Files
yandex-quest/Assets/Scripts/Services/ClientDataService.cs
T
2023-07-03 13:42:10 +05:00

23 lines
558 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YandexQuest.Models;
using Newtonsoft.Json;
public class ClientDataService
{
public Client data
{
get
{
var prefsData = PlayerPrefs.GetString("data", string.Empty);
return prefsData == string.Empty ? null : JsonConvert.DeserializeObject<Client>(prefsData);
}
set
{
var prefsData = JsonConvert.SerializeObject(value);
PlayerPrefs.SetString("data", prefsData);
}
}
}