dg
This commit is contained in:
+212
@@ -0,0 +1,212 @@
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#undef MANAGETEXTFILE_API
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||||
#undef UE_IS_ENGINE_MODULE
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||||
#undef DEPRECATED_FORGAME
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||||
#define DEPRECATED_FORGAME DEPRECATED
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||||
#undef UE_DEPRECATED_FORGAME
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||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
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||||
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
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||||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
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||||
#define IS_PROGRAM 0
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||||
#define UE_GAME 1
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||||
#define ENABLE_PGO_PROFILE 0
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||||
#define USE_VORBIS_FOR_STREAMING 1
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||||
#define USE_XMA2_FOR_STREAMING 1
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||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
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||||
#define WITH_TESTS 1
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||||
#define UNICODE 1
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||||
#define _UNICODE 1
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||||
#define __UNREAL__ 1
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||||
#define IS_MONOLITHIC 1
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||||
#define WITH_ENGINE 1
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||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
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||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
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||||
#define WITH_APPLICATION_CORE 1
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||||
#define WITH_COREUOBJECT 1
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||||
#define WITH_VERSE 1
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||||
#define USE_STATS_WITHOUT_ENGINE 0
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||||
#define WITH_PLUGIN_SUPPORT 0
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||||
#define WITH_ACCESSIBILITY 1
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||||
#define WITH_PERFCOUNTERS 0
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||||
#define USE_LOGGING_IN_SHIPPING 0
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||||
#define WITH_LOGGING_TO_MEMORY 0
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||||
#define USE_CACHE_FREED_OS_ALLOCS 1
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||||
#define USE_CHECKS_IN_SHIPPING 0
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||||
#define USE_UTF8_TCHARS 0
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||||
#define USE_ESTIMATED_UTCNOW 0
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||||
#define WITH_EDITOR 0
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||||
#define WITH_EDITORONLY_DATA 0
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||||
#define WITH_SERVER_CODE 1
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||||
#define WITH_SERVER_CODE_TRUSTED 1
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||||
#define WITH_SERVER_CODE_UNTRUSTED 0
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||||
#define UE_FNAME_OUTLINE_NUMBER 0
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#define WITH_PUSH_MODEL 0
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#define WITH_CEF3 1
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#define WITH_LIVE_CODING 1
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#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine"
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#define UE_LIVE_CODING_PROJECT "E:\\Projects\\nksJukova\\nksJukovaDev.uproject"
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#define WITH_CPP_MODULES 0
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||||
#define WITH_CPP_COROUTINES 0
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||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
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||||
#define UBT_MODULE_MANIFEST "UnrealGame.modules"
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#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
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#define UBT_COMPILED_PLATFORM Win64
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#define UBT_COMPILED_TARGET Game
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#define UE_APP_NAME "UnrealGame"
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#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
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#define NDIS_MINIPORT_MAJOR_VERSION 0
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#define WIN32 1
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||||
#define _WIN32_WINNT 0x0601
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#define WINVER 0x0601
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#define PLATFORM_WINDOWS 1
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||||
#define PLATFORM_MICROSOFT 1
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||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
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#define RHI_RAYTRACING 1
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#define NDEBUG 1
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#define UE_BUILD_DEVELOPMENT 1
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#define UE_IS_ENGINE_MODULE 0
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#define UE_DISABLE_INLINE_GEN_CPP 0
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#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
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#define UE_PROJECT_NAME nksJukovaDev
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#define UE_TARGET_NAME nksJukovaDev
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#define UE_MODULE_NAME "manageTextFile"
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#define UE_PLUGIN_NAME "manageTextFile"
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#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
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#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
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#define DEPRECATED_FORGAME DEPRECATED
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||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
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||||
#define COREUOBJECT_API
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#define UE_MEMORY_TAGS_TRACE_ENABLED 1
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#define UE_ENABLE_ICU 1
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||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
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||||
#define WITH_VS_PERF_PROFILER 1
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||||
#define WITH_SUPERLUMINAL_PROFILER 0
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||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
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||||
#define WITH_DIRECTXMATH 0
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||||
#define UE_WITH_IRIS 0
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||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
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#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
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||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
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#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
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#define UE_MEMORY_TRACE_AVAILABLE 1
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||||
#define WITH_MALLOC_STOMP 1
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||||
#define CORE_API
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#define TRACELOG_API
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#define WITH_CLOTH_COLLISION_DETECTION 1
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||||
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
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||||
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
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#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
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#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
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#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
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||||
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
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#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
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||||
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
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#define GPUPARTICLE_LOCAL_VF_ONLY 0
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||||
#define WITH_ODSC 1
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||||
#define UE_WITH_IRIS 0
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#define ENGINE_API
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#define PLATFORM_MAX_LOCAL_PLAYERS 0
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#define COREONLINE_API
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#define NETCORE_API
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#define NETCOMMON_API
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#define UE_WINDOWS_USING_UIA 1
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#define APPLICATIONCORE_API
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#define RHI_WANT_BREADCRUMB_EVENTS 1
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#define RHI_WANT_RESOURCE_INFO 1
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||||
#define RHI_API
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||||
#define IMAGECORE_API
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#define JSON_API
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#define JSONUTILITIES_API
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#define WITH_FREETYPE 1
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#define SLATECORE_API
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#define INPUTCORE_API
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#define SLATE_API
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||||
#define WITH_UNREALPNG 1
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||||
#define WITH_UNREALJPEG 1
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||||
#define WITH_LIBJPEGTURBO 1
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||||
#define WITH_UNREALEXR 1
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||||
#define IMAGEWRAPPER_API
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||||
#define WITH_LIBTIFF 1
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||||
#define MESSAGING_API
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||||
#define MESSAGINGCOMMON_API
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||||
#define RENDERCORE_API
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||||
#define ANALYTICSET_API
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||||
#define ANALYTICS_API
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||||
#define SOCKETS_PACKAGE 1
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||||
#define SOCKETS_API
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||||
#define ASSETREGISTRY_API
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#define ENGINEMESSAGES_API
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#define ENGINESETTINGS_API
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#define SYNTHBENCHMARK_API
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#define RENDERER_API
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#define UE_WITH_IRIS 0
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#define GAMEPLAYTAGS_API
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#define DEVELOPERSETTINGS_API
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#define PACKETHANDLER_API
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#define RELIABILITYHANDLERCOMPONENT_API
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#define AUDIOPLATFORMCONFIGURATION_API
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#define MESHDESCRIPTION_API
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#define STATICMESHDESCRIPTION_API
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#define SKELETALMESHDESCRIPTION_API
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#define ANIMATIONCORE_API
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#define PAKFILE_API
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#define RSA_API
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#define NETWORKREPLAYSTREAMING_API
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#define WITH_CLOTH_COLLISION_DETECTION 1
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||||
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
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#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
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#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
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#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
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#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
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#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
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#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
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#define PHYSICSCORE_API
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#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
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#define CHAOS_MEMORY_TRACKING 0
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#define CHAOS_API
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#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
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#define CHAOS_CHECKED 0
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#define CHAOS_DEBUG_NAME 1
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#define CHAOSCORE_API
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#define INTEL_ISPC 1
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||||
#define VORONOI_API
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#define GEOMETRYCORE_API
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#define SIGNALPROCESSING_API
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#define AUDIOEXTENSIONS_API
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#define AUDIOMIXERCORE_API
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#define AUDIOLINKCORE_API
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#define COOKONTHEFLY_API
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#define NETWORKING_API
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||||
#define WITH_CLOTH_COLLISION_DETECTION 1
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#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
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#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
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#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
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||||
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
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||||
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
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||||
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
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||||
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
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||||
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
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||||
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
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||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
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||||
#define UE_WITH_IRIS 0
|
||||
#define IRISSTUB_API
|
||||
#define AUDIOMIXER_API
|
||||
#define TARGETPLATFORM_API
|
||||
#define TEXTUREFORMAT_API
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||||
#define MOVIESCENECAPTURE_API
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||||
#define TYPEDELEMENTFRAMEWORK_API
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||||
#define TYPEDELEMENTRUNTIME_API
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#define MANAGETEXTFILE_API
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+212
@@ -0,0 +1,212 @@
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#undef MANAGETEXTFILE_API
|
||||
#undef UE_IS_ENGINE_MODULE
|
||||
#undef DEPRECATED_FORGAME
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#undef UE_DEPRECATED_FORGAME
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
|
||||
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
|
||||
#define IS_PROGRAM 0
|
||||
#define UE_GAME 1
|
||||
#define ENABLE_PGO_PROFILE 0
|
||||
#define USE_VORBIS_FOR_STREAMING 1
|
||||
#define USE_XMA2_FOR_STREAMING 1
|
||||
#define WITH_DEV_AUTOMATION_TESTS 1
|
||||
#define WITH_PERF_AUTOMATION_TESTS 1
|
||||
#define WITH_LOW_LEVEL_TESTS 0
|
||||
#define WITH_TESTS 1
|
||||
#define UNICODE 1
|
||||
#define _UNICODE 1
|
||||
#define __UNREAL__ 1
|
||||
#define IS_MONOLITHIC 1
|
||||
#define WITH_ENGINE 1
|
||||
#define WITH_UNREAL_DEVELOPER_TOOLS 1
|
||||
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
|
||||
#define WITH_APPLICATION_CORE 1
|
||||
#define WITH_COREUOBJECT 1
|
||||
#define WITH_VERSE 1
|
||||
#define USE_STATS_WITHOUT_ENGINE 0
|
||||
#define WITH_PLUGIN_SUPPORT 0
|
||||
#define WITH_ACCESSIBILITY 1
|
||||
#define WITH_PERFCOUNTERS 0
|
||||
#define USE_LOGGING_IN_SHIPPING 0
|
||||
#define WITH_LOGGING_TO_MEMORY 0
|
||||
#define USE_CACHE_FREED_OS_ALLOCS 1
|
||||
#define USE_CHECKS_IN_SHIPPING 0
|
||||
#define USE_UTF8_TCHARS 0
|
||||
#define USE_ESTIMATED_UTCNOW 0
|
||||
#define WITH_EDITOR 0
|
||||
#define WITH_EDITORONLY_DATA 0
|
||||
#define WITH_SERVER_CODE 1
|
||||
#define WITH_SERVER_CODE_TRUSTED 1
|
||||
#define WITH_SERVER_CODE_UNTRUSTED 0
|
||||
#define UE_FNAME_OUTLINE_NUMBER 0
|
||||
#define WITH_PUSH_MODEL 0
|
||||
#define WITH_CEF3 1
|
||||
#define WITH_LIVE_CODING 1
|
||||
#define UE_LIVE_CODING_ENGINE_DIR "F:\\UE\\UE_5.1\\Engine"
|
||||
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\dron666_lifeResidence\\lifeResidence.uproject"
|
||||
#define WITH_CPP_MODULES 0
|
||||
#define WITH_CPP_COROUTINES 0
|
||||
#define WITH_PROCESS_PRIORITY_CONTROL 0
|
||||
#define UBT_MODULE_MANIFEST "UnrealGame.modules"
|
||||
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
|
||||
#define UBT_COMPILED_PLATFORM Win64
|
||||
#define UBT_COMPILED_TARGET Game
|
||||
#define UE_APP_NAME "UnrealGame"
|
||||
#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
|
||||
#define NDIS_MINIPORT_MAJOR_VERSION 0
|
||||
#define WIN32 1
|
||||
#define _WIN32_WINNT 0x0601
|
||||
#define WINVER 0x0601
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_MICROSOFT 1
|
||||
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
|
||||
#define RHI_RAYTRACING 1
|
||||
#define NDEBUG 1
|
||||
#define UE_BUILD_DEVELOPMENT 1
|
||||
#define UE_IS_ENGINE_MODULE 0
|
||||
#define UE_DISABLE_INLINE_GEN_CPP 0
|
||||
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
|
||||
#define UE_PROJECT_NAME lifeResidence
|
||||
#define UE_TARGET_NAME lifeResidence
|
||||
#define UE_MODULE_NAME "manageTextFile"
|
||||
#define UE_PLUGIN_NAME "manageTextFile"
|
||||
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
|
||||
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
|
||||
#define DEPRECATED_FORGAME DEPRECATED
|
||||
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
|
||||
#define COREUOBJECT_API
|
||||
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
|
||||
#define UE_ENABLE_ICU 1
|
||||
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
|
||||
#define WITH_VS_PERF_PROFILER 1
|
||||
#define WITH_SUPERLUMINAL_PROFILER 0
|
||||
#define WITH_CONCURRENCYVIEWER_PROFILER 0
|
||||
#define WITH_DIRECTXMATH 0
|
||||
#define UE_WITH_IRIS 0
|
||||
#define PLATFORM_SUPPORTS_PLATFORM_EVENTS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_VIRTUAL_MEMORY_HOOKS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_MODULE_DIAGNOSTICS 1
|
||||
#define PLATFORM_SUPPORTS_TRACE_WIN32_CALLSTACK 1
|
||||
#define UE_MEMORY_TRACE_AVAILABLE 1
|
||||
#define WITH_MALLOC_STOMP 1
|
||||
#define CORE_API
|
||||
#define TRACELOG_API
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
|
||||
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
|
||||
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
|
||||
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
|
||||
#define GPUPARTICLE_LOCAL_VF_ONLY 0
|
||||
#define WITH_ODSC 1
|
||||
#define UE_WITH_IRIS 0
|
||||
#define ENGINE_API
|
||||
#define PLATFORM_MAX_LOCAL_PLAYERS 0
|
||||
#define COREONLINE_API
|
||||
#define NETCORE_API
|
||||
#define NETCOMMON_API
|
||||
#define UE_WINDOWS_USING_UIA 1
|
||||
#define APPLICATIONCORE_API
|
||||
#define RHI_WANT_BREADCRUMB_EVENTS 1
|
||||
#define RHI_WANT_RESOURCE_INFO 1
|
||||
#define RHI_API
|
||||
#define IMAGECORE_API
|
||||
#define JSON_API
|
||||
#define JSONUTILITIES_API
|
||||
#define WITH_FREETYPE 1
|
||||
#define SLATECORE_API
|
||||
#define INPUTCORE_API
|
||||
#define SLATE_API
|
||||
#define WITH_UNREALPNG 1
|
||||
#define WITH_UNREALJPEG 1
|
||||
#define WITH_LIBJPEGTURBO 1
|
||||
#define WITH_UNREALEXR 1
|
||||
#define IMAGEWRAPPER_API
|
||||
#define WITH_LIBTIFF 1
|
||||
#define MESSAGING_API
|
||||
#define MESSAGINGCOMMON_API
|
||||
#define RENDERCORE_API
|
||||
#define ANALYTICSET_API
|
||||
#define ANALYTICS_API
|
||||
#define SOCKETS_PACKAGE 1
|
||||
#define SOCKETS_API
|
||||
#define ASSETREGISTRY_API
|
||||
#define ENGINEMESSAGES_API
|
||||
#define ENGINESETTINGS_API
|
||||
#define SYNTHBENCHMARK_API
|
||||
#define RENDERER_API
|
||||
#define UE_WITH_IRIS 0
|
||||
#define GAMEPLAYTAGS_API
|
||||
#define DEVELOPERSETTINGS_API
|
||||
#define PACKETHANDLER_API
|
||||
#define RELIABILITYHANDLERCOMPONENT_API
|
||||
#define AUDIOPLATFORMCONFIGURATION_API
|
||||
#define MESHDESCRIPTION_API
|
||||
#define STATICMESHDESCRIPTION_API
|
||||
#define SKELETALMESHDESCRIPTION_API
|
||||
#define ANIMATIONCORE_API
|
||||
#define PAKFILE_API
|
||||
#define RSA_API
|
||||
#define NETWORKREPLAYSTREAMING_API
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
|
||||
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
|
||||
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
|
||||
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
|
||||
#define PHYSICSCORE_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define CHAOS_MEMORY_TRACKING 0
|
||||
#define CHAOS_API
|
||||
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
|
||||
#define CHAOS_CHECKED 0
|
||||
#define CHAOS_DEBUG_NAME 1
|
||||
#define CHAOSCORE_API
|
||||
#define INTEL_ISPC 1
|
||||
#define VORONOI_API
|
||||
#define GEOMETRYCORE_API
|
||||
#define SIGNALPROCESSING_API
|
||||
#define AUDIOEXTENSIONS_API
|
||||
#define AUDIOMIXERCORE_API
|
||||
#define AUDIOLINKCORE_API
|
||||
#define COOKONTHEFLY_API
|
||||
#define NETWORKING_API
|
||||
#define WITH_CLOTH_COLLISION_DETECTION 1
|
||||
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
|
||||
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
|
||||
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
|
||||
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
|
||||
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
|
||||
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
|
||||
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
|
||||
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
|
||||
#define UE_WITH_IRIS 0
|
||||
#define IRISSTUB_API
|
||||
#define AUDIOMIXER_API
|
||||
#define TARGETPLATFORM_API
|
||||
#define TEXTUREFORMAT_API
|
||||
#define MOVIESCENECAPTURE_API
|
||||
#define TYPEDELEMENTFRAMEWORK_API
|
||||
#define TYPEDELEMENTRUNTIME_API
|
||||
#define MANAGETEXTFILE_API
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"RemapUnityFiles":
|
||||
{
|
||||
"Module.manageTextFile.cpp.obj": [
|
||||
"manageTextFile.init.gen.cpp.obj",
|
||||
"manageTextFileBPLibrary.gen.cpp.obj",
|
||||
"manageTextFile.cpp.obj",
|
||||
"manageTextFileBPLibrary.cpp.obj"
|
||||
]
|
||||
}
|
||||
}
|
||||
+5
@@ -0,0 +1,5 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp"
|
||||
#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp"
|
||||
#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
|
||||
#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp"
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"Version": "1.2",
|
||||
"Data": {
|
||||
"Source": "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\development\\managetextfile\\module.managetextfile.cpp",
|
||||
"ProvidedModule": "",
|
||||
"PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\development\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
|
||||
"Includes": [
|
||||
"e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\development\\managetextfile\\definitions.managetextfile.h",
|
||||
"e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfile.init.gen.cpp",
|
||||
"e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.gen.cpp",
|
||||
"e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h",
|
||||
"e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.generated.h",
|
||||
"e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfile.cpp",
|
||||
"e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfile.h",
|
||||
"e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfilebplibrary.cpp"
|
||||
],
|
||||
"ImportedModules": [],
|
||||
"ImportedHeaderUnits": []
|
||||
}
|
||||
}
|
||||
BIN
Binary file not shown.
+164
@@ -0,0 +1,164 @@
|
||||
E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp
|
||||
/I .
|
||||
/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Private
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
|
||||
/I Runtime
|
||||
/I Runtime\CoreUObject\Public
|
||||
/I Runtime\TraceLog\Public
|
||||
/I Runtime\Core\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT
|
||||
/I ..\Shaders\Shared
|
||||
/I Runtime\Engine\Classes
|
||||
/I Runtime\Engine\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT
|
||||
/I Runtime\CoreOnline\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT
|
||||
/I Runtime\Net
|
||||
/I Runtime\Net\Core\Classes
|
||||
/I Runtime\Net\Core\Public
|
||||
/I Runtime\Net\Common\Public
|
||||
/I Runtime\ApplicationCore\Public
|
||||
/I Runtime\RHI\Public
|
||||
/I Runtime\ImageCore\Public
|
||||
/I Runtime\Json\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT
|
||||
/I Runtime\JsonUtilities\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT
|
||||
/I Runtime\SlateCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT
|
||||
/I Runtime\InputCore\Classes
|
||||
/I Runtime\InputCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT
|
||||
/I Runtime\Slate\Public
|
||||
/I Runtime\ImageWrapper\Public
|
||||
/I ThirdParty
|
||||
/I Runtime\Messaging\Public
|
||||
/I Runtime\MessagingCommon\Public
|
||||
/I Runtime\RenderCore\Public
|
||||
/I Runtime\Analytics
|
||||
/I Runtime\Analytics\AnalyticsET\Public
|
||||
/I Runtime\Analytics\Analytics\Public
|
||||
/I Runtime\Sockets\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT
|
||||
/I Runtime\AssetRegistry\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT
|
||||
/I Runtime\EngineMessages\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT
|
||||
/I Runtime\EngineSettings\Classes
|
||||
/I Runtime\EngineSettings\Public
|
||||
/I Runtime\SynthBenchmark\Public
|
||||
/I Runtime\Renderer\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT
|
||||
/I Runtime\GameplayTags\Classes
|
||||
/I Runtime\GameplayTags\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT
|
||||
/I Runtime\DeveloperSettings\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT
|
||||
/I Runtime\PacketHandlers
|
||||
/I Runtime\PacketHandlers\PacketHandler\Classes
|
||||
/I Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT
|
||||
/I Runtime\AudioPlatformConfiguration\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT
|
||||
/I Runtime\MeshDescription\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT
|
||||
/I Runtime\StaticMeshDescription\Public
|
||||
/I Runtime\SkeletalMeshDescription\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT
|
||||
/I Runtime\AnimationCore\Public
|
||||
/I Runtime\PakFile\Public
|
||||
/I Runtime\RSA\Public
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||||
/I Runtime\NetworkReplayStreaming
|
||||
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT
|
||||
/I Runtime\PhysicsCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT
|
||||
/I Runtime\Experimental
|
||||
/I Runtime\Experimental\Chaos\Public
|
||||
/I Runtime\Experimental\ChaosCore\Public
|
||||
/I ThirdParty\Intel
|
||||
/I Runtime\Experimental\Voronoi\Public
|
||||
/I Runtime\GeometryCore\Public
|
||||
/I Runtime\SignalProcessing\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT
|
||||
/I Runtime\AudioExtensions\Public
|
||||
/I Runtime\AudioMixerCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT
|
||||
/I Runtime\AudioLink
|
||||
/I Runtime\AudioLink\AudioLinkCore\Public
|
||||
/I Runtime\Networking\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT
|
||||
/I Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
/I Runtime\MovieSceneCapture\Public
|
||||
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|
||||
/I Runtime\TypedElementFramework\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
|
||||
/I Runtime\TypedElementRuntime\Public
|
||||
/I E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT
|
||||
/I E:\Projects\nksJukova\Plugins\manageTextFile\Source
|
||||
/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Public
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
|
||||
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|
||||
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
|
||||
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
|
||||
/Fo"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp.obj"
|
||||
/sourceDependencies E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp.dep.json
|
||||
/Zc:inline
|
||||
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|
||||
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|
||||
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|
||||
/c
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
|
||||
/source-charset:utf-8
|
||||
/execution-charset:utf-8
|
||||
/Ob2
|
||||
/fastfail
|
||||
/Ox
|
||||
/Ot
|
||||
/GF
|
||||
/errorReport:prompt
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
/DPLATFORM_EXCEPTIONS_DISABLED=1
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/we4456
|
||||
/we4458
|
||||
/we4459
|
||||
/wd4463
|
||||
/we4668
|
||||
/wd4244
|
||||
/wd4838
|
||||
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|
||||
/GR-
|
||||
/W4
|
||||
/std:c++17
|
||||
+164
@@ -0,0 +1,164 @@
|
||||
E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp
|
||||
/I .
|
||||
/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source\manageTextFile\Private
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
|
||||
/I Runtime
|
||||
/I Runtime\CoreUObject\Public
|
||||
/I Runtime\TraceLog\Public
|
||||
/I Runtime\Core\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT
|
||||
/I ..\Shaders\Shared
|
||||
/I Runtime\Engine\Classes
|
||||
/I Runtime\Engine\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT
|
||||
/I Runtime\CoreOnline\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT
|
||||
/I Runtime\Net
|
||||
/I Runtime\Net\Core\Classes
|
||||
/I Runtime\Net\Core\Public
|
||||
/I Runtime\Net\Common\Public
|
||||
/I Runtime\ApplicationCore\Public
|
||||
/I Runtime\RHI\Public
|
||||
/I Runtime\ImageCore\Public
|
||||
/I Runtime\Json\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT
|
||||
/I Runtime\JsonUtilities\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT
|
||||
/I Runtime\SlateCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT
|
||||
/I Runtime\InputCore\Classes
|
||||
/I Runtime\InputCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT
|
||||
/I Runtime\Slate\Public
|
||||
/I Runtime\ImageWrapper\Public
|
||||
/I ThirdParty
|
||||
/I Runtime\Messaging\Public
|
||||
/I Runtime\MessagingCommon\Public
|
||||
/I Runtime\RenderCore\Public
|
||||
/I Runtime\Analytics
|
||||
/I Runtime\Analytics\AnalyticsET\Public
|
||||
/I Runtime\Analytics\Analytics\Public
|
||||
/I Runtime\Sockets\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT
|
||||
/I Runtime\AssetRegistry\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT
|
||||
/I Runtime\EngineMessages\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT
|
||||
/I Runtime\EngineSettings\Classes
|
||||
/I Runtime\EngineSettings\Public
|
||||
/I Runtime\SynthBenchmark\Public
|
||||
/I Runtime\Renderer\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT
|
||||
/I Runtime\GameplayTags\Classes
|
||||
/I Runtime\GameplayTags\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT
|
||||
/I Runtime\DeveloperSettings\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT
|
||||
/I Runtime\PacketHandlers
|
||||
/I Runtime\PacketHandlers\PacketHandler\Classes
|
||||
/I Runtime\PacketHandlers\PacketHandler\Public
|
||||
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT
|
||||
/I Runtime\AudioPlatformConfiguration\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT
|
||||
/I Runtime\MeshDescription\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT
|
||||
/I Runtime\StaticMeshDescription\Public
|
||||
/I Runtime\SkeletalMeshDescription\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT
|
||||
/I Runtime\AnimationCore\Public
|
||||
/I Runtime\PakFile\Public
|
||||
/I Runtime\RSA\Public
|
||||
/I Runtime\NetworkReplayStreaming
|
||||
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT
|
||||
/I Runtime\PhysicsCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT
|
||||
/I Runtime\Experimental
|
||||
/I Runtime\Experimental\Chaos\Public
|
||||
/I Runtime\Experimental\ChaosCore\Public
|
||||
/I ThirdParty\Intel
|
||||
/I Runtime\Experimental\Voronoi\Public
|
||||
/I Runtime\GeometryCore\Public
|
||||
/I Runtime\SignalProcessing\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT
|
||||
/I Runtime\AudioExtensions\Public
|
||||
/I Runtime\AudioMixerCore\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT
|
||||
/I Runtime\AudioLink
|
||||
/I Runtime\AudioLink\AudioLinkCore\Public
|
||||
/I Runtime\Networking\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT
|
||||
/I Runtime\ClothingSystemRuntimeInterface\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT
|
||||
/I Runtime\Experimental\Iris
|
||||
/I Runtime\Experimental\Iris\Stub\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT
|
||||
/I Runtime\AudioMixer\Classes
|
||||
/I Runtime\AudioMixer\Public
|
||||
/I Developer
|
||||
/I Developer\TargetPlatform\Public
|
||||
/I Developer\TextureFormat\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT
|
||||
/I Runtime\MovieSceneCapture\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT
|
||||
/I Runtime\TypedElementFramework\Public
|
||||
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
|
||||
/I Runtime\TypedElementRuntime\Public
|
||||
/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT
|
||||
/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source
|
||||
/I E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Source\manageTextFile\Public
|
||||
/external:W0
|
||||
/external:I ThirdParty\mimalloc\include
|
||||
/external:I ThirdParty\LibTiff\Source\Win64
|
||||
/external:I ThirdParty\LibTiff\Source
|
||||
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
|
||||
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
|
||||
/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
|
||||
/FI"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Definitions.manageTextFile.h"
|
||||
/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
|
||||
/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Development\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
|
||||
/Fo"E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp.obj"
|
||||
/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Development\manageTextFile\Module.manageTextFile.cpp.dep.json
|
||||
/Zc:inline
|
||||
/nologo
|
||||
/Oi
|
||||
/FC
|
||||
/c
|
||||
/Gw
|
||||
/Gy
|
||||
/Zm1000
|
||||
/wd4819
|
||||
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
|
||||
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
|
||||
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
|
||||
/source-charset:utf-8
|
||||
/execution-charset:utf-8
|
||||
/Ob2
|
||||
/fastfail
|
||||
/Ox
|
||||
/Ot
|
||||
/GF
|
||||
/errorReport:prompt
|
||||
/D_HAS_EXCEPTIONS=0
|
||||
/DPLATFORM_EXCEPTIONS_DISABLED=1
|
||||
/Z7
|
||||
/MD
|
||||
/bigobj
|
||||
/fp:fast
|
||||
/Zo
|
||||
/Zp8
|
||||
/we4456
|
||||
/we4458
|
||||
/we4459
|
||||
/wd4463
|
||||
/we4668
|
||||
/wd4244
|
||||
/wd4838
|
||||
/TP
|
||||
/GR-
|
||||
/W4
|
||||
/std:c++17
|
||||
+5
@@ -0,0 +1,5 @@
|
||||
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
|
||||
#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp"
|
||||
#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp"
|
||||
#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
|
||||
#include "E:/Projects/dron666_lifeResidence/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp"
|
||||
Reference in New Issue
Block a user