check connection log addded
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@@ -1,7 +1,5 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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//-- Server side logic. Serves pixel streaming WebRTC-based page, proxies data back to Streamer --//
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var server_settings = process.argv.slice(2)
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if (!server_settings) {
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@@ -558,6 +556,7 @@ const check_players = () => {
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has_player_ever_connected = playerCount > 0
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// if player never connected and timeout reached destroy session by exit
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console.log('first connection time: ', (get_time_in_seconds() - session_start_time))
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if ((get_time_in_seconds() - session_start_time) > first_connection_timeout) {
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exit()
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}
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@@ -568,6 +567,10 @@ const check_players = () => {
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if (playerCount) {
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last_player_connection_time = get_time_in_seconds()
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} else {
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if (!last_player_connection_time) {
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last_player_connection_time = get_time_in_seconds()
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}
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console.log('reconnection time: ', (get_time_in_seconds() - last_player_connection_time))
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if ((get_time_in_seconds() - last_player_connection_time) > player_reconnection_timeout) {
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exit()
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}
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