add ar game scene / add ui

This commit is contained in:
2023-07-07 19:06:04 +05:00
parent 90a0d3358d
commit f89bf8319b
24 changed files with 1396 additions and 761 deletions
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using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Zenject;
using UnityEngine;
using DG.Tweening;
@@ -9,6 +10,8 @@ public class MainMenu : MonoBehaviour
[SerializeField] CanvasGroup _splash;
[SerializeField] UIMenu _warning;
[Inject] private readonly SceneLoadingService _sceneLoadingService;
private IEnumerator Start()
{
_splash.gameObject.SetActive(true);
@@ -25,4 +28,9 @@ public class MainMenu : MonoBehaviour
.SetEase(Ease.Linear)
.OnComplete(() => _splash.gameObject.SetActive(false));
}
public async void LoadingNextLevel()
{
await _sceneLoadingService.LoadSceneAsync(1);
}
}
+29
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@@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using Zenject;
using UnityEngine;
using UnityEngine.UI;
public class ARTopBar : MonoBehaviour
{
[SerializeField] private Image _icon;
[SerializeField] private Sprite _PriseIcon;
[Space]
[SerializeField] private TMP_Text _topText;
[Space]
[SerializeField] private Image _background;
[Space]
[SerializeField] private TMP_Text _counter;
[Inject] private readonly ClientDataService _clientDataService;
private void Start()
{
_topText.text = _clientDataService
.citiesTranslation[_clientDataService.data.city];
_counter.text = $"{_clientDataService.data.games.Count.ToString()}/10";
}
}
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@@ -15,6 +15,8 @@
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.5",
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"com.unity.xr.arkit": "4.2.8",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
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"source": "registry",
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"url": "https://packages.unity.com"
@@ -146,7 +146,7 @@
},
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"version": "1.1.0",
"depth": 3,
"depth": 2,
"source": "registry",
"dependencies": {
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@@ -240,11 +240,11 @@
"url": "https://packages.unity.com"
},
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"com.unity.xr.management": "4.0.1",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0"
@@ -263,12 +263,12 @@
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},
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"com.unity.xr.arsubsystems": "4.2.8",
"com.unity.xr.management": "4.0.1"
},
"url": "https://packages.unity.com"
@@ -284,8 +284,8 @@
"url": "https://packages.unity.com"
},
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"version": "4.2.8",
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@@ -329,7 +329,7 @@
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@@ -8,6 +8,9 @@ EditorBuildSettings:
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guid: 99c9720ab356a0642a771bea13969a05
- enabled: 1
path: Assets/Scenes/GameScene.unity
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useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: YandexTeamGame
companyName: GRAFF Interactive
productName: Yandex Quest
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cursorHotspot: {x: 0, y: 0}
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@@ -155,7 +159,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
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Android: com.graffinteractive.yandexquest
Standalone: com.UnityTechnologies.com.unity.template.urp-blank
iPhone: com.Unity-Technologies.com.unity.template.urp-blank
buildNumber:
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tvOS: 0
overrideDefaultApplicationIdentifier: 1
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 22
AndroidMinSdkVersion: 24
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
aotOptions:
@@ -247,7 +251,7 @@ PlayerSettings:
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AndroidTargetArchitectures: 3
AndroidTargetDevices: 0
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
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m_Automatic: 1
- m_BuildTarget: AndroidPlayer
m_APIs: 150000000b000000
m_Automatic: 1
m_APIs: 0b000000
m_Automatic: 0
- m_BuildTarget: WebGLSupport
m_APIs: 0b000000
m_Automatic: 0
@@ -788,8 +792,10 @@ PlayerSettings:
scriptingDefineSymbols: {}
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}
il2cppCompilerConfiguration: {}
scriptingBackend:
Android: 1
il2cppCompilerConfiguration:
Android: 0
managedStrippingLevel:
EmbeddedLinux: 1
GameCoreScarlett: 1
@@ -886,7 +892,7 @@ PlayerSettings:
luminVersion:
m_VersionCode: 1
m_VersionName:
apiCompatibilityLevel: 6
apiCompatibilityLevel: 3
activeInputHandler: 2
windowsGamepadBackendHint: 0
cloudProjectId:
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realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 1
vSyncCount: 0
lodBias: 1
maximumLODLevel: 0
streamingMipmapsActive: 0