check connection log addded

This commit is contained in:
C
2023-02-07 18:24:59 +05:00
parent c800016484
commit 1a18788c32
+5 -2
View File
@@ -1,7 +1,5 @@
// Copyright Epic Games, Inc. All Rights Reserved.
//-- Server side logic. Serves pixel streaming WebRTC-based page, proxies data back to Streamer --//
var server_settings = process.argv.slice(2)
if (!server_settings) {
@@ -558,6 +556,7 @@ const check_players = () => {
has_player_ever_connected = playerCount > 0
// if player never connected and timeout reached destroy session by exit
console.log('first connection time: ', (get_time_in_seconds() - session_start_time))
if ((get_time_in_seconds() - session_start_time) > first_connection_timeout) {
exit()
}
@@ -568,6 +567,10 @@ const check_players = () => {
if (playerCount) {
last_player_connection_time = get_time_in_seconds()
} else {
if (!last_player_connection_time) {
last_player_connection_time = get_time_in_seconds()
}
console.log('reconnection time: ', (get_time_in_seconds() - last_player_connection_time))
if ((get_time_in_seconds() - last_player_connection_time) > player_reconnection_timeout) {
exit()
}