late goodbye

This commit is contained in:
2022-11-14 20:02:23 +05:00
parent d540eb1e06
commit 7ba948e4af
43 changed files with 11842 additions and 145 deletions
+56 -2
View File
@@ -21,6 +21,11 @@ public class GameSystem : MonoBehaviour
public List<IGameComponent> gameComponents { get; private set; } = new List<IGameComponent>();
[SerializeField] UIMainMenu mainMenu;
[SerializeField] UICanvas trainsMenu;
[Space]
public UICanvas trainEP2D;
public UICanvas train2;
public UICanvas train3;
[Space]
[SerializeField] GameObject[] sigletonComponents;
@@ -40,8 +45,12 @@ public class GameSystem : MonoBehaviour
{
mainMenu.UpdateLocationMenu(locationsName[sceneName]);
var qrReader = FindObjectOfType<QRCodeReader>();
qrReader.camTexture.Stop();
try
{
var qrReader = FindObjectOfType<QRCodeReader>();
qrReader.camTexture.Stop();
}
catch {}
var sceneLoadingOperation = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Single);
while(!sceneLoadingOperation.isDone) await Task.Yield();
@@ -54,6 +63,51 @@ public class GameSystem : MonoBehaviour
});
}
public void ShowAboutTrain()
{
switch(mainMenu.currentTrain.type)
{
case(TrainType.EP2D):
ShowAboutEP2D();
break;
case(TrainType.Ivolga2):
ShowAboutIvolga2();
break;
case(TrainType.Ivolga3):
ShowAboutIvolga3();
break;
}
}
public void ShowAboutEP2D()
{
train2.gameObject.SetActive(false);
train3.gameObject.SetActive(false);
trainsMenu.gameObject.SetActive(true);
trainEP2D.gameObject.SetActive(true);
}
public void ShowAboutIvolga2()
{
train3.gameObject.SetActive(false);
trainEP2D.gameObject.SetActive(false);
trainsMenu.gameObject.SetActive(true);
train2.gameObject.SetActive(true);
}
public void ShowAboutIvolga3()
{
train2.gameObject.SetActive(false);
trainEP2D.gameObject.SetActive(false);
trainsMenu.gameObject.SetActive(true);
train3.gameObject.SetActive(true);
}
public void LeaveScene()
{
var sceneLoadingOperation = SceneManager.LoadSceneAsync("MainMenu",
+8 -6
View File
@@ -4,9 +4,11 @@ using System.Collections.Generic;
using UnityEngine;
public class InputHandler : MonoBehaviour, IGameComponent
public class InputHandler : MonoBehaviour
{
[SerializeField] private float speed = 2;
private Transform cameraTransform;
private Quaternion lastRotation;
void Awake()
{
@@ -15,14 +17,14 @@ public class InputHandler : MonoBehaviour, IGameComponent
void Start()
{
GameSystem.Instance.AddGameComponent(this);
// GameSystem.Instance.AddGameComponent(this);
Input.gyro.enabled = true;
}
public void OnUpdate()
public void Update()
{
var phoneRotation = Input.gyro.attitude;
cameraTransform.rotation = phoneRotation;
cameraTransform.rotation = lastRotation;
lastRotation = Quaternion.Lerp(transform.rotation, Input.gyro.attitude, speed * Time.deltaTime);
cameraTransform.Rotate(0, 0, 180, Space.Self);
cameraTransform.Rotate(90, 180, 0, Space.World);
@@ -33,6 +35,6 @@ public class InputHandler : MonoBehaviour, IGameComponent
public void OnDestroy()
{
GameSystem.Instance.RemoveGameComponent(this);
// GameSystem.Instance.RemoveGameComponent(this);
}
}
+11 -2
View File
@@ -63,8 +63,17 @@ public class QRCodeReader : MonoBehaviour
var ratio = (float)camTexture.width / (float)camTexture.height;
aspectRatioFitter.aspectRatio = ratio;
float scaleY = camTexture.videoVerticallyMirrored ? -1f : 1f;
rawImage.rectTransform.localScale = new Vector3(1f, scaleY, 1f);
float scaleY = 1;
if(Application.platform == RuntimePlatform.Android)
{
scaleY = camTexture.videoVerticallyMirrored ? -1f : 1f;
rawImage.rectTransform.localScale = new Vector3(1f, scaleY, 1f);
}
else if(Application.platform == RuntimePlatform.IPhonePlayer)
{
ratio = (float)camTexture.height / (float)camTexture.width;
rawImage.rectTransform.localScale = new Vector3(1f, -1f, 1f);
}
ScanningQRCode();
}
+28 -9
View File
@@ -1,4 +1,6 @@
using System.Linq;
using System.Collections;
using System.Threading.Tasks;
using System.Collections.Generic;
using DG.Tweening;
@@ -10,16 +12,30 @@ public class Train : MonoBehaviour
public bool useEffect;
private LocomotionHandler locomotionHandler;
private Coroutine c_effect;
private Material[] materials;
private List<Material> materials = new();
private float effectDuration = .4f;
void OnEnable()
{
if(materials == null)
materials = GetComponent<MeshRenderer>().materials;
var uiMenu = FindObjectOfType<UIMainMenu>();
uiMenu.currentTrain = this;
if(materials.Count == 0)
{
materials = GetComponent<MeshRenderer>().materials.ToList();
var materialsInChildren = gameObject.transform
.GetChild(0)
.GetComponent<MeshRenderer>()
.materials.ToList();
foreach(var mat in materialsInChildren)
materials.Add(mat);
}
if(!useEffect)
{
SetEffect(true);
if(locomotionHandler == null)
locomotionHandler = FindObjectOfType<LocomotionHandler>();
@@ -36,7 +52,7 @@ public class Train : MonoBehaviour
else SetEffect(true);
}
public void Hide()
public async void Hide()
{
if(!useEffect)
{
@@ -46,6 +62,9 @@ public class Train : MonoBehaviour
transform.DOLocalMoveZ(endPosition, speed)
.SetEase(Ease.InSine)
.OnComplete(() => gameObject.SetActive(false));
await Task.Delay(3000);
SetEffect(false);
}
else SetEffect(false);
}
@@ -63,11 +82,11 @@ public class Train : MonoBehaviour
IEnumerator SetEffectRoutine(bool isShow)
{
float startPosition = isShow ? -5 : 2;
float startPosition = isShow ? -5 : 3;
float currentValue = startPosition;
float endPosition = 0;
if(isShow) endPosition = 2;
if(isShow) endPosition = 3;
else endPosition = -5;
float progress = 0;
@@ -77,7 +96,7 @@ public class Train : MonoBehaviour
{
currentValue = Mathf.Lerp(startPosition, endPosition, progress);
for(int i = 0; i < materials.Length; i++)
for(int i = 0; i < materials.Count; i++)
{
materials[i]
.SetFloat("_EffectPosition", currentValue);
@@ -87,13 +106,13 @@ public class Train : MonoBehaviour
yield return null;
}
for(int i = 0; i < materials.Length; i++)
for(int i = 0; i < materials.Count; i++)
{
materials[i]
.SetFloat("_EffectPosition", endPosition);
}
if(!isShow)
if(!isShow && useEffect)
gameObject.SetActive(false);
}
}
+28
View File
@@ -1,12 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
public class UIMainMenu : UICanvas
{
[SerializeField] private Text stationName;
[SerializeField] UITrainButton[] trainButtons;
public Image aboutTrainButton;
public Train currentTrain { get; set; }
public void ShowAboutTrainButton()
{
aboutTrainButton.gameObject.SetActive(true);
aboutTrainButton.color = new Color(1, 1, 1, 0);
aboutTrainButton.DOFade(.7f, 10f);
}
void Update()
{
if(aboutTrainButton.gameObject.activeSelf && currentTrain != null)
aboutTrainButton.rectTransform
.position = Camera.main.WorldToScreenPoint(currentTrain.transform.position + Vector3.up * 1.5f);
}
public void UpdateLocationMenu(Location location)
{
@@ -37,4 +56,13 @@ public class UIMainMenu : UICanvas
break;
}
}
public void ResetButtons()
{
foreach(var button in trainButtons)
button.Unselect();
aboutTrainButton.gameObject.SetActive(false);
currentTrain = null;
}
}
+3
View File
@@ -37,6 +37,9 @@ public class UITrainButton : MonoBehaviour, IPointerClickHandler
item.Unselect();
}
FindObjectOfType<UIMainMenu>()
.ShowAboutTrainButton();
locomotionHandler.ShowTrain(trainType);
buttonBase.DOColor(selectedColor, .2f);
isSelected = true;