версия 0.8 поехала

This commit is contained in:
Andron666
2022-06-24 13:06:52 +05:00
parent 071a6968e7
commit b4fa513a22
63 changed files with 73 additions and 71 deletions
+2 -2
View File
@@ -59,7 +59,7 @@ SourceArt/**/*.tga
Binaries/*
# Builds
Build/*
**/Build/*
@@ -73,7 +73,7 @@ Build/*
Saved/*
# Compiled source files for the engine to use
Intermediate/*
**/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
+18 -16
View File
@@ -38,13 +38,27 @@ UIScaleRule=ShortestSide
[/Script/Engine.StreamingSettings]
s.UseBackgroundLevelStreaming=False
[/Script/NavigationSystem.RecastNavMesh]
RuntimeGeneration=Dynamic
ObservedPathsTickInterval=1.000000
[/Script/DLSS.DLSSSettings]
bEnableDLSSInEditorViewports=False
bEnableDLSSInPlayInEditorViewports=True
bShowDLSSSDebugOnScreenMessages=False
bEnableScreenpercentageManipulationInDLSSEditorViewports=False
bEnableDLSSD3D11=False
bEnableDLSSVulkan=False
[/Script/NavigationSystem.NavigationSystemV1]
DefaultAgentName=people
DefaultAgentName=None
CrowdManagerClass=/Script/AIModule.CrowdManager
bAutoCreateNavigationData=True
bSpawnNavDataInNavBoundsLevel=False
bAllowClientSideNavigation=False
bShouldDiscardSubLevelNavData=False
bShouldDiscardSubLevelNavData=True
bTickWhilePaused=False
bInitialBuildingLocked=False
bSkipAgentHeightCheckWhenPickingNavData=False
@@ -52,20 +66,8 @@ bGenerateNavigationOnlyAroundNavigationInvokers=False
ActiveTilesUpdateInterval=1.000000
DataGatheringMode=Instant
DirtyAreaWarningSizeThreshold=-1.000000
+SupportedAgents=(Name="player",Color=(B=0,G=255,R=140,A=59),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=50.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=15.000000,AgentHeight=178.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
+SupportedAgents=(Name="people",Color=(B=255,G=123,R=0,A=69),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=50.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=15.000000,AgentHeight=180.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=/Script/NavigationSystem.RecastNavMesh,bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
+SupportedAgents=(Name="player",Color=(B=0,G=255,R=140,A=69),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=50.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=15.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
+SupportedAgents=(Name="people",Color=(B=255,G=121,R=101,A=71),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=50.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=35.000000,AgentHeight=180.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=False,bCanJump=False,bCanWalk=True,bCanSwim=False,bCanFly=False)
SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
DirtyAreasUpdateFreq=60.000000
[/Script/NavigationSystem.RecastNavMesh]
RuntimeGeneration=Dynamic
ObservedPathsTickInterval=1.000000
[/Script/DLSS.DLSSSettings]
bEnableDLSSInEditorViewports=True
bEnableDLSSInPlayInEditorViewports=False
bShowDLSSSDebugOnScreenMessages=False
bEnableScreenpercentageManipulationInDLSSEditorViewports=True
bEnableDLSSD3D11=False
bEnableDLSSVulkan=False
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@@ -51,8 +51,8 @@
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
#include "E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
@@ -1,9 +1,9 @@
E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Shipping\JPrinter\Definitions.JPrinter.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Public\JPrinter.h
e:\projects\ivazowsky\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Shipping\JPrinter\Definitions.JPrinter.h
E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp
E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter\Public\JPrinter.h
e:\projects\sibintel\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp
E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
@@ -820,5 +820,5 @@ d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Ap
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateScope.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Docking/LayoutService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h
E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter\JPrinterBPLibrary.generated.h
e:\projects\ivazowsky\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter\JPrinterBPLibrary.generated.h
e:\projects\sibintel\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp"
@@ -1,9 +1,9 @@
E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Shipping\JPrinter\Definitions.JPrinter.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp
E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Shipping\JPrinter\Definitions.JPrinter.h
E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter/Public/JPrinterBPLibrary.h
E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp
E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter/Public/JPrinterBPLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
@@ -819,4 +819,4 @@ d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Ap
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateScope.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Docking/LayoutService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h
e:\projects\ivazowsky\plugins\jprinter\intermediate\build\win64\ue4\inc\jprinter\JPrinterBPLibrary.generated.h
e:\projects\sibintel\plugins\jprinter\intermediate\build\win64\ue4\inc\jprinter\JPrinterBPLibrary.generated.h
@@ -51,8 +51,8 @@
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "createProcess"
#define UE_PLUGIN_NAME "createProcess"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp"
#include "E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp"
#include "E:/Projects/SibIntel/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp"
#include "E:/Projects/SibIntel/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp"
@@ -1,6 +1,6 @@
E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Definitions.createProcess.h
E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp
E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public\createProcess.h
E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp
E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h
E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess\createProcessBPLibrary.generated.h
E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Definitions.createProcess.h
E:/Projects/SibIntel/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp
E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Public\createProcess.h
E:/Projects/SibIntel/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp
E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h
E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess\createProcessBPLibrary.generated.h
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp"
@@ -1,7 +1,7 @@
E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Definitions.createProcess.h
E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp
E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Shipping\createProcess\Definitions.createProcess.h
E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp
E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess/Public/createProcessBPLibrary.h
e:\projects\ivazowsky\plugins\createprocess\intermediate\build\win64\ue4\inc\createprocess\createProcessBPLibrary.generated.h
E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp
E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess/Public/createProcessBPLibrary.h
e:\projects\sibintel\plugins\createprocess\intermediate\build\win64\ue4\inc\createprocess\createProcessBPLibrary.generated.h
@@ -51,8 +51,8 @@
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "manageTextFile"
#define UE_PLUGIN_NAME "manageTextFile"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp"
#include "E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
#include "E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp"
@@ -1,6 +1,6 @@
E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Definitions.manageTextFile.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFile.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile\manageTextFileBPLibrary.generated.h
E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Definitions.manageTextFile.h
E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp
E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFile.h
E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp
E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile\manageTextFileBPLibrary.generated.h
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp"
@@ -1,7 +1,7 @@
E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Definitions.manageTextFile.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp
E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Definitions.manageTextFile.h
E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile/Public/manageTextFileBPLibrary.h
e:\projects\ivazowsky\plugins\managetextfile\intermediate\build\win64\ue4\inc\managetextfile\manageTextFileBPLibrary.generated.h
E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp
E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile/Public/manageTextFileBPLibrary.h
e:\projects\sibintel\plugins\managetextfile\intermediate\build\win64\ue4\inc\managetextfile\manageTextFileBPLibrary.generated.h