29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
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using UnrealBuildTool;
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public class TNG : ModuleRules
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{
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public TNG(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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/*
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PublicAdditionalLibraries.Add(@"D:/UnrealEngine4/Projects/TNG\Binaries/Win64/IO.Swagger.dll");
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PublicAdditionalLibraries.Add(@"D:/UnrealEngine4/Projects/TNG\Binaries/Win64/Newtonsoft.Json.dll");
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PublicAdditionalLibraries.Add(@"D:/UnrealEngine4/Projects/TNG\Binaries/Win64/RestSharp.dll");
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PublicAdditionalLibraries.Add(@"D:/UnrealEngine4/Projects/TNG\Binaries/Win64/System.ComponentModel.DataAnnotations.dll");
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*/
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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