add learning

This commit is contained in:
2022-11-13 17:20:18 +05:00
parent 8689af176e
commit d540eb1e06
324 changed files with 216941 additions and 6639 deletions
+4 -7
View File
@@ -1,10 +1,7 @@
using System;
using System.Linq;
using System.Collections;
using System.Threading.Tasks;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -32,11 +29,11 @@ public class GameSystem : MonoBehaviour
public Dictionary<string, Location> locationsName { get; private set; } = new()
{
{"StationPechatnici", Location.Pechatniki},
{"1", Location.Sherbinka},
{"StationSherbinka", Location.Sherbinka},
{"StationSlavyanskyBoulevard", Location.BulevardSlavyanski},
{"StationSolnechnaya", Location.Solnechaya},
{"StationShchukinskaya", Location.Shukinskaya},
{"3", Location.AprelevkaDepo}
{"AprelevkaDepo", Location.AprelevkaDepo}
};
public async void LoadScene(string sceneName)
@@ -51,10 +48,10 @@ public class GameSystem : MonoBehaviour
OnSceneLoaded?.Invoke();
FindObjectOfType<SceneHandler>().OnSceneLoaded += ()=>
FindObjectOfType<SceneHandler>().OnSceneLoaded.AddListener(()=>
{
mainMenu.gameObject.SetActive(true);
};
});
}
public void LeaveScene()