blocing bug fixed
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@@ -579,8 +579,7 @@ const player_reconnection_timeout = 30
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var has_player_ever_connected = false
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var last_player_connection_time
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const check_players = () => {
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// update player count on session server
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const update_users_count = async () => {
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try {
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request.post(
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session_server_url + '/cirrus/update_users_count',
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@@ -594,6 +593,11 @@ const check_players = () => {
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} catch (e) {
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console.log(e)
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}
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}
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const check_players = () => {
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// update player count on session server
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update_users_count()
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// if first player connection timeout reached destory session
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