update .gitignore
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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[RequireComponent(typeof(CanvasGroup))]
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public class LogoHandler : MonoBehaviour
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{
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[SerializeField] private CanvasGroup logo;
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private CanvasGroup canvasGroup;
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IEnumerator Start()
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{
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DontDestroyOnLoad(gameObject);
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canvasGroup = GetComponent<CanvasGroup>();
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var sceneLoading = SceneManager.LoadSceneAsync(1, LoadSceneMode.Single);
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while(!sceneLoading.isDone)
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yield return null;
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yield return new WaitForSeconds(2);
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logo.DOFade(0, .4f)
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.OnComplete(() => canvasGroup
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.DOFade(0, .8f)
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.OnComplete(() => Destroy(this.gameObject)));
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}
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}
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