton/right"
|
||||
}
|
||||
],
|
||||
"haptics": [
|
||||
{
|
||||
"output": "/actions/main/out/vibrateleft",
|
||||
"path": "/user/hand/left/output/haptic"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/out/vibrateright",
|
||||
"path": "/user/hand/right/output/haptic"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Pro Headset",
|
||||
"controller_type": "vive_pro",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"sources": []
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Tracker",
|
||||
"controller_type": "vive_tracker",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_pose_left",
|
||||
"path": "/user/hand/left/pose/raw",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_pose_right",
|
||||
"path": "/user/hand/right/pose/raw",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_back_left",
|
||||
"path": "/user/hand/left/pose/back",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_back_right",
|
||||
"path": "/user/hand/right/pose/back",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_front_left",
|
||||
"path": "/user/hand/left/pose/front",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_front_right",
|
||||
"path": "/actions/main/in/tracker_handed_front_right",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_frontr_left",
|
||||
"path": "/user/hand/left/pose/front_rolled",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_frontr_right",
|
||||
"path": "/user/hand/right/pose/front_rolled",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_grip_left",
|
||||
"path": "/user/hand/left/pose/pistol",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_grip_right",
|
||||
"path": "/user/hand/right/pose/pistol",
|
||||
"requirement": "optional"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Tracker (Camera)",
|
||||
"controller_type": "vive_tracker_camera",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/tracker_camera",
|
||||
"path": "/user/camera/pose/raw",
|
||||
"requirement": "optional"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Tracker (Chest)",
|
||||
"controller_type": "vive_tracker_chest",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/tracker_chest",
|
||||
"path": "/user/chest/pose/raw",
|
||||
"requirement": "optional"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Tracker (Handed)",
|
||||
"controller_type": "vive_tracker_handed",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_pose_left",
|
||||
"path": "/user/hand/left/pose/raw",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_pose_right",
|
||||
"path": "/user/hand/right/pose/raw",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_back_left",
|
||||
"path": "/user/hand/left/pose/back",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_back_right",
|
||||
"path": "/user/hand/right/pose/back",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_front_left",
|
||||
"path": "/user/hand/left/pose/front",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_front_right",
|
||||
"path": "/actions/main/in/tracker_handed_front_right",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_frontr_left",
|
||||
"path": "/user/hand/left/pose/front_rolled",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_frontr_right",
|
||||
"path": "/user/hand/right/pose/front_rolled",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_grip_left",
|
||||
"path": "/user/hand/left/pose/pistol",
|
||||
"requirement": "optional"
|
||||
},
|
||||
{
|
||||
"output": "/actions/main/in/tracker_handed_grip_right",
|
||||
"path": "/user/hand/right/pose/pistol",
|
||||
"requirement": "optional"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Tracker (Keyboard)",
|
||||
"controller_type": "vive_tracker_keyboard",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/tracker_keyboard",
|
||||
"path": "/user/keyboard/pose/raw",
|
||||
"requirement": "optional"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Tracker (Left Elbow)",
|
||||
"controller_type": "vive_tracker_left_elbow",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/tracker_elbow_left",
|
||||
"path": "/user/elbow/left/pose/raw",
|
||||
"requirement": "optional"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Tracker (Left Foot)",
|
||||
"controller_type": "vive_tracker_left_foot",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/tracker_foot_left",
|
||||
"path": "/user/foot/left/pose/raw",
|
||||
"requirement": "optional"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Tracker (Left knee)",
|
||||
"controller_type": "vive_tracker_left_knee",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/tracker_knee_left",
|
||||
"path": "/user/knee/left/pose/raw",
|
||||
"requirement": "optional"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Tracker (Left Shoulder)",
|
||||
"controller_type": "vive_tracker_left_shoulder",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/tracker_shoulder_left",
|
||||
"path": "/user/shoulder/left/pose/raw",
|
||||
"requirement": "optional"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Tracker (Right Elbow)",
|
||||
"controller_type": "vive_tracker_right_elbow",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/tracker_elbow_right",
|
||||
"path": "/user/elbow/right/pose/raw",
|
||||
"requirement": "optional"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Tracker (Right Foot)",
|
||||
"controller_type": "vive_tracker_right_foot",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/tracker_foot_right",
|
||||
"path": "/user/foot/right/pose/raw",
|
||||
"requirement": "optional"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Tracker (Right Knee)",
|
||||
"controller_type": "vive_tracker_right_knee",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/tracker_knee_right",
|
||||
"path": "/user/knee/right/pose/raw",
|
||||
"requirement": "optional"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Tracker (Right Shoulder)",
|
||||
"controller_type": "vive_tracker_right_shoulder",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/tracker_shoulder_right",
|
||||
"path": "/user/shoulder/right/pose/raw",
|
||||
"requirement": "optional"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Default bindings for Vive Tracker (Waist)",
|
||||
"controller_type": "vive_tracker_waist",
|
||||
"last_edited_by": "UnrealEngine",
|
||||
"bindings":
|
||||
{
|
||||
"/actions/main":
|
||||
{
|
||||
"poses": [
|
||||
{
|
||||
"output": "/actions/main/in/tracker_waist",
|
||||
"path": "/user/waist/pose/raw",
|
||||
"requirement": "optional"
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
"description": "FORTIS_Taktika-18319896"
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"source": "UE",
|
||||
"applications": [
|
||||
{
|
||||
"app_key": "application.generated.ue.fortis_taktika-18319896.ue4editor.exe",
|
||||
"launch_type": "url",
|
||||
"url": "steam://launch/",
|
||||
"action_manifest_path": "E:/Projects/Fortis/Config/SteamVRBindings/steamvr_manifest.json",
|
||||
"strings":
|
||||
{
|
||||
"en_us":
|
||||
{
|
||||
"name": "FORTIS_Taktika-18319896 [UE Editor]"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"EngineAssociation": "5.1",
|
||||
"Category": "",
|
||||
"Description": "",
|
||||
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "Water",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "Landmass",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OpenXREyeTracker",
|
||||
"Enabled": false,
|
||||
"SupportedTargetPlatforms": [
|
||||
"Win32",
|
||||
"Win64",
|
||||
"Linux",
|
||||
"HoloLens",
|
||||
"Android"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "OpenXRHandTracking",
|
||||
"Enabled": false,
|
||||
"SupportedTargetPlatforms": [
|
||||
"Win32",
|
||||
"Win64",
|
||||
"Linux",
|
||||
"HoloLens",
|
||||
"Android"
|
||||
]
|
||||
},
|
||||
{
|
||||
"Name": "Prefabricator",
|
||||
"Enabled": false,
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/39ccbbf668e84847890992df9922e355"
|
||||
},
|
||||
{
|
||||
"Name": "ChaosEditor",
|
||||
"Enabled": false
|
||||
},
|
||||
{
|
||||
"Name": "PhysXVehicles",
|
||||
"Enabled": false
|
||||
},
|
||||
{
|
||||
"Name": "ChaosNiagara",
|
||||
"Enabled": false
|
||||
},
|
||||
{
|
||||
"Name": "ChaosSolverPlugin",
|
||||
"Enabled": false
|
||||
},
|
||||
{
|
||||
"Name": "ChaosClothEditor",
|
||||
"Enabled": false
|
||||
},
|
||||
{
|
||||
"Name": "ChaosCloth",
|
||||
"Enabled": false
|
||||
},
|
||||
{
|
||||
"Name": "GPULightmass",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "RTXGI",
|
||||
"Enabled": false
|
||||
},
|
||||
{
|
||||
"Name": "HairStrands",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "DLSS",
|
||||
"Enabled": true,
|
||||
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss"
|
||||
},
|
||||
{
|
||||
"Name": "EasyXMLParser",
|
||||
"Enabled": true,
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/af98110080a4411a8eaf3b8e931b8655"
|
||||
},
|
||||
{
|
||||
"Name": "VaRest",
|
||||
"Enabled": true,
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/e47be161e7a24e928560290abd5dcc4f"
|
||||
},
|
||||
{
|
||||
"Name": "RuntimeFilesDownloader",
|
||||
"Enabled": true,
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/e7e6df6d6e9c46f0ae35163eab67ff9a"
|
||||
},
|
||||
{
|
||||
"Name": "EasyJsonParser",
|
||||
"Enabled": false,
|
||||
"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/22108e274b5d4e5ab92c0a7b961caf13"
|
||||
},
|
||||
{
|
||||
"Name": "JPrinter",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "PixelStreaming",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "manageTextFile",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "OodleNetwork",
|
||||
"Enabled": false
|
||||
},
|
||||
{
|
||||
"Name": "OculusVR",
|
||||
"Enabled": false,
|
||||
"SupportedTargetPlatforms": [
|
||||
"Win32",
|
||||
"Win64",
|
||||
"Android"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
|
||||
|
||||
[/Script/HoloLensPlatformEditor.HoloLensTargetSettings]
|
||||
bBuildForEmulation=False
|
||||
bBuildForDevice=True
|
||||
bUseNameForLogo=True
|
||||
bBuildForRetailWindowsStore=False
|
||||
bAutoIncrementVersion=False
|
||||
bShouldCreateAppInstaller=False
|
||||
AppInstallerInstallationURL=
|
||||
HoursBetweenUpdateChecks=0
|
||||
bEnablePIXProfiling=False
|
||||
TileBackgroundColor=(B=64,G=0,R=0,A=255)
|
||||
SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
|
||||
+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=())
|
||||
TargetDeviceFamily=Windows.Holographic
|
||||
MinimumPlatformVersion=
|
||||
MaximumPlatformVersionTested=10.0.18362.0
|
||||
MaxTrianglesPerCubicMeter=500.000000
|
||||
SpatialMeshingVolumeSize=20.000000
|
||||
CompilerVersion=Default
|
||||
Windows10SDKVersion=10.0.18362.0
|
||||
+CapabilityList=internetClientServer
|
||||
+CapabilityList=privateNetworkClientServer
|
||||
+Uap2CapabilityList=spatialPerception
|
||||
bSetDefaultCapabilities=False
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
@@ -0,0 +1,172 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
#include "CPPFunctionLibrary.h"
|
||||
#include <chrono>
|
||||
#include <cstdio>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <array>
|
||||
|
||||
void UCPPFunctionLibrary::CreateTxt(FString Path, FString FileName, FString text)
|
||||
{
|
||||
if (Path == "") {
|
||||
Path = FPaths::ProjectSavedDir();
|
||||
}
|
||||
FString fullpath(Path + FileName);
|
||||
FFileHelper::SaveStringToFile(text, *fullpath, FFileHelper::EEncodingOptions::ForceUTF8);
|
||||
|
||||
}
|
||||
|
||||
bool UCPPFunctionLibrary::AppendStringToFile(FString DirPath, FString FileName, FString Data)
|
||||
{
|
||||
// get file path
|
||||
FString FilePath;
|
||||
if (!DirPath.Len())
|
||||
{
|
||||
// default documents directory path + FileName
|
||||
FilePath = FPlatformProcess::UserDir() + FileName;
|
||||
}
|
||||
else
|
||||
{
|
||||
FilePath = DirPath + FileName;
|
||||
}
|
||||
UE_LOG(LogTemp, Log, TEXT("File path: %s"), *FilePath);
|
||||
|
||||
// check file existence and write data to a file
|
||||
FString OldData;
|
||||
bool append_result;
|
||||
if (FPaths::FileExists(FilePath))
|
||||
{
|
||||
UE_LOG(LogTemp, Log, TEXT("File exists: true"));
|
||||
FFileHelper::LoadFileToString(OldData, *FilePath);
|
||||
OldData += Data;
|
||||
append_result = FFileHelper::SaveStringToFile(Data, *FilePath, FFileHelper::EEncodingOptions::ForceUTF8, &IFileManager::Get(), FILEWRITE_Append);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogTemp, Warning, TEXT("File exists: false"));
|
||||
append_result = FFileHelper::SaveStringToFile(Data, *FilePath, FFileHelper::EEncodingOptions::ForceUTF8);
|
||||
}
|
||||
|
||||
// return append result
|
||||
if (append_result)
|
||||
{
|
||||
UE_LOG(LogTemp, Log, TEXT("Append: complete"));
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogTemp, Error, TEXT("Append: not complete"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void UCPPFunctionLibrary::RunSystemCommand(FString Command)
|
||||
{
|
||||
system(TCHAR_TO_ANSI(*Command));
|
||||
}
|
||||
|
||||
void UCPPFunctionLibrary::GetExcelData(FString Command)
|
||||
{
|
||||
}
|
||||
|
||||
void UCPPFunctionLibrary::GetContentHTTP(FString Verb, FString Payload, FString Url)
|
||||
{
|
||||
/*TSharedPtr<IHttpRequest, ESPMode::ThreadSafe> Request = FHttpModule::Get().CreateRequest();
|
||||
Request->SetURL(Url);
|
||||
if (Payload.Len() > 0)
|
||||
{
|
||||
Request->SetContentAsString(Payload);
|
||||
}
|
||||
Request->SetVerb(Verb);
|
||||
Request->ProcessRequest();*/
|
||||
}
|
||||
|
||||
int32 UCPPFunctionLibrary::GetUnixTimestamp()
|
||||
{
|
||||
return std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
void UCPPFunctionLibrary::CreateProc(FString PathToExec, TArray<FString> Args, bool Detach, bool Hidden, int32 Priority, FString OptionalWorkDir)
|
||||
{
|
||||
FString StrArgs("");
|
||||
/*if (Args.Num())
|
||||
for (auto arg : Args)
|
||||
StrArgs += " " + arg;*/
|
||||
|
||||
if (Args.Num() > 1)
|
||||
{
|
||||
StrArgs = Args[0];
|
||||
for (int32 v = 1; v < Args.Num(); v++)
|
||||
{
|
||||
StrArgs += " " + Args[v];
|
||||
}
|
||||
}
|
||||
else if (Args.Num() > 0)
|
||||
{
|
||||
StrArgs = Args[0];
|
||||
}
|
||||
|
||||
FProcHandle PHandle = FPlatformProcess::CreateProc(
|
||||
*PathToExec,
|
||||
*StrArgs,
|
||||
Detach,
|
||||
Hidden,
|
||||
Hidden,
|
||||
nullptr,
|
||||
Priority,
|
||||
(OptionalWorkDir != "") ? *OptionalWorkDir : nullptr,
|
||||
nullptr
|
||||
);
|
||||
|
||||
if (PHandle.IsValid())
|
||||
{
|
||||
UE_LOG(LogTemp, Warning, TEXT("ProcInfo: Valid"))
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogTemp, Warning, TEXT("ProcInfo: NotValid"))
|
||||
}
|
||||
}
|
||||
|
||||
FString UCPPFunctionLibrary::GetDataFromFile(FString FileName)
|
||||
{
|
||||
FString FileData("");
|
||||
|
||||
if (FPaths::FileExists(FileName))
|
||||
FFileHelper::LoadFileToString(FileData, *FileName);
|
||||
|
||||
return FileData;
|
||||
}
|
||||
|
||||
TArray<FString> UCPPFunctionLibrary::GetHardDisksSerialNumbers()
|
||||
{
|
||||
TArray<FString> lines;
|
||||
std::string executeCommand = "wmic path win32_physicalmedia get SerialNumber";
|
||||
std::array<char, 128> buffer;
|
||||
std::string result;
|
||||
std::unique_ptr<FILE, decltype(&_pclose)> pipe(_popen(executeCommand.c_str(), "r"), _pclose);
|
||||
if (!pipe) {
|
||||
throw std::runtime_error("popen() failed!");
|
||||
}
|
||||
while (fgets(buffer.data(), buffer.size(), pipe.get()) != nullptr) {
|
||||
result += buffer.data();
|
||||
}
|
||||
std::cout << result << std::endl;
|
||||
std::istringstream istream(result);
|
||||
std::string line;
|
||||
int lineNum = 0;
|
||||
while (std::getline(istream, line))
|
||||
{
|
||||
if (!lineNum)
|
||||
{
|
||||
++lineNum;
|
||||
continue;
|
||||
}
|
||||
lines.Push(line.c_str());
|
||||
}
|
||||
return lines;
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
//#include "HttpModule.h"
|
||||
#include <string>
|
||||
#include <functional>
|
||||
#include "CoreMinimal.h"
|
||||
#include "Misc/FileHelper.h"
|
||||
#include "Kismet/BlueprintFunctionLibrary.h"
|
||||
#include "CPPFunctionLibrary.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class FORTIS_TAKTIKA_API UCPPFunctionLibrary : public UBlueprintFunctionLibrary
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable, Category = "TextMaker")
|
||||
static void CreateTxt(FString Path, FString FileName, FString text);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "File")
|
||||
static bool AppendStringToFile(FString DirPath, FString FileName, FString Data);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "File")
|
||||
static FString GetDataFromFile(FString FileName);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "System")
|
||||
static void RunSystemCommand(FString Command);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "System")
|
||||
static void GetExcelData(FString Command);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "HTTP")
|
||||
static void GetContentHTTP(FString Verb, FString Payload, FString Url);
|
||||
|
||||
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Time")
|
||||
static int32 GetUnixTimestamp();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "System")
|
||||
static void CreateProc(FString PathToExec, TArray<FString> Args, bool Detach = false, bool Hidden = true, int32 Priority = 0, FString OptionalWorkDir = "");
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "System")
|
||||
static TArray<FString> GetHardDisksSerialNumbers();
|
||||
};
|
||||
@@ -0,0 +1,23 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class FORTIS_Taktika : ModuleRules
|
||||
{
|
||||
public FORTIS_Taktika(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Http", "Json", "JsonUtilities" });
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||
|
||||
// Uncomment if you are using Slate UI
|
||||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||
|
||||
// Uncomment if you are using online features
|
||||
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
||||
|
||||
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "FORTIS_Taktika.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, FORTIS_Taktika, "FORTIS_Taktika" );
|
||||
@@ -0,0 +1,6 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "BuildingProcedural.h"
|
||||
|
||||
// Sets default values
|
||||
ABuildingProcedural::ABuildingProcedural()
|
||||
{
|
||||
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("RootComponent"));
|
||||
}
|
||||
|
||||
// Called when the game starts or when spawned
|
||||
void ABuildingProcedural::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
}
|
||||
|
||||
// Called every frame
|
||||
void ABuildingProcedural::Tick(float DeltaTime)
|
||||
{
|
||||
Super::Tick(DeltaTime);
|
||||
|
||||
}
|
||||
|
||||
void ABuildingProcedural::ShowCurrentIndex(int32 Index, TArray<UProceduralMeshComponent*> ProceduralMeshes)
|
||||
{
|
||||
int32 i;
|
||||
for (i = 0; i < ProceduralMeshes.Num(); ++i)
|
||||
{
|
||||
if (i <= Index)
|
||||
{
|
||||
ProceduralMeshes[i]->SetHiddenInGame(false);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < ProceduralMeshes.Num(); ++i)
|
||||
{
|
||||
if (i >= Index)
|
||||
{
|
||||
ProceduralMeshes[i]->SetHiddenInGame(true);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ABuildingProcedural::ResetMeshSections(TArray<UProceduralMeshComponent*> ProceduralMeshes)
|
||||
{
|
||||
//ProceduralMeshes[i]->GetProcMeshSection(0);
|
||||
for (auto& ProcMesh : ProceduralMeshes)
|
||||
{
|
||||
for (int i = 0; i < ProcMesh->GetNumSections(); ++i)
|
||||
|
||||
{
|
||||
ProcMesh->GetProcMeshSection(i)->Reset();
|
||||
//ProcMesh->GetProcMeshSection(i)->
|
||||
//ProcMesh->SetProcMeshSection
|
||||
//ProcMesh->SetProcMeshSection();
|
||||
//FProcMeshSection ProcMeshSection;
|
||||
//StaticMesh
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "CppAnimation.h"
|
||||
|
||||
CppAnimation::CppAnimation()
|
||||
{
|
||||
}
|
||||
|
||||
CppAnimation::~CppAnimation()
|
||||
{
|
||||
}
|
||||
|
||||
CppAnimation::CppAnimation(UUserWidget* owner, UWidgetAnimation* animation, TArray<FCppStruct_AnimModeDirection>* modes, TEnumAsByte<Enum_AnimMode>* lastMode, int32* priority)
|
||||
: WidgetOwner(owner),
|
||||
WidgetAnimation(animation),
|
||||
AnimModes(*modes),
|
||||
lastMode(*lastMode),
|
||||
priorityIndex(*priority)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CppAnimation::PlayAnimationMode(TEnumAsByte<Enum_AnimMode>* mode, int32* priority)
|
||||
{
|
||||
if (!CanMode(mode))
|
||||
return;
|
||||
if (!CanPlayAnimation(mode))
|
||||
return;
|
||||
if (priorityIndex > *priority)
|
||||
return;
|
||||
lastMode = *mode;
|
||||
WidgetOwner->PlayAnimation(WidgetAnimation, 0.0f, 1, GetDirection(mode), 1.0f, false);
|
||||
}
|
||||
|
||||
TEnumAsByte<EUMGSequencePlayMode::Type> CppAnimation::GetDirection(TEnumAsByte<Enum_AnimMode>* mode)
|
||||
{
|
||||
for (auto anim : AnimModes)
|
||||
{
|
||||
if (anim.mode == *mode)
|
||||
return anim.direction;
|
||||
}
|
||||
return EUMGSequencePlayMode::Type::Forward;
|
||||
}
|
||||
|
||||
bool CppAnimation::CanMode(TEnumAsByte<Enum_AnimMode>* mode)
|
||||
{
|
||||
bool canMode = false;
|
||||
for (int32 i = 0; i < AnimModes.Num(); ++i)
|
||||
{
|
||||
if (AnimModes[i].mode == *mode)
|
||||
{
|
||||
canMode = true;
|
||||
}
|
||||
}
|
||||
return canMode;
|
||||
}
|
||||
|
||||
bool CppAnimation::CanPlayAnimation(TEnumAsByte<Enum_AnimMode>* mode)
|
||||
{
|
||||
if (!CanMode(mode))
|
||||
return false;
|
||||
return lastMode != *mode;
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "CppBaseWidget.h"
|
||||
|
||||
void UCppBaseWidget::NativeConstruct()
|
||||
{
|
||||
Super::NativeConstruct();
|
||||
|
||||
|
||||
}
|
||||
|
||||
void UCppBaseWidget::NativeTick(const FGeometry& MyGeometry, float DeltaTime)
|
||||
{
|
||||
Super::NativeTick(MyGeometry, DeltaTime);
|
||||
}
|
||||
|
||||
bool UCppBaseWidget::CanTick(float interval)
|
||||
{
|
||||
if ((GetWorld()->GetTimeSeconds() - timeLastTick) > interval)
|
||||
{
|
||||
timeLastTick = GetWorld()->GetTimeSeconds();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void UCppBaseWidget::PlayAnimationMode(TEnumAsByte<Enum_AnimMode> mode, int32 priorityIndex)
|
||||
{
|
||||
CppAnimation* animation = GetAnimationWithMode(&mode);
|
||||
if (!animation)
|
||||
return;
|
||||
animation->PlayAnimationMode(&mode, &priorityIndex);
|
||||
}
|
||||
|
||||
CppAnimation* UCppBaseWidget::GetAnimationWithMode(TEnumAsByte<Enum_AnimMode>* mode)
|
||||
{
|
||||
for (int32 i = 0; i < Animations.Num(); ++i)
|
||||
{
|
||||
if (Animations[i].CanMode(mode))
|
||||
return &Animations[i];
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void UCppBaseWidget::AddAnimation(UUserWidget* owner, UWidgetAnimation* animation, TArray<FCppStruct_AnimModeDirection> modes, TEnumAsByte<Enum_AnimMode> modeAtCreation, int32 priorityIndex)
|
||||
{
|
||||
Animations.Add(CppAnimation(owner, animation, &modes, &modeAtCreation, &priorityIndex));
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "CppEnums.h"
|
||||
|
||||
CppEnums::CppEnums()
|
||||
{
|
||||
}
|
||||
|
||||
CppEnums::~CppEnums()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "CppStruct_AnimModeDirection.h"
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "CppStructures.h"
|
||||
|
||||
CppStructures::CppStructures()
|
||||
{
|
||||
}
|
||||
|
||||
CppStructures::~CppStructures()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "LevelManager.h"
|
||||
|
||||
// Sets default values
|
||||
ALevelManager::ALevelManager()
|
||||
{
|
||||
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
|
||||
}
|
||||
|
||||
// Called when the game starts or when spawned
|
||||
void ALevelManager::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
}
|
||||
|
||||
// Called every frame
|
||||
void ALevelManager::Tick(float DeltaTime)
|
||||
{
|
||||
Super::Tick(DeltaTime);
|
||||
|
||||
}
|
||||
|
||||
bool ALevelManager::LoadLevel(FString LevelName, bool bVisible, bool bLoad)
|
||||
{
|
||||
ULevelStreaming* Level = UGameplayStatics::GetStreamingLevel(GetWorld(), *LevelName);
|
||||
if (!Level)
|
||||
return false;
|
||||
Level->SetShouldBeLoaded(bLoad);
|
||||
Level->SetShouldBeVisible(bVisible);
|
||||
|
||||
while (Level->IsLevelVisible() ^ bVisible && Level->IsLevelLoaded() ^ bLoad)
|
||||
{
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "ResComApartmentManager.h"
|
||||
|
||||
// Sets default values
|
||||
UResComApartmentManager::UResComApartmentManager()
|
||||
{
|
||||
}
|
||||
|
||||
void UResComApartmentManager::Push(FApartment apartment)
|
||||
{
|
||||
apartments.Push(apartment);
|
||||
}
|
||||
|
||||
void UResComApartmentManager::ClearFavorites()
|
||||
{
|
||||
for (auto& ap : apartments)
|
||||
ap.favorite = false;
|
||||
}
|
||||
|
||||
bool UResComApartmentManager::IsValid(FApartment apartment) const
|
||||
{
|
||||
return !(apartment.id == FApartment().id);
|
||||
}
|
||||
|
||||
FApartment& UResComApartmentManager::GetByID(int32 id)
|
||||
{
|
||||
for (auto& ap : apartments)
|
||||
{
|
||||
if (ap.id == id)
|
||||
return ap;
|
||||
}
|
||||
return notValid;
|
||||
}
|
||||
|
||||
FApartment& UResComApartmentManager::GetByLoc(FApartmentLocation loc)
|
||||
{
|
||||
for (auto& ap : apartments)
|
||||
{
|
||||
if (ap.loc == loc)
|
||||
return ap;
|
||||
}
|
||||
return notValid;
|
||||
}
|
||||
|
||||
|
||||
TArray<FApartment> UResComApartmentManager::GetFavorites()
|
||||
{
|
||||
TArray<FApartment> favorites;
|
||||
for (auto& ap : apartments)
|
||||
if (ap.favorite)
|
||||
favorites.Push(ap);
|
||||
return favorites;
|
||||
}
|
||||
|
||||
void UResComApartmentManager::SortByLoc()
|
||||
{
|
||||
apartments.Sort([](const FApartment& apa1, const FApartment& apa2)
|
||||
{
|
||||
return apa1.loc.AsNum() > apa2.loc.AsNum();
|
||||
});
|
||||
}
|
||||
|
||||
void UResComApartmentManager::SortByID()
|
||||
{
|
||||
apartments.Sort([](const FApartment& apa1, const FApartment& apa2)
|
||||
{
|
||||
return apa1.id > apa2.id;
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,174 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "ResComFloorManager.h"
|
||||
|
||||
// Sets default values
|
||||
AResComFloorManager::AResComFloorManager()
|
||||
{
|
||||
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
|
||||
}
|
||||
|
||||
// Called when the game starts or when spawned
|
||||
void AResComFloorManager::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
}
|
||||
|
||||
// Called every frame
|
||||
void AResComFloorManager::Tick(float DeltaTime)
|
||||
{
|
||||
Super::Tick(DeltaTime);
|
||||
|
||||
}
|
||||
|
||||
void AResComFloorManager::AddPack(const FFloorPack& pack)
|
||||
{
|
||||
packs.Add(pack);
|
||||
}
|
||||
|
||||
void AResComFloorManager::AddLevelToPack(FApartmentLocation loc, FFloorLevelStreaming level)
|
||||
{
|
||||
FFloorPack pack;
|
||||
if (GetPack(loc, pack))
|
||||
{
|
||||
UE_LOG(LogTemp, Warning, TEXT("COUNT: %d"), pack.levels.Num());
|
||||
pack.levels.Add(level);
|
||||
}
|
||||
else
|
||||
{
|
||||
pack.location = loc;
|
||||
pack.levels.Add(level);
|
||||
AddPack(pack);
|
||||
}
|
||||
}
|
||||
|
||||
bool AResComFloorManager::GetPack(FApartmentLocation loc, FFloorPack* pack)
|
||||
{
|
||||
for (int i = 0; i < packs.Num(); ++i)
|
||||
{
|
||||
if (packs[i].location == loc)
|
||||
{
|
||||
pack = &(packs[i]);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool AResComFloorManager::GetPack(FApartmentLocation loc, FFloorPack& pack) const
|
||||
{
|
||||
for (auto& packCurr : packs)
|
||||
{
|
||||
if (packCurr.location == loc)
|
||||
{
|
||||
pack = packCurr;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//bool AResComFloorManager::LoadPack(FApartmentLocation loc, const FOnPreview& delegatePreview, const FOnShouldBeVisible& delegateShouldBeVisible, const FOnShouldBeLoaded& delegateShouldBeLoaded)
|
||||
bool AResComFloorManager::LoadPack(FApartmentLocation loc, const FOnLoaded& delegateOnLoaded)
|
||||
{
|
||||
FFloorPack* pack = nullptr;
|
||||
if (!GetPack(loc, pack))
|
||||
return false;
|
||||
|
||||
OnLoaded = delegateOnLoaded;
|
||||
//OnPreview = delegatePreview;
|
||||
//OnShouldBeVisible = delegateShouldBeVisible;
|
||||
//OnShouldBeLoaded = delegateShouldBeLoaded;
|
||||
|
||||
FVector Location(0.0f, 0.0f, 0.0f);
|
||||
FRotator Rotation(0.0f, 0.0f, 0.0f);
|
||||
FActorSpawnParameters SpawnInfo;
|
||||
GetWorld()->SpawnActor<AResComLevelPackLoader>(Location, Rotation, SpawnInfo);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AResComFloorManager::UnloadPack(FApartmentLocation loc, const FOnPreview& delegatePreview, const FOnShouldBeVisible& delegateShouldBeVisible, const FOnShouldBeLoaded& delegateShouldBeLoaded)
|
||||
{
|
||||
FFloorPack pack;
|
||||
if (!GetPack(loc, pack))
|
||||
return false;
|
||||
FLatentActionInfo info;
|
||||
|
||||
//for (auto& level : pack.levelsPreview)
|
||||
//{
|
||||
// UGameplayStatics::UnloadStreamLevel(this,* level, info, false);
|
||||
// //Streamlevel
|
||||
//}
|
||||
//for (auto& level : pack.levelsShouldBeVisible)
|
||||
//{
|
||||
// UGameplayStatics::UnloadStreamLevel(this, *level, info, false);
|
||||
//}
|
||||
//for (auto& level : pack.levelsShouldBeLoaded)
|
||||
//{
|
||||
// UGameplayStatics::UnloadStreamLevel(this, *level, info, false);
|
||||
//}
|
||||
OnPreview = delegatePreview;
|
||||
OnShouldBeVisible = delegateShouldBeVisible;
|
||||
OnShouldBeLoaded = delegateShouldBeLoaded;
|
||||
return true;
|
||||
}
|
||||
|
||||
void AResComFloorManager::OnLevelPreview()
|
||||
{
|
||||
OnPreview.Execute();
|
||||
}
|
||||
|
||||
void AResComFloorManager::OnLevelVisible()
|
||||
{
|
||||
OnShouldBeVisible.Execute();
|
||||
}
|
||||
|
||||
void AResComFloorManager::OnLevelLoaded()
|
||||
{
|
||||
OnShouldBeLoaded.Execute();
|
||||
}
|
||||
|
||||
TArray<ULevelStreaming*> AResComFloorManager::GetStreamingLevels(const UObject* WorldContextObject)
|
||||
{
|
||||
TArray<ULevelStreaming*> levels;
|
||||
UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull);
|
||||
|
||||
for (ULevelStreaming* LevelStreaming : World->GetStreamingLevels())
|
||||
{
|
||||
levels.Push(LevelStreaming);
|
||||
}
|
||||
|
||||
return levels;
|
||||
}
|
||||
|
||||
//ULevelStreaming* UGameplayStatics::GetStreamingLevel(const UObject* WorldContextObject, FName InPackageName)
|
||||
//{
|
||||
// if (InPackageName != NAME_None)
|
||||
// {
|
||||
// if (UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject, EGetWorldErrorMode::LogAndReturnNull))
|
||||
// {
|
||||
// FString SearchPackageName = FStreamLevelAction::MakeSafeLevelName(InPackageName, World);
|
||||
// if (FPackageName::IsShortPackageName(SearchPackageName))
|
||||
// {
|
||||
// // Make sure MyMap1 and Map1 names do not resolve to a same streaming level
|
||||
// SearchPackageName = TEXT("/") + SearchPackageName;
|
||||
// }
|
||||
//
|
||||
// for (ULevelStreaming* LevelStreaming : World->GetStreamingLevels())
|
||||
// {
|
||||
// // We check only suffix of package name, to handle situations when packages were saved for play into a temporary folder
|
||||
// // Like Saved/Autosaves/PackageName
|
||||
// if (LevelStreaming && LevelStreaming->GetWorldAssetPackageName().EndsWith(SearchPackageName, ESearchCase::IgnoreCase))
|
||||
// {
|
||||
// return LevelStreaming;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return NULL;
|
||||
//}
|
||||
@@ -0,0 +1,123 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "ResComGameInstance.h"
|
||||
|
||||
UResComGameInstance::UResComGameInstance()
|
||||
{
|
||||
}
|
||||
|
||||
void UResComGameInstance::Init()
|
||||
{
|
||||
Super::Init();
|
||||
apartmentManager = NewObject<UResComApartmentManager>(this);
|
||||
statisticsManager = NewObject<UResComStatistics>(this);
|
||||
}
|
||||
|
||||
//void UResComGameInstance::SetApartmentManager(UResComApartmentManager* manager)
|
||||
//{
|
||||
// apartmentManager = manager;
|
||||
//}
|
||||
|
||||
UResComApartmentManager* UResComGameInstance::GetApartmentManager() const
|
||||
{
|
||||
return apartmentManager;
|
||||
}
|
||||
|
||||
UResComStatistics* UResComGameInstance::GetStatisticsManager() const
|
||||
{
|
||||
return statisticsManager;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//void UResComGameInstance::HttpGet(FString UrlAddress, const FHttpDelegate& Callback)
|
||||
//{
|
||||
// /*TSharedRef<IHttpRequest, ESPMode::ThreadSafe> HttpRequest = FHttpModule::Get().CreateRequest();
|
||||
// HttpRequest->SetHeader("Content-Type", "application/json");
|
||||
// HttpRequest->SetURL(UrlAddress);
|
||||
// HttpRequest->SetVerb("GET");
|
||||
// HttpRequest->OnProcessRequestComplete().BindUObject(this, &ThisClass::OnHttpRequestComplete);
|
||||
// HttpRequest->ProcessRequest();*/
|
||||
//
|
||||
// if (UrlAddress.IsEmpty())
|
||||
// return;
|
||||
//
|
||||
// const TSharedRef<IHttpRequest, ESPMode::ThreadSafe> HttpRequest{ FHttpModule::Get().CreateRequest() };
|
||||
//
|
||||
//
|
||||
// HttpRequest->SetVerb("GET");
|
||||
// HttpRequest->SetHeader(TEXT("Content-Type"), TEXT("application/x-www-form-urlencoded"));
|
||||
// HttpRequest->SetURL(UrlAddress);
|
||||
// HttpRequest->SetTimeout(2.0f);
|
||||
//
|
||||
// HttpRequest->OnProcessRequestComplete().BindUObject(this, &UCppGameInstance::OnHttpRequestComplete);
|
||||
// //HttpRequest->OnRequestProgress().BindUObject(this, &URuntimeFilesDownloaderLibrary::OnProgress_Internal);
|
||||
//
|
||||
// /** Process the request */
|
||||
// HttpRequest->ProcessRequest();
|
||||
//
|
||||
// //HttpDownloadRequest = &HttpRequest.Get();
|
||||
//}
|
||||
//
|
||||
//void UResComGameInstance::OnHttpRequestComplete(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
|
||||
//{
|
||||
// if (bWasSuccessful && Response->GetContentType() == "application/json")
|
||||
// {
|
||||
//
|
||||
// HttpData = Response->GetContentAsString();
|
||||
// UE_LOG(LogTemp, Warning, TEXT("HttpInfo: Success"));
|
||||
//
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// if (Response->GetResponseCode() == 200)
|
||||
// HttpData = HttpData = Response->GetContentAsString();
|
||||
// UE_LOG(LogTemp, Error, TEXT("HttpInfo: string %s"), *HttpData);
|
||||
// UE_LOG(LogTemp, Error, TEXT("HttpInfo: eror code %s"), *(FString::FromInt(Response->GetResponseCode())));
|
||||
// if (bWasSuccessful)
|
||||
// {
|
||||
// UE_LOG(LogTemp, Error, TEXT("HttpInfo: ErrorA"));
|
||||
// }
|
||||
// else
|
||||
// UE_LOG(LogTemp, Error, TEXT("HttpInfo: ErrorB"));
|
||||
// // Handle error here
|
||||
// }
|
||||
//}
|
||||
//
|
||||
//FString UResComGameInstance::GetHttpData()
|
||||
//{
|
||||
// return HttpData;
|
||||
//}
|
||||
@@ -0,0 +1,14 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "ResComHUD.h"
|
||||
|
||||
void AResComHUD::SetUIStateManager(AResComUIStateManager* manager)
|
||||
{
|
||||
UIStateManager = manager;
|
||||
}
|
||||
|
||||
AResComUIStateManager* AResComHUD::GetUIManager() const
|
||||
{
|
||||
return UIStateManager;
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "ResComLevelPackLoader.h"
|
||||
|
||||
// Sets default values
|
||||
AResComLevelPackLoader::AResComLevelPackLoader()
|
||||
{
|
||||
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
PrimaryActorTick.TickInterval = 0.5f;
|
||||
|
||||
}
|
||||
|
||||
// Called when the game starts or when spawned
|
||||
void AResComLevelPackLoader::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
}
|
||||
|
||||
// Called every frame
|
||||
void AResComLevelPackLoader::Tick(float DeltaTime)
|
||||
{
|
||||
Super::Tick(DeltaTime);
|
||||
|
||||
/*if (packLoading->IsLoaded())
|
||||
{
|
||||
Destroy();
|
||||
}*/
|
||||
}
|
||||
|
||||
//void AResComLevelPackLoader::LoadPack(FFloorPack* pack)
|
||||
//{
|
||||
// FLatentActionInfo latentInfo;
|
||||
// latentInfo.CallbackTarget = this;
|
||||
// latentInfo.UUID = 0;
|
||||
// latentInfo.Linkage = 0;
|
||||
|
||||
/*latentInfo.ExecutionFunction = "OnLevelPreview";
|
||||
for (auto& level : pack.levelsPreview)
|
||||
{
|
||||
++queueElem.visibleCnt;
|
||||
++latentInfo.UUID;
|
||||
UGameplayStatics::LoadStreamLevel(this, *level, true, true, latentInfo);
|
||||
}
|
||||
|
||||
latentInfo.ExecutionFunction = "OnLevelVisible";
|
||||
for (auto& level : pack.levelsShouldBeVisible)
|
||||
{
|
||||
++queueElem.previewCnt;
|
||||
++latentInfo.UUID;
|
||||
UGameplayStatics::LoadStreamLevel(this, *level, true, true, latentInfo);
|
||||
}
|
||||
|
||||
latentInfo.ExecutionFunction = "OnLevelLoaded";
|
||||
for (auto& level : pack.levelsShouldBeLoaded)
|
||||
{
|
||||
queueElem.loadedCnt;
|
||||
++latentInfo.UUID;
|
||||
UGameplayStatics::LoadStreamLevel(this, *level, true, true, latentInfo);
|
||||
}
|
||||
return true;*/
|
||||
//}
|
||||
@@ -0,0 +1,56 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "ResComPlayerController.h"
|
||||
|
||||
void AResComPlayerController::SetPlayerStateManager(AResComPlayerStateManager* manager)
|
||||
{
|
||||
playerStateManager = manager;
|
||||
}
|
||||
|
||||
AResComPlayerStateManager* AResComPlayerController::GetPlayerStateManager() const
|
||||
{
|
||||
return playerStateManager;
|
||||
}
|
||||
|
||||
void AResComPlayerController::SetFloorManager(AResComFloorManager* manager)
|
||||
{
|
||||
floorManager = manager;
|
||||
}
|
||||
|
||||
AResComFloorManager* AResComPlayerController::GetFloorManager() const
|
||||
{
|
||||
return floorManager;
|
||||
}
|
||||
|
||||
//void AResComPoint::BeginPlay()
|
||||
//{
|
||||
// Super::BeginPlay();
|
||||
//
|
||||
// // spectrator window
|
||||
// /*SlateWin = SNew(SWindow)
|
||||
// .AutoCenter(EAutoCenter::None)
|
||||
// .Title(FText::FromString(TEXT("Control Window")))
|
||||
// .IsInitiallyMaximized(false)
|
||||
// .ScreenPosition(FVector2D(0, 0))
|
||||
// .ClientSize(FVector2D(500, 800))
|
||||
// .CreateTitleBar(true)
|
||||
// .SizingRule(ESizingRule::UserSized)
|
||||
// .SupportsMaximize(false)
|
||||
// .SupportsMinimize(true)
|
||||
// .HasCloseButton(true);
|
||||
//
|
||||
// TSharedRef<SWindow> SlateWinRef = SlateWin.ToSharedRef();
|
||||
//
|
||||
// FSlateApplication& SlateApp = FSlateApplication::Get();
|
||||
//
|
||||
// SlateApp.AddWindow(SlateWinRef, true);
|
||||
//
|
||||
// SlateWinRef->SetContent(SNew(SControlWidget));*/
|
||||
//}
|
||||
|
||||
void AResComPlayerController::freeMemory()
|
||||
{
|
||||
GEngine->ForceGarbageCollection();
|
||||
//GetWorld()->ForceGarbageCollection(true);
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "ResComPlayerStateManager.h"
|
||||
|
||||
void AResComPlayerStateManager::SetState(const TEnumAsByte<Enum_PlayerState> newState)
|
||||
{
|
||||
if (stateManager.SetState(newState))
|
||||
OnState(newState);
|
||||
}
|
||||
|
||||
void AResComPlayerStateManager::ClearAllStatesBesideLast()
|
||||
{
|
||||
stateManager.ClearAllStatesBesideLast();
|
||||
}
|
||||
|
||||
void AResComPlayerStateManager::SetPreviousState()
|
||||
{
|
||||
if (stateManager.SetPrevState())
|
||||
OnState(stateManager.GetState());
|
||||
}
|
||||
|
||||
const FString AResComPlayerStateManager::GetStateHistoryAsString() const
|
||||
{
|
||||
FString string;
|
||||
FString arrow("->");
|
||||
auto history = stateManager.GetHistory();
|
||||
for (auto item : history)
|
||||
string += arrow + (*UEnum::GetDisplayValueAsText(item).ToString());
|
||||
return string;
|
||||
}
|
||||
|
||||
const TEnumAsByte<Enum_PlayerState> AResComPlayerStateManager::GetState() const
|
||||
{
|
||||
return stateManager.GetState();
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "ResComPoint.h"
|
||||
|
||||
// Sets default values
|
||||
AResComPoint::AResComPoint()
|
||||
{
|
||||
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
||||
PrimaryActorTick.bCanEverTick = true;
|
||||
|
||||
}
|
||||
|
||||
// Called when the game starts or when spawned
|
||||
void AResComPoint::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
}
|
||||
|
||||
// Called every frame
|
||||
void AResComPoint::Tick(float DeltaTime)
|
||||
{
|
||||
Super::Tick(DeltaTime);
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "ResComState.h"
|
||||
|
||||
//UResComState* UResComState::Make(int32 index)
|
||||
//{
|
||||
// UResComState* newObject = NewObject<UResComState>(UResComState::StaticClass());
|
||||
// newObject->state = index;
|
||||
// return newObject;
|
||||
//}
|
||||
@@ -0,0 +1,4 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "ResComStateManager.h"
|
||||
@@ -0,0 +1,36 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "ResComStatistics.h"
|
||||
|
||||
void UResComStatistics::NewState(FString state)
|
||||
{
|
||||
if (prevState.duration != 0.0f)
|
||||
{
|
||||
prevState.duration = GetWorld()->GetTimeSeconds() - prevState.duration;
|
||||
stateHistory.Add(prevState);
|
||||
}
|
||||
|
||||
prevState.state = state;
|
||||
prevState.duration = GetWorld()->GetTimeSeconds();
|
||||
}
|
||||
|
||||
FString UResComStatistics::GetStateHistoryString()
|
||||
{
|
||||
FString strTmp("");
|
||||
for (auto& state : stateHistory)
|
||||
{
|
||||
strTmp += "->" + state.state;
|
||||
}
|
||||
return strTmp;
|
||||
}
|
||||
|
||||
void UResComStatistics::StartVR()
|
||||
{
|
||||
timeLastStartVR = GetWorld()->GetTimeSeconds();
|
||||
}
|
||||
|
||||
void UResComStatistics::EndVR()
|
||||
{
|
||||
timeVR += GetWorld()->GetTimeSeconds() - timeLastStartVR;
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "ResComUIStateManager.h"
|
||||
|
||||
void AResComUIStateManager::SetState(const TEnumAsByte<Enum_UIState> newState)
|
||||
{
|
||||
if (stateManager.SetState(newState))
|
||||
OnState(newState);
|
||||
}
|
||||
|
||||
void AResComUIStateManager::ClearAllStatesBesideLast()
|
||||
{
|
||||
stateManager.ClearAllStatesBesideLast();
|
||||
}
|
||||
|
||||
void AResComUIStateManager::SetPreviousState()
|
||||
{
|
||||
if (stateManager.SetPrevState())
|
||||
OnState(stateManager.GetState());
|
||||
}
|
||||
|
||||
const FString AResComUIStateManager::GetStateHistoryAsString() const
|
||||
{
|
||||
FString string;
|
||||
FString arrow("->");
|
||||
auto history = stateManager.GetHistory();
|
||||
for (auto item : history)
|
||||
string += arrow + (*UEnum::GetDisplayValueAsText(item).ToString());
|
||||
return string;
|
||||
}
|
||||
|
||||
const TEnumAsByte<Enum_UIState> AResComUIStateManager::GetState() const
|
||||
{
|
||||
return stateManager.GetState();
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "ResComUserManager.h"
|
||||
|
||||
UResComUserManager::UResComUserManager()
|
||||
{
|
||||
}
|
||||
|
||||
UResComUserManager::~UResComUserManager()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "ResComUserStoreLocalData.h"
|
||||
#include "../CPPFunctionLibrary.h"
|
||||
|
||||
UResComUserStoreLocalData::UResComUserStoreLocalData()
|
||||
{
|
||||
}
|
||||
|
||||
UResComUserStoreLocalData::~UResComUserStoreLocalData()
|
||||
{
|
||||
}
|
||||
|
||||
void UResComUserStoreLocalData::SetWorkingDirectory(FString path)
|
||||
{
|
||||
WorkingDirectoryPath = path;
|
||||
}
|
||||
|
||||
FStruct_User UResComUserStoreLocalData::GetEmptyUser()
|
||||
{
|
||||
return FStruct_User();
|
||||
}
|
||||
|
||||
FStruct_User UResComUserStoreLocalData::GetUser(FString phone)
|
||||
{
|
||||
FString FileData;
|
||||
if (!FPaths::FileExists(WorkingDirectoryPath))
|
||||
return GetEmptyUser();
|
||||
|
||||
FFileHelper::LoadFileToString(WorkingDirectoryPath, *FileData);
|
||||
|
||||
if (!FileData.Len())
|
||||
return GetEmptyUser();
|
||||
|
||||
if (!FileData.Contains(phone))
|
||||
return GetEmptyUser();
|
||||
|
||||
|
||||
int32 startIndex = FileData.Find(phone);
|
||||
int32 endIndex = FileData.Find(FString("\n"), ESearchCase::IgnoreCase, ESearchDir::FromStart, startIndex);
|
||||
|
||||
return GetUserFromString(FileData.Mid(startIndex, endIndex - startIndex));
|
||||
|
||||
}
|
||||
|
||||
void UResComUserStoreLocalData::AddUser(FString Phone, FString Name, FString Email, TArray<FString> FavoriteIDs)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
FStruct_User UResComUserStoreLocalData::GetUserFromString(FString string)
|
||||
{
|
||||
int32 commaNum = 0;
|
||||
FStruct_User user;
|
||||
FString flatIndex;
|
||||
|
||||
for (int i = 0; i < string.Len(); ++i)
|
||||
{
|
||||
if (string[i] == ',')
|
||||
{
|
||||
if (commaNum > 2)
|
||||
{
|
||||
user.favoriteFlatsIndices.Add(FCString::Atoi(*flatIndex));
|
||||
flatIndex.Empty();
|
||||
}
|
||||
++commaNum;
|
||||
}
|
||||
if (string[i] != ',')
|
||||
switch (commaNum)
|
||||
{
|
||||
case 0:
|
||||
user.phone += string[i];
|
||||
break;
|
||||
case 1:
|
||||
user.name += string[i];
|
||||
break;
|
||||
case 2:
|
||||
user.email += string[i];
|
||||
break;
|
||||
default:
|
||||
flatIndex += string[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
return user;
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
//#include "ProceduralMeshComponent.h" // Path not working
|
||||
#include "ProceduralMeshComponent.h"
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "BuildingProcedural.generated.h"
|
||||
|
||||
UCLASS()
|
||||
class FORTIS_TAKTIKA_API ABuildingProcedural : public AActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Sets default values for this actor's properties
|
||||
ABuildingProcedural();
|
||||
|
||||
protected:
|
||||
// Called when the game starts or when spawned
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void Tick(float DeltaTime) override;
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void ShowCurrentIndex(int32 Index, TArray<UProceduralMeshComponent*> ProceduralMeshes);
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void ResetMeshSections(TArray<UProceduralMeshComponent*> ProceduralMeshes);
|
||||
void SetMeshSection();
|
||||
};
|
||||
@@ -0,0 +1,30 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CppStruct_AnimModeDirection.h"
|
||||
#include "Blueprint/UserWidget.h"
|
||||
#include "Animation/WidgetAnimation.h"
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
class FORTIS_TAKTIKA_API CppAnimation
|
||||
{
|
||||
private:
|
||||
UUserWidget* WidgetOwner;
|
||||
UWidgetAnimation* WidgetAnimation;
|
||||
TArray<FCppStruct_AnimModeDirection> AnimModes;
|
||||
TEnumAsByte<Enum_AnimMode> lastMode;
|
||||
int32 priorityIndex;
|
||||
protected:
|
||||
TEnumAsByte<EUMGSequencePlayMode::Type> GetDirection(TEnumAsByte<Enum_AnimMode>* mode);
|
||||
bool CanPlayAnimation(TEnumAsByte<Enum_AnimMode>* mode);
|
||||
public:
|
||||
CppAnimation();
|
||||
~CppAnimation();
|
||||
CppAnimation(UUserWidget* owner, UWidgetAnimation* animation, TArray<FCppStruct_AnimModeDirection>* modes, TEnumAsByte<Enum_AnimMode>* lastMode, int32* priority);
|
||||
void PlayAnimationMode(TEnumAsByte<Enum_AnimMode>* mode, int32* priority);
|
||||
bool CanMode(TEnumAsByte<Enum_AnimMode>* mode);
|
||||
};
|
||||
@@ -0,0 +1,38 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CppStruct_AnimModeDirection.h"
|
||||
#include "CppAnimation.h"
|
||||
#include "CoreMinimal.h"
|
||||
#include "Blueprint/UserWidget.h"
|
||||
#include "CppBaseWidget.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class FORTIS_TAKTIKA_API UCppBaseWidget : public UUserWidget
|
||||
{
|
||||
GENERATED_BODY()
|
||||
private:
|
||||
float timeLastTick;
|
||||
TArray<CppAnimation> Animations;
|
||||
CppAnimation* GetAnimationWithMode(TEnumAsByte<Enum_AnimMode>* mode);
|
||||
protected:
|
||||
UPROPERTY(BlueprintReadWrite, Category = Properties)
|
||||
bool bVisible;
|
||||
|
||||
UFUNCTION(BLueprintCallable, Category = Tick)
|
||||
bool CanTick(float interval);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = Animation)
|
||||
void PlayAnimationMode(TEnumAsByte<Enum_AnimMode> mode, int32 priorityIndex);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = Animation)
|
||||
void AddAnimation(UUserWidget* owner, UWidgetAnimation* animation, TArray<FCppStruct_AnimModeDirection> modes, TEnumAsByte<Enum_AnimMode> modeAtCreation, int32 priorityIndex);
|
||||
|
||||
public:
|
||||
virtual void NativeConstruct() override;
|
||||
virtual void NativeTick(const FGeometry& MyGeometry, float DeltaTime) override;
|
||||
};
|
||||
@@ -0,0 +1,23 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
class FORTIS_TAKTIKA_API CppEnums
|
||||
{
|
||||
public:
|
||||
CppEnums();
|
||||
~CppEnums();
|
||||
};
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum Enum_AnimMode
|
||||
{
|
||||
show UMETA(DisplayName = "show"),
|
||||
hide UMETA(DisplayName = "hide"),
|
||||
roll UMETA(DisplayName = "roll"),
|
||||
};
|
||||
@@ -0,0 +1,25 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Blueprint/UserWidget.h"
|
||||
#include "CppEnums.h"
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/NoExportTypes.h"
|
||||
#include "CppStruct_AnimModeDirection.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FCppStruct_AnimModeDirection
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TEnumAsByte<Enum_AnimMode> mode;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TEnumAsByte<EUMGSequencePlayMode::Type> direction;
|
||||
|
||||
};
|
||||
@@ -0,0 +1,18 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "CppEnums.h"
|
||||
#include "Blueprint/UserWidget.h"
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
class FORTIS_TAKTIKA_API CppStructures
|
||||
{
|
||||
public:
|
||||
CppStructures();
|
||||
~CppStructures();
|
||||
};
|
||||
@@ -0,0 +1,29 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "Engine/LevelStreaming.h"
|
||||
#include "LevelManager.generated.h"
|
||||
|
||||
UCLASS()
|
||||
class FORTIS_TAKTIKA_API ALevelManager : public AActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Sets default values for this actor's properties
|
||||
ALevelManager();
|
||||
|
||||
protected:
|
||||
// Called when the game starts or when spawned
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void Tick(float DeltaTime) override;
|
||||
UFUNCTION(BlueprintCallable, Category="Loading")
|
||||
bool LoadLevel(FString LevelName, bool bVisible, bool bLoad);
|
||||
};
|
||||
@@ -0,0 +1,209 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ResComPoint.h"
|
||||
#include "Engine/Texture2DDynamic.h"
|
||||
#include "CoreMinimal.h"
|
||||
//#include "GameFramework/Actor.h"
|
||||
#include "ResComApartmentManager.generated.h"
|
||||
|
||||
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FApartmentLocation
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 locHouse = 0;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 locEntrance = 0;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 locFloor = 0;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 locApartment = 0;
|
||||
|
||||
bool operator==(FApartmentLocation& loc) const
|
||||
{
|
||||
return (loc.locHouse == locHouse) && (loc.locFloor == locFloor) && (loc.locEntrance == locEntrance) && (loc.locApartment == locApartment);
|
||||
}
|
||||
|
||||
int32 AsNum() const
|
||||
{
|
||||
return (locHouse * 10000 + locEntrance * 1000 + locFloor * 100 + locApartment);
|
||||
}
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FApartmentQuantities
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 rooms = 0;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 toilets = 0;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 bedrooms = 0;
|
||||
|
||||
};
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum RoomType
|
||||
{
|
||||
room UMETA(DisplayName = "room"),
|
||||
bedroom UMETA(DisplayName = "bedroom"),
|
||||
toilet UMETA(DisplayName = "toilet"),
|
||||
bathroom UMETA(DisplayName = "bathroom"),
|
||||
wardrobe UMETA(DisplayName = "wardrobe"),
|
||||
hallway UMETA(DisplayName = "hallway"),
|
||||
balcony UMETA(DisplayName = "balcony"),
|
||||
kitchen UMETA(DisplayName = "kitchen"),
|
||||
livingRoom UMETA(DisplayName = "livingRoom"),
|
||||
kitchen_livingRoom UMETA(DisplayName = "kitchen_livingRoom"),
|
||||
|
||||
};
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum ApartmentType
|
||||
{
|
||||
default UMETA(DisplayName = "default"),
|
||||
studio UMETA(DisplayName = "studio"),
|
||||
duplex UMETA(DisplayName = "duplex"),
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FRoomArea
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TEnumAsByte<RoomType> type = RoomType::room;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float meters = 0.0f;
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FApartmentAreas
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float full = 0.0f;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TArray<FRoomArea> rooms;
|
||||
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FApartmentCosts
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float full = 0.0f;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float month = 0.0f;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float meter = 0.0f;
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FApartmentReferences
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TArray<UTexture2DDynamic*> textures;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
AResComPoint* point = nullptr;
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FApartment
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 id = -1;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FString nameRC;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FApartmentLocation loc;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool favorite = false;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TEnumAsByte<ApartmentType> type;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FApartmentReferences references;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FApartmentQuantities quantities;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FApartmentAreas areas;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FApartmentCosts costs;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TArray<FString> properties;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FString description;
|
||||
};
|
||||
|
||||
UCLASS(BlueprintType)
|
||||
class FORTIS_TAKTIKA_API UResComApartmentManager : public UObject
|
||||
{
|
||||
GENERATED_BODY()
|
||||
private:
|
||||
TArray<FApartment> apartments;
|
||||
FApartment notValid;
|
||||
public:
|
||||
UResComApartmentManager();
|
||||
|
||||
// valid
|
||||
UFUNCTION(BlueprintCallable = "valid")
|
||||
bool IsValid(FApartment apartment) const;
|
||||
|
||||
//modify
|
||||
UFUNCTION(BlueprintCallable = "modify")
|
||||
void Push(FApartment apartment);
|
||||
|
||||
UFUNCTION(BlueprintCallable = "modify")
|
||||
void ClearFavorites();
|
||||
|
||||
// get
|
||||
UFUNCTION(BlueprintCallable, Category = "get")
|
||||
FApartment& GetByID(int32 id);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "get")
|
||||
FApartment& GetByLoc(FApartmentLocation loc);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "get")
|
||||
TArray<FApartment> GetFavorites();
|
||||
|
||||
//sort
|
||||
UFUNCTION(BlueprintCallable, Category = "sort")
|
||||
void SortByLoc();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "sort")
|
||||
void SortByID();
|
||||
};
|
||||
@@ -0,0 +1,123 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
#include "ResComLevelPackLoader.h"
|
||||
#include "Engine/LevelStreaming.h"
|
||||
#include "Kismet/GameplayStatics.h"
|
||||
#include "ResComApartmentManager.h"
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "ResComFloorManager.generated.h"
|
||||
|
||||
/*Single-cast delegate declaration. No parameters*/
|
||||
|
||||
DECLARE_DYNAMIC_DELEGATE(FOnPreview);
|
||||
DECLARE_DYNAMIC_DELEGATE(FOnShouldBeVisible);
|
||||
DECLARE_DYNAMIC_DELEGATE(FOnShouldBeLoaded);
|
||||
DECLARE_DYNAMIC_DELEGATE(FOnLoaded);
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum Enum_LevelType
|
||||
{
|
||||
preview UMETA(DisplayName = "preview"),
|
||||
visible UMETA(DisplayName = "visible"),
|
||||
loaded UMETA(DisplayName = "loaded"),
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FFloorLevelStreaming
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
ULevelStreaming* level = nullptr;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TEnumAsByte<Enum_LevelType> type;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 depth = 0;
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FFloorPack
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FApartmentLocation location;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TArray<FFloorLevelStreaming> levels;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool loaded = false;
|
||||
|
||||
bool IsLoaded()
|
||||
{
|
||||
loaded = false;
|
||||
for (auto& level : levels)
|
||||
{
|
||||
if (!IsValid(level.level))
|
||||
return loaded;
|
||||
if (!(level.level->IsLevelVisible()))
|
||||
return loaded;
|
||||
}
|
||||
loaded = true;
|
||||
return loaded;
|
||||
}
|
||||
};
|
||||
|
||||
UCLASS()
|
||||
class FORTIS_TAKTIKA_API AResComFloorManager : public AActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
protected:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TArray<FFloorPack> packs;
|
||||
private:
|
||||
UFUNCTION()
|
||||
void OnLevelPreview();
|
||||
UFUNCTION()
|
||||
void OnLevelVisible();
|
||||
UFUNCTION()
|
||||
void OnLevelLoaded();
|
||||
bool GetPack(FApartmentLocation loc, FFloorPack* pack);
|
||||
public:
|
||||
// Sets default values for this actor's properties
|
||||
AResComFloorManager();
|
||||
|
||||
protected:
|
||||
// Called when the game starts or when spawned
|
||||
virtual void BeginPlay() override;
|
||||
UFUNCTION(BlueprintCallable, Category = "StreamingLevel")
|
||||
TArray<ULevelStreaming*> GetStreamingLevels(const UObject* WorldContextObject);
|
||||
UPROPERTY()
|
||||
FOnPreview OnPreview;
|
||||
UPROPERTY()
|
||||
FOnShouldBeVisible OnShouldBeVisible;
|
||||
UPROPERTY()
|
||||
FOnShouldBeLoaded OnShouldBeLoaded;
|
||||
UPROPERTY()
|
||||
FOnLoaded OnLoaded;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Pack")
|
||||
void AddLevelToPack(FApartmentLocation loc, FFloorLevelStreaming level);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Pack")
|
||||
bool GetPack(FApartmentLocation loc, FFloorPack& pack) const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Pack")
|
||||
void AddPack(const FFloorPack& pack);
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void Tick(float DeltaTime) override;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="Pack")
|
||||
//bool LoadPack(FApartmentLocation loc, const FOnPreview& delegatePreview, const FOnShouldBeVisible& delegateShouldBeVisible, const FOnShouldBeLoaded& delegateShouldBeLoaded);
|
||||
bool LoadPack(FApartmentLocation loc, const FOnLoaded& delegateOnLoaded);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Pack")
|
||||
bool UnloadPack(FApartmentLocation loc, const FOnPreview& delegatePreview, const FOnShouldBeVisible& delegateShouldBeVisible, const FOnShouldBeLoaded& delegateShouldBeLoaded);
|
||||
};
|
||||
@@ -0,0 +1,54 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ResComStatistics.h"
|
||||
#include "ResComApartmentManager.h"
|
||||
#include "Engine/LatentActionManager.h"
|
||||
#include "Interfaces/IHttpRequest.h"
|
||||
#include "Runtime/Online/HTTP/Public/HttpModule.h"
|
||||
#include "Interfaces/IHttpResponse.h"
|
||||
#include "Dom/JsonObject.h"
|
||||
#include "Http.h"
|
||||
#include "HttpModule.h"
|
||||
#include "LatentActions.h"
|
||||
#include "CoreMinimal.h"
|
||||
#include "Engine/GameInstance.h"
|
||||
#include "ResComGameInstance.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
|
||||
DECLARE_DYNAMIC_DELEGATE_OneParam(FHttpDelegate, FString, Content);
|
||||
|
||||
UCLASS()
|
||||
class FORTIS_TAKTIKA_API UResComGameInstance : public UGameInstance
|
||||
{
|
||||
GENERATED_BODY()
|
||||
private:
|
||||
UResComApartmentManager* apartmentManager;
|
||||
UResComStatistics* statisticsManager;
|
||||
//FString HttpData;
|
||||
//FHttpDelegate& Callback;
|
||||
protected:
|
||||
//UFUNCTION(BlueprintCallable, Category = "ApartmentManager")
|
||||
//void SetApartmentManager(UResComApartmentManager* manager);
|
||||
public:
|
||||
UResComGameInstance();
|
||||
virtual void Init();
|
||||
UFUNCTION(BlueprintCallable, Category = "ApartmentManager")
|
||||
UResComApartmentManager* GetApartmentManager() const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "StatisticsManager")
|
||||
UResComStatistics* GetStatisticsManager() const;
|
||||
|
||||
|
||||
|
||||
//UFUNCTION(BlueprintCallable)
|
||||
//void HttpGet(FString UrlAddress, const FHttpDelegate& Callback);
|
||||
//void OnHttpRequestComplete(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful);
|
||||
//UFUNCTION(BlueprintCallable)
|
||||
//FString GetHttpData();
|
||||
|
||||
};
|
||||
@@ -0,0 +1,28 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ResComUIStateManager.h"
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/HUD.h"
|
||||
#include "ResComHUD.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
UCLASS()
|
||||
class FORTIS_TAKTIKA_API AResComHUD : public AHUD
|
||||
{
|
||||
GENERATED_BODY()
|
||||
private:
|
||||
AResComUIStateManager* UIStateManager;
|
||||
protected:
|
||||
UFUNCTION(BlueprintCallable, Category="UIManager")
|
||||
void SetUIStateManager(AResComUIStateManager* manager);
|
||||
public:
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "UIManager")
|
||||
AResComUIStateManager* GetUIManager() const;
|
||||
};
|
||||
@@ -0,0 +1,30 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
//#include "ResComFloorManager.h"
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "ResComLevelPackLoader.generated.h"
|
||||
|
||||
UCLASS()
|
||||
class FORTIS_TAKTIKA_API AResComLevelPackLoader : public AActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
private:
|
||||
//FFloorPack* packLoading;
|
||||
public:
|
||||
// Sets default values for this actor's properties
|
||||
AResComLevelPackLoader();
|
||||
//AResComLevelPackLoader(FFloorPack* pack) : packLoading(pack){}
|
||||
|
||||
protected:
|
||||
// Called when the game starts or when spawned
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void Tick(float DeltaTime) override;
|
||||
//void LoadPack(FFloorPack* pack);
|
||||
|
||||
};
|
||||
@@ -0,0 +1,38 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "ResComPlayerStateManager.h"
|
||||
#include "ResComFloorManager.h"
|
||||
#include "GameFramework/PlayerController.h"
|
||||
#include "ResComPlayerController.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class FORTIS_TAKTIKA_API AResComPlayerController : public APlayerController
|
||||
{
|
||||
GENERATED_BODY()
|
||||
private:
|
||||
AResComPlayerStateManager* playerStateManager;
|
||||
AResComFloorManager* floorManager;
|
||||
protected:
|
||||
UFUNCTION(BlueprintCallable, Category = "PlayerManager")
|
||||
void SetPlayerStateManager(AResComPlayerStateManager* manager);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "FloorManager")
|
||||
void SetFloorManager(AResComFloorManager* manager);
|
||||
|
||||
//virtual void BeginPlay() override;
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable, Category = "PlayerManager")
|
||||
AResComPlayerStateManager* GetPlayerStateManager() const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "FloorManager")
|
||||
AResComFloorManager* GetFloorManager() const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "GarbageCollection")
|
||||
void freeMemory();
|
||||
};
|
||||
@@ -0,0 +1,50 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "ResComStateManager.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "ResComPlayerStateManager.generated.h"
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum Enum_PlayerState
|
||||
{
|
||||
none UMETA(DisplayName = "none"),
|
||||
home UMETA(DisplayName = "home"),
|
||||
infrastructure UMETA(DisplayName = "infrastructure"),
|
||||
groupOverview UMETA(DisplayName = "groupOverview"),
|
||||
houseOverview UMETA(DisplayName = "house"),
|
||||
floorOverview UMETA(DisplayName = "floorOverview"),
|
||||
flatOverview UMETA(DisplayName = "flatOverview"),
|
||||
freeWalk UMETA(DisplayName = "freeWalk"),
|
||||
parking UMETA(DisplayName = "parking")
|
||||
};
|
||||
|
||||
UCLASS()
|
||||
class FORTIS_TAKTIKA_API AResComPlayerStateManager : public AActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
private:
|
||||
ResComStateManager<Enum_PlayerState> stateManager;
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable, Category = "State")
|
||||
void SetState(const TEnumAsByte<Enum_PlayerState> newState);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "State")
|
||||
void ClearAllStatesBesideLast();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "State")
|
||||
void SetPreviousState();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "State")
|
||||
const TEnumAsByte<Enum_PlayerState> GetState() const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Debug")
|
||||
const FString GetStateHistoryAsString() const;
|
||||
|
||||
// blueprint reaction
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "StateReaction")
|
||||
void OnState(const TEnumAsByte<Enum_PlayerState>& newState);
|
||||
|
||||
};
|
||||
@@ -0,0 +1,26 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "ResComPoint.generated.h"
|
||||
|
||||
UCLASS()
|
||||
class FORTIS_TAKTIKA_API AResComPoint : public AActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Sets default values for this actor's properties
|
||||
AResComPoint();
|
||||
|
||||
protected:
|
||||
// Called when the game starts or when spawned
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void Tick(float DeltaTime) override;
|
||||
|
||||
};
|
||||
@@ -0,0 +1,29 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "ResComState.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class FORTIS_TAKTIKA_API UResComState : public UObject
|
||||
{
|
||||
GENERATED_BODY()
|
||||
protected:
|
||||
int32 state;
|
||||
public:
|
||||
UResComState() : state(none) {}
|
||||
UResComState(const int32& type) : state(type) {}
|
||||
virtual void operator=(const int32& newState) { state = newState; }
|
||||
const int32& GetInt() const { return state; }
|
||||
const int32& GetValue() const { return GetInt(); }
|
||||
bool operator==(const int32& stateIndex) { return this->state == stateIndex; }
|
||||
bool operator==(const UResComState& stateCompare) { return this->state == stateCompare.state; }
|
||||
|
||||
// states
|
||||
static const int32 none = 0;
|
||||
static const int32 home = 1;
|
||||
};
|
||||
@@ -0,0 +1,56 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
template<typename EnumType>
|
||||
class ResComStateManager
|
||||
{
|
||||
protected:
|
||||
TArray<EnumType> stateHistory;
|
||||
EnumType nullobj;
|
||||
public:
|
||||
ResComStateManager() : nullobj(EnumType())
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool SetState(const EnumType& newState)
|
||||
{
|
||||
if (GetState() == newState)
|
||||
return false;
|
||||
stateHistory.Push(newState);
|
||||
return true;
|
||||
}
|
||||
|
||||
const EnumType& GetState() const
|
||||
{
|
||||
return static_cast<bool>(stateHistory.Num()) ? stateHistory[stateHistory.Num() - 1] : nullobj;
|
||||
}
|
||||
|
||||
bool SetPrevState()
|
||||
{
|
||||
if (stateHistory.Num() < 2)
|
||||
return false;
|
||||
stateHistory.Pop();
|
||||
return true;
|
||||
}
|
||||
|
||||
const EnumType& GetPreviousState() const
|
||||
{
|
||||
return (stateHistory.Num() > 1) ? stateHistory[stateHistory.Num() - 2] : GetState();
|
||||
}
|
||||
|
||||
void ClearAllStatesBesideLast()
|
||||
{
|
||||
auto lastState = GetState();
|
||||
stateHistory.Empty();
|
||||
SetState(lastState);
|
||||
}
|
||||
|
||||
const TArray<EnumType>& GetHistory() const
|
||||
{
|
||||
return stateHistory;
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,67 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/NoExportTypes.h"
|
||||
#include "ResComStatistics.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FStateAndTime
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
FString state;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float duration = 0.0f;
|
||||
|
||||
FStateAndTime() {};
|
||||
FStateAndTime(FString s, float t) : state(s), duration(t) {};
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FUserStatistics
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float timeSession = 0.0f;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float timeVR = 0.0f;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
TArray<FStateAndTime> stateHistory;
|
||||
};
|
||||
|
||||
UCLASS(BlueprintType)
|
||||
class FORTIS_TAKTIKA_API UResComStatistics : public UObject
|
||||
{
|
||||
GENERATED_BODY()
|
||||
protected:
|
||||
float timeSession = 0.0f;
|
||||
float timeVR = 0.0f;
|
||||
TArray<FStateAndTime> stateHistory;
|
||||
|
||||
// start variables
|
||||
float timeLastStartVR = 0.0f;
|
||||
FStateAndTime prevState;
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable, Category = "states")
|
||||
void NewState(FString state);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "states")
|
||||
FString GetStateHistoryString();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "VR")
|
||||
void StartVR();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "VR")
|
||||
void EndVR();
|
||||
};
|
||||
@@ -0,0 +1,55 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "ResComStateManager.h"
|
||||
#include "ResComUIStateManager.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum Enum_UIState
|
||||
{
|
||||
none UMETA(DisplayName = "none"),
|
||||
home UMETA(DisplayName = "home"),
|
||||
menu_main UMETA(DisplayName = "menu_main"),
|
||||
menu_flat UMETA(DisplayName = "menu_flat"),
|
||||
information UMETA(DisplayName = "information"),
|
||||
infrastructure UMETA(DisplayName = "infrastructure"),
|
||||
login UMETA(DisplayName = "login"),
|
||||
loading UMETA(DisplayName = "loading"),
|
||||
presentation UMETA(DisplayName = "presentation"),
|
||||
filter UMETA(DisplayName = "filter"),
|
||||
elevator UMETA(DisplayName = "elevator"),
|
||||
walking_menu UMETA(DisplayName = "walking_menu"),
|
||||
};
|
||||
|
||||
UCLASS()
|
||||
class FORTIS_TAKTIKA_API AResComUIStateManager : public AActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
private:
|
||||
ResComStateManager<Enum_UIState> stateManager;
|
||||
public:
|
||||
UFUNCTION(BlueprintCallable, Category = "State")
|
||||
void SetState(const TEnumAsByte<Enum_UIState> newState);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "State")
|
||||
void ClearAllStatesBesideLast();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "State")
|
||||
void SetPreviousState();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "State")
|
||||
const TEnumAsByte<Enum_UIState> GetState() const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Debug")
|
||||
const FString GetStateHistoryAsString() const;
|
||||
|
||||
// blueprint reaction
|
||||
UFUNCTION(BlueprintImplementableEvent, Category = "StateReaction")
|
||||
void OnState(const TEnumAsByte<Enum_UIState>& newState);
|
||||
};
|
||||
@@ -0,0 +1,32 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "ResComUserManager.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FStruct_User
|
||||
{
|
||||
GENERATED_BODY()
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString name;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString phone;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
FString email;
|
||||
UPROPERTY(BlueprintReadWrite)
|
||||
TArray<int32> favoriteFlatsIndices;
|
||||
|
||||
};
|
||||
|
||||
class FORTIS_TAKTIKA_API UResComUserManager
|
||||
{
|
||||
public:
|
||||
UResComUserManager();
|
||||
~UResComUserManager();
|
||||
};
|
||||
@@ -0,0 +1,36 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "ResComUserManager.h"
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
class FORTIS_TAKTIKA_API UResComUserStoreLocalData
|
||||
{
|
||||
private:
|
||||
FString WorkingDirectoryPath;
|
||||
public:
|
||||
UResComUserStoreLocalData();
|
||||
~UResComUserStoreLocalData();
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void SetWorkingDirectory(FString path);
|
||||
|
||||
FStruct_User GetEmptyUser();
|
||||
|
||||
UFUNCTION(BlueprintCllable)
|
||||
FStruct_User GetUser(FString phone);
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
FStruct_User GetUserFromString(FString string);
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void AddUser(FString Phone, FString Name, FString Email, TArray<FString> FavoriteIDs);
|
||||
|
||||
};
|
||||
@@ -0,0 +1,15 @@
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "Templates/SubclassOf.h"
|
||||
#include "Layout/ArrangedWidget.h"
|
||||
#include "WorldCollision.h"
|
||||
#include "Components/MeshComponent.h"
|
||||
#include "WidgetComponentCustom.generated.h"
|
||||
|
||||
|
||||
UCLASS()
|
||||
class FORTIS_TAKTIKA_API UWidgetComponentCustom : public UMeshComponent
|
||||
{
|
||||
GENERATED_BODY()
|
||||
};
|
||||
Reference in New Issue
Block a user