add learning
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@@ -1,10 +1,7 @@
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using System;
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using System.Linq;
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using System.Collections;
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using System.Threading.Tasks;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@@ -32,11 +29,11 @@ public class GameSystem : MonoBehaviour
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public Dictionary<string, Location> locationsName { get; private set; } = new()
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{
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{"StationPechatnici", Location.Pechatniki},
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{"1", Location.Sherbinka},
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{"StationSherbinka", Location.Sherbinka},
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{"StationSlavyanskyBoulevard", Location.BulevardSlavyanski},
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{"StationSolnechnaya", Location.Solnechaya},
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{"StationShchukinskaya", Location.Shukinskaya},
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{"3", Location.AprelevkaDepo}
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{"AprelevkaDepo", Location.AprelevkaDepo}
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};
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public async void LoadScene(string sceneName)
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@@ -51,10 +48,10 @@ public class GameSystem : MonoBehaviour
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OnSceneLoaded?.Invoke();
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FindObjectOfType<SceneHandler>().OnSceneLoaded += ()=>
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FindObjectOfType<SceneHandler>().OnSceneLoaded.AddListener(()=>
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{
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mainMenu.gameObject.SetActive(true);
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};
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});
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}
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public void LeaveScene()
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