Files
lifeResidence/Config/DefaultEngine.ini
T
2023-01-16 13:17:51 +05:00

61 lines
1.9 KiB
INI

[Audio]
UseAudioMixer=True
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
!D3D12TargetedShaderFormats=ClearArray
+D3D12TargetedShaderFormats=PCD3D_SM6
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=False
r.DynamicGlobalIlluminationMethod=0
r.ReflectionMethod=3
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.Shadow.Virtual.Enable=0
r.MinScreenRadiusForLights=0.010000
r.Lumen.HardwareRayTracing=True
r.VirtualTextures=False
r.VirtualTexturedLightmaps=False
r.ReflectionCaptureResolution=256
r.RayTracing.Shadows=True
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.RayTracing.Skylight=True
r.Lumen.TraceMeshSDFs=1
r.AllowGlobalClipPlane=False
r.PathTracing=True
r.AllowStaticLighting=True
r.SupportStationarySkylight=False
r.Lumen.HardwareRayTracing.LightingMode=2
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.UserInterfaceSettings]
UIScaleCurve=(EditorCurveData=(Keys=((Time=540.000000,Value=0.250000),(Time=2160.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=75E2972F405464EE67F31A86B9EC4C50
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/Game/Blueprints/Player/GI.GI_C