add ar game scene / add ui
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using Zenject;
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using UnityEngine;
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using UnityEngine.UI;
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public class ARTopBar : MonoBehaviour
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{
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[SerializeField] private Image _icon;
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[SerializeField] private Sprite _PriseIcon;
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[Space]
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[SerializeField] private TMP_Text _topText;
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[Space]
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[SerializeField] private Image _background;
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[Space]
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[SerializeField] private TMP_Text _counter;
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[Inject] private readonly ClientDataService _clientDataService;
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private void Start()
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{
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_topText.text = _clientDataService
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.citiesTranslation[_clientDataService.data.city];
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_counter.text = $"{_clientDataService.data.games.Count.ToString()}/10";
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 034a857c40cde1242bdfdbdaf8258957
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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