Files

29 lines
1.2 KiB
C#

using UnrealBuildTool;
public class TNG : ModuleRules
{
public TNG(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
/*
PublicAdditionalLibraries.Add(@"D:/UnrealEngine4/Projects/TNG\Binaries/Win64/IO.Swagger.dll");
PublicAdditionalLibraries.Add(@"D:/UnrealEngine4/Projects/TNG\Binaries/Win64/Newtonsoft.Json.dll");
PublicAdditionalLibraries.Add(@"D:/UnrealEngine4/Projects/TNG\Binaries/Win64/RestSharp.dll");
PublicAdditionalLibraries.Add(@"D:/UnrealEngine4/Projects/TNG\Binaries/Win64/System.ComponentModel.DataAnnotations.dll");
*/
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}