add [SCENE SYSTEM]
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@@ -8,16 +8,21 @@ using UnityEngine;
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public class SceneHandler : MonoBehaviour
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{
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[SerializeField] Material skyboxMaterial;
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[SerializeField] float startPositionValue;
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[SerializeField] float endPositionValue;
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[Space]
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[SerializeField] GameObject[] disableOnStart;
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async Task Start()
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{
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foreach(var item in disableOnStart)
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item.SetActive(false);
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var skyboxExposure = 1;
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float currentExposure = 0;
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skyboxMaterial.SetFloat("_Exposure", 0);
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float startPositionValue = -18;
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float currentPositionValue = startPositionValue;
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float endPositionValue = 3;
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var objectsWithEffect = FindObjectsOfType<MeshRenderer>()
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.Where(x => x.sharedMaterial.shader.name.Contains("S_Holographic"))
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@@ -48,5 +53,8 @@ public class SceneHandler : MonoBehaviour
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await Task.Yield();
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}
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foreach(var item in disableOnStart)
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item.SetActive(true);
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}
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}
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