aga
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@@ -2,6 +2,6 @@
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"BuildId": "27405482",
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"Modules":
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{
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"MasharovDev": "UnrealEditor-MasharovDev.dll"
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"MasharovDev": "UnrealEditor-MasharovDev-0313.dll"
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}
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}
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@@ -3,7 +3,7 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=9EB99AEB4C933EABEE9C4787EE46C5E6
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ProjectName=Masharov
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ProjectVersion=1.866
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ProjectVersion=1.867
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CompanyName=GraffInteractive
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Homepage=Graff.tech
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@@ -55,7 +55,7 @@ void UcppGI::cppLvlManage(UObject* WorldContextObject, Fcppcoords currentCoords,
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if (
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(
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((ceq[0] || !is3DTour || lvl.coords.flat == -1) && ceq[5])
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|| (is3DTour ? lvl.anotherLvl >= 1 && lvl.anotherLvl == crd.flat : lvl.anotherLvl >= 1 && (crd.flat >= 0 ? lvl.anotherLvl == crd.flat : true) && lvl.coords.floor < crd.floor)
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|| (is3DTour ? lvl.anotherLvl >= 1 && lvl.anotherLvl == crd.flat : lvl.anotherLvl >= 1 && (crd.flat >= 0 ? lvl.anotherLvl == crd.flat : currentCoords.floor < 90/*or 2-floor flat will be loaded anyway*/) && lvl.coords.floor < crd.floor)
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)
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&& ceq[3] && ceq[4]
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) loadthis = true; //load all on floor and under 2-floor flat, and full 2-floor flat in 3d tour
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