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@@ -3181,6 +3181,26 @@
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"Path": "$(EngineDir)/Plugins/Runtime/MsQuic/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/OpenXR/Binaries/Win64/UnrealEditor-OpenXRAR.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/OpenXR/Binaries/Win64/UnrealEditor-OpenXREditor.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/OpenXR/Binaries/Win64/UnrealEditor-OpenXRHMD.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/OpenXR/Binaries/Win64/UnrealEditor-OpenXRInput.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/OpenXR/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UnrealEditor-ProceduralMeshComponent.dll",
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"Type": "DynamicLibrary"
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@@ -23395,6 +23415,10 @@
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"Path": "$(EngineDir)/Plugins/Runtime/MsQuic/MsQuic.uplugin",
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"Type": "UFS"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/OpenXR/OpenXR.uplugin",
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"Type": "UFS"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin",
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"Type": "UFS"
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@@ -0,0 +1,7 @@
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{
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"BuildId": "27405482",
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"Modules":
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{
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"FORTIS_Taktika": "UnrealEditor-FORTIS_Taktika-Win64-DebugGame.dll"
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}
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}
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@@ -173,7 +173,7 @@ UIScaleCurve=(EditorCurveData=(Keys=((Time=540.000000,Value=0.250000),(Time=2160
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fx.Niagara.ForceLastTickGroup=1
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[/Script/Engine.StreamingSettings]
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s.UseBackgroundLevelStreaming=True
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s.UseBackgroundLevelStreaming=False
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[/Script/Engine.VirtualTexturePoolConfig]
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DefaultSizeInMegabyte=512
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@@ -33,10 +33,14 @@ void AResComFloorManager::AddPack(const FFloorPack& pack)
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void AResComFloorManager::AddLevelToPack(FApartmentLocation loc, FFloorLevelStreaming level)
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{
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FFloorPack pack;
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if (GetPack(loc, pack))
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FFloorPack* ppack=nullptr;
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if (GetPack(loc, ppack))
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{
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UE_LOG(LogTemp, Warning, TEXT("COUNT: %d"), pack.levels.Num());
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pack.levels.Add(level);
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//UE_LOG(LogTemp, Warning, TEXT("COUNT: %d"), ppack->levels.Num());
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//UE_LOG(LogTemp, Warning, TEXT("COUNT loc: %d"), ppack->location.locHouse);
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ppack->levels.Add(level);
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//UE_LOG(LogTemp, Warning, TEXT("COUNT: %d"), ppack->levels.Num());
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}
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else
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{
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@@ -46,13 +50,13 @@ void AResComFloorManager::AddLevelToPack(FApartmentLocation loc, FFloorLevelStre
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}
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}
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bool AResComFloorManager::GetPack(FApartmentLocation loc, FFloorPack* pack)
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bool AResComFloorManager::GetPack(FApartmentLocation loc, FFloorPack *& pack)
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{
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for (int i = 0; i < packs.Num(); ++i)
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{
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if (packs[i].location == loc)
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{
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pack = &(packs[i]);
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pack = &packs[i];
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return true;
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}
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}
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@@ -82,7 +82,7 @@ private:
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void OnLevelVisible();
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UFUNCTION()
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void OnLevelLoaded();
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bool GetPack(FApartmentLocation loc, FFloorPack* pack);
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bool GetPack(FApartmentLocation loc, FFloorPack *& pack);
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public:
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// Sets default values for this actor's properties
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AResComFloorManager();
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