33 lines
796 B
C#
33 lines
796 B
C#
using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.Events;
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[RequireComponent(typeof(CanvasGroup))]
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public class LogoHandler : MonoBehaviour
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{
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[SerializeField] private CanvasGroup logo;
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[SerializeField] UnityEvent OnTimerEnded;
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private CanvasGroup canvasGroup;
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IEnumerator Start()
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{
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DontDestroyOnLoad(gameObject);
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canvasGroup = GetComponent<CanvasGroup>();
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yield return new WaitForSeconds(2);
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logo.DOFade(0, .4f)
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.OnComplete(() => canvasGroup
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.DOFade(0, .8f)
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.OnComplete(() =>
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{
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OnTimerEnded?.Invoke();
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Destroy(this.gameObject);
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}));
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}
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}
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