Files

44 lines
1.0 KiB
C#

using System.Collections;
using ModestTree;
using UnityEngine.TestTools;
namespace Zenject.Tests.TestAnimationStateBehaviourInject
{
public class TestAnimationStateBehaviourInject : ZenjectIntegrationTestFixture
{
const string ResourcePrefix = "TestAnimationStateBehaviourInject/";
[UnityTest]
public IEnumerator Test1()
{
PreInstall();
var prefab = FixtureUtil.GetPrefab(ResourcePrefix + "Foo");
StateBehaviour1.OnStateEnterCalls = 0;
Container.InstantiatePrefab(prefab);
Container.BindInterfacesAndSelfTo<Foo>().AsSingle();
PostInstall();
yield return null;
Assert.IsEqual(StateBehaviour1.OnStateEnterCalls, 1);
}
public class Foo : IInitializable
{
public bool HasInitialized
{
get; private set;
}
public void Initialize()
{
HasInitialized = true;
}
}
}
}