add [SCENE SYSTEM]

This commit is contained in:
2022-11-10 15:21:53 +05:00
parent 598aa212e5
commit edf2cc199d
28 changed files with 613 additions and 71 deletions
+10 -2
View File
@@ -8,16 +8,21 @@ using UnityEngine;
public class SceneHandler : MonoBehaviour
{
[SerializeField] Material skyboxMaterial;
[SerializeField] float startPositionValue;
[SerializeField] float endPositionValue;
[Space]
[SerializeField] GameObject[] disableOnStart;
async Task Start()
{
foreach(var item in disableOnStart)
item.SetActive(false);
var skyboxExposure = 1;
float currentExposure = 0;
skyboxMaterial.SetFloat("_Exposure", 0);
float startPositionValue = -18;
float currentPositionValue = startPositionValue;
float endPositionValue = 3;
var objectsWithEffect = FindObjectsOfType<MeshRenderer>()
.Where(x => x.sharedMaterial.shader.name.Contains("S_Holographic"))
@@ -48,5 +53,8 @@ public class SceneHandler : MonoBehaviour
await Task.Yield();
}
foreach(var item in disableOnStart)
item.SetActive(true);
}
}