Merge branch 'master' of http://192.168.1.163:3000/EgorSuv/Fortis
# Conflicts: # Content/Taktika/Maps/TKT_Landscape.umap
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@@ -24,20 +24,20 @@ void AResComLevelPackLoader::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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if (packLoading->IsLoaded())
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/*if (packLoading->IsLoaded())
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{
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Destroy();
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}
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}*/
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}
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void AResComLevelPackLoader::LoadPack(FFloorPack* pack)
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{
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FLatentActionInfo latentInfo;
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latentInfo.CallbackTarget = this;
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latentInfo.UUID = 0;
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latentInfo.Linkage = 0;
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//void AResComLevelPackLoader::LoadPack(FFloorPack* pack)
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//{
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// FLatentActionInfo latentInfo;
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// latentInfo.CallbackTarget = this;
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// latentInfo.UUID = 0;
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// latentInfo.Linkage = 0;
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latentInfo.ExecutionFunction = "OnLevelPreview";
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/*latentInfo.ExecutionFunction = "OnLevelPreview";
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for (auto& level : pack.levelsPreview)
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{
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++queueElem.visibleCnt;
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@@ -60,5 +60,5 @@ void AResComLevelPackLoader::LoadPack(FFloorPack* pack)
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++latentInfo.UUID;
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UGameplayStatics::LoadStreamLevel(this, *level, true, true, latentInfo);
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}
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return true;
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}
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return true;*/
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//}
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@@ -2,7 +2,7 @@
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#pragma once
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#include "ResComFloorManager.h"
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//#include "ResComFloorManager.h"
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "ResComLevelPackLoader.generated.h"
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@@ -12,11 +12,11 @@ class FORTIS_TAKTIKA_API AResComLevelPackLoader : public AActor
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{
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GENERATED_BODY()
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private:
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FFloorPack* packLoading;
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//FFloorPack* packLoading;
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public:
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// Sets default values for this actor's properties
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AResComLevelPackLoader();
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AResComLevelPackLoader(FFloorPack* pack) : packLoading(pack){}
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//AResComLevelPackLoader(FFloorPack* pack) : packLoading(pack){}
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protected:
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// Called when the game starts or when spawned
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@@ -25,6 +25,6 @@ protected:
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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void LoadPack(FFloorPack* pack);
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//void LoadPack(FFloorPack* pack);
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};
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