44 lines
845 B
C#
44 lines
845 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
using DG.Tweening;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
[RequireComponent(typeof(CanvasGroup))]
|
|
public class UICanvas : MonoBehaviour
|
|
{
|
|
CanvasGroup canvasGroup;
|
|
public UnityEvent OnHide;
|
|
[SerializeField] float duration;
|
|
|
|
void Start()
|
|
{
|
|
canvasGroup = GetComponent<CanvasGroup>();
|
|
}
|
|
|
|
public void Show()
|
|
{
|
|
canvasGroup.DOFade(1, duration);
|
|
}
|
|
|
|
public void Hide()
|
|
{
|
|
canvasGroup.DOFade(0, duration)
|
|
.OnComplete(() =>
|
|
{
|
|
OnHide?.Invoke();
|
|
gameObject.SetActive(false);
|
|
});
|
|
}
|
|
|
|
void OnEnable()
|
|
{
|
|
if(canvasGroup == null)
|
|
canvasGroup = GetComponent<CanvasGroup>();
|
|
|
|
canvasGroup.alpha = 0;
|
|
Show();
|
|
}
|
|
}
|