44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
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using System.Collections;
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using ModestTree;
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using UnityEngine.TestTools;
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namespace Zenject.Tests.TestAnimationStateBehaviourInject
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{
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public class TestAnimationStateBehaviourInject : ZenjectIntegrationTestFixture
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{
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const string ResourcePrefix = "TestAnimationStateBehaviourInject/";
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[UnityTest]
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public IEnumerator Test1()
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{
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PreInstall();
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var prefab = FixtureUtil.GetPrefab(ResourcePrefix + "Foo");
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StateBehaviour1.OnStateEnterCalls = 0;
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Container.InstantiatePrefab(prefab);
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Container.BindInterfacesAndSelfTo<Foo>().AsSingle();
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PostInstall();
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yield return null;
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Assert.IsEqual(StateBehaviour1.OnStateEnterCalls, 1);
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}
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public class Foo : IInitializable
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{
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public bool HasInitialized
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{
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get; private set;
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}
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public void Initialize()
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{
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HasInitialized = true;
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}
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}
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}
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}
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